;=================================================================================================== ; Vanilla Labels ;=================================================================================================== ; EVERY LABEL SHOULD BE IN A FAST ROM BANK ;=================================================================================================== ; Labels for routines in the vanilla portion of the ROM. More or less in sequential ; order. Most of these names came from the MoN US disassembly. But we should ; refer to the JP 1.0 disassembly as that's what the randomizer is based on. ;=================================================================================================== ;--------------------------------------------------------------------------------------------------- ;=================================================================================================== ; Long routines (use JSL) ;=================================================================================================== MainGameLoop = $808034 Module_MainRouting = $8080B5 Interrupt_NMI = $8080C9 Interrupt_IRQ = $8082D8 Vram_EraseTilemaps_triforce = $808333 JumpTableLocal = $808781 JumpTableLong = $80879C Sound_LoadLightWorldSongBank = $808913 Sound_LoadLightWorldSongBank_do_load = $80891D EnableForceBlank = $80893D WaterFlood_BuildOneQuadrantForVRAM = $8091C4 DecompSwordGfx = $80D308 DecompShieldGfx = $80D348 Tagalong_LoadGfx = $80D463 GetAnimatedSpriteTile = $80D51B GetAnimatedSpriteTile_variable = $80D52D ReloadPreviouslyLoadedSheets = $80D7C8 Attract_DecompressStoryGfx = $80D84E InitializeTilesets = $80E1DB LoadCommonSprites_long = $80E3C4 Graphics_LoadChrHalfSlot = $80E43A LoadSelectScreenGfx = $80E529 CopyFontToVRAM = $80E596 LoadCommonSprites_in_file_select = $80E784 PaletteFilter_TheEndSprite = $80EC03 PrepDungeonExit = $80F945 SaveDeathCount = $80F9DD Mirror_InitHdmaSettings = $80FDEE Dungeon_LoadRoom = $81873A Underworld_HandleRoomTags = $81C2FD RevealPotItem_found_match = $81E6E2 Module_PreDungeon = $82821E Module_PreDungeon_setAmbientSfx = $828296 Dungeon_SaveRoomData = $82A0A8 Dungeon_SaveRoomData_justKeys = $82A0BE Dungeon_SaveRoomQuadrantData = $82B861 CalculateTransitionLanding = $82C11D OverworldLoadScreensPaletteSet_long = $82C3F2 FluteMenu_LoadTransport = $82E99D FindPartnerWhirlpoolExit = $82EA6C LoadGearPalettes_link = $82FD6D LoadGearPalettes_bunny = $82FD8A LoadGearPalettes_variable = $82FD95 Filter_Majorly_Whiten_Color = $82FEAB Overworld_MemorizeMap16Change = $84E780 Sprite_SpawnSparkleGarnish = $858008 MasterSword_InPedestal = $858908 MasterSword_InPedestal_exit = $85894C Ancilla_SpawnFallingPrize = $85A51D Sprite_DrawMultiple = $85DF6C Sprite_DrawMultiple_quantity_preset = $85DF70 Sprite_DrawMultiple_player_deferred = $85DF75 Sprite_ShowSolicitedMessageIfPlayerFacing = $85E1A7 Sprite_ShowMessageFromPlayerContact = $85E1F0 Sprite_ShowMessageUnconditional = $85E219 Sprite_ZeldaLong = $85EC96 Sprite_EA_HeartContainer = $85EF3F Sprite_EB_HeartPiece_handle_flags = $85F0C0 Sprite_16_Elder = $85F0CD SpritePrep_MagicShopAssistant = $85F521 Player_ApplyRumbleToSprites = $8680FA Sprite_Main = $868328 Utility_CheckIfHitBoxesOverlapLong = $8683E6 Sprite_Get16BitCoords_long = $8684BD Sprite_TransmuteToBomb = $86AD58 Sprite_PrepAndDrawSingleLargeLong = $86DBF8 Sprite_PrepAndDrawSingleSmallLong = $86DC00 Sprite_DrawShadowLong = $86DC5C Sprite_DrawShadowCustomLong = $86DC64 DashKey_Draw = $86DD40 Sprite_PrepOAMCoordLong = $86E41C Sprite_CheckTileCollisionLong = $86E49C Sprite_ApplySpeedTowardsPlayerLong = $86EA18 Sprite_DirectionToFacePlayerLong = $86EAA6 Sprite_CheckDamageToPlayerSameLayerLong = $86F12F Sprite_AttemptDamageToPlayerPlusRecoilLong = $86F425 OAM_AllocateDeferToPlayerLong = $86F86A Sprite_DoTheDeath_PikitDrop = $86F93C Sprite_DoTheDeath_NotAPikitDrop = $86F95B PrepareEnemyDrop = $86F9D7 Player_HaltDashAttackLong = $8791B3 Link_ReceiveItem = $87999D Link_ReceiveItem_cool_pose = $8799EE Link_ReceiveItem_not_cool_pose = $8799F2 HandleFollowersAfterMirroring = $87AA8B LinkHop_FindArbitraryLandingSpot = $87E359 Link_HandleMovingAnimation_FullLongEntry = $87E68F Link_CheckForEdgeScreenTransition = $87F413 Sprite_CheckIfPlayerPreoccupied = $87F4AA FlashGanonTowerPalette_next_thunder = $87FA81 FlashGanonTowerPalette_bright_white = $87FAAC Ancilla_Main = $888242 Ancilla_ReceiveItem = $88C3AE Ancilla_ReceiveItem_objectFinished = $88C505 GTCutscene_AnimateCrystals_NoRotate = $88CE2E Ancilla_BreakTowerSeal_draw_single_crystal = $88CE93 GTCutscene_DrawSingleCrystal_SkipCrystal = $88CEB6 GTCutscene_DrawSingleCrystal_SkipSparkle = $88CEC3 GTCutscene_SparkleALot = $88CF59 Ancilla_SetOam_XY_Long = $88F710 AddReceivedItem = $8985E2 AddReceivedItem_notCrystal = $898605 AddReceivedItem_gfxHandling = $898766 AncillaAdd_FallingPrize = $898BAD AncillaAdd_FallingPrize_not_medallion = $898BD6 AddWeathervaneExplosion = $898CFD AddDashTremor = $8993DF AncillaAdd_GTCutscene = $899B6F AddDoorDebris_spawn_failed = $899C39 AddAncillaLong = $899D04 Ancilla_CheckIfAlreadyExistsLong = $899D1A Follower_Initialize = $899EE8 Sprite_BecomeFollower = $899F25 Ancilla_TerminateSelectInteractives = $89AC57 GiveRupeeGift = $89AD58 Sprite_SetSpawnedCoords = $89AE64 Sprite_ManuallySetDeathFlagUW = $89C2F5 FluteMenu_HandleSelection_NoSelection = $8AB7BD OverworldMap_InitGfx = $8ABA4F OverworldMap_DarkWorldTilemap = $8ABA99 OverworldMap_LoadSprGfx = $8ABAB9 NameFile_MakeScreenVisible = $8CD7D1 InitializeSaveFile = $8CDB3E InitializeSaveFile_build_checksum = $8CDBC0 InitializeSaveFile_checksum_done = $8CDBDB SpritePrep_LoadProperties = $8DB818 ResetSpriteProperties = $8DB871 GetRandomInt = $8DBA71 OAM_AllocateFromRegionA = $8DBA80 OAM_AllocateFromRegionB = $8DBA84 OAM_AllocateFromRegionC = $8DBA88 OAM_AllocateFromRegionD = $8DBA8C OAM_AllocateFromRegionE = $8DBA90 OAM_AllocateFromRegionF = $8DBA94 Sound_SetSfxPanWithPlayerCoords = $8DBB67 Sound_SetSfx1PanLong = $8DBB6E Sound_SetSfx2PanLong = $8DBB7C Sound_SetSfx3PanLong = $8DBB8A SpriteDraw_Maiden = $8DCE4F SpriteDraw_Stumpy = $8DD030 HUD_RefreshIconLong = $8DDB7F Equipment_UpdateEquippedItemLong = $8DDD32 BottleMenu_movingOn = $8DE01E RestoreNormalMenu = $8DE346 Equipment_SearchForEquippedItemLong = $8DE395 HUD_RebuildLong = $8DFA78 HUD_RebuildIndoor_Palace = $8DFA88 AfterDeathCounterOutput = $8EE8FD Messaging_Text = $8EEE10 Underworld_LoadCustomTileAttributes = $8FFD65 Overworld_TileAttr = $8FFD94 Overworld_DrawPersistentMap16 = $9BC97C Overworld_AlterTileHardcore = $9BC9DE Palette_Sword = $9BED03 Palette_Shield = $9BED29 Palette_ArmorAndGloves = $9BEDF9 Palettes_Load_LinkGloves = $9BEE1B Palette_Hud = $9BEE52 Palette_SelectScreen = $9BEF96 Sprite_NullifyHookshotDrag = $9CF500 Ancilla_CheckForAvailableSlot = $9CF537 ShopKeeper_RapidTerminateReceiveItem = $9CFAAA Zora_RegurgitateFlippers = $9DE1AA Filter_MajorWhitenMain = $9DE9B6 Sprite_SpawnDynamically = $9DF65D Sprite_SpawnDynamically_arbitrary = $9DF65F DiggingGameGuy_AttemptPrizeSpawn = $9DFD4B CrystalCutscene_Initialize_skip_palette = $9ECD39 Sprite_GetEmptyBottleIndex = $9EDE28 Sprite_PlayerCantPassThrough = $9EF4E7 Sprite_DrawRippleIfInWater = $9EFF81 ;=================================================================================================== ; Local routines (use JSR) ;=================================================================================================== LoadBackgroundGraphics = $80E649 LoadBackgroundGraphics_arbitrary = $80E64D RoomTag_GetHeartForPrize = $81C709 RoomTag_GetHeartForPrize_spawn_prize = $81C731 RoomTag_GetHeartForPrize_delete_tag = $81C749 Underworld_SetBossOrSancMusicUponEntry = $828AD9 ResetThenCacheRoomEntryProperties = $828C73 RecoverPositionAfterDrowning = $829485 OverworldHandleTransitions_change_palettes = $82A9F3 Palette_RestoreFixedColor = $82FF58 Sprite_EA_HeartContainer_main = $85EF47 MagicShopAssistant_SpawnPowder = $85F539 MagicShopAssistant_SpawnObject = $85F61D Sprite_BagOfPowder = $85F644 MagicShopAssistant_Main = $85F893 Sprite_SpawnSecret_SetCoords = $8682A5 Chicken_SpawnAvengerChicken = $86A7DB Sprite_ScheduleForBreakage_exit = $86E273 Link_PerformRead = $87B4DB Link_PerformOpenChest_no_replacement = $87B59F Link_CheckNewAPress = $87B5A9 Link_HandleLiftables = $87D36C Ancilla_SFX2_Near = $888007 Ancilla_SFX3_Near = $88800E Ancilla_ExecuteAll = $88832B Ancilla_ExecuteOne = $88833C Ancilla22_ItemReceipt_is_pendant = $88C421 Ancilla22_ItemReceipt_wait_for_music = $88C42B ItemReceipt_Animate_continue = $88C637 AncillaDraw_ItemReceipt = $88C6B4 Ancilla29_MilestoneItemReceipt = $88CAB0 Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5 Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E Ancilla_SetOAM_XY = $88F6F3 Ancilla_AddAncilla = $899CCE UpdateHUD = $8DDFA9 UpdateEquippedItem = $8DDFAF DrawProgressIcons = $8DE9C8 ItemMenu_DrawEquippedYItem = $8DEB3A ItemMenu_DrawEquippedYItem_exit = $8DECE6 ItemMenu_DrawEquipment_dungeonitems = $8DEDCC DrawEquipment = $8DED29 DrawEquipment_in_a_dungeon = $8DEDFE RebuildHUD = $8DFA90 RebuildHUD_update = $8DFAA5 UpdateHUDBuffer_update_item_check_arrows = $8DFB41 Credits_ScrollScene_Overworld_no_scroll = $8EC3C7 RenderText_DecompressAndDrawSingle = $8EF4FB DecompressFontGFX = $8EF572 CopyDecompressedCharToTransferBuffer = $8EF5BC CopyDecompressedToFullBuffer = $8EF6A8 Trinexx_FinalPhase = $9DADB5 Trinexx_PreFinalPhase = $9DB0D2 CrystalCutscene_SpawnMaiden_PostFollowerGfx = $9ECDA7 CrystalMaiden_KickOutOfDungeon = $9ECF35 GoldBee_Dormant_exit = $9EDE89 GoldBee_SpawnSelf = $9EDE8A ;=================================================================================================== ; Spliced routines (use JML directly since the hook left these methods) ;=================================================================================================== Sprite_4C_Geldman_do_indeed_draw = $85B8C0 Sprite_4C_Geldman_continue = $85B8C3 Sprite_91_StalfosKnight_continue = $9EAAB5 SpriteDraw_Blob_bad_gfx = $9EB20D SpriteDraw_Blob_head_popping_out = $9EB24E ;=================================================================================================== ; Palettes ;=================================================================================================== PalettesVanillaBank = $9B0000 PalettesVanilla_none = $9B0000 PalettesVanilla_red_melon = $9BD218 PalettesVanilla_blue_ice = $9BD236 PalettesVanilla_green_blue_guard = $9BD272 PalettesVanilla_dark_world_melon = $9BD290 PalettesVanilla_blue_dark_ice = $9BD2BC PalettesVanilla_spraux09 = $9BD47E ;=================================================================================================== ; Misc. Data ;=================================================================================================== DungeonMask = $8098C0 GFXSheetPointers_background_bank = $80CFC0 GFXSheetPointers_background_high = $80D09F GFXSheetPointers_background_low = $80D17E LayerOfDestination = $81C31F AnimatedTileSheets = $82802E Module1B_SpawnSelect_spawns = $828481 Overworld_ActualScreenID = $82A4E3 UnderworldTransitionLandingCoordinate = $82C034 Overworld_FinalizeEntryOntoScreen_Data = $82C176 EntranceData_song = $82D592 SpawnPointData_room_id = $82D8D2 Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879 Sprite_ShowSolicitedMessage_Direction = $85E1A3 FluteMenuNumbers_bits = $8AB7A3 WorldMap_RedXChars = $8ABF70 WorldMap_CalculateOAMCoordinates = $8AC3B1 WorldMap_HandleSpriteBlink = $8AC52E WorldMapIcon_AdjustCoordinate = $8AC59B WorldMap_DarkWorldTilemap = $8AD739 DungeonMapBossRooms = $8AE817 DamageSubclassValue = $8DB8F1 TextCharMasks = $8EB844 Credits_ScrollScene_target_y = $8EC308 Credits_ScrollScene_movement_y = $8EC348 Overworld_GetPitDestination_map16 = $9BB800 Overworld_GetPitDestination_screen = $9BB826 Overworld_Entrance_ID = $9BBB73 SwordPaletteOffsets = $9BEBB4 ShieldPaletteOffsets = $9BEBC1 LinkMailPalettesOffsets = $9BEC06 Sprite_ReducedTileInteractionTable = $9DF6CF RoomData_ObjectDataPointers = $9F8000