;================================================================================ ; Randomize Catfish ;-------------------------------------------------------------------------------- LoadCatfishItemGFX: LDA.l $1DE185 ; location randomizer writes catfish item to JML PrepDynamicTile ;-------------------------------------------------------------------------------- DrawThrownItem: LDA.b OverworldIndex : CMP.b #$81 : BNE .catfish .zora LDA.b #$01 : STA.l RedrawFlag LDA.l $1DE1C3 ; location randomizer writes zora item to BRA .draw .catfish LDA.l $1DE185 ; location randomizer writes catfish item to .draw JML DrawDynamicTile ;-------------------------------------------------------------------------------- MarkThrownItem: JSL Link_ReceiveItem ; thing we wrote over LDA.b OverworldIndex : CMP.b #$81 : BNE .catfish .zora JML ItemSet_ZoraKing .catfish JML ItemSet_Catfish ;--------------------------------------------------------------------------------