BgGraphicsLoading: ; Instructions overwritten STZ $00 STX $01 STA $02 ; Y = Graphics file being loaded CPY #$0A ; 0A = Ice/Mire floor file BNE .useDefaultGraphics LDA $040C ; Dungeon number CMP #$12 ; Ice Palace BEQ .useSpecialIcePalaceFile .useDefaultGraphics JML BgGraphicsLoadingResume .useSpecialIcePalaceFile ; We're loading the floor tiles in Ice Palace. Instead of the normal file, ; load another one that replaces the bridge tiles with the Bombos medallion LDA $FFFFFF LDA.b #IcePalaceFloorGfx>>16 STA $02 REP #$20 LDA.w #IcePalaceFloorGfx STA $00 LDX.b #64*2 ; Tiles to load * 2 - ; Unrolled loop to upload half a tile LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 LDA [$00] : STA $2118 : INC $00 : INC $00 DEX BNE - SEP #$20 JML BgGraphicsLoadingCancel IcePalaceFloorGfx: incbin ice_palace_floor.bin