; adjust oam position after drawing eyes ;ED88E org $9DD88E { ; original: GiantMoldorm_Draw+5lines (sprite_giant_moldorm.asm) ; lda.b OAMPtr : add.w #$0008 : sta.b OAMPtr ; INC.b OAMPtr+2 : INC.b OAMPtr+2 JSL Moldorm_UpdateOamPosition NOP #08 } ; set number of eyes ;org $9DDBB2 ;$0EDBB2 ;{ ; LDX.b #$01 ; number of eyes (-1) ;0EDBB2 0EDBB3 ; LDX.b #$01 ;}