pushpc org $9EC147 JSL NewKodongoCollision NOP #$05 org $9EC152 Kodongo_SetDirection: pullpc NewKodongoCollision: LDA $0DE0, X : INC A : AND.b #$03 : STA $0DE0, X ;If they collide more than 4 times just set direction LDA $0DA0, X : INC A : STA $0DA0, X : CMP #$04 : BCC .continue PLA : PLA : PEA.w Kodongo_SetDirection-1 .continue RTL