; Does tile modification for... the pyramid of power hole ; after Ganon slams into it in bat form? Overworld_CreatePyramidHoleModified: LDA.l InvertedMode : BNE + BRL .originalBehaviour + .invertedBehavior REP #$30 LDX.w #$0440 LDA.w #$0E39 JSL Overworld_DrawPersistentMap16 LDX.w #$04BC LDA.w #$0E3A JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$053C JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$05BE LDA.w #$0490 JSL C9DE_LONG JSL C9DE_LONG LDA.w #$FFFF : STA $1012, Y BRL .ending .originalBehaviour REP #$30 LDX.w #$03BC LDA.w #$0E39 JSL Overworld_DrawPersistentMap16 LDX.w #$03BE LDA.w #$0E3A JSL C9DE_LONG JSL C9DE_LONG LDX.w #$043C JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$04BC JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDA.w #$FFFF : STA $1012, Y .ending LDA.w #$3515 : STA $012D SEP #$30 LDA $7EF2DB : ORA.b #$20 : STA $7EF2DB LDA.b #$03 : STA $012F LDA.b #$01 : STA $14 RTL ;------------------------------------------------------------------------------ Draw_PyramidOverlay: LDA.l InvertedMode : BNE .done .normal LDA.w #$0E39 : STA $23BC INC A : STA $23BE INC A : STA $23C0 INC A : STA $243C INC A : STA $243E INC A : STA $2440 INC A : STA $24BC INC A : STA $24BE INC A : STA $24C0 .done RTL ;------------------------------------------------------------------------------ Inverted_TR_TileAttributes: db $27, $27, $27, $27, $27, $27, $02, $02, $01, $01, $01, $00, $00, $00, $00, $00 db $27, $01, $01, $01, $01, $01, $02, $02, $27, $27, $27, $00, $00, $00, $00, $00 db $27, $01, $01, $01, $20, $01, $02, $02, $27, $27, $27, $00, $00, $00, $00, $00 db $27, $01, $01, $01, $01, $20, $02, $02, $02, $02, $02, $00, $00, $00, $00, $00 db $01, $01, $01, $01, $1A, $01, $12, $01, $01, $02, $01, $01, $28, $2E, $2A, $2B db $01, $01, $18, $18, $1A, $01, $12, $01, $01, $2C, $02, $2D, $29, $2F, $02, $02 db $01, $01, $01, $01, $01, $01, $02, $01, $02, $2E, $00, $00, $2C, $00, $4E, $4F db $01, $01, $01, $01, $01, $01, $02, $01, $02, $00, $2E, $00, $00, $00, $02, $22 db $01, $01, $02, $00, $00, $00, $18, $12, $02, $02, $00, $48, $00, $00, $00, $00 db $01, $01, $02, $00, $01, $01, $10, $1A, $02, $00, $00, $48, $00, $00, $00, $00 db $10, $10, $02, $00, $01, $01, $01, $01, $00, $00, $48, $00, $00, $09, $00, $00 db $02, $02, $02, $00, $01, $01, $2B, $00, $00, $09, $00, $00, $00, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $02, $02, $02, $02, $02, $02, $02, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $02, $02, $02, $02, $02, $02, $02, $00, $00, $00 db $01, $01, $01, $46, $01, $01, $02, $02, $02, $02, $02, $02, $02, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $02, $02, $02, $02, $02, $02, $02, $00, $00, $00 db $02, $02, $42, $02, $02, $02, $02, $02, $02, $02, $29, $22, $00, $00, $00, $00 db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $29, $22, $00, $00, $00, $00 db $00, $02, $02, $02, $00, $00, $02, $02, $02, $02, $00, $00, $00, $00, $00, $00 db $00, $02, $02, $02, $02, $29, $02, $02, $02, $02, $00, $00, $00, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $02, $44 db $01, $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $00, $00, $00, $02, $44 db $01, $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $00, $00, $00, $00, $00 db $01, $01, $43, $01, $01, $01, $01, $01, $02, $02, $02, $00, $00, $00, $00, $00 db $50, $02, $54, $51, $57, $57, $56, $56, $27, $27, $27, $00, $40, $40, $48, $48 db $50, $02, $54, $51, $57, $2A, $56, $56, $27, $27, $27, $00, $40, $40, $57, $48 db $27, $02, $52, $53, $02, $01, $12, $18, $55, $55, $00, $00, $48, $02, $02, $00 db $27, $02, $52, $53, $09, $01, $1A, $10, $55, $55, $00, $00, $48, $02, $02, $00 db $02, $02, $18, $08, $08, $08, $09, $09, $08, $08, $29, $02, $02, $02, $1A, $02 db $08, $08, $10, $08, $12, $00, $09, $09, $09, $09, $09, $48, $09, $29, $00, $4B db $02, $02, $02, $00, $08, $02, $02, $00, $00, $00, $00, $01, $00, $00, $20, $00 db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $00 Electric_Barrier: LDA InvertedMode : BEQ .done LDA $7EF280, X : ORA #$40 : STA $7EF280, X ;set barrier dead .done LDA $7EF280, X ; what we wrote over RTL GanonTowerAnimation: LDA InvertedMode : BEQ .done LDA.b #$1B : STA $012F STZ $04C6 STZ $B0 STZ $0710 STZ $02E4 STZ $0FC1 STZ $011A STZ $011B STZ $011C STZ $011D LDA.b #$02 : STA $012C LDA.b #$09 : STA $012D RTL .done LDA.b #$05 : STA $04C6 ;what we wrote over STZ $B0 ; (continued) RTL ;Hard coded rock removed in LW for Inverted mode HardcodedRocks: LDA InvertedMode : BEQ .normalrocks BRA .noRock2 .normalrocks LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE .noRock STA $7E22A8 .noRock CPX.w #$002F : BNE .noRock2 STA $7E2BB2 .noRock2 RTL