;================================================================================ ; Item Tables ;-------------------------------------------------------------------------------- org $B08000 ; bank #$30 ; PC 0x180000 - 0x180006 [encrypted] HeartPieceIndoorValues: HeartPiece_Forest_Thieves: db $17 ; #$17 = Heart Piece HeartPiece_Lumberjack_Tree: db $17 HeartPiece_Spectacle_Cave: db $17 HeartPiece_Circle_Bushes: db $17 HeartPiece_Graveyard_Warp: db $17 HeartPiece_Mire_Warp: db $17 HeartPiece_Smith_Pegs: db $17 ;-------------------------------------------------------------------------------- ; 0x180006 - 0x18000F (unused) [encrypted] ;-------------------------------------------------------------------------------- org $B08010 ; PC 0x180010 - 0x180017 [encrypted] SpriteItemValues: RupeeNPC_MoldormCave: db $46 ; #$46 = 300 Rupees RupeeNPC_NortheastDarkSwampCave: db $46 ; #$46 = 300 Rupees LibraryItem: db $1D ; #$1D = Book of Mudora MushroomItem: db $29 ; #$29 = Mushroom WitchItem: db $0D ; #$0D = Magic Powder MagicBatItem: db $4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below EtherItem: db $10 ; #$10 = Ether Medallion BombosItem: db $0F ; #$0F = Bombos Medallion ;-------------------------------------------------------------------------------- ; 0x180017 - 0x18001F (unused) [encrypted] ;-------------------------------------------------------------------------------- org $B08020 ; PC 0x180020 DiggingGameRNG: db $0F ; #$0F = 15 digs (default) (max ~30) org $9DFD95 ; PC 0xEFD95 db $0F ; #$0F = 15 digs (default) (max ~30) org $B08021 ; PC 0x180021 ChestGameRNG: db $00 ; #$00 = 2nd chest (default) - #$01 = 1st chest ;-------------------------------------------------------------------------------- ;0 = Bombos ;1 = Ether ;2 = Quake org $B08022 ; PC 0x180022 MireRequiredMedallion: db $01 ; #$01 = Ether (default) org $B08023 ; PC 0x180023 TRockRequiredMedallion: db $02 ; #$02 = Quake (default) ;-------------------------------------------------------------------------------- org $B08024 ; PC 0x180024 - 0x180027 BigFairyHealth: db $A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health BigFairyMagic: db $00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) SpawnNPCHealth: db $A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health SpawnNPCMagic: db $00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) ;-------------------------------------------------------------------------------- org $B08028 ; PC 0x180028 FairySword: db $03 ; #$03 = Golden Sword (default) ;org $88C435 ; <- 44435 - ancilla_receive_item.asm : 125 ;db $01 ; #$01 = Master Sword (default) org $8589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179 PedestalSword: db $01 ; #$01 = Master Sword (default) org $B08029 ; PC 0x180029 - 0x18002A SmithItemMode: db $01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default) SmithItem: db $02 ; #$02 = Tempered Sword (default) org $86B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634 SmithSword: db $02 ; #$02 = Tempered Sword (default) ;-------------------------------------------------------------------------------- ; 0x18002B (Unused) ;-------------------------------------------------------------------------------- ; 0x18002C (Reserved for Allowed Item on B) ;-------------------------------------------------------------------------------- org $B0802D ChallengeModes: ; p--- mmdd ; p - permadeath ; m - movement modes (0 - normal, 1 - permanent ice physics) ; d - damage modes (0 - normal, 1 - ohko, 2 - gloom) db $00 ;-------------------------------------------------------------------------------- org $B0802E GanonVulnerabilityItem: db $00 ; $00 = default behavior (silver arrows) ;-------------------------------------------------------------------------------- org $B0902F SpecialWeapons: db #$00 ; s - - - m m m m (bitfield) - NYI ; s - only swords damage can hurt enemies ; m - special weapon mode ; $00 = Off (default) ; $01 = Bomb mode ; $02 = Pseudosword ; $03 = Byrna mode ; $04 = Somaria mode ; $05 = Canes mode ; $06 = Bee mode ; $07 = Unused ; $08 = Bugnet mode ;-------------------------------------------------------------------------------- ; 0x180030 (Unused) ;-------------------------------------------------------------------------------- org $B08031 ; PC 0x180031 EnableEasterEggs: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- ; 0x180032 (unused) ;-------------------------------------------------------------------------------- org $B08033 ; PC 0x180033 HeartBeep: db $20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed ;-------------------------------------------------------------------------------- ; 0x180034 - 0x180035 (Unused) ;-------------------------------------------------------------------------------- org $B08036 ; PC 0x180036 - 0x180037 RupoorDeduction: dw $000A ; #$0A - Default (10 decimal) ;-------------------------------------------------------------------------------- org $B08038 ; PC 0x180038 LampCone: db $01 ; #$00 = Off - #$01 = On in Sewers (default) - #$10 = On Always - #$20 = No Dark Rooms ;-------------------------------------------------------------------------------- org $B08039 ; PC 0x180039 ItemCounterHUD: db $00 ; $00 = Off | $01 = Display TotalItemCounter / TotalItemCount display on HUD ;-------------------------------------------------------------------------------- org $B0803A ; PC 0x18003A-0x18003C MapHUDMode: db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Map - #$02 = Display Dungeon Count Always MapMode: db $00 ; #$00 = Always On (default) - #$01 = Require Map Item CompassMode: ;xbcm --ii ; ;x - True CompassMode Check (similar to MapMode): #$00 = Always On (default) - #$01 = Require Compass Item ;b - Boss Reveal - Beating a boss reveals the location of the prize ;c - Compass Reveal - Collecting the compass reveals the location of the dungeon ;m - Map Reveal - Collecting the map reveals the location of the dungeon ;i - Dungeon Item Counts: #$00 = Off (default) - #$01 = Display w/ Compass - #$02 = Always Display db $00 ;-------------------------------------------------------------------------------- org $B0803D ; PC 0x18003D PersistentFloodgate: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B0803E ; PC 0x18003E (unused) ;-------------------------------------------------------------------------------- org $B0803F ; PC 0x18003F HammerableGanon: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- ; 0x180040 - (unused) ;-------------------------------------------------------------------------------- org $B08041 ; PC 0x180041 AllowSwordlessMedallionUse: db $00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always ;-------------------------------------------------------------------------------- org $B08042 ; PC 0x180042 PermitSQFromBosses: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B08043 ; PC 0x180043 SmithDeleteOnSave: db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith gets deleted on S+Q) ;-------------------------------------------------------------------------------- org $B08044 ; PC 0x180044 AllowHammerTablets: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B08045 ; PC 0x180045 ; display ---edcba a: Small Keys, b: Big Key, c: Map, d: Compass, e: Bosses HUDDungeonItems: db $00 ;-------------------------------------------------------------------------------- ; 0x180046 - 0x180047 (unused) ;-------------------------------------------------------------------------------- org $B08048 ; PC 0x180048 MenuSpeed: db $08 ; #$08 (default) - higher is faster - #$E8 = instant open org $8DDD9A ; PC 0x6DD9A (equipment.asm:95) ; Menu Down Chime db $11 ; #$11 = Vwoop Down (Default) - #$20 = Menu Chime org $8DDF2A ; PC 0x6DF2A (equipment.asm:466) ; Menu Up Chime db $12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime org $8DE0E9 ; PC 0x6E0E9 (equipment.asm:780) ; Menu Up Chime db $12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime ;-------------------------------------------------------------------------------- org $B08049 ; PC 0x180049 MenuCollapse: db $00 ; #$00 = Press Start (default) - #$10 = Release Start ;-------------------------------------------------------------------------------- org $B0804A ; PC 0x18004A InvertedMode: db $00 ; #$00 = Normal (default) - #$01 = Inverted ;-------------------------------------------------------------------------------- org $B0804B ; PC 0x18004B QuickSwapFlag: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B0804C ; PC 0x18004C FollowerTravelAllowed: db $00 ; #$00 = Off (default) ; #$01 = On (frog/smith can enter multi-entrance doors) ; #$02 = Follower Shuffle Enabled ;-------------------------------------------------------------------------------- org $B0804D ; PC 0x18004D EscapeAssist: ; ScrubMode: db $00 ;---- -mba ;m - Infinite Magic ;b - Infinite Bombs ;a - Infinite Arrows ;-------------------------------------------------------------------------------- org $B0804E ; PC 0x18004E UncleRefill: db $00 ;---- -mba ;m - Refill Magic ;b - Refill Bombs ;a - Refill Arrows ;-------------------------------------------------------------------------------- org $B0804F ; PC 0x18004F ByrnaInvulnerability: db $01 ; #$00 = Off - #$01 = On (default) ;-------------------------------------------------------------------------------- org $B08050 ; PC 0x180050 - 0x18005C CrystalPendantFlags_2: db $02 ; Ganons Tower - because 5D is not available right now - sewers doesn't get one db $04 ; Hyrule Castle db $00 ; Eastern Palace db $00 ; Desert Palace db $01 ; Agahnim's Tower db $40 ; Swamp Palace db $40 ; Palace of Darkness db $40 ; Misery Mire db $40 ; Skull Woods db $40 ; Ice Palace .hera db $00 ; Tower of Hera db $40 ; Thieves' Town db $40 ; Turtle Rock ;Pendant: $00 ;Crystal: $40 ;No Icon: $80 ;Aga1: $01 ;Aga2: $02 ;HC special check $04 ;-------------------------------------------------------------------------------- org $B0805D ; PC 0x18005D AllowHammerEvilBarrierWithFighterSword: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B0805E ; PC 0x18005E - 0x18005F (Unused) ;-------------------------------------------------------------------------------- org $B08060 ; PC 0x180060 - 0x18007E ProgrammableItemLogicJump_1: JSL $000000 : RTL ProgrammableItemLogicJump_2: JSL $000000 : RTL ProgrammableItemLogicJump_3: JSL $000000 : RTL org $B08061 ; PC 0x180061 ProgrammableItemLogicPointer_1: dl $000000 org $B08066 ; PC 0x180066 ProgrammableItemLogicPointer_2: dl $000000 org $B0806B ; PC 0x18006B ProgrammableItemLogicPointer_3: dl $000000 ;-------------------------------------------------------------------------------- ; 0x18007F (unused) ;-------------------------------------------------------------------------------- org $B08070 ; PC 0x180070 - 0x18007F CrystalNumberTable: db $69 ; Eastern db $69 ; Hera db $69 ; Desert db $7F ; Darkness db $6C ; Skull db $7C ; TRock db $6D ; Thieves db $6F ; Mire db $6E ; Ice db $79 ; Swamp db $00 ; db $00 ; db $00 ; db $00 ; db $00 ; db $00 ; ;1 Indicator : 7F ;2 Indicator : 79 ;3 Indicator : 6C ;4 Indicator : 6D ;5 Indicator : 6E ;6 Indicator : 6F ;7 Indicator : 7C ;8 Indicator : 7D ;9 Indicator : 7E ;Dark Red X : 69 ;Light Red X : 78 ;White X : 68 ;Pendant UL : 60 ;Pendant UR : 61 ;Pendant BL : 70 ;Pendant BR : 71 ;Sword UL : 62 ;Sword UR : 63 ;Sword BL : 72 ;Sword BR : 73 ;Crystal UL : 64 ;Crystal UR : 65 ;Crystal BL : 74 ;Crystal BR : 75 ;Skull UL : 66 ;Skull UR : 67 ;Skull BL : 76 ;Skull BR : 77 ;Warp UL : 6A ;Warp UR : 6B ;Warp BL : 7A ;Warp BR : 7B ;-------------------------------------------------------------------------------- org $B08080 ; PC 0x180080 - 0x180083 ; Default to fill on upgrade. Can be set to 0 to not fill. Upgrade5BombsRefill: db $32 Upgrade10BombsRefill: db $32 Upgrade5ArrowsRefill: db $46 Upgrade10ArrowsRefill: db $46 ;-------------------------------------------------------------------------------- org $B08084 ; PC 0x180084 - 0x180085 PotionHealthRefill: db $A0 ; #$A0 - Full Refill (Default) PotionMagicRefill: db $80 ; #$80 - Full Refill (Default) ;-------------------------------------------------------------------------------- org $B08086 ; PC 0x180086 GanonAgahRNG: db $00 ; $00 = static rng, $01 = no extra blue balls/warps ;-------------------------------------------------------------------------------- org $B08087 ; PC 0x180087 IsEncrypted: dw $0000 ; $0000 = not encrypted, $0001 = encrypted with static key, $0002 = Encrypted w/ passcode entry screen ;-------------------------------------------------------------------------------- org $B08089 ; PC 0x180089 TurtleRockAutoOpenFix: db $00 ; #$00 - Normal, #$01 - Open TR Entrance if exiting from it ;-------------------------------------------------------------------------------- org $B0808A ; PC 0x18008A BlockCastleDoorsInRain: db $00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode) ;-------------------------------------------------------------------------------- org $B0808B ; PC 0x18008B AllowAgaDamageBeforeZeldaRescued: db #$00 ; #$00 - No damage, $01 - Damage (Used by Entrance Rando in Standard Mode) ;-------------------------------------------------------------------------------- ; 0x18008C-0x18008D (unused) ;-------------------------------------------------------------------------------- org $B0808E ; PC 0x18008E FakeBoots: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B0808F ; PC 0x18008F SwapAgaGanonsTower: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $B08090 ; PC 0x180090 - 0x180097 ProgressiveSwordLimit: db $04 ; #$04 - 4 Swords (default) ProgressiveSwordReplacement: db $47 ; #$47 - 20 Rupees (default) ProgressiveShieldLimit: db $03 ; #$03 - 3 Shields (default) ProgressiveShieldReplacement: db $47 ; #$47 - 20 Rupees (default) ProgressiveArmorLimit: db $02 ; #$02 - 2 Armors (default) ProgressiveArmorReplacement: db $47 ; #$47 - 20 Rupees (default) BottleLimit: db $04 ; #$04 - 4 Bottles (default) BottleLimitReplacement: db $47 ; #$47 - 20 Rupees (default) ProgressiveBowLimit: db $02 ; #$02 - 2 Bows (default) ProgressiveBowReplacement: db $47 ; #$47 - 20 Rupees (default) ;-------------------------------------------------------------------------------- ; 0x18009A - 0x18009C one mind ;-------------------------------------------------------------------------------- org $B0809A ; PC 0x18009A OneMindPlayerCount: db 0 org $B0809B ; PC 0x18009B - 0x18009C OneMindTimerInit: dw 0 ;-------------------------------------------------------------------------------- ; 0x18009D - Dungeon map icons ; .... ...b ; ; b - boss icon ;-------------------------------------------------------------------------------- org $B0809D DungeonMapIcons: db $01 ;-------------------------------------------------------------------------------- ; 0x18009E - 0x18009F (unused) ;-------------------------------------------------------------------------------- org $B080A0 ; PC 0x1800A0 - 0x1800A4 Bugfix_MirrorlessSQToLW: db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_SwampWaterLevel: db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_PreAgaDWDungeonDeathToFakeDW: db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_SetWorldOnAgahnimDeath: db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_PodEG: db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) ;-------------------------------------------------------------------------------- org $B080A5 ; PC 0x1800A5 MimicDash: db $00 ; #$00 = Original Behavior (default) - #$01 = Mimics move when link dashes CrystalSwitchBook: db $00 ; #$00 = Original Behavior (default) - #$01 = Book can flip crystal switch ;-------------------------------------------------------------------------------- ; 0x1800A7 - 0x1800AE (unused) ;-------------------------------------------------------------------------------- ; 0x1800AF ; mtff ffff ; ; m - 0 = only shorten timer on multiworld items, 1 = shorten all items ; t - 0 = triforce pieces considered important, 1 = triforce pieces considered junk ; f - number of frames to show items ;-------------------------------------------------------------------------------- org $B080AF ; PC 0x1800AF JunkItemTimer: db $00 ; number of frames to show junk items (#$00 = no change) ;-------------------------------------------------------------------------------- org $B080B0 ; 0x1800B0-0x1800BF StaticDecryptionKey: dd $00000000, $00000000, $00000000, $00000000 ;-------------------------------------------------------------------------------- org $B080C0 ; 0x1800C0-0x1800C7 [encrypted] KnownEncryptedValue: db $31, $41, $59, $26, $53, $58, $97, $93 ;-------------------------------------------------------------------------------- ; 0x1800C8 - 0x1800FF (unused) ;-------------------------------------------------------------------------------- org $B08100 ; PC 0x180100 (0x40 bytes) ShovelSpawnTable: db $B2 ; Gold Bee db $D8, $D8, $D8 ; Single Heart db $D8, $D8, $D8, $D8, $D8 ; Single Heart db $D9, $D9, $D9, $D9, $D9 ; Green Rupee db $DA, $DA, $DA, $DA, $DA ; Blue Rupee db $DB, $DB, $DB, $DB, $DB ; Red Rupee db $DC, $DC, $DC, $DC, $DC ; 1 Bomb db $DD, $DD, $DD, $DD, $DD ; 4 Bombs db $DE, $DE, $DE, $DE, $DE ; 8 Bombs db $DF, $DF, $DF, $DF, $DF ; Small Magic db $E0, $E0, $E0, $E0, $E0 ; Large Magic db $E1, $E1, $E1, $E1, $E1 ; 5 Arrows db $E2, $E2, $E2, $E2, $E2 ; 10 Arrows db $E3, $E3, $E3, $E3, $E3 ; Fairy ;-------------------------------------------------------------------------------- ; Bank 30 resumes below at HeartPieceOutdoorValues ;-------------------------------------------------------------------------------- org $898B7C ; PC 0x48B7C EtherTablet: db $10 ; #$10 = Ether org $88CAA9 ; PC 0x44AA9 db $10 ; #$10 = Ether org $898B81 ; PC 0x48B81 BombosTablet: db $0F ; #$0F = Bombos org $88CAAE ; PC 0x44AAE db $0F ; #$0F = Bombos ;-------------------------------------------------------------------------------- org $85FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01) HalfMagic: db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic ;-------------------------------------------------------------------------------- org $87ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8) CapeMagicUse: db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior org $88DC42 ; PC 0x45C42 - ancilla_cane_spark.asm:200 - (db 4, 2, 1) ByrnaMagicUsage: db $04, #$02, #$01 ; normal, 1/2, 1/4 magic ;-------------------------------------------------------------------------------- ;Dungeon Music ;org EntranceData_song ; PC 0x15592 ;11 - Pendant Dungeon ;16 - Crystal Dungeon org EntranceData_song+$03 Music_Castle: db $10,$10,$10 org EntranceData_song+$24 Music_AgaTower: db $10 org EntranceData_song+$81 Music_Sewer: db $10 org EntranceData_song+$08 Music_Eastern: db $11 org EntranceData_song+$09 Music_Desert: db $11, $11, $11, $11 org EntranceData_song+$33 Music_Hera: db $11 org $82907A ; 0x1107A - Bank02.asm:3089 (#$11) Music_Hera2: db $11 org $828B8C ; 0x10B8C - Bank02.asm:2231 (#$11) Music_Hera3: db $11 org EntranceData_song+$26 Music_Darkness: db $16 org EntranceData_song+$25 Music_Swamp: db $16 org EntranceData_song+$28 Music_Skull: db $16, $16, $16, $16 org EntranceData_song+$76 Music_Skull_Drop: db $16, $16, $16, $16 org EntranceData_song+$34 Music_Thieves: db $16 org EntranceData_song+$2D Music_Ice: db $16 org EntranceData_song+$27 Music_Mire: db $16 org EntranceData_song+$35 Music_TRock: db $16 org EntranceData_song+$15 Music_TRock2: db $16 org EntranceData_song+$18 Music_TRock3: db $16, $16 org EntranceData_song+$37 Music_GTower: db $16 ;-------------------------------------------------------------------------------- ; OWG EDM bridge sign text pointer (Message id of the upper left of map05 = map05) ;-------------------------------------------------------------------------------- org $87F501 dw $018E ;-------------------------------------------------------------------------------- ; GT sign text pointer (Message id of the upper right of map43 = map44) ;-------------------------------------------------------------------------------- org $87F57F dw $0190 ;-------------------------------------------------------------------------------- ; Pyramid sign text pointer (Message id of the upper left of map5B = map5B) ;-------------------------------------------------------------------------------- org $87F5AD dw $0191 ;-------------------------------------------------------------------------------- ; HC (inverted) left sign text pointer (Message id of the upper left of map1B = map1B) ;-------------------------------------------------------------------------------- org $87F52D dw $0190 ;-------------------------------------------------------------------------------- ; HC (inverted) right sign text pointer (Message id of the upper right of map1B = map1C) ;-------------------------------------------------------------------------------- org $87F52F dw $0191 ;-------------------------------------------------------------------------------- org $82A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:) CrystalPendantFlags: db $00 ; Sewers db $00 ; Hyrule Castle db $04 ; Eastern Palace db $02 ; Desert Palace db $00 ; Agahnim's Tower db $10 ; Swamp Palace db $02 ; Palace of Darkness db $01 ; Misery Mire db $40 ; Skull Woods db $04 ; Ice Palace .hera db $01 ; Tower of Hera db $20 ; Thieves' Town db $08 ; Turtle Rock ;Pendant 1: $04 ;Pendant 2: $02 ;Pendant 3: $01 ;Crystal 1: $02 ;Crystal 2: $10 ;Crystal 3: $40 ;Crystal 4: $20 ;Crystal 5: $04 ;Crystal 6: $01 ;Crystal 7: $08 ;Crystal 8: $80 ;-------------------------------------------------------------------------------- ;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx ;-------------------------------------------------------------------------------- org $81C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06) DungeonPrizeReceiptID: db $00 ; Sewers db $00 ; Hyrule Castle db $37 ; Eastern Palace db $39 ; Desert Palace db $00 ; Agahnim's Tower db $20 ; Swamp Palace db $20 ; Palace of Darkness db $20 ; Misery Mire db $20 ; Skull Woods db $20 ; Ice Palace db $38 ; Tower of Hera db $20 ; Thieves' Town db $20 ; Turtle Rock ;Ether/Nothing: $00 ;Green Pendant: $01 ;Blue Pendant: $02 ;Red Pendant: $03 ;Heart Container: $04 ;Bombos: $05 ;Crystal: $06 ;-------------------------------------------------------------------------------- org $82885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE dw $0006 ; Crystal 2 Location dw $005A ; Crystal 1 Location dw $0029 ; Crystal 3 Location dw $0090 ; Crystal 6 Location dw $00DE ; Crystal 5 Location dw $00A4 ; Crystal 7 Location dw $00AC ; Crystal 4 Location ; AC dw $000D ; Agahnim II Location ; 0D ;C8 = Armos Room ;33 = Lanmolas Room ;07 = Moldorm Room ;06 = Arrghus Room ;5A = Helmasaur Room ;29 = Mothula Room ;90 = Viterous Room ;DE = Kholdstare Room ;A4 = Trinexx Room ;AC = Blind Room ;0D = Agahnim 2 Room ;-------------------------------------------------------------------------------- ;org $898B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE ;PendantEastern: ;db $37 ;PendantDesert: ;db $39 ;PendantHera: ;db $38 ;37:Pendant 1 Green / Courage ;38:Pendant 3 Red / Wisdom ;39:Pendant 2 Blue / Power ;-------------------------------------------------------------------------------- org $87B51D ; PC 0x3B51D BlueBoomerangSubstitution: db $FF ; no substitution org $87B53B ; PC 0x3B53B RedBoomerangSubstitution: db $FF ; no substitution ;-------------------------------------------------------------------------------- ;org $88D01A ; PC 0x4501A - ancilla_flute.asm - 42 ;OldHauntedGroveItem: ; db $14 ; #$14 = Flute ;-------------------------------------------------------------------------------- ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee