;------------- NMIHookActionEnemizer: { ;----------------------------------------- ; do our shell stuff PHA PHP SEP #$20 ; get into 8-bit mode LDA.l !SHELL_DMA_FLAG : BEQ .return ; check our draw flag AND.b #$01 : BNE .loadKholdstare LDA.l !SHELL_DMA_FLAG : AND.b #$02 : BNE .loadTrinexx BRA .return ; just in case ;BIT.b #$01 : BEQ .loadKholdstare ;BIT.b #$02 : BEQ .loadTrinexx .loadKholdstare JSL DMAKholdstare LDA.b #$00 : STA.l !SHELL_DMA_FLAG ; clear our draw flag BRA .return .loadTrinexx JSL DMATrinexx LDA.b #$00 : STA.l !SHELL_DMA_FLAG ; clear our draw flag .return PLP PLA ;----------------------------------------- ; restore code Bank00.asm (164-167) PHB ; Sets DP to $0000 LDA.w #$0000 : TCD JML NMIHookReturnEnemizer } DMAKholdstare: { ;#GFX_Kholdstare_Shell>>16 %DMA_VRAM(#$34,#$00,#GFX_Kholdstare_Shell>>16&$FF,#GFX_Kholdstare_Shell>>8&$FF,#GFX_Kholdstare_Shell&$FF,#$10,#$00) RTL } DMATrinexx: { ; TODO: change this to trinexx gfx %DMA_VRAM(#$34,#$00,#GFX_Trinexx_Shell>>16,#GFX_Trinexx_Shell>>8&$FF,#GFX_Trinexx_Shell&$FF,#$08,#$00) %DMA_VRAM(#$3A,#$A0,#GFX_Trinexx_Shell2>>16,#GFX_Trinexx_Shell2>>8&$FF,#GFX_Trinexx_Shell2&$FF,#$00,#$C0) RTL }