; move aga boss icon to correct room org $8AEE75 db $08 ; use AA1 = $1C for map stuff org $80E193 skip 4 db $61, $62, $62, $D6 org $8AE11D LDA.b #$1C org $8AE12B LDA.b #$20 ; change dungeon map subsheet gfx in TR ; org $80DDC9 ; db $57 ; dungeon map sheets org $80DD97 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 db $61, $56, $57, $62 ; unused chest data org $81E9A5 dw $000F ; freezor room, second chest (only one chest in supertile) org $81EA6E dw $000F ; mire spike room, second chest (only one chest in supertile) org $81EAF8 dw $000F ; GT button/switch/bladetrap room (no chest in supertile) ; Dungeon Map Palettes 2-5 left half org $9BE544 dw $0000, $71E7, $7FFF, $3B5F, $0000, $0000, $7EB5, $1CE7 org $9BE564 dw $0000, $5565, $7FFF, $331C, $0000, $0000, $7E27, $0C63 org $9BE584 dw $0000, $4100, $7FFF, $2656, $4100, $0000, $4100, $4100 org $9BE5A4 dw $0000, $34E0, $7FFF, $34E0, $34E0, $0000, $34E0, $34E0 ; move BG1 to main screen in dungeon map screen org $8AE130 LDA.b #$17 : STA.b $1C LDA.b #$00 : STA.b $1D ; make skull icon blink opposite our loot icons org $8AEE2B AND.b #$10 NOP #2 db $F0 ; BEQ to replace BCS ;================================================================================ ; Overhaul of Dungeon Map Screen ;-------------------------------------------------------------------------------- org $8AE64D PLX JML NormalDrawDungeonMapRoom org $8AE606 PLX JML DrawNonexistentRoom org $8AE152 JSL LoadLastHUDPalette org $808BD3 JSL LoadStripes BRA + : NOP #9 : + org $8AEAE8 ; vanilla checks number of sprites drawn instead of... counting... LDA.b $0E CMP.b #$02 ;================================================================================ ; Swapping Dungeon in Dungeon Map Screen (L/R) ;-------------------------------------------------------------------------------- org $8AE9A7 JSL CheckSwitchMap BRA + : NOP #3 : + org $8AEF06 DEC.b $13 BNE + JML DungeonMapSwitch_Submodule + RTL warnpc $8AEF29 org $8AEADA JML SkipMapSprites org $8AE9C7 JSL RestoreDungeonMapFloorIndex NOP org $98BC86 JSL CacheCurrentDungeon org $8AEFC5 JSL RestoreCurrentDungeon NOP org $8AE1EC PLB JML DrawDungeonLabel org $8AE83E JSL StartCurrentRoomSearch BRA + : NOP #6 : + org $8AE86C JML FindCurrentRoom padbyte $EA pad $8AE891 org $8AEBF8 LDA.w $0217 SEC : SBC.b $0F BMI + CMP.b #$18 BCS + skip 7 + org $8AEB9A db -8, 8, -8, 8 db -8, -8, 8, 8 ;================================================================================ ; Show indicators of what is left in each room ;-------------------------------------------------------------------------------- org $8AEABA JSL RedrawLoot NOP org $8AE42B JSL FirstDrawLoot ;================================================================================ ; Blink indicators of what is left in each room ;-------------------------------------------------------------------------------- org $8AE964 JSL BlinkLoot org $8AE235 JSL WriteBigEndianAddressX org $8AE290 JSL WriteBigEndianAddressY org $8AE350 JSL WriteBigEndianAddressY org $8AE206 JSL StartDoubleWrite NOP org $8AE2E0 JML CheckDoubleWrite NOP org $8AE21C JSL DrawMountain BRA + : NOP #9 : + ;================================================================================ ; Custom Door Rando Maps ;-------------------------------------------------------------------------------- org $8AE590 JSL PrepDrawRow BRA + : NOP #5 : + org $8AE5F2 JSR LoadDungeonMapRoomPointer_0A STA.b $72 org $8AE600 LDA.b [$72], Y org $8AE634 JSR LoadDungeonMapRoomPointer_0A STA.b $72 org $8AE63B LDA.b [$72], Y org $8AE867 JSR LoadDungeonMapRoomPointer_0A STA.b $72 org $8AE872 LDA.b [$72], Y org $8AE8DD JSR LoadDungeonMapRoomPointer_0A org $8AE8E4 STA.b $72 org $8AE8F9 LDA.b [$72], Y org $8AEBC6 JSL GetLocationMarkerLeft NOP ;================================================================================ ; Draw Wacky Door Rando Layouts ;-------------------------------------------------------------------------------- org $8AE3D7 LDA.l DungeonMapMode BNE .normal LDA.l DRMode BEQ .normal JSL DrawWackyDoorRandoStuff JMP.w $8AE422 NOP .normal warnpc $8AE3EB org $8AE439 dw $0F19, $4F19, $8F19, $CF19 org $8AE449 dw $0F1A, $8F1A org $8AE451 dw $0F1B, $4F1B org $8AE473 NOP #2 org $8AE4A4 NOP #2 org $8AE4DC NOP #2 org $8AE4F9 dw $0F1E, $0F1F, $0F20, $0F21 dw $0F22, $0F23, $0F24, $0F25 org $8AE539 LDA.w #$0F1C org $8AE573 LDA.w #$0F1D org $8AE555 NOP #2 org $8AE576 NOP #2