org $86C8FF ; PC 0x348FF WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE db $2C ; #$2C = Green Potion org $86C93B ; PC 0x3493B PyramidPotion: db $2C ; #$2C = Green Potion ;-------------------------------------------------------------------------------- org $B08140 ; PC 0x180140 - 0x18014A [encrypted] HeartPieceOutdoorValues: HeartPiece_Spectacle: db $17 HeartPiece_Mountain_Warp: db $17 HeartPiece_Maze: db $17 HeartPiece_Desert: db $17 HeartPiece_Lake: db $17 HeartPiece_Swamp: db $17 HeartPiece_Cliffside: db $17 HeartPiece_Pyramid: db $17 HeartPiece_Digging: db $17 HeartPiece_Zora: db $17 HauntedGroveItem: db $14 ; #$14 = Flute ;-------------------------------------------------------------------------------- ; 0x18014B - 0x18014F (unused) [encrypted] ;================================================================================ org $B08150 ; PC 0x180150 - 0x180159 [encrypted] HeartContainerBossValues: HeartContainer_ArmosKnights: db $3E ; #$3E = Boss Heart (putting pendants here causes main pendants to not drop for obvious (in retrospect) reasons) HeartContainer_Lanmolas: db $3E HeartContainer_Moldorm: db $3E HeartContainer_HelmasaurKing: db $3E HeartContainer_Arrghus: db $3E HeartContainer_Mothula: db $3E HeartContainer_Blind: db $3E HeartContainer_Kholdstare: db $3E HeartContainer_Vitreous: db $3E HeartContainer_Trinexx: db $3E ;-------------------------------------------------------------------------------- ; 0x18015A - 0x18015F (unused) [encrypted] ;================================================================================ org $B08160 ; PC 0x180160 - 0x180162 BonkKey_Desert: db $24 ; #$24 = Small Key (default) BonkKey_GTower: db $24 ; #$24 = Small Key (default) StandingKey_Hera: db $24 ; #$24 = Small Key (default) ;-------------------------------------------------------------------------------- ; 0x180163 - 0x180164 (unused) ;================================================================================ org $B08165 ; PC 0x180165 GoalItemIcon: dw $280E ; #$280D = Star - #$280E = Triforce Piece (default) ;================================================================================ org $B08167 ; PC 0x180167-0x180167 GoalItemRequirement: dw $0000 ; #$0000 = Off (default) - #$XXXX = Require $XX Goal Items - #$FFFF = Counter-Only ;================================================================================ org $B08169 ; PC 0x180169 AgahnimDoorStyle: db $01 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals ;================================================================================ org $B0816A ; PC 0x18016A FreeItemText: db $00 ; #00 = Off (default) ;-tpo bmcs ;t - suppress "this dungeon" textboxes (temporary fix) ;p - enabled for non-prize crystals ;o - enabled for outside dungeon items (not used?) ;b - enabled for inside big key items ;m - enabled for inside map items ;c - enabled for inside compass items ;s - enabled for inside small key items ;================================================================================ org $B0816B ; PC 0x18016B - 0x18016D HardModeExclusionCaneOfByrnaUsage: db $04, #$02, #$01 ; Normal, 1/2, 1/4 Magic org $B0816E ; PC 0x18016E - 308170 HardModeExclusionCapeUsage: db $04, #$08, #$10 ; Normal, 1/2, 1/4 Magic ;================================================================================ org $B08171 ; PC 0x180171 GanonPyramidRespawn: db $01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default) ;================================================================================ org $B08172 ; PC 0x180172 GenericKeys: db $00 ; #00 = Dungeon-Specific Keys (Default) - #$01 = Generic Keys ;================================================================================ org $B08173 ; PC 0x180173 Bob: db $01 ; #00 = Off - #$01 = On (Default) ;================================================================================ org $B08174 ; PC 0x180174 ; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld ; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer). ; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected. FixFakeWorld: db $01 ; #00 = Fix Off (Default) - #$01 = Fix On ;================================================================================ org $B08175 ; PC 0x180175 - 0x180179 ArrowMode: db $00 ; #00 = Normal (Default) - #$01 = Rupees ArrowModeWoodArrowCost: ; keep these together dw $000A ; #$000A = 10 (Default) ArrowModeSilverArrowCost: ; keep these together dw $0032 ; #$0032 = 50 (Default) ;================================================================================ org $B0817A ; PC 0x18017A ; #$2000 for Eastern Palace MapReveal_Sahasrahla: dw $0000 org $B0817C ; PC 0x18017C ; #$0140 for Ice Palace and Misery Mire MapReveal_BombShop: dw $0000 ;================================================================================ org $B0817E ; PC 0x18017E Restrict_Ponds: db $01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default) ;================================================================================ org $B0817F ; PC 0x18017F DisableFlashing: db $00 ; #$00 = Flashing Enabled (Default) - #$01 = Flashing Disabled ;================================================================================ ;---- --hb ;h - Hookshot ;b - Boomerang org $B08180 ; PC 0x180180 StunItemAction: db $03 ; #$03 = Hookshot and Boomerang (Default) ;================================================================================ org $B08181 ; PC 0x180181 SilverArrowsUseRestriction: db $00 ; #$00 = Off (Default) - #$01 = Only At Ganon ;================================================================================ org $B08182 ; PC 0x180182 SilverArrowsAutoEquip: db $01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon ;================================================================================ org $B08183 ; PC 0x180183 FreeUncleItemAmount: dw $12C ; 300 rupees (Default) ;-------------------------------------------------------------------------------- org $B08185 ; PC 0x180185 RainDeathRefillTable: RainDeathRefillMagic_Uncle: db $00 RainDeathRefillBombs_Uncle: db $00 RainDeathRefillArrows_Uncle: db $00 RainDeathRefillMagic_Cell: db $00 RainDeathRefillBombs_Cell: db $00 RainDeathRefillArrows_Cell: db $00 RainDeathRefillMagic_Mantle: db $00 RainDeathRefillBombs_Mantle: db $00 RainDeathRefillArrows_Mantle: db $00 ;================================================================================ ; 0x18018E - 0x18018F (unused) ;================================================================================ org $B08190 ; PC 0x180190 - 0x180192 TimerStyle: db $00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch TimeoutBehavior: db $00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO - #$03 = End Game TimerRestart: db $00 ; #$00 = Locked (Default) - #$01 = Restart ;-------------------------------------------------------------------------------- org $B08193 ; PC 0x180193 ServerRequestMode: db $00 ; #$00 = Off (Default) - #$01 = Synchronous - #$02 = Asychronous ;--------------------------------------------------------------------------------- org $B08194 ; PC 0x180194 TurnInGoalItems: db $01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items ;-------------------------------------------------------------------------------- org $B08195 ; PC 0x180195 ByrnaCaveSpikeDamage: db $08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart ;-------------------------------------------------------------------------------- org $B08196 ; PC 0x180196-0x180197 TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation. dw $00D8 ; 216 org $B08198 ; PC 0x180198-0x1801D7 (variable tables, $FF terminated) GoalConditionTable: dw GanonsTowerOpen dw GanonVulnerable dw PedPull dw MurahdahlaComplete GanonsTowerOpen: db $82 ; Crystal Count >= Default 7 db $FF GanonVulnerable: db $82 ; Crystal Count >= Default 7 db $07 ; Agahnim 2 defeated db $FF PedPull: db $81 ; Pendant Count >= Default 3 db $FF MurahdahlaComplete: db $88 ; Triforce Pieces >= Default Goal db $FF ; These are lists of conditions to check for various goals, ; each terminated by #$FF. ; First byte is condition type, with most significant bit ; indicating the default value should be used, else the ; following byte/s indicate the custom target value. ; ----------------------------------------------------------- ; Condition Types: ; #$00 = Always Invulnerable ; #$01 = Require Pendants - Default is 3 ; #$02 = Require Crystals - Default is 7 ; #$03 = Require Pendant Bosses - Default is 3 ; #$04 = Require Crystal Bosses - Default is 7 ; #$05 = Require Prize Bosses - Default is 10 ; #$06 = Require Agahnim 1 ; #$07 = Require Agahnim 2 ; #$08 = Require Goal Items (ie. Triforce Pieces) - Default is value at GoalItemRequirement ; #$09 = Require Item Collection - Default is Max Collection Rate ; #$0A = Require Custom Goal ; ----------------------------------------------------------- ; For Custom Goal, one byte indicates the bitfield options, ; followed by two bytes for the target address, followed ; by one or two bytes for the custom target value. ; Options bitfield: ; ---b accc ; b - bank flag - 0 = $7E - 1 = $7F ; a - addressing mode - 0 = 8-bit - 1 = 16-bit ; c - comparison mode ; 0 = minimum (>=) ; 1 = exact (==) ; 2 = bitfield any ; 3 = bitfield match ; 4 = count bits set in bitfield ; 5-7 = reserved ;-------------------------------------------------------------------------------- org $B081D8 ; PC 0x1801D8 - 0x1801FE GanonsTowerOpenGfx: ; 0x1801D8-0x1801E5 dw $0000 ; Gfx used for GT open animation, similar to StandingItemGraphicsOffsets dw $0000, $0000, $0000, $0000, $0000, $0000 GanonsTowerOpenPalette: ; 0x1801E6-0x1801EC db $00 ; Palette for GanonsTowerOpenGfx db $00, $00, $00, $00, $00, $00 ; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette) PedPullGfx: ; 0x1801ED-0x1801F2 dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets dw $0000, $0000 PedPullPalette: ; 0x1801F3-0x1801F5 db $00 ; Palette for PedPullGfx db $00, $00 ; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette) MurahdahlaGfx: ; 0x1801F6-0x1801FB dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets dw $0000, $0000 MurahdahlaPalette: ; 0x1801FC-0x1801FE db $00 ; Palette for MurahdahlaGfx db $00, $00 ; -VHPPCCCO (VertFlip, HorizFlip, Priority, ColorPalette) ;-------------------------------------------------------------------------------- ; 0x1801FF (unused) ;================================================================================ org $B08200 ; PC 0x180200 - 0x18020B RedClockAmount: dw $4650, #$0000 ; $00004650 = +5 minutes BlueClockAmount: dw $B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes GreenClockAmount: dw $0000, #$0000 ;-------------------------------------------------------------------------------- ; 0x18020C-0x18020F (unused) ;-------------------------------------------------------------------------------- ;================================================================================ org $89E3BB ; PC 0x4E3BB db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior) ;================================================================================ org $82D7D0 ; PC 0x157D0 EntranceTavernBack: dw $0043 ; Overworld door that leads to back of tavern (update this when this entrance is shuffled) ; Note: If shuffled, the overworld door on the north side of the tavern is expected to have a Y coordinate of $091B in the exit data (table at $02DDB5) ;================================================================================ org $B08210 ; PC 0x180210 RandomizerSeedType: db $00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$A0 = Super Metroid Combo - #$FF = Not Randomizer ;-------------------------------------------------------------------------------- org $B08211 ; PC 0x180211 GameType: ;---- ridn ;r - room randomization ;i - item randomization ;d - door/entrance randomization ;n - enemy randomization db $00 ; #$00 = Not Randomized (default) ;-------------------------------------------------------------------------------- ;dgGe mutT ;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla) ;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc) ;G - Requires Major Glitches (OW YBA/Clips, etc) ;e - Requires EG ; ;m - Contains Multiples of Major Items ;u - Contains Unreachable Items ;t - Minor Trolling (Swapped around levers, etc) ;T - Major Trolling (Forced-guess softlocks, impossible seed, etc) org $B08212 ; PC 0x180212 WarningFlags: db $00 ;-------------------------------------------------------------------------------- org $B08213 ; PC 0x180213 TournamentSeed: db $00 ; #$00 = Off (default) - #$01 = On TournamentSeedInverse: db $01 ; #$00 = On - #$01 = Off (Default) ;-------------------------------------------------------------------------------- org $B08215 ; PC 0x180215 SeedHash: db $00, $01, $02, $03, $04 ;-------------------------------------------------------------------------------- org $B0821A ; PC 0x18021A NoBGM: db $00 ; $00 = BGM enabled (default) $01 = BGM disabled org $B0821B ; PC 0x18021B FastFanfare: db $00 ; $00 = Normal fanfare (default) $01 = Fast fanfare org $B0821C ; PC 0x18021C MSUResumeType: db $01 ; Type of tracks to resume #$00 = Everything - #$01 = Overworld (default) org $B0821D ; PC 0x18021D MSUResumeTimer: dw $0708 ; Number of frames on a different track until we no longer resume (0x708 = 1800 = ~30s) ;-------------------------------------------------------------------------------- ; 0x18021F - 0x18021F (unused) ;================================================================================ ; $308220 (0x180220) - $30823F (0x18023F) ; Plandomizer Author Name (ASCII) - Leave unused chars as 0 org $B08220 ; PC 0x180220 ;================================================================================ ; $308240 (0x180420) - $308246 (0x180246) ; For starting areas in single entrance caves, we specify which row in the StartingAreaExitTable ; to use for exit information. Values are 1 based indexes, with 0 representing a multi-entrance cave ; start position. ; Position 0: Link's House ; Position 1: sanctuary ; Position 2: Zelda's cell ; Position 3: Wounded Uncle ; Position 4: Mantle ; Position 5: Middle of Old Man Cave ; Position 6: Old Man's House org $B08240 ; PC 0x180240 StartingAreaExitOffset: db $00, $00, $00, $00, $00, $00, $00 ;------------------------------------------------------------------------------- org $B08247 ; PC 0x180247 ; For any starting areas in single entrance caves you can specify the overworld door here ; to enable drawing the doorframes These values should be the overworld door index+1. ; A value of zero will draw no door frame. StartingAreaOverworldDoor: db $00, $00, $00, $00, $00, $00, $00 ;------------------------------------------------------------------------------- ; 0x18024E - 0x18024F (unused) ;------------------------------------------------------------------------------- ; $308250 (0x180250) - $30829F (0x18029F) org $B08250 ; PC 0x180250 StartingAreaExitTable: ; This has the same format as the main Exit table, except ; is stored row major instead of column major ; it lacks the last two columns and has 1 padding byte per row (the last byte) dw $0112 : db $53 : dw $001e, $0400, $06e2, $0446, $0758, $046d, $075f : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 ;-------------------------------------------------------------------------------- ; 0x1802A0 - 0x1802BF (unused) ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; $3082C0 (0x1802C0) - $3082D7 (0x1802D7) org $B082C0 ; Follower data ; First byte is the Follower ID awarded at each of the locations ; Next 2 bytes are OAM address references to the head/body gfx Follower_Zelda: ; PC 0x1802C0 db $01 .vram dw $CCCE Follower_OldMan: ; PC 0x1802C3 db $04 .vram dw $ACAE Follower_Maiden: ; PC 0x1802C6 db $06 .vram dw $CCCE Follower_Frog: ; PC 0x1802C9 db $07 .vram dw $C8EE Follower_Locksmith: ; PC 0x1802CC db $09 .vram dw $EAEC Follower_Kiki: ; PC 0x1802CF db $0A .vram dw $C0C2 Follower_PurpleChest: ; PC 0x1802D2 db $0C .vram dw $C8EE Follower_SuperBomb: ; PC 0x1802D5 db $0D .vram dw $AE4E ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; 0x1802D8 - 0x1802FF (unused) ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; $308300 (0x180300) - $30834F (0x18034F) org $B08300 ; PC 0x180300 ExtraHole_Map16: dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF ExtraHole_Area: dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF ExtraHole_Entrance: db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 ;-------------------------------------------------------------------------------- ; $308350 (0x180350) - $30834F (0x18034F) ; Correspond to the three start options ; do not set for a starting location that is using a single entrance cave org $B08350 ; PC 0x180350 ShouldStartatExit: db $00, $00, $00 ;-------------------------------------------------------------------------------- ; $308358 (0x180358) fixes major glitches ; 0x00 - fix ; otherwise dont fix various major glitches org $B08358 AllowAccidentalMajorGlitch: db $00 ; left a byte buffer here ;-------------------------------------------------------------------------------- ; $30835A (0x18035A) fixes the Prize On The Eyes glitch ; 0x00 - don't fix ; this should be turned on for Door Rando and Boss Shuffle org $B0835A FixPrizeOnTheEyes: db $00 ;-------------------------------------------------------------------------------- ; GFX pointers (0x180359 - 0x18035E) ; For 3rd party sprite stuff ;-------------------------------------------------------------------------------- org $B0835C dl ItemReceiptGraphicsOffsets org $B0835F dl ItemReceiptGraphicsOffsets ; reserving up to 7F for more pointers as needed ;================================================================================ ; 0x180380 - 0x1814FF (unused) ;================================================================================ ; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes ; Replacement Ending Sequence Text Data ; if you modify this table you will need to modify the pointers to it located at $0EECC0 org $B09500 ; PC 0x181500 EndingSequenceText: ; the return of the king db $62, $65, $00, $2B, $2D, $21, $1E, $9F, $2B, $1E, $2D, $2E, $2B, $27, $9F, $28, $1F, $9F, $2D, $21, $1E, $9F, $24, $22, $27, $20 db $62, $E9, $00, $19, $64, $75, $6E, $71, $68, $61, $9F, $5F, $5D, $6F, $70, $68, $61 db $63, $09, $00, $19, $8A, $9B, $94, $97, $8E, $87, $9F, $85, $83, $95, $96, $8E, $87 ; the loyal priest db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $32, $1A, $25, $9F, $29, $2B, $22, $1E, $2C, $2D db $62, $EB, $00, $11, $6F, $5D, $6A, $5F, $70, $71, $5D, $6E, $75 db $63, $0B, $00, $11, $95, $83, $90, $85, $96, $97, $83, $94, $9B ; sahasralah's homecoming db $62, $4F, $00, $01, $34 db $62, $65, $00, $2D, $2C, $1A, $21, $1A, $2C, $2B, $1A, $25, $1A, $21, $35, $2C, $9F, $21, $28, $26, $1E, $1C, $28, $26, $22, $27, $20 db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90 ; vultures rule the desert db $62, $64, $00, $2F, $2F, $2E, $25, $2D, $2E, $2B, $1E, $2C, $9F, $2B, $2E, $25, $1E, $9F, $2D, $21, $1E, $9F, $1D, $1E, $2C, $1E, $2B, $2D db $62, $E9, $00, $19, $60, $61, $6F, $61, $6E, $70, $9F, $6C, $5D, $68, $5D, $5F, $61 db $63, $09, $00, $19, $86, $87, $95, $87, $94, $96, $9F, $92, $83, $8E, $83, $85, $87 ; the bully makes a friend db $62, $64, $00, $2F, $2D, $21, $1E, $9F, $1B, $2E, $25, $25, $32, $9F, $26, $1A, $24, $1E, $2C, $9F, $1A, $9F, $1F, $2B, $22, $1E, $27, $1D db $62, $E9, $00, $1B, $69, $6B, $71, $6A, $70, $5D, $65, $6A, $9F, $70, $6B, $73, $61, $6E db $63, $09, $00, $1B, $8F, $91, $97, $90, $96, $83, $8B, $90, $9F, $96, $91, $99, $87, $94 ; your uncle recovers db $62, $66, $00, $25, $32, $28, $2E, $2B, $9F, $2E, $27, $1C, $25, $1E, $9F, $2B, $1E, $1C, $28, $2F, $1E, $2B, $2C db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61 db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87 ; finger webs for sale db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $D9, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68 db $63, $08, $00, $1F, $9C, $91, $94, $83, $EC, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E ; the witch and assistant db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92 ; twin lumberjacks db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $D9, $6F, $9F, $64, $71, $70 db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $EC, $95, $9F, $8A, $97, $96 ; ocarina boy plays again db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27 db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61 db $63, $09, $00, $19, $8A, $83, $97, $90, $96, $87, $86, $9F, $89, $94, $91, $98, $87 ; venus. queen of faeries db $62, $64, $00, $2D, $2F, $1E, $27, $2E, $2C, $37, $9F, $2A, $2E, $1E, $1E, $27, $9F, $28, $1F, $9F, $1F, $1A, $1E, $2B, $22, $1E, $2C db $62, $EA, $00, $17, $73, $65, $6F, $64, $65, $6A, $63, $9F, $73, $61, $68, $68 db $63, $0A, $00, $17, $99, $8B, $95, $8A, $8B, $90, $89, $9F, $99, $87, $8E, $8E ; the dwarven swordsmiths db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $1D, $30, $1A, $2B, $2F, $1E, $27, $9F, $2C, $30, $28, $2B, $1D, $2C, $26, $22, $2D, $21, $2C db $62, $EC, $00, $0F, $6F, $69, $65, $70, $64, $61, $6E, $75 db $63, $0C, $00, $0F, $95, $8F, $8B, $96, $8A, $87, $94, $9B ; the bug-catching kid db $62, $66, $00, $27, $2D, $21, $1E, $9F, $1B, $2E, $20, $36, $1C, $1A, $2D, $1C, $21, $22, $27, $20, $9F, $24, $22, $1D db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90 ; the lost old man db $62, $48, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $2C, $2D, $9F, $28, $25, $1D, $9F, $26, $1A, $27 db $62, $E9, $00, $1B, $60, $61, $5D, $70, $64, $9F, $69, $6B, $71, $6A, $70, $5D, $65, $6A db $63, $09, $00, $1B, $86, $87, $83, $96, $8A, $9F, $8F, $91, $97, $90, $96, $83, $8B, $90 ; the forest thief db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $1F, $28, $2B, $1E, $2C, $2D, $9F, $2D, $21, $22, $1E, $1F db $62, $EB, $00, $13, $68, $6B, $6F, $70, $9F, $73, $6B, $6B, $60, $6F db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95 ; master sword db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52 db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $E5 db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $F8 ;-------------------------------------------------------------------------------- ; org $8EECC0 ; PC 0x76CC0 poiters for above scenes ; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C ;================================================================================ org $B0A000 ; $30A000 (0x182000) - $30A07F (0x18007F) RNGSingleItemTable: db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGSingleTableSize: db $04 org $B0A080 ; $30A080 (0x182080) - $30A0FF (0x1820FF) RNGMultiItemTable: db $31, $36, $40, $46, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGMultiTableSize: db $04 ;-------------------------------------------------------------------------------- ; Bank 30 continues down below at EntranceDoorFrameTable ;================================================================================ ;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14 ;PC 0x50599: $38; lock door into room orig: $00 ;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24 ;================================================================================ ;;Residual Portal ;org $8283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE) ;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $82B34D ; PC 0x1334D (Bank02.asm:7902) (BNE) ;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $86DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24) ;db $8B ; #$24 - Light Style, #$8B - Dark Style ;;Portal indicator in dark world map ;org $8ABFBB ; Bank0a.asm:1005 (LDA $008A : CMP.b #$40 : BCS BRANCH_BETA) ;db $90 ;$90 (BCC) - Show in Dark World, $B0 (BCS) normal ;;-------------------------------------------------------------------------------- ;;Vortexes ;org $85AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE) ;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $8DB3C5 ; PC 0x6B3C5 (sprite_properties.asm:119) ($C4) ;db $C6 ; #$C4 - Blue Portal, #$C6 - Red Portal ;;-------------------------------------------------------------------------------- ;;Duck ;org $87A3F4 ; PC 0x3A3F4 (Bank07.asm:5772) (BNE) ;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $82E849 ; PC 0x16849 (Bank02.asm:11641) ;;dw $0003, $0016, $0018, $002C, $002F, $0030, $003B, $003F ; Light World Flute Spots ;dw $0043, $0056, $0058, $006C, $006F, $0070, $007B, $007F ; Dark World Flute Spots ;org $82E8D5 ; PC 0x168D5 (Bank02.asm:11661) ($07B7) ;dw $07C8 ; $07B7 - Normal Location 3 Y (Default), $07C7 - Inverted Location 3 Y ;org $82E8F7; PC 0x168F7 (Bank02.asm:11661) ($07B7) ;dw $01F8 ; $0200 - Normal Location 3 X (Default), $0200 - Inverted Location 3 X ;;-------------------------------------------------------------------------------- ;;Mirror ;org $87A943 ; PC 0x3A943 (Bank07.asm:6548) (BNE) ;db $80 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$80 - Both Directions, #$42 - Disabled ;;-------------------------------------------------------------------------------- ;;Residual Portal ;org $87A96D ; PC 0x3A96D (Bank07.asm:6578) (BEQ) ;db $D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side ;;-------------------------------------------------------------------------------- ;org $88D40C ; PC 0x4540C (ancilla_morph_poof.asm:48) (BEQ) ;db $D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side ;;-------------------------------------------------------------------------------- ;; Spawn ; org $8280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld) ;db $D0 ; #F0 - default to light (Default), #$D0 - Default to dark ;;-------------------------------------------------------------------------------- ;org $86B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing) ;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact ;;--------------------------------------------------------------------------------- org $80886E ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X) LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted Overworld_GetTileAttrAtLocation_continue: ;================================================================================ org $8DDBEC ; <- 6DBEC dw 10000 ; Rupee Limit +1 org $8DDBF1 ; <- 6DBF1 dw 9999 ; Rupee Limit ;================================================================================ ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee ;================================================================================ ; $2F8000 - $2F83FF - RNG Block ;================================================================================ ; $7EC025 - $7EC034 - Item OAM Table ;================================================================================; org $B0A100 ; PC 0x182100 - 0x182304 EntranceDoorFrameTable: ; data for multi-entrance caves dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000 ; simple caves: dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530 dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816 dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000 EntranceAltDoorFrameTable: dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000 ;-------------------------------------------------------------------------------- ; 0x182305 - 182FFF (unused) ;================================================================================ org $B0B000 ; PC 0x183000 - 0x1834FF incsrc initsramtable.asm ;-------------------------------------------------------------------------------- ; 0x183500 - 183FFF (unused) ;================================================================================ org $B0C000 ; PC 0x184000 - 0x184040 ItemSubstitutionRules: ;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES db $12, $01, $35, $FF db $51, $06, $52, $FF db $53, $06, $54, $FF db $FF, $FF, $FF, $FF org $B0C041 ; PC 0x184041 ForceFileName: db $00 ; $00 = Player picks name (default) - $01 = Use StaticFileName (initsramtable.asm) ;-------------------------------------------------------------------------------- ; 0x18405B - 0x1847FF (unused) ;================================================================================ ;shop_config - tdav --qq ; t - 0=Shop - 1=TakeAny ; d - 0=Check Door - 1=Skip Door Check ; a - 0=Shop/TakeAny - 1=TakeAll ; v - 0=normal vram, 1= alt vram ; qq - # of items for sale ;shopkeeper_config - ppp- -sss ; ppp - palette ; sss - sprite type org $B0C800 ; PC 0x184800 - 0x1848FF - max 32 shops ; do not exceed 36 tracked items sram_index > ($24) ShopTable: ;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index] db $01, $15, $01, $5D, $00, $12, $04, $00 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0C900 ; PC 0x184900 - 0x184FFF - max 198 entries (9 bytes * C6 (198) = 6f6 ~ 184FF6) ShopContentsTable: ;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player] db $01, $51, $64, $00, $07, $FF, $00, $00, $00 db $01, $53, $64, $00, $07, $FF, $00, $00, $00 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ;-------------------------------------------------------------------------------- ; 0x185060 - 1850FF (unused) ;-------------------------------------------------------------------------------- org $B0D100 ; PC 0x185100 - 0x18513F UnusedTable: ; please do not move this - kkat db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ;================================================================================ org $B0D800 ; PC 0x185800 - 0x18591F MSUTrackList: db $01,$03,$03,$03,$03,$03,$03,$01 db $03,$01,$03,$03,$03,$03,$03,$03 db $03,$03,$01,$03,$03,$03,$03,$03 db $01,$01,$03,$03,$01,$03,$03,$03 db $01,$01,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$00,$00,$00 MSUExtendedFallbackList: db $01,$02,$03,$04,$05,$06,$07,$08 db $09,$0A,$0B,$0C,$0D,$0E,$0D,$10 db $11,$12,$13,$14,$15,$16,$17,$18 db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20 db $21,$22,$11,$11,$10,$16,$16,$16 db $16,$16,$11,$16,$16,$16,$15,$15 db $15,$15,$15,$15,$15,$15,$15,$15 db $15,$15,$16,$02,$09,$00,$00,$00 MusicShuffleTable: db $01,$02,$03,$04,$05,$06,$07,$08 db $09,$0A,$0B,$0C,$0D,$0E,$0F,$10 db $11,$12,$13,$14,$15,$16,$17,$18 db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20 db $21,$22,$23,$24,$25,$26,$27,$28 db $29,$2A,$2B,$2C,$2D,$2E,$2F,$30 db $31,$32,$33,$34,$35,$36,$37,$38 db $39,$3A,$3B,$3C,$3D,$3E,$3F,$40 MSUDungeonFallbackList: dw Music_Sewer dw Music_Castle dw Music_Eastern dw Music_Desert dw Music_AgaTower dw Music_Swamp dw Music_Darkness dw Music_Mire dw Music_Skull dw Music_Ice dw Music_Hera dw Music_Thieves dw Music_TRock dw Music_GTower dw $0000 dw $0000 ;-------------------------------------------------------------------------------- ; 0x30D920 - 30D9FF (Reserved) ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; 0x30DA00 - 30EBFF (room headers) ;-------------------------------------------------------------------------------- ; BG2PROP ; PALETTE ; BLKSET ; SPRSET ; BGMOVE ; EFFECT1 ; EFFECT2 ; PLANES1 ; PLANES2 ; WARP ; STAIRS1 ; STAIRS2 ; STAIRS3 ; STAIRS4 ;-------------------------------------------------------------------------------- RoomHeaders: org $B0DA00 : RoomHeader_0000: ; pc 0x185A00 db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04 org $B0DA0E : RoomHeader_0001: ; pc 0x185A0E db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $72, $00, $50, $52 org $B0DA1C : RoomHeader_0002: ; pc 0x185A1C db $C0, $1D, $04, $06, $00, $14, $00, $00, $00, $00, $11, $00, $18, $0D org $B0DA2A : RoomHeader_0003: ; pc 0x185A2A db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00 org $B0DA38 : RoomHeader_0004: ; pc 0x185A38 db $00, $18, $0D, $26, $00, $26, $14, $00, $00, $00, $B5, $00, $08, $08 org $B0DA46 : RoomHeader_0005: ; pc 0x185A46 db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00 org $B0DA54 : RoomHeader_0006: ; pc 0x185A54 db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00 org $B0DA62 : RoomHeader_0007: ; pc 0x185A62 db $20, $06, $05, $0C, $00, $25, $00, $00, $00, $17, $17, $C0, $07, $06 org $B0DA70 : RoomHeader_0008: ; pc 0x185A70 db $C0, $07, $06, $07, $00, $00, $00, $00, $0F, $07, $19, $00, $27, $00 org $B0DA7E : RoomHeader_0009: ; pc 0x185A7E db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $4B, $4A, $4A, $00, $0F org $B0DA8C : RoomHeader_000A: ; pc 0x185A8C db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $09, $3A, $01, $0F, $07 org $B0DA9A : RoomHeader_000B: ; pc 0x185A9A db $01, $0F, $07, $19, $00, $03, $00, $00, $00, $6A, $1B, $C0, $28, $0E org $B0DAA8 : RoomHeader_000C: ; pc 0x185AA8 db $C0, $28, $0E, $13, $00, $00, $00, $00, $00, $00, $6B, $8C, $8C, $40 org $B0DAB6 : RoomHeader_000D: ; pc 0x185AB6 db $40, $1B, $0E, $18, $05, $38, $00, $00, $13, $0B, $1C, $00, $08, $00 org $B0DAC4 : RoomHeader_000E: ; pc 0x185AC4 db $00, $13, $0B, $1C, $00, $08, $00, $00, $00, $00, $1E, $00, $21, $13 org $B0DAD2 : RoomHeader_000F: ; pc 0x185AD2 db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00 org $B0DAE0 : RoomHeader_0010: ; pc 0x185AE0 db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00 org $B0DAEE : RoomHeader_0011: ; pc 0x185AEE db $00, $01, $01, $01, $00, $00, $00, $08, $00, $00, $02, $C0, $1D, $04 org $B0DAFC : RoomHeader_0012: ; pc 0x185AFC db $C0, $1D, $04, $06, $00, $00, $00, $00, $18, $0D, $26, $00, $00, $00 org $B0DB0A : RoomHeader_0013: ; pc 0x185B0A db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00 org $B0DB18 : RoomHeader_0014: ; pc 0x185B18 db $20, $18, $0D, $26, $00, $00, $00, $C0, $18, $0D, $26, $00, $00, $00 org $B0DB26 : RoomHeader_0015: ; pc 0x185B26 db $C0, $18, $0D, $26, $00, $00, $00, $00, $00, $00, $B6, $90, $08, $08 org $B0DB34 : RoomHeader_0016: ; pc 0x185B34 db $90, $08, $08, $11, $03, $00, $00, $00, $00, $00, $66, $20, $06, $05 org $B0DB42 : RoomHeader_0017: ; pc 0x185B42 db $20, $06, $05, $19, $00, $35, $00, $00, $00, $27, $07, $27, $01, $0F org $B0DB50 : RoomHeader_0018: ; pc 0x185B50 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $B0DB5E : RoomHeader_0019: ; pc 0x185B5E db $01, $0F, $07, $19, $00, $00, $00, $00, $0F, $07, $19, $00, $16, $00 org $B0DB6C : RoomHeader_001A: ; pc 0x185B6C db $00, $0F, $07, $19, $00, $16, $00, $00, $00, $00, $6A, $6A, $68, $0F org $B0DB7A : RoomHeader_001B: ; pc 0x185B7A db $68, $0F, $07, $08, $00, $03, $1C, $00, $00, $00, $0B, $00, $1A, $0E org $B0DB88 : RoomHeader_001C: ; pc 0x185B88 db $00, $1A, $0E, $09, $00, $04, $3F, $00, $00, $00, $8C, $00, $1B, $0E org $B0DB96 : RoomHeader_001D: ; pc 0x185B96 db $00, $1B, $0E, $18, $00, $00, $00, $00, $00, $00, $4C, $20, $13, $0B org $B0DBA4 : RoomHeader_001E: ; pc 0x185BA4 db $20, $13, $0B, $1C, $00, $17, $00, $00, $00, $3E, $0E, $00, $13, $0B org $B0DBB2 : RoomHeader_001F: ; pc 0x185BB2 db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $3F, $20, $0C, $02 org $B0DBC0 : RoomHeader_0020: ; pc 0x185BC0 db $20, $0C, $02, $12, $00, $15, $25, $01, $01, $01, $01, $00, $00, $00 org $B0DBCE : RoomHeader_0021: ; pc 0x185BCE db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00 org $B0DBDC : RoomHeader_0022: ; pc 0x185BDC db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00 org $B0DBEA : RoomHeader_0023: ; pc 0x185BEA db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00 org $B0DBF8 : RoomHeader_0024: ; pc 0x185BF8 db $00, $18, $0D, $26, $00, $01, $00, $00, $0A, $08, $11, $00, $16, $00 org $B0DC06 : RoomHeader_0025: ; pc 0x185C06 db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20 org $B0DC14 : RoomHeader_0026: ; pc 0x185C14 db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20 org $B0DC22 : RoomHeader_0027: ; pc 0x185C22 db $20, $06, $05, $19, $00, $36, $00, $00, $00, $31, $17, $31, $80, $0A org $B0DC30 : RoomHeader_0028: ; pc 0x185C30 db $80, $0A, $08, $11, $00, $32, $1B, $00, $00, $00, $38, $CC, $0E, $09 org $B0DC3E : RoomHeader_0029: ; pc 0x185C3E db $CC, $0E, $09, $1A, $02, $25, $00, $00, $0F, $07, $19, $00, $00, $00 org $B0DC4C : RoomHeader_002A: ; pc 0x185C4C db $00, $0F, $07, $19, $00, $00, $00, $C0, $0F, $07, $2B, $00, $16, $00 org $B0DC5A : RoomHeader_002B: ; pc 0x185C5A db $C0, $0F, $07, $2B, $00, $16, $00, $00, $00, $00, $3B, $00, $13, $0B org $B0DC68 : RoomHeader_002C: ; pc 0x185C68 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $B0DC76 : RoomHeader_002D: ; pc 0x185C76 db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00 org $B0DC84 : RoomHeader_002E: ; pc 0x185C84 db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00 org $B0DC92 : RoomHeader_002F: ; pc 0x185C92 db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00 org $B0DCA0 : RoomHeader_0030: ; pc 0x185CA0 db $00, $0C, $02, $12, $00, $00, $00, $00, $00, $00, $40, $20, $06, $05 org $B0DCAE : RoomHeader_0031: ; pc 0x185CAE db $20, $06, $05, $19, $00, $37, $04, $22, $00, $77, $27, $77, $01, $01 org $B0DCBC : RoomHeader_0032: ; pc 0x185CBC db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $42, $00, $04, $05 org $B0DCCA : RoomHeader_0033: ; pc 0x185CCA db $00, $04, $05, $0B, $00, $15, $25, $80, $0A, $08, $11, $00, $00, $00 org $B0DCD8 : RoomHeader_0034: ; pc 0x185CD8 db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $54, $80, $0A, $08 org $B0DCE6 : RoomHeader_0035: ; pc 0x185CE6 db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00 org $B0DCF4 : RoomHeader_0036: ; pc 0x185CF4 db $80, $0A, $08, $11, $00, $00, $00, $80, $0A, $08, $11, $00, $00, $00 org $B0DD02 : RoomHeader_0037: ; pc 0x185D02 db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00 org $B0DD10 : RoomHeader_0038: ; pc 0x185D10 db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $28, $20, $0D, $09 org $B0DD1E : RoomHeader_0039: ; pc 0x185D1E db $20, $0D, $09, $13, $00, $00, $00, $00, $00, $29, $20, $0F, $07, $19 org $B0DD2C : RoomHeader_003A: ; pc 0x185D2C db $20, $0F, $07, $19, $00, $00, $00, $00, $00, $0A, $0A, $00, $0F, $07 org $B0DD3A : RoomHeader_003B: ; pc 0x185D3A db $00, $0F, $07, $08, $00, $00, $00, $00, $00, $00, $2B, $00, $07, $06 org $B0DD48 : RoomHeader_003C: ; pc 0x185D48 db $00, $07, $06, $13, $00, $00, $00, $20, $1A, $0E, $0C, $00, $33, $00 org $B0DD56 : RoomHeader_003D: ; pc 0x185D56 db $20, $1A, $0E, $0C, $00, $33, $00, $00, $00, $96, $96, $CC, $13, $0B org $B0DD64 : RoomHeader_003E: ; pc 0x185D64 db $CC, $13, $0B, $29, $02, $02, $00, $00, $00, $00, $1E, $00, $13, $0B org $B0DD72 : RoomHeader_003F: ; pc 0x185D72 db $00, $13, $0B, $29, $00, $27, $14, $00, $00, $00, $1F, $5F, $C0, $00 org $B0DD80 : RoomHeader_0040: ; pc 0x185D80 db $C0, $00, $02, $27, $00, $00, $00, $00, $00, $00, $30, $B0, $01, $00 org $B0DD8E : RoomHeader_0041: ; pc 0x185D8E db $01, $00, $00, $02, $00, $13, $00, $00, $00, $00, $42, $01, $01, $01 org $B0DD9C : RoomHeader_0042: ; pc 0x185D9C db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $41, $32, $68, $04 org $B0DDAA : RoomHeader_0043: ; pc 0x185DAA db $68, $04, $05, $0A, $00, $00, $1D, $00, $17, $0A, $1B, $00, $01, $00 org $B0DDB8 : RoomHeader_0044: ; pc 0x185DB8 db $00, $17, $0A, $1B, $00, $01, $00, $60, $17, $0A, $1B, $00, $01, $00 org $B0DDC6 : RoomHeader_0045: ; pc 0x185DC6 db $60, $17, $0A, $1B, $00, $01, $00, $00, $00, $00, $BC, $00, $0A, $08 org $B0DDD4 : RoomHeader_0046: ; pc 0x185DD4 db $00, $0A, $08, $11, $00, $3C, $00, $00, $0D, $09, $13, $00, $33, $34 org $B0DDE2 : RoomHeader_0047: ; pc 0x185DE2 db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $B0DDF0 : RoomHeader_0048: ; pc 0x185DF0 db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $B0DDFE : RoomHeader_0049: ; pc 0x185DFE db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $B0DE0C : RoomHeader_004A: ; pc 0x185E0C db $00, $0F, $07, $19, $00, $17, $00, $00, $00, $00, $09, $09, $00, $0F org $B0DE1A : RoomHeader_004B: ; pc 0x185E1A db $00, $0F, $07, $08, $00, $01, $00, $00, $00, $09, $00, $1A, $0E, $0C org $B0DE28 : RoomHeader_004C: ; pc 0x185E28 db $00, $1A, $0E, $0C, $00, $00, $00, $00, $00, $00, $1D, $20, $1A, $0E org $B0DE36 : RoomHeader_004D: ; pc 0x185E36 db $20, $1A, $0E, $0C, $00, $32, $3F, $00, $00, $A6, $A6, $00, $13, $0B org $B0DE44 : RoomHeader_004E: ; pc 0x185E44 db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $6E, $00, $13, $0B org $B0DE52 : RoomHeader_004F: ; pc 0x185E52 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $C0, $00, $00, $04 org $B0DE60 : RoomHeader_0050: ; pc 0x185E60 db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01 org $B0DE6E : RoomHeader_0051: ; pc 0x185E6E db $C0, $00, $00, $03, $00, $00, $00, $00, $00, $00, $61, $C0, $00, $00 org $B0DE7C : RoomHeader_0052: ; pc 0x185E7C db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01 org $B0DE8A : RoomHeader_0053: ; pc 0x185E8A db $C0, $04, $05, $0A, $00, $03, $00, $00, $00, $00, $63, $20, $0A, $08 org $B0DE98 : RoomHeader_0054: ; pc 0x185E98 db $20, $0A, $08, $11, $00, $00, $00, $00, $00, $34, $34, $01, $01, $10 org $B0DEA6 : RoomHeader_0055: ; pc 0x185EA6 db $01, $01, $10, $0D, $00, $00, $00, $00, $0D, $09, $13, $00, $23, $00 org $B0DEB4 : RoomHeader_0056: ; pc 0x185EB4 db $00, $0D, $09, $13, $00, $23, $00, $00, $0D, $09, $13, $00, $16, $00 org $B0DEC2 : RoomHeader_0057: ; pc 0x185EC2 db $00, $0D, $09, $13, $00, $16, $00, $00, $0D, $09, $13, $00, $21, $28 org $B0DED0 : RoomHeader_0058: ; pc 0x185ED0 db $00, $0D, $09, $13, $00, $21, $28, $C0, $0D, $09, $13, $00, $00, $00 org $B0DEDE : RoomHeader_0059: ; pc 0x185EDE db $C0, $0D, $09, $13, $00, $00, $00, $00, $10, $07, $15, $00, $25, $00 org $B0DEEC : RoomHeader_005A: ; pc 0x185EEC db $00, $10, $07, $15, $00, $25, $00, $C0, $1B, $0E, $0A, $00, $17, $00 org $B0DEFA : RoomHeader_005B: ; pc 0x185EFA db $C0, $1B, $0E, $0A, $00, $17, $00, $00, $1B, $0E, $0A, $00, $00, $00 org $B0DF08 : RoomHeader_005C: ; pc 0x185F08 db $00, $1B, $0E, $0A, $00, $00, $00, $00, $00, $00, $5D, $00, $24, $0E org $B0DF16 : RoomHeader_005D: ; pc 0x185F16 db $00, $24, $0E, $23, $00, $09, $00, $00, $00, $00, $5C, $20, $13, $0B org $B0DF24 : RoomHeader_005E: ; pc 0x185F24 db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $7E, $7E, $00, $13, $0B org $B0DF32 : RoomHeader_005F: ; pc 0x185F32 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $3F, $7F, $C0, $00 org $B0DF40 : RoomHeader_0060: ; pc 0x185F40 db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00 org $B0DF4E : RoomHeader_0061: ; pc 0x185F4E db $C0, $00, $00, $04, $00, $00, $00, $08, $00, $00, $51, $00, $09, $05 org $B0DF5C : RoomHeader_0062: ; pc 0x185F5C db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00 org $B0DF6A : RoomHeader_0063: ; pc 0x185F6A db $00, $09, $05, $0A, $00, $0D, $00, $00, $00, $00, $53, $E0, $23, $0A org $B0DF78 : RoomHeader_0064: ; pc 0x185F78 db $E0, $23, $0A, $21, $00, $17, $00, $00, $00, $00, $AB, $E0, $23, $0A org $B0DF86 : RoomHeader_0065: ; pc 0x185F86 db $E0, $23, $0A, $21, $00, $00, $00, $00, $00, $AC, $C0, $0A, $08, $11 org $B0DF94 : RoomHeader_0066: ; pc 0x185F94 db $C0, $0A, $08, $11, $00, $3C, $00, $00, $00, $00, $16, $00, $0D, $09 org $B0DFA2 : RoomHeader_0067: ; pc 0x185FA2 db $00, $0D, $09, $13, $00, $22, $00, $00, $0D, $09, $13, $00, $00, $00 org $B0DFB0 : RoomHeader_0068: ; pc 0x185FB0 db $00, $0D, $09, $13, $00, $00, $00, $01, $0F, $07, $19, $00, $00, $00 org $B0DFBE : RoomHeader_0069: ; pc 0x185FBE db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B org $B0DFCC : RoomHeader_006A: ; pc 0x185FCC db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B org $B0DFDA : RoomHeader_006B: ; pc 0x185FDA db $00, $1B, $0E, $0A, $00, $08, $0B, $00, $00, $00, $0C, $00, $24, $0E org $B0DFE8 : RoomHeader_006C: ; pc 0x185FE8 db $00, $24, $0E, $23, $00, $03, $3F, $00, $00, $00, $A5, $00, $24, $0E org $B0DFF6 : RoomHeader_006D: ; pc 0x185FF6 db $00, $24, $0E, $23, $00, $05, $00, $00, $13, $0B, $1C, $00, $02, $00 org $B0E004 : RoomHeader_006E: ; pc 0x186004 db $00, $13, $0B, $1C, $00, $02, $00, $00, $00, $00, $4E, $00, $01, $01 org $B0E012 : RoomHeader_006F: ; pc 0x186012 db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01 org $B0E020 : RoomHeader_0070: ; pc 0x186020 db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01 org $B0E02E : RoomHeader_0071: ; pc 0x18602E db $C0, $01, $01, $04, $00, $08, $00, $00, $00, $00, $70, $C0, $01, $01 org $B0E03C : RoomHeader_0072: ; pc 0x18603C db $C0, $01, $01, $04, $00, $00, $00, $08, $00, $00, $01, $00, $09, $05 org $B0E04A : RoomHeader_0073: ; pc 0x18604A db $00, $09, $05, $0A, $00, $17, $00, $00, $09, $05, $0A, $00, $27, $00 org $B0E058 : RoomHeader_0074: ; pc 0x186058 db $00, $09, $05, $0A, $00, $27, $00, $00, $09, $05, $0A, $00, $01, $00 org $B0E066 : RoomHeader_0075: ; pc 0x186066 db $00, $09, $05, $0A, $00, $01, $00, $80, $0A, $08, $11, $00, $00, $18 org $B0E074 : RoomHeader_0076: ; pc 0x186074 db $80, $0A, $08, $11, $00, $00, $18, $00, $00, $00, $26, $26, $26, $C0 org $B0E082 : RoomHeader_0077: ; pc 0x186082 db $C0, $06, $05, $19, $00, $00, $00, $00, $00, $A7, $31, $87, $87, $00 org $B0E090 : RoomHeader_0078: ; pc 0x186090 db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $B0E09E : RoomHeader_0079: ; pc 0x18609E db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $B0E0AC : RoomHeader_007A: ; pc 0x1860AC db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $B0E0BA : RoomHeader_007B: ; pc 0x1860BA db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $B0E0C8 : RoomHeader_007C: ; pc 0x1860C8 db $00, $28, $0E, $13, $00, $20, $00, $00, $28, $0E, $13, $00, $04, $3C org $B0E0D6 : RoomHeader_007D: ; pc 0x1860D6 db $00, $28, $0E, $13, $00, $04, $3C, $00, $00, $9B, $20, $13, $0B, $1C org $B0E0E4 : RoomHeader_007E: ; pc 0x1860E4 db $20, $13, $0B, $1C, $00, $2B, $17, $00, $00, $9E, $5E, $00, $13, $0B org $B0E0F2 : RoomHeader_007F: ; pc 0x1860F2 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $5F, $60, $01, $01 org $B0E100 : RoomHeader_0080: ; pc 0x186100 db $60, $01, $01, $04, $00, $00, $00, $00, $00, $00, $70, $C0, $01, $01 org $B0E10E : RoomHeader_0081: ; pc 0x18610E db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00 org $B0E11C : RoomHeader_0082: ; pc 0x18611C db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00 org $B0E12A : RoomHeader_0083: ; pc 0x18612A db $00, $09, $05, $0A, $00, $0D, $00, $00, $09, $05, $0A, $00, $00, $00 org $B0E138 : RoomHeader_0084: ; pc 0x186138 db $00, $09, $05, $0A, $00, $00, $00, $00, $09, $05, $0A, $00, $02, $00 org $B0E146 : RoomHeader_0085: ; pc 0x186146 db $00, $09, $05, $0A, $00, $02, $00, $00, $06, $05, $19, $00, $3E, $01 org $B0E154 : RoomHeader_0086: ; pc 0x186154 db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B org $B0E162 : RoomHeader_0087: ; pc 0x186162 db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B org $B0E170 : RoomHeader_0088: ; pc 0x186170 db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13 org $B0E17E : RoomHeader_0089: ; pc 0x18617E db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13 org $B0E18C : RoomHeader_008A: ; pc 0x18618C db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00 org $B0E19A : RoomHeader_008B: ; pc 0x18619A db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00 org $B0E1A8 : RoomHeader_008C: ; pc 0x1861A8 db $20, $28, $0E, $13, $00, $16, $00, $28, $00, $1C, $0C, $0C, $1C, $00 org $B0E1B6 : RoomHeader_008D: ; pc 0x1861B6 db $00, $28, $0E, $13, $00, $33, $29, $00, $13, $0B, $1C, $00, $00, $00 