pushpc incsrc hooks.asm macro WriteGFXSheetPointer(sheet, location) pushpc org $80CFC0+ db >>16 org $80D09F+ db >>8 org $80D17E+ db >>0 pullpc endmacro %WriteGFXSheetPointer($C9, DungeonMapIcons1) %WriteGFXSheetPointer($CA, DungeonMapIcons2) %WriteGFXSheetPointer($D5, DungeonMapIcons3) %WriteGFXSheetPointer($D4, MapSheetD4) %WriteGFXSheetPointer($D6, DungeonMapDoorConnectors) %WriteGFXSheetPointer($61, DungeonMapIcons4) %WriteGFXSheetPointer($62, DungeonMapIcons5) %WriteGFXSheetPointer($63, DungeonMapIcons6) pullpc incsrc mappable_doors.asm incsrc current_room_map.asm incsrc draw_rooms.asm incsrc map_bg3.asm incsrc dungeon_switch.asm incsrc draw_loot.asm incsrc check_loot.asm incsrc blink_loot.asm incsrc data/doors_display.asm incsrc data/spiral_stairs.asm incsrc data/fall_warps.asm incsrc data/split_room.asm