pushpc org $9E9463 JSL CheckKholdShellCoordinates BCC Sprite_A3_KholdstareShell_link_not_close BRA Sprite_A3_KholdstareShell_link_close NOP #13 Sprite_A3_KholdstareShell_link_close = $9E9478 Sprite_A3_KholdstareShell_link_not_close = $9E9480 pullpc CheckKholdShellCoordinates: LDA.w $0D30, X XBA LDA.w $0D10, X ; full 16 bit X coordinate of sprite REP #$21 SBC.w #$0020 CMP.b $22 BCS .not_colliding ADC.w #$0040 CMP.b $22 BCC .not_colliding SEP #$20 LDA.w $0D20, X XBA LDA.w $0D00, X ; full 16 bit Y coordinate of sprite REP #$21 SBC.w #$001F ; could go to 27 and let link squeeze in at Lanmo 2 (please adjust the following one) CMP.b $20 BCS .not_colliding ADC.w #$0037 CMP.b $20 BCC .not_colliding SEP #$20 ; collision detected SEC RTL .not_colliding SEP #$30 CLC RTL