org $B0E1C4 : RoomHeader_008E: ; pc 0x1861C4 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $AE, $80, $12, $0C org $B0E1D2 : RoomHeader_008F: ; pc 0x1861D2 db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00 org $B0E1E0 : RoomHeader_0090: ; pc 0x1861E0 db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00 org $B0E1EE : RoomHeader_0091: ; pc 0x1861EE db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $A0, $01, $11, $0C org $B0E1FC : RoomHeader_0092: ; pc 0x1861FC db $01, $11, $0C, $1C, $00, $00, $00, $01, $11, $0C, $1C, $00, $16, $00 org $B0E20A : RoomHeader_0093: ; pc 0x18620A db $01, $11, $0C, $1C, $00, $16, $00, $08, $00, $00, $A2, $00, $25, $0E org $B0E218 : RoomHeader_0094: ; pc 0x186218 db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00 org $B0E226 : RoomHeader_0095: ; pc 0x186226 db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00 org $B0E234 : RoomHeader_0096: ; pc 0x186234 db $00, $25, $0E, $24, $00, $33, $00, $00, $00, $00, $3D, $68, $11, $0C org $B0E242 : RoomHeader_0097: ; pc 0x186242 db $68, $11, $0C, $1D, $00, $1C, $00, $00, $00, $D1, $D1, $00, $11, $0C org $B0E250 : RoomHeader_0098: ; pc 0x186250 db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $D2, $01, $0B, $05 org $B0E25E : RoomHeader_0099: ; pc 0x18625E db $01, $0B, $05, $08, $00, $00, $00, $00, $00, $00, $DA, $00, $28, $0E org $B0E26C : RoomHeader_009A: ; pc 0x18626C db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13 org $B0E27A : RoomHeader_009B: ; pc 0x18627A db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13 org $B0E288 : RoomHeader_009C: ; pc 0x186288 db $00, $28, $0E, $13, $06, $00, $00, $00, $28, $0E, $13, $06, $00, $3B org $B0E296 : RoomHeader_009D: ; pc 0x186296 db $00, $28, $0E, $13, $06, $00, $3B, $00, $00, $7B, $20, $13, $0B, $1C org $B0E2A4 : RoomHeader_009E: ; pc 0x1862A4 db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $BE, $00, $13, $0B org $B0E2B2 : RoomHeader_009F: ; pc 0x1862B2 db $00, $13, $0B, $1C, $00, $17, $00, $00, $12, $0C, $1D, $00, $00, $00 org $B0E2C0 : RoomHeader_00A0: ; pc 0x1862C0 db $00, $12, $0C, $1D, $00, $00, $00, $00, $00, $00, $91, $00, $11, $0C org $B0E2CE : RoomHeader_00A1: ; pc 0x1862CE db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $B0E2DC : RoomHeader_00A2: ; pc 0x1862DC db $C0, $11, $0C, $1D, $00, $00, $00, $00, $00, $00, $93, $60, $19, $0D org $B0E2EA : RoomHeader_00A3: ; pc 0x1862EA db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $B0E2F8 : RoomHeader_00A4: ; pc 0x1862F8 db $60, $19, $0D, $17, $04, $25, $00, $00, $25, $0E, $24, $00, $07, $00 org $B0E306 : RoomHeader_00A5: ; pc 0x186306 db $00, $25, $0E, $24, $00, $07, $00, $00, $00, $00, $6C, $00, $25, $0E org $B0E314 : RoomHeader_00A6: ; pc 0x186314 db $00, $25, $0E, $24, $00, $00, $00, $00, $00, $00, $4D, $00, $06, $05 org $B0E322 : RoomHeader_00A7: ; pc 0x186322 db $00, $06, $05, $19, $00, $00, $00, $00, $00, $17, $C0, $0B, $05, $08 org $B0E330 : RoomHeader_00A8: ; pc 0x186330 db $C0, $0B, $05, $08, $00, $03, $00, $C0, $0B, $05, $08, $00, $17, $00 org $B0E33E : RoomHeader_00A9: ; pc 0x18633E db $C0, $0B, $05, $08, $00, $17, $00, $00, $00, $89, $C0, $0B, $05, $08 org $B0E34C : RoomHeader_00AA: ; pc 0x18634C db $C0, $0B, $05, $08, $00, $17, $00, $00, $17, $0A, $1B, $00, $00, $00 org $B0E35A : RoomHeader_00AB: ; pc 0x18635A db $00, $17, $0A, $1B, $00, $00, $00, $00, $00, $00, $64, $E0, $17, $0A org $B0E368 : RoomHeader_00AC: ; pc 0x186368 db $E0, $17, $0A, $20, $00, $25, $00, $00, $13, $0B, $1C, $00, $27, $00 org $B0E376 : RoomHeader_00AD: ; pc 0x186376 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B org $B0E384 : RoomHeader_00AE: ; pc 0x186384 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B org $B0E392 : RoomHeader_00AF: ; pc 0x186392 db $00, $13, $0B, $1C, $00, $00, $00, $00, $26, $02, $21, $00, $05, $02 org $B0E3A0 : RoomHeader_00B0: ; pc 0x1863A0 db $00, $26, $02, $21, $00, $05, $02, $08, $00, $00, $40, $C0, $00, $11 org $B0E3AE : RoomHeader_00B1: ; pc 0x1863AE db $00, $11, $0C, $1D, $00, $00, $00, $02, $00, $B2, $C0, $11, $0C, $1D org $B0E3BC : RoomHeader_00B2: ; pc 0x1863BC db $C0, $11, $0C, $1D, $00, $03, $0E, $C0, $11, $0C, $1D, $00, $27, $00 org $B0E3CA : RoomHeader_00B3: ; pc 0x1863CA db $C0, $11, $0C, $1D, $00, $27, $00, $00, $19, $0D, $17, $00, $00, $00 org $B0E3D8 : RoomHeader_00B4: ; pc 0x1863D8 db $00, $19, $0D, $17, $00, $00, $00, $00, $00, $00, $C4, $01, $18, $0D org $B0E3E6 : RoomHeader_00B5: ; pc 0x1863E6 db $01, $18, $0D, $25, $00, $17, $00, $00, $00, $00, $04, $00, $18, $0D org $B0E3F4 : RoomHeader_00B6: ; pc 0x1863F4 db $00, $18, $0D, $1E, $00, $04, $3C, $00, $00, $00, $15, $00, $0B, $05 org $B0E402 : RoomHeader_00B7: ; pc 0x186402 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $B0E410 : RoomHeader_00B8: ; pc 0x186410 db $00, $0B, $05, $08, $00, $27, $00, $C0, $0B, $05, $08, $00, $00, $00 org $B0E41E : RoomHeader_00B9: ; pc 0x18641E db $C0, $0B, $05, $08, $00, $00, $00, $01, $0B, $05, $08, $00, $17, $00 org $B0E42C : RoomHeader_00BA: ; pc 0x18642C db $01, $0B, $05, $08, $00, $17, $00, $40, $17, $0A, $1B, $00, $00, $00 org $B0E43A : RoomHeader_00BB: ; pc 0x18643A db $40, $17, $0A, $1B, $00, $00, $00, $00, $17, $0A, $1B, $00, $17, $00 org $B0E448 : RoomHeader_00BC: ; pc 0x186448 db $00, $17, $0A, $1B, $00, $17, $00, $00, $00, $00, $45, $00, $13, $0B org $B0E456 : RoomHeader_00BD: ; pc 0x186456 db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B org $B0E464 : RoomHeader_00BE: ; pc 0x186464 db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B org $B0E472 : RoomHeader_00BF: ; pc 0x186472 db $00, $13, $0B, $29, $00, $00, $00, $01, $00, $02, $27, $00, $02, $0F org $B0E480 : RoomHeader_00C0: ; pc 0x186480 db $01, $00, $02, $27, $00, $02, $0F, $00, $00, $00, $B0, $D0, $00, $11 org $B0E48E : RoomHeader_00C1: ; pc 0x18648E db $00, $11, $0C, $1D, $00, $33, $00, $C0, $11, $0C, $1D, $00, $27, $00 org $B0E49C : RoomHeader_00C2: ; pc 0x18649C db $C0, $11, $0C, $1D, $00, $27, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $B0E4AA : RoomHeader_00C3: ; pc 0x1864AA db $C0, $11, $0C, $1D, $00, $00, $00, $00, $18, $0D, $25, $00, $00, $00 org $B0E4B8 : RoomHeader_00C4: ; pc 0x1864B8 db $00, $18, $0D, $25, $00, $00, $00, $00, $00, $00, $B4, $00, $18, $0D org $B0E4C6 : RoomHeader_00C5: ; pc 0x1864C6 db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00 org $B0E4D4 : RoomHeader_00C6: ; pc 0x1864D4 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $B0E4E2 : RoomHeader_00C7: ; pc 0x1864E2 db $00, $18, $0D, $1E, $00, $33, $00, $00, $0B, $05, $09, $00, $15, $25 org $B0E4F0 : RoomHeader_00C8: ; pc 0x1864F0 db $00, $0B, $05, $09, $00, $15, $25, $00, $0B, $05, $08, $00, $17, $00 org $B0E4FE : RoomHeader_00C9: ; pc 0x1864FE db $00, $0B, $05, $08, $00, $17, $00, $C0, $17, $0A, $1B, $00, $00, $00 org $B0E50C : RoomHeader_00CA: ; pc 0x18650C db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $B0E51A : RoomHeader_00CB: ; pc 0x18651A db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $B0E528 : RoomHeader_00CC: ; pc 0x186528 db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $B0E536 : RoomHeader_00CD: ; pc 0x186536 db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21 org $B0E544 : RoomHeader_00CE: ; pc 0x186544 db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21 org $B0E552 : RoomHeader_00CF: ; pc 0x186552 db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11 org $B0E560 : RoomHeader_00D0: ; pc 0x186560 db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11 org $B0E56E : RoomHeader_00D1: ; pc 0x18656E db $00, $11, $0C, $1D, $00, $00, $00, $00, $00, $B1, $97, $00, $11, $0C org $B0E57C : RoomHeader_00D2: ; pc 0x18657C db $00, $11, $0C, $1D, $00, $0A, $00, $00, $00, $00, $98, $00, $0B, $05 org $B0E58A : RoomHeader_00D3: ; pc 0x18658A db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $B0E598 : RoomHeader_00D4: ; pc 0x186598 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $B0E5A6 : RoomHeader_00D5: ; pc 0x1865A6 db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00 org $B0E5B4 : RoomHeader_00D6: ; pc 0x1865B4 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $B0E5C2 : RoomHeader_00D7: ; pc 0x1865C2 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $B0E5D0 : RoomHeader_00D8: ; pc 0x1865D0 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $B0E5DE : RoomHeader_00D9: ; pc 0x1865DE db $00, $0B, $05, $08, $00, $17, $00, $00, $0B, $05, $08, $00, $17, $00 org $B0E5EC : RoomHeader_00DA: ; pc 0x1865EC db $00, $0B, $05, $08, $00, $17, $00, $00, $00, $00, $99, $E0, $14, $0B org $B0E5FA : RoomHeader_00DB: ; pc 0x1865FA db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $B0E608 : RoomHeader_00DC: ; pc 0x186608 db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $B0E616 : RoomHeader_00DD: ; pc 0x186616 db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00 org $B0E624 : RoomHeader_00DE: ; pc 0x186624 db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00 org $B0E632 : RoomHeader_00DF: ; pc 0x186632 db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EF, $00, $26, $02 org $B0E640 : RoomHeader_00E0: ; pc 0x186640 db $00, $26, $02, $21, $00, $01, $2A, $00, $00, $00, $D0, $C0, $07, $06 org $B0E64E : RoomHeader_00E1: ; pc 0x18664E db $C0, $07, $06, $28, $00, $00, $00, $00, $20, $06, $13, $00, $00, $00 org $B0E65C : RoomHeader_00E2: ; pc 0x18665C db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $09, $00, $00, $00 org $B0E66A : RoomHeader_00E3: ; pc 0x18666A db $C0, $20, $06, $09, $00, $00, $00, $01, $07, $14, $01, $00, $00, $00 org $B0E678 : RoomHeader_00E4: ; pc 0x186678 db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00 org $B0E686 : RoomHeader_00E5: ; pc 0x186686 db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00 org $B0E694 : RoomHeader_00E6: ; pc 0x186694 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $B0E6A2 : RoomHeader_00E7: ; pc 0x1866A2 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $B0E6B0 : RoomHeader_00E8: ; pc 0x1866B0 db $20, $07, $06, $13, $00, $00, $00, $00, $00, $F8, $F8, $F8, $F8, $F8 org $B0E6BE : RoomHeader_00E9: ; pc 0x1866BE db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06 org $B0E6CC : RoomHeader_00EA: ; pc 0x1866CC db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06 org $B0E6DA : RoomHeader_00EB: ; pc 0x1866DA db $20, $07, $06, $19, $00, $00, $00, $00, $00, $FB, $FB, $20, $20, $06 org $B0E6E8 : RoomHeader_00EC: ; pc 0x1866E8 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20 org $B0E6F6 : RoomHeader_00ED: ; pc 0x1866F6 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20 org $B0E704 : RoomHeader_00EE: ; pc 0x186704 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FE, $20, $20, $06, $13 org $B0E712 : RoomHeader_00EF: ; pc 0x186712 db $20, $20, $06, $13, $00, $02, $00, $08, $00, $FF, $DF, $FF, $00, $02 org $B0E720 : RoomHeader_00F0: ; pc 0x186720 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $B0E72E : RoomHeader_00F1: ; pc 0x18672E db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $B0E73C : RoomHeader_00F2: ; pc 0x18673C db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07 org $B0E74A : RoomHeader_00F3: ; pc 0x18674A db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07 org $B0E758 : RoomHeader_00F4: ; pc 0x186758 db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00 org $B0E766 : RoomHeader_00F5: ; pc 0x186766 db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00 org $B0E774 : RoomHeader_00F6: ; pc 0x186774 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $B0E782 : RoomHeader_00F7: ; pc 0x186782 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $B0E790 : RoomHeader_00F8: ; pc 0x186790 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $B0E79E : RoomHeader_00F9: ; pc 0x18679E db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00 