;================================================================================ ; Frame Hook ;-------------------------------------------------------------------------------- FrameHookAction: JSL $0080B5 ; Module_MainRouting JSL CheckMusicLoadRequest PHP : REP #$30 : PHA SEP #$20 LDA StatsLocked : BNE ++ REP #$20 ; set 16-bit accumulator LDA LoopFrames : INC : STA LoopFrames : BNE + LDA LoopFrames+2 : INC : STA LoopFrames+2 + LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook? LDA MenuFrames : INC : STA MenuFrames : BNE + LDA MenuFrames+2 : INC : STA MenuFrames+2 + ++ REP #$30 : PLA : PLP RTL ;-------------------------------------------------------------------------------- NMIHookAction: PHA : PHX : PHY : PHD ; thing we wrote over, push stuff LDA StatsLocked : AND.w #$00FF : BNE ++ LDA NMIFrames : INC : STA NMIFrames : BNE + LDA NMIFrames+2 : INC : STA NMIFrames+2 + ++ JML.l NMIHookReturn ;-------------------------------------------------------------------------------- !NMI_AUX = "$7F5044" PostNMIHookAction: LDA !NMI_AUX : BEQ + LDA $00 : PHA ; preserve DP ram LDA $01 : PHA LDA $02 : PHA LDA !NMI_AUX+2 : STA $02 ; set up jump pointer LDA !NMI_AUX+1 : STA $01 LDA !NMI_AUX+0 : STA $00 PHK : PER .return-1 ; push stack for RTL return JMP [$0000] .return LDA.b #$00 : STA !NMI_AUX ; zero bank byte of NMI hook pointer PLA : STA $02 PLA : STA $01 PLA : STA $00 + LDA $13 : STA $2100 ; thing we wrote over, turn screen back on JML.l PostNMIHookReturn ;--------------------------------------------------------------------------------