; Does tile modification for... the pyramid of power hole ; after Ganon slams into it in bat form? Overworld_DrawPyramidHoleModified: LDA.l InvertedMode : BNE + BRL .originalBehaviour + .invertedBehavior REP #$30 LDX.w #$0440 LDA.w #$0E39 JSL Overworld_DrawPersistentMap16 LDX.w #$04BC LDA.w #$0E3A JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$053C JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$05BE LDA.w #$0490 JSL C9DE_LONG JSL C9DE_LONG LDA.w #$FFFF : STA $1012, Y BRL .ending .originalBehaviour REP #$30 LDX.w #$03BC LDA.w #$0E39 JSL Overworld_DrawPersistentMap16 LDX.w #$03BE LDA.w #$0E3A JSL C9DE_LONG JSL C9DE_LONG LDX.w #$043C JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDX.w #$04BC JSL C9DE_LONG JSL C9DE_LONG JSL C9DE_LONG LDA.w #$FFFF : STA $1012, Y .ending LDA.w #$3515 : STA $012D SEP #$30 LDA $7EF2DB : ORA.b #$20 : STA $7EF2DB LDA.b #$03 : STA $012F LDA.b #$01 : STA $14 RTL