org $B0E7AC : RoomHeader_00FA: ; pc 0x1867AC db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EA, $00, $07, $06 org $B0E7BA : RoomHeader_00FB: ; pc 0x1867BA db $00, $07, $06, $19, $00, $00, $00, $00, $00, $00, $EB, $00, $20, $06 org $B0E7C8 : RoomHeader_00FC: ; pc 0x1867C8 db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07 org $B0E7D6 : RoomHeader_00FD: ; pc 0x1867D6 db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07 org $B0E7E4 : RoomHeader_00FE: ; pc 0x1867E4 db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00 org $B0E7F2 : RoomHeader_00FF: ; pc 0x1867F2 db $00, $07, $06, $05, $00, $00, $00, $00, $00, $00, $EF, $00, $05, $03 org $B0E800 : RoomHeader_0100: ; pc 0x186800 db $00, $05, $03, $28, $00, $00, $00, $00, $1F, $03, $05, $00, $00, $00 org $B0E80E : RoomHeader_0101: ; pc 0x18680E db $00, $02, $03, $0F, $00, $00, $00, $00, $15, $03, $0D, $00, $00, $00 org $B0E81C : RoomHeader_0102: ; pc 0x18681C db $00, $15, $03, $0D, $00, $00, $00, $00, $05, $03, $0F, $00, $00, $00 org $B0E82A : RoomHeader_0103: ; pc 0x18682A db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00 org $B0E838 : RoomHeader_0104: ; pc 0x186838 db $01, $15, $03, $0D, $00, $00, $00, $00, $1C, $0F, $10, $00, $00, $00 org $B0E846 : RoomHeader_0105: ; pc 0x186846 db $00, $1C, $0F, $10, $00, $00, $00, $00, $1F, $03, $0F, $00, $00, $00 org $B0E854 : RoomHeader_0106: ; pc 0x186854 db $00, $1F, $03, $0F, $00, $00, $00, $00, $02, $03, $01, $00, $00, $00 org $B0E862 : RoomHeader_0107: ; pc 0x186862 db $00, $02, $03, $01, $00, $00, $00, $00, $02, $03, $0E, $00, $00, $00 org $B0E870 : RoomHeader_0108: ; pc 0x186870 db $00, $02, $03, $0E, $00, $00, $00, $01, $05, $03, $05, $00, $00, $00 org $B0E87E : RoomHeader_0109: ; pc 0x18687E db $01, $05, $03, $05, $00, $00, $00, $01, $07, $06, $10, $00, $00, $00 org $B0E88C : RoomHeader_010A: ; pc 0x18688C db $01, $07, $06, $10, $00, $00, $00, $80, $0A, $08, $08, $00, $00, $1A org $B0E89A : RoomHeader_010B: ; pc 0x18689A db $80, $0A, $08, $08, $00, $00, $1A, $00, $27, $06, $08, $00, $03, $00 org $B0E8A8 : RoomHeader_010C: ; pc 0x1868A8 db $00, $27, $06, $08, $00, $03, $00, $00, $0A, $08, $11, $00, $00, $00 org $B0E8B6 : RoomHeader_010D: ; pc 0x1868B6 db $00, $0A, $08, $11, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $B0E8C4 : RoomHeader_010E: ; pc 0x1868C4 db $00, $07, $14, $05, $00, $00, $00, $00, $1E, $11, $05, $00, $00, $00 org $B0E8D2 : RoomHeader_010F: ; pc 0x1868D2 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $B0E8E0 : RoomHeader_0110: ; pc 0x1868E0 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $B0E8EE : RoomHeader_0111: ; pc 0x1868EE db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $B0E8FC : RoomHeader_0112: ; pc 0x1868FC db $00, $07, $14, $05, $00, $00, $00, $00, $03, $10, $08, $00, $00, $00 org $B0E90A : RoomHeader_0113: ; pc 0x18690A db $00, $03, $10, $08, $00, $00, $00, $00, $07, $06, $07, $00, $00, $00 org $B0E918 : RoomHeader_0114: ; pc 0x186918 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $B0E926 : RoomHeader_0115: ; pc 0x186926 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $B0E934 : RoomHeader_0116: ; pc 0x186934 db $00, $22, $12, $07, $00, $00, $00, $00, $20, $14, $05, $00, $00, $00 org $B0E942 : RoomHeader_0117: ; pc 0x186942 db $00, $20, $14, $05, $00, $00, $00, $E0, $23, $0A, $0F, $00, $00, $00 org $B0E950 : RoomHeader_0118: ; pc 0x186950 db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00 org $B0E95E : RoomHeader_0119: ; pc 0x18695E db $E0, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $1D, $00, $1C, $0F org $B0E96C : RoomHeader_011A: ; pc 0x18696C db $00, $1C, $0F, $05, $00, $00, $00, $C0, $07, $06, $08, $00, $00, $00 org $B0E97A : RoomHeader_011B: ; pc 0x18697A db $C0, $07, $06, $08, $00, $00, $00, $00, $23, $0A, $0F, $00, $00, $00 org $B0E988 : RoomHeader_011C: ; pc 0x186988 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $B0E996 : RoomHeader_011D: ; pc 0x186996 db $00, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $19, $00, $20, $06 org $B0E9A4 : RoomHeader_011E: ; pc 0x1869A4 db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00 org $B0E9B2 : RoomHeader_011F: ; pc 0x1869B2 db $00, $05, $03, $05, $00, $00, $00, $00, $13, $06, $13, $00, $00, $00 org $B0E9C0 : RoomHeader_0120: ; pc 0x1869C0 db $00, $13, $06, $13, $00, $00, $00, $00, $07, $06, $28, $00, $03, $00 org $B0E9CE : RoomHeader_0121: ; pc 0x1869CE db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $B0E9DC : RoomHeader_0122: ; pc 0x1869DC db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $B0E9EA : RoomHeader_0123: ; pc 0x1869EA db $00, $07, $06, $28, $00, $03, $00, $00, $07, $06, $28, $00, $00, $00 org $B0E9F8 : RoomHeader_0124: ; pc 0x1869F8 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA06 : RoomHeader_0125: ; pc 0x186A06 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA14 : RoomHeader_0126: ; pc 0x186A14 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA22 : RoomHeader_0127: ; pc 0x186A22 db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00 org $B0EA30 : RoomHeader_0128: ; pc 0x186A30 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA3E : RoomHeader_0129: ; pc 0x186A3E db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA4C : RoomHeader_012A: ; pc 0x186A4C db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA5A : RoomHeader_012B: ; pc 0x186A5A db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA68 : RoomHeader_012C: ; pc 0x186A68 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA76 : RoomHeader_012D: ; pc 0x186A76 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $B0EA84 : RoomHeader_012E: ; pc 0x186A84 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ;-------------------------------------------------------------------------------- ; 0x30EC00 - 0x30EE2B Multiworld Item's PlayerID ;-------------------------------------------------------------------------------- org $B0EC00 ChestData_Player: dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000 MushroomItem_Player: ; EDF8 db #$00 BottleMerchant_Player: ; EDF9 db #$00 StandingKey_Hera_Player: ; EDFA db #$00 EtherItem_Player: ; EDFB db #$00 BombosItem_Player: ; EDFC db #$00 HauntedGroveItem_Player: ; EDFD db #$00 HeartContainer_ArmosKnights_Player: ; EDFE db #$00 HeartContainer_Lanmolas_Player: ; EDFF db #$00 HeartContainer_Moldorm_Player: ; EE00 db #$00 HeartContainer_HelmasaurKing_Player: ; EE01 db #$00 HeartContainer_Arrghus_Player: ; EE02 db #$00 HeartContainer_Mothula_Player: ; EE03 db #$00 HeartContainer_Blind_Player: ; EE04 db #$00 HeartContainer_Kholdstare_Player: ; EE05 db #$00 HeartContainer_Vitreous_Player: ; EE06 db #$00 HeartContainer_Trinexx_Player: ; EE07 db #$00 HeartPiece_Forest_Thieves_Player: ; EE08 db #$00 HeartPiece_Lumberjack_Tree_Player: ; EE09 db #$00 HeartPiece_Spectacle_Cave_Player: ; EE0A db #$00 HeartPiece_Circle_Bushes_Player: ; EE0B db #$00 HeartPiece_Graveyard_Warp_Player: ; EE0C db #$00 HeartPiece_Mire_Warp_Player: ; EE0D db #$00 HeartPiece_Smith_Pegs_Player: ; EE0E db #$00 HeartPiece_Spectacle_Player: ; EE0F db #$00 HeartPiece_Mountain_Warp_Player: ; EE10 db #$00 HeartPiece_Maze_Player: ; EE11 db #$00 HeartPiece_Desert_Player: ; EE12 db #$00 HeartPiece_Lake_Player: ; EE13 db #$00 HeartPiece_Swamp_Player: ; EE14 db #$00 HeartPiece_Cliffside_Player: ; EE15 db #$00 HeartPiece_Pyramid_Player: ; EE16 db #$00 HeartPiece_Digging_Player: ; EE17 db #$00 HeartPiece_Zora_Player: ; EE18 db #$00 PurpleChest_Item_Player: ; EE19 db #$00 RupeeNPC_MoldormCave_Player: ; EE1A db #$00 RupeeNPC_NortheastDarkSwampCave_Player: ; EE1B db #$00 LibraryItem_Player: ; EE1C db #$00 WitchItem_Player: ; EE1D db #$00 MagicBatItem_Player: ; EE1E db #$00 UncleItem_Player: ; EE1F db #$00 ZoraItem_Player: ; EE20 db #$00 CatfishItem_Player: ; EE21 db #$00 BonkKey_Desert_Player: ; EE262 db #$00 BonkKey_GTower_Player: ; EE23 db #$00 OldManItem_Player: ; EE24 db #$00 SahasralaItem_Player: ; EE25 db #$00 SmithItem_Player: ; EE26 db #$00 SickKidItem_Player: ; EE27 db #$00 HoboItem_Player: ; EE28 db #$00 PedestalSword_Player: ; EE29 db #$00 TreeKidItem_Player: ; EE2A db #$00 ChestGameItem_Player: ; EE2B db #$00 Prize_ArmosKnights_Player: ; EE2C db #$00 Prize_Lanmolas_Player: ; EE2D db #$00 Prize_Moldorm_Player: ; EE2E db #$00 Prize_HelmasaurKing_Player: ; EE2F db #$00 Prize_Arrghus_Player: ; EE30 db #$00 Prize_Mothula_Player: ; EE31 db #$00 Prize_Blind_Player: ; EE32 db #$00 Prize_Kholdstare_Player: ; EE33 db #$00 Prize_Vitreous_Player: ; EE34 db #$00 Prize_Trinexx_Player: ; EE35 db #$00 ;-------------------------------------------------------------------------------- org $B0EE30 ; PC 0x18636C RemoteItems: db #$00 ; $00 = off; $01 = on (default: off) ;Shop slot count as check org $B0EE40 ; EnableShopItemCount: db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00 db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00 db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00 db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00 ;-------------------------------------------------------------------------------- ; 0x30EE80 - 30EFDF (unused) ;-------------------------------------------------------------------------------- org $B0EFE0 ; PC 0x186FE0-0x186FEF CrystalPendantFlags_3: db $00 ; Sewers db $00 ; Hyrule Castle db $08 ; Eastern Palace db $09 ; Desert Palace db $00 ; Agahnim's Tower db $02 ; Swamp Palace db $01 ; Palace of Darkness db $06 ; Misery Mire db $03 ; Skull Woods db $05 ; Ice Palace db $0A ; Tower of Hera db $04 ; Thieves' Town db $07 ; Turtle Rock db $00 ; Ganons Tower ; 00 - No Prize. 01 - 07 Crystal Number 08 - Green Pendant 09 - Blue Pendant, 0A - Red Pendant ;-------------------------------------------------------------------------------- ; 0x30EFF0 - 30EFFE (unused) ;-------------------------------------------------------------------------------- org $B0EFFF ; PC 0x186FFF BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write db $02 ; $FF to count ball and chain item for collection stats. ;-------------------------------------------------------------------------------- ; 0x187000 - 18700F (unused) ;-------------------------------------------------------------------------------- org $B0F010 ChestKeys: ; PC 0x187010-0x18701F db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00 org $B0F020 HUDHeartColors: ; PC 0x187020 .index ; $00 = Red | $01 = Blue | $02 = Green | $03 = Yellow dw #$0000 .masks_game_hud ; PC 0x187022 dw #$0400 ; Red dw #$0C00 ; Blue dw #$1C00 ; Green dw #$0800 ; Yellow .masks_file_select ; PC 0x18702A dw #$0400 ; Red dw #$0C00 ; Blue dw #$1800 ; Green dw #$0800 ; Yellow org $B0F032 ; PC 0x187032 RomSpeed: db $01 ; $01 = FastROM (default) | $00 = SlowROM ;-------------------------------------------------------------------------------- ; 0x187033 - 18703F (unused) ;-------------------------------------------------------------------------------- org $B0F040 ; PC 0x187040 CompassTotalsROM: dw $0008, $0008, $0006, $0006, $0002, $000A, $000E, $0008 dw $0008, $0008, $0006, $0008, $000C, $001B, $0000, $0000 org $B0F060 ; PC 0x187060 CompassTotalsHundredsDigit: dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile org $B0F080 ; PC 0x187080 CompassTotalsTensDigit: dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, $2491, $2491, !BlankTile dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, $2491, $2492, !BlankTile, !BlankTile org $B0F0A0 ; PC 0x1870A0 CompassTotalsOneDigit: dw $2498, $2498, $2496, $2496, $2492, $2490, $2494, $2498 dw $2498, $2498, $2496, $2498, $2492, $2497, $2490, $2490 org $B0F0C0 ; PC 0x1870C0 ;-------------------------------------------------------------------------------- ; 0x1870C0 - 187FFF (unused) ;--------------------------------------------------------------------------------