;================================================================================ ;-------------------------------------------------------------------------------- AssignKiki: LDA.b #$00 : STA $7EF3D3 ; defuse bomb LDA.b #$0A : STA $7EF3CC ; assign kiki as follower RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; Name: AllowSQ ; Returns: Accumulator = 0 if S&Q is disallowed, 1 if allowed ;-------------------------------------------------------------------------------- !ITEM_BUSY = "$7F5091" AllowSQ: LDA $7EF3C5 : BEQ .done ; thing we overwrote - check if link is in his bed LDA !ITEM_BUSY : EOR #$01 .done RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ;0 = Reset Music ;1 = Don't Reset Music MSMusicReset: LDA $8A : CMP.b #$80 : BNE + LDA $23 + RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ;0 = Become Permabunny DecideIfBunny: LDA $7EF357 : BEQ + : RTL : + LDA $7EF3CA : AND.b #$40 : EOR #$40 RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ;ReadInventoryPond: ; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : + ; LDA $7EF340, X ;RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- FixBunnyOnExitToLightWorld: JSL.l FakeWorldFix LDA.w $02E0 : BEQ + JMP.w DecideIfBunny + LDA $7EF357; thing we overwrote RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; fix issue where if a player beats aga1 without moon pearl, they don't turn into ; bunny on the pyramid FixAga2Bunny: LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use JSL DecideIfBunny : BNE + JSR MakeBunny LDA.b #$04 : STA.w $012C ; play bunny music BRA .done + LDA.b #$09 : STA.w $012C ; what we wrote over .done RTL ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- MakeBunny: PHX : PHY LDA.b #$17 : STA $5D ; set player mode to permabunny LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny JSL LoadGearPalettes_bunny PLY : PLX RTS ;--------------------------------------------------------------------------------