DoorsCurrentRoomOffsets: .north ..3 dw $FEBA, $FEC0, $FEC6 ..2 dw $FEBC, $FEC4 ..1 dw $FEC0 .west ..3 dw $FF36, $FFF6, $00B6 ..2 dw $FF76, $0076 ..1 dw $FFF6 .south ..3 dw $013A, $0140, $0146 ..2 dw $013C, $0144 ..1 dw $0140 .east ..3 dw $FF4A, $000A, $00CA ..2 dw $FF8A, $008A ..1 dw $000A .index db $00, $0C, $18, $24 .offsets db $00, $0A, $06, $00 SingleEdgeCurrentRoomConnectors: .north dw $01C0, $0300, $01C0, $0300, $01C0, $0300 ; left -> left dw $01C1, $41C1, $81D0, $81D1, $01C0, $0300 ; left -> middle dw $41D1, $41D0, $01C1, $41C1, $81D0, $81D1 ; left -> right dw $01C0, $0300, $01D0, $01D1, $01C1, $41C1 ; middle -> left dw $01C1, $41C1, $01C1, $41C1, $01C1, $41C1 ; middle -> middle dw $0300, $01C0, $41D1, $41D0, $01C1, $41C1 ; middle -> right dw $01D0, $01D1, $01C1, $41C1, $C1D1, $C1D0 ; right -> left dw $01C1, $41C1, $C1D1, $C1D0, $0300, $01C0 ; right -> middle dw $0300, $01C0, $0300, $01C0, $0300, $01C0 ; right -> right .west dw $01C4, $01C4, $01C4, $0300, $0300, $0300 ; top -> top dw $01C5, $81D4, $01C4, $C1C5, $81D5, $0300 ; top -> middle dw $41D5, $01C5, $81D4, $41D4, $C1C5, $81D5 ; top -> bottom dw $01C4, $C1D4, $01C5, $0300, $C1D5, $C1C5 ; middle -> top dw $01C5, $01C5, $01C5, $C1C5, $C1C5, $C1C5 ; middle -> middle dw $0300, $41D5, $01C5, $01C4, $41D4, $C1C5 ; middle -> bottom dw $C1D4, $01C5, $01D5, $C1D5, $C1C5, $01D4 ; bottom -> top dw $01C5, $01D5, $0300, $C1C5, $01D4, $01C4 ; bottom -> middle dw $0300, $0300, $0300, $01C4, $01C4, $01C4 ; bottom -> bottom .south dw $01C0, $0300, $01C0, $0300, $01C0, $0300 ; left -> left dw $01C0, $0300, $01D0, $01D1, $01C1, $41C1 ; left -> middle dw $01D0, $01D1, $01C1, $41C1, $C1D1, $C1D0 ; left -> right dw $01C1, $41C1, $81D0, $81D1, $01C0, $0300 ; middle -> left dw $01C1, $41C1, $01C1, $41C1, $01C1, $41C1 ; middle -> middle dw $01C1, $41C1, $C1D1, $C1D0, $0300, $01C0 ; middle -> right dw $41D1, $41D0, $01C1, $41C1, $81D0, $81D1 ; right -> left dw $0300, $01C0, $41D1, $41D0, $01C1, $41C1 ; right -> middle dw $0300, $01C0, $0300, $01C0, $0300, $01C0 ; right -> right .east dw $01C4, $01C4, $01C4, $0300, $0300, $0300 ; top -> top dw $01C4, $C1D4, $01C5, $0300, $C1D5, $81C5 ; top -> middle dw $C1D4, $01C5, $01D5, $C1D5, $81C5, $01D4 ; top -> bottom dw $01C5, $81D4, $01C4, $81C5, $81D5, $0300 ; middle -> top dw $01C5, $01C5, $01C5, $81C5, $81C5, $81C5 ; middle -> middle dw $01C5, $01D5, $0300, $81C5, $01D4, $01C4 ; middle -> bottom dw $41D5, $01C5, $81D4, $41D4, $81C5, $81D5 ; bottom -> top dw $0300, $41D5, $01C5, $01C4, $41D4, $81C5 ; bottom -> middle dw $0300, $0300, $0300, $01C4, $01C4, $01C4 ; bottom -> bottom MultiConnectorMapping: .two db $02, $00 .three db $02, $01, $00 MultiConnectorTiles: .north ..two dw $41CF, $81CF, $C1CF, $01CF ..three dw $41CF, $01C4, $81EF, $C1EF, $01C4, $01CF .west ..two dw $81CF, $41CF, $C1CF, $01CF ..three dw $81CF, $01C0, $41DF, $C1DF, $01C0, $01CF .south ..two dw $C1CF, $01CF, $41CF, $81CF ..three dw $C1CF, $01C4, $01EF, $41EF, $01C4, $81CF .east ..two dw $C1CF, $01CF, $81CF, $41CF ..three dw $C1CF, $01C0, $01DF, $81DF, $01C0, $41CF .direction_index db $00, $14, $28, $3C .start_offset ..two dw $FF7E, $FFBC, $00BE, $FFC6 ..three .increment db $02, $40 EdgePositions: .north_south db $01, $00 ; HC Basement db $02 ; Desert West Wing db $00, $01, $02 ; Desert Lobby db $00 ; Desert East Wing db $01, $02 ; TT db $00, $01 ; different TT .east_west db $02 ; TT Attic db $02, $02 ; Desert North Hall db $02, $00 ; HC Basement db $00 ; Desert East Wing db $00, $02 ; TT Triple db $02 ; TT Big Key Chest