;================================================================================ ; Item Tables ;-------------------------------------------------------------------------------- org $308000 ; bank #$30 ; PC 0x180000 - 0x180006 [encrypted] HeartPieceIndoorValues: HeartPiece_Forest_Thieves: db #$17 ; #$17 = Heart Piece HeartPiece_Lumberjack_Tree: db #$17 HeartPiece_Spectacle_Cave: db #$17 HeartPiece_Circle_Bushes: db #$17 HeartPiece_Graveyard_Warp: db #$17 HeartPiece_Mire_Warp: db #$17 HeartPiece_Smith_Pegs: db #$17 ;-------------------------------------------------------------------------------- ; 0x180006 - 0x18000F (unused) [encrypted] ;-------------------------------------------------------------------------------- org $308010 ; PC 0x180010 - 0x180017 [encrypted] SpriteItemValues: RupeeNPC_MoldormCave: db #$46 ; #$46 = 300 Rupees RupeeNPC_NortheastDarkSwampCave: db #$46 ; #$46 = 300 Rupees LibraryItem: db #$1D ; #$1D = Book of Mudora MushroomItem: db #$29 ; #$29 = Mushroom WitchItem: db #$0D ; #$0D = Magic Powder MagicBatItem: db #$4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below EtherItem: db #$10 ; #$10 = Ether Medallion BombosItem: db #$0F ; #$0F = Bombos Medallion ;-------------------------------------------------------------------------------- ; 0x180017 - 0x18001F (unused) [encrypted] ;-------------------------------------------------------------------------------- org $308020 ; PC 0x180020 DiggingGameRNG: db #$0F ; #$0F = 15 digs (default) (max ~30) org $1DFD95 ; PC 0xEFD95 db #$0F ; #$0F = 15 digs (default) (max ~30) org $308021 ; PC 0x180021 ChestGameRNG: db #$00 ; #$00 = 2nd chest (default) - #$01 = 1st chest ;-------------------------------------------------------------------------------- ;0 = Bombos ;1 = Ether ;2 = Quake org $308022 ; PC 0x180022 MireRequiredMedallion: db #$01 ; #$01 = Ether (default) org $308023 ; PC 0x180023 TRockRequiredMedallion: db #$02 ; #$02 = Quake (default) ;-------------------------------------------------------------------------------- org $308024 ; PC 0x180024 - 0x180027 BigFairyHealth: db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health BigFairyMagic: db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) SpawnNPCHealth: db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health SpawnNPCMagic: db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) ;-------------------------------------------------------------------------------- org $308028 ; PC 0x180028 FairySword: db #$03 ; #$03 = Golden Sword (default) PedestalMusicCheck: ;org $08C435 ; <- 44435 - ancilla_receive_item.asm : 125 ;db #$01 ; #$01 = Master Sword (default) org $0589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179 PedestalSword: db #$01 ; #$01 = Master Sword (default) org $308029 ; PC 0x180029 - 0x18002A SmithItemMode: db #$01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default) SmithItem: db #$02 ; #$02 = Tempered Sword (default) ;org $06B48E ; PC 0x3348E ; sprite_smithy_bros.asm : 473 ;SmithSwordCheck: ;db #$03 ; #$03 = Tempered Sword (default) ; THESE VALUES ARE +1 org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634 SmithSword: db #$02 ; #$02 = Tempered Sword (default) ;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check ;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords ;-------------------------------------------------------------------------------- ; 0x18002B- 0x18002D (Unused) ;-------------------------------------------------------------------------------- org $30802E ; PC 0x18003E GanonVulnerabilityItem: db #$00 ; #$00 = Default behavior (silver arrows) ;-------------------------------------------------------------------------------- org $30802F ; PC 0x18003F SpecialBombs: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308030 ; PC 0x180030 EnableSRAMTrace: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308031 ; PC 0x180031 EnableEasterEggs: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308032 ; PC 0x180032 OpenMode: db #$01 ; #$00 = Normal (default) - #$01 = Open ;-------------------------------------------------------------------------------- org $308033 ; PC 0x180033 HeartBeep: db #$20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed ;-------------------------------------------------------------------------------- org $308034 ; PC 0x180034 - 0x180035 StartingMaxBombs: db #10 ; #10 = Default (10 decimal) StartingMaxArrows: db #30 ; #30 = Default (30 decimal) ;-------------------------------------------------------------------------------- org $308036 ; PC 0x180036 - 0x180037 RupoorDeduction: dw #$000A ; #$0A - Default (10 decimal) ;-------------------------------------------------------------------------------- org $308038 ; PC 0x180038 -0x18003A LampConeSewers: db #$01 ; #$00 = Off - #$01 = On (default) LampConeLightWorld: db #$01 ; #$00 = Off (default) - #$01 = On LampConeDarkWorld: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30803B ; PC 0x18003B - PC 0x18003C MapMode: db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item CompassMode: db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always ;-------------------------------------------------------------------------------- org $30803D ; PC 0x18003D PersistentFloodgate: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30803E ; PC 0x18003E InvincibleGanon: db #$00 ; #$00 = Off (default) ; #$01 = On ; #$02 = Require All Dungeons ; #$03 = Require "NumberOfCrystalsRequiredForGanon" Crystals and Aga2 ; #$04 = Require "NumberOfCrystalsRequiredForGanon" Crystals ; #$05 = Require "GoalItemRequirement" Goal Items ; #$06 = Light Speed ; #$07 = Require All Crystals and Crystal Bosses ; #$08 = Require All Crystal Bosses only ;-------------------------------------------------------------------------------- org $30803F ; PC 0x18003F HammerableGanon: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308040 ; PC 0x180040 PreopenCurtains: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308041 ; PC 0x180041 AllowSwordlessMedallionUse: db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always ;-------------------------------------------------------------------------------- org $308042 ; PC 0x180042 PermitSQFromBosses: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308043 ; PC 0x180043 StartingSword: db #$00 ; #$00 = No Sword (default) - #$FF = Non-Sword ;-------------------------------------------------------------------------------- org $308044 ; PC 0x180044 AllowHammerTablets: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30805D ; PC 0x18005D AllowHammerEvilBarrierWithFighterSword: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308045 ; PC 0x180045 HUDDungeonItems: ; display ---edcba a: Small Keys, b: Big Key, c: Map, d: Compass, e: Bosses db #$00 ;-------------------------------------------------------------------------------- org $308046 ; PC 0x180046 Link's starting equipment LinkStartingRupees: dw #$0000 ;-------------------------------------------------------------------------------- org $308048 ; PC 0x180048 MenuSpeed: db #$08 ; #$08 (default) - higher is faster - #$E8 = instant open org $0DDD9A ; PC 0x6DD9A (equipment.asm:95) ; Menu Down Chime db #$11 ; #$11 = Vwoop Down (Default) - #$20 = Menu Chime org $0DDF2A ; PC 0x6DF2A (equipment.asm:466) ; Menu Up Chime db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime org $0DE0E9 ; PC 0x6E0E9 (equipment.asm:780) ; Menu Up Chime db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime ;-------------------------------------------------------------------------------- org $308049 ; PC 0x180049 MenuCollapse: db #$00 ; #$00 = Press Start (default) - #$10 = Release Start ;-------------------------------------------------------------------------------- org $30804A ; PC 0x18004A InvertedMode: db #$00 ; #$00 = Normal (default) - #$01 = Inverted ;-------------------------------------------------------------------------------- org $30804B ; PC 0x18004B QuickSwapFlag: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30804C ; PC 0x18004C SmithTravelsFreely: db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance doors) ;-------------------------------------------------------------------------------- org $30804D ; PC 0x18004D EscapeAssist: ; ScrubMode: db #$00 ;-MBA -mba ;M - Infinite Magic (after escape) ;B - Infinite Bombs (after escape) ;A - Infinite Arrows (after escape) ;m - Infinite Magic (during escape) ;b - Infinite Bombs (during escape) ;a - Infinite Arrows (during escape) ;-------------------------------------------------------------------------------- org $30804E ; PC 0x18004E UncleRefill: db #$00 ;---- -mba ;m - Refill Magic ;b - Refill Bombs ;a - Refill Arrows ;-------------------------------------------------------------------------------- org $30804F ; PC 0x18004F ByrnaInvulnerability: db #$01 ; #$00 = Off - #$01 = On (default) ;-------------------------------------------------------------------------------- org $308050 ; PC 0x180050 - 0x18005C CrystalPendantFlags_2: db $00 ; Sewers db $00 ; Hyrule Castle db $00 ; Eastern Palace db $00 ; Desert Palace db $00 ; Agahnim's Tower db $40 ; Swamp Palace db $40 ; Palace of Darkness db $40 ; Misery Mire db $40 ; Skull Woods db $40 ; Ice Palace .hera db $00 ; Tower of Hera db $40 ; Thieves' Town db $40 ; Turtle Rock ;Pendant: $00 ;Crystal: $40 ;-------------------------------------------------------------------------------- org $30805E ; PC 0x18005E - Number of crystals required to enter GT NumberOfCrystalsRequiredForTower: db #$07 ; #$07 = 7 Crystals org $30805F ; PC 0x18005F - Number of crystals required to kill Ganon NumberOfCrystalsRequiredForGanon: db #$07 ; #$07 = 7 Crystals ;-------------------------------------------------------------------------------- org $308060 ; PC 0x180060 - 0x18007E ProgrammableItemLogicJump_1: JSL.l $000000 : RTL ProgrammableItemLogicJump_2: JSL.l $000000 : RTL ProgrammableItemLogicJump_3: JSL.l $000000 : RTL org $308061 ; PC 0x180061 ProgrammableItemLogicPointer_1: dl #$000000 org $308066 ; PC 0x180066 ProgrammableItemLogicPointer_2: dl #$000000 org $30806B ; PC 0x18006B ProgrammableItemLogicPointer_3: dl #$000000 ;-------------------------------------------------------------------------------- ; 0x18007F (unused) ;-------------------------------------------------------------------------------- org $308070 ; PC 0x180070 - 0x18007F CrystalNumberTable: db $00 ; db $79 ; Swamp db $00 ; db $6E ; Ice db $00 ; db $6F ; Mire db $00 ; db $6D ; Thieves db $69 ; Desert db $7C ; TRock db $69 ; Hera db $6C ; Skull db $69 ; Eastern db $7F ; Darkness db $00 ; db $00 ; ;1 Indicator : 7F ;2 Indicator : 79 ;3 Indicator : 6C ;4 Indicator : 6D ;5 Indicator : 6E ;6 Indicator : 6F ;7 Indicator : 7C ;8 Indicator : 7D ;9 Indicator : 7E ;Dark Red X : 69 ;Light Red X : 78 ;White X : 68 ;Pendant UL : 60 ;Pendant UR : 61 ;Pendant BL : 70 ;Pendant BR : 71 ;Sword UL : 62 ;Sword UR : 63 ;Sword BL : 72 ;Sword BR : 73 ;Crystal UL : 64 ;Crystal UR : 65 ;Crystal BL : 74 ;Crystal BR : 75 ;Skull UL : 66 ;Skull UR : 67 ;Skull BL : 76 ;Skull BR : 77 ;Warp UL : 6A ;Warp UR : 6B ;Warp BL : 7A ;Warp BR : 7B ;-------------------------------------------------------------------------------- org $308080 ; PC 0x180080 - 0x180083 Upgrade5BombsRefill: db #$00 Upgrade10BombsRefill: db #$00 Upgrade5ArrowsRefill: db #$00 Upgrade10ArrowsRefill: db #$00 ;-------------------------------------------------------------------------------- org $308084 ; PC 0x180084 - 0x180085 PotionHealthRefill: db #$A0 ; #$A0 - Full Refill (Default) PotionMagicRefill: db #$80 ; #$80 - Full Refill (Default) ;-------------------------------------------------------------------------------- org $308086 ; PC 0x180086 GanonAgahRNG: db #$00 ; $00 = static rng, $01 = no extra blue balls/warps ;-------------------------------------------------------------------------------- org $308087 ; PC 0x180087 IsEncrypted: dw #$0000 ; $0000 = not encrypted, $0001 = encrypted with static key, $0002 = Encrypted w/ passcode entry screen ;-------------------------------------------------------------------------------- org $308089 ; PC 0x180089 TurtleRockAutoOpenFix: db #$00 ; #$00 - Normal, #$01 - Open TR Entrance if exiting from it ;-------------------------------------------------------------------------------- org $30808A ; PC 0x18008A BlockCastleDoorsInRain: db #$00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode) ;-------------------------------------------------------------------------------- org $30808B ; PC 0x18008B PreopenPyramid: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30808C ; PC 0x18008C PreopenGanonsTower: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30808D ; PC 0x18008D InstantPostAgaWorldState: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30808E ; PC 0x18008E FakeBoots: db $00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- ; 0x18008F (unused) ;-------------------------------------------------------------------------------- org $308090 ; PC 0x180090 - 0x180097 ProgressiveSwordLimit: db #$04 ; #$04 - 4 Swords (default) ProgressiveSwordReplacement: db #$47 ; #$47 - 20 Rupees (default) ProgressiveShieldLimit: db #$03 ; #$03 - 3 Shields (default) ProgressiveShieldReplacement: db #$47 ; #$47 - 20 Rupees (default) ProgressiveArmorLimit: db #$02 ; #$02 - 2 Armors (default) ProgressiveArmorReplacement: db #$47 ; #$47 - 20 Rupees (default) BottleLimit: db #$04 ; #$04 - 4 Bottles (default) BottleLimitReplacement: db #$47 ; #$47 - 20 Rupees (default) ProgressiveBowLimit: db #$02 ; #$02 - 2 Bows (default) ProgressiveBowReplacement: db #$47 ; #$47 - 20 Rupees (default) ;-------------------------------------------------------------------------------- ; 0x18009A - 0x18009C one mind ;-------------------------------------------------------------------------------- org $30809A ; PC 0x18009A OneMindPlayerCount: db 0 org $30809B ; PC 0x18009B - 0x18009C OneMindTimer: dw 0 ;-------------------------------------------------------------------------------- ; 0x18009D - Dungeon map icons ; .... ...b ; ; b - boss icon ;-------------------------------------------------------------------------------- org $30809D DungeonMapIcons: db $01 ;-------------------------------------------------------------------------------- ; 0x18009E - 0x18009F (unused) ;-------------------------------------------------------------------------------- org $3080A0 ; PC 0x1800A0 - 0x1800A4 Bugfix_MirrorlessSQToLW: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_SwampWaterLevel: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_PreAgaDWDungeonDeathToFakeDW: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_SetWorldOnAgahnimDeath: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_PodEG: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) ;-------------------------------------------------------------------------------- ; 0x1800A5 - 0x1800AF (unused) ;-------------------------------------------------------------------------------- org $3080B0 ; 0x1800B0-0x1800BF StaticDecryptionKey: dd $00000000, $00000000, $00000000, $00000000 ;-------------------------------------------------------------------------------- org $3080C0 ; 0x1800C0-0x1800C7 [encrypted] KnownEncryptedValue: db $31, $41, $59, $26, $53, $58, $97, $93 ;-------------------------------------------------------------------------------- ; 0x1800C8 - 0x1800FF (unused) ;-------------------------------------------------------------------------------- org $308100 ; PC 0x180100 (0x40 bytes) ShovelSpawnTable: db $B2 ; Gold Bee db $D8, $D8, $D8 ; Single Heart db $D8, $D8, $D8, $D8, $D8 ; Single Heart db $D9, $D9, $D9, $D9, $D9 ; Green Rupee db $DA, $DA, $DA, $DA, $DA ; Blue Rupee db $DB, $DB, $DB, $DB, $DB ; Red Rupee db $DC, $DC, $DC, $DC, $DC ; 1 Bomb db $DD, $DD, $DD, $DD, $DD ; 4 Bombs db $DE, $DE, $DE, $DE, $DE ; 8 Bombs db $DF, $DF, $DF, $DF, $DF ; Small Magic db $E0, $E0, $E0, $E0, $E0 ; Large Magic db $E1, $E1, $E1, $E1, $E1 ; 5 Arrows db $E2, $E2, $E2, $E2, $E2 ; 10 Arrows db $E3, $E3, $E3, $E3, $E3 ; Fairy ;-------------------------------------------------------------------------------- ; Bank 30 resumes below at HeartPieceOutdoorValues ;-------------------------------------------------------------------------------- org $098B7C ; PC 0x48B7C EtherTablet: db #$10 ; #$10 = Ether org $08CAA9 ; PC 0x44AA9 db #$10 ; #$10 = Ether org $098B81 ; PC 0x48B81 BombosTablet: db #$0F ; #$0F = Bombos org $08CAAE ; PC 0x44AAE db #$0F ; #$0F = Bombos ;-------------------------------------------------------------------------------- org $05FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01) HalfMagic: db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic ;-------------------------------------------------------------------------------- org $07ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8) CapeMagicUse: db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior org $08DC42 ; PC 0x45C42 - ancilla_cane_spark.asm:200 - (db 4, 2, 1) ByrnaMagicUsage: db #$04, #$02, #$01 ; normal, 1/2, 1/4 magic ;-------------------------------------------------------------------------------- ;Dungeon Music ;org $02D592 ; PC 0x15592 ;11 - Pendant Dungeon ;16 - Crystal Dungeon org $02D592+$03 Music_Castle: db $10,$10,$10 org $02D592+$24 Music_AgaTower: db $10 org $02D592+$81 Music_Sewer: db $10 org $02D592+$08 Music_Eastern: db $11 org $02D592+$09 Music_Desert: db $11, $11, $11, $11 org $02D592+$33 Music_Hera: db $11 org $02907A ; 0x1107A - Bank02.asm:3089 (#$11) Music_Hera2: db $11 org $028B8C ; 0x10B8C - Bank02.asm:2231 (#$11) Music_Hera3: db $11 org $02D592+$26 Music_Darkness: db $16 org $02D592+$25 Music_Swamp: db $16 org $02D592+$28 Music_Skull: db $16, $16, $16, $16 org $02D592+$76 Music_Skull_Drop: db $16, $16, $16, $16 org $02D592+$34 Music_Thieves: db $16 org $02D592+$2D Music_Ice: db $16 org $02D592+$27 Music_Mire: db $16 org $02D592+$35 Music_TRock: db $16 org $02D592+$15 Music_TRock2: db $16 org $02D592+$18 Music_TRock3: db $16, $16 org $02D592+$37 Music_GTower: db $16 ;-------------------------------------------------------------------------------- ; OWG EDM bridge sign text pointer (Message id of the upper left of map05 = map05) ;-------------------------------------------------------------------------------- org $07F501 dw #$018E ;-------------------------------------------------------------------------------- ; GT sign text pointer (Message id of the upper right of map43 = map44) ;-------------------------------------------------------------------------------- org $07F57F dw #$0190 ;-------------------------------------------------------------------------------- ; Pyramid sign text pointer (Message id of the upper left of map5B = map5B) ;-------------------------------------------------------------------------------- org $07F5AD dw #$0191 ;-------------------------------------------------------------------------------- ; HC (inverted) left sign text pointer (Message id of the upper left of map1B = map1B) ;-------------------------------------------------------------------------------- org $07F52D dw #$0190 ;-------------------------------------------------------------------------------- ; HC (inverted) right sign text pointer (Message id of the upper right of map1B = map1C) ;-------------------------------------------------------------------------------- org $07F52F dw #$0191 ;-------------------------------------------------------------------------------- ;Map Pendant / Crystal Indicators org $0ABF2E ; PC 0x53F02 dw $0100 ; #$6234 - Master Sword org $0ABEF8 ; PC 0x53EF8 MapObject_Eastern: dw $6038 ; #$6038 - Green Pendant / Courage org $0ABF1C ; PC 0x53F1C MapObject_Desert: dw $6034 ; #$6034 - Blue Pendant / Power org $0ABF0A ; PC 0x53F0A MapObject_Hera: dw $6032 ; #$6032 - Red Pendant / Wisdom org $0ABF00 ; PC 0x53F00 MapObject_Darkness: dw $6434 ; #6434 - Crystal org $0ABF6C ; PC 0x53F6C MapObject_Swamp: dw $6434 ; #6434 - Crystal org $0ABF12 ; PC 0x53F12 MapObject_Skull: dw $6434 ; #6434 - Crystal org $0ABF36 ; PC 0x53F36 MapObject_Thieves: dw $6434 ; #6434 - Crystal org $0ABF5A ; PC 0x53F5A MapObject_Ice: dw $6432 ; #6434 - Crystal 5/6 org $0ABF48 ; PC 0x53F48 MapObject_Mire: dw $6432 ; #6434 - Crystal 5/6 org $0ABF24 ; PC 0x53F24 MapObject_TRock: dw $6434 ; #6434 - Crystal ;-------------------------------------------------------------------------------- org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:) CrystalPendantFlags: db $00 ; Sewers db $00 ; Hyrule Castle db $04 ; Eastern Palace db $02 ; Desert Palace db $00 ; Agahnim's Tower db $10 ; Swamp Palace db $02 ; Palace of Darkness db $01 ; Misery Mire db $40 ; Skull Woods db $04 ; Ice Palace .hera db $01 ; Tower of Hera db $20 ; Thieves' Town db $08 ; Turtle Rock ;Pendant 1: $04 ;Pendant 2: $02 ;Pendant 3: $01 ;Crystal 1: $02 ;Crystal 2: $10 ;Crystal 3: $40 ;Crystal 4: $20 ;Crystal 5: $04 ;Crystal 6: $01 ;Crystal 7: $08 ;Crystal 8: $80 ;-------------------------------------------------------------------------------- ;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx ;-------------------------------------------------------------------------------- org $01C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06) db $00 ; Sewers db $00 ; Hyrule Castle db $01 ; Eastern Palace db $02 ; Desert Palace db $00 ; Agahnim's Tower db $06 ; Swamp Palace db $06 ; Palace of Darkness db $06 ; Misery Mire db $06 ; Skull Woods db $06 ; Ice Palace db $03 ; Tower of Hera db $06 ; Thieves' Town db $06 ; Turtle Rock ;Ether/Nothing: $00 ;Green Pendant: $01 ;Blue Pendant: $02 ;Red Pendant: $03 ;Heart Container: $04 ;Bombos: $05 ;Crystal: $06 ;-------------------------------------------------------------------------------- org $02885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE dw $0006 ; Crystal 2 Location dw $005A ; Crystal 1 Location dw $0029 ; Crystal 3 Location dw $0090 ; Crystal 6 Location dw $00DE ; Crystal 5 Location dw $00A4 ; Crystal 7 Location dw $00AC ; Crystal 4 Location ; AC dw $000D ; Agahnim II Location ; 0D ;C8 = Armos Room ;33 = Lanmolas Room ;07 = Moldorm Room ;06 = Arrghus Room ;5A = Helmasaur Room ;29 = Mothula Room ;90 = Viterous Room ;DE = Kholdstare Room ;A4 = Trinexx Room ;AC = Blind Room ;0D = Agahnim 2 Room ;-------------------------------------------------------------------------------- ;org $098B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE ;PendantEastern: ;db #$37 ;PendantDesert: ;db #$39 ;PendantHera: ;db #$38 ;37:Pendant 1 Green / Courage ;38:Pendant 3 Red / Wisdom ;39:Pendant 2 Blue / Power ;-------------------------------------------------------------------------------- org $07B51D ; PC 0x3B51D BlueBoomerangSubstitution: db #$FF ; no substitution org $07B53B ; PC 0x3B53B RedBoomerangSubstitution: db #$FF ; no substitution ;-------------------------------------------------------------------------------- ;org $08D01A ; PC 0x4501A - ancilla_flute.asm - 42 ;OldHauntedGroveItem: ; db #$14 ; #$14 = Flute ;-------------------------------------------------------------------------------- ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee org $06C8FF ; PC 0x348FF WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE db #$2C ; #$2C = Green Potion org $06C93B ; PC 0x3493B PyramidPotion: db #$2C ; #$2C = Green Potion ;-------------------------------------------------------------------------------- org $308140 ; PC 0x180140 - 0x18014A [encrypted] HeartPieceOutdoorValues: HeartPiece_Spectacle: db #$17 HeartPiece_Mountain_Warp: db #$17 HeartPiece_Maze: db #$17 HeartPiece_Desert: db #$17 HeartPiece_Lake: db #$17 HeartPiece_Swamp: db #$17 HeartPiece_Cliffside: db #$17 HeartPiece_Pyramid: db #$17 HeartPiece_Digging: db #$17 HeartPiece_Zora: db #$17 HauntedGroveItem: db #$14 ; #$14 = Flute ;-------------------------------------------------------------------------------- ; 0x18014B - 0x18014F (unused) [encrypted] ;================================================================================ org $308150 ; PC 0x180150 - 0x180159 [encrypted] HeartContainerBossValues: HeartContainer_ArmosKnights: db #$3E ; #$3E = Boss Heart (putting pendants here causes main pendants to not drop for obvious (in retrospect) reasons) HeartContainer_Lanmolas: db #$3E HeartContainer_Moldorm: db #$3E HeartContainer_HelmasaurKing: db #$3E HeartContainer_Arrghus: db #$3E HeartContainer_Mothula: db #$3E HeartContainer_Blind: db #$3E HeartContainer_Kholdstare: db #$3E HeartContainer_Vitreous: db #$3E HeartContainer_Trinexx: db #$3E ;-------------------------------------------------------------------------------- ; 0x180159 - 0x18015F (unused) [encrypted] ;================================================================================ org $308160 ; PC 0x180160 - 0x180162 BonkKey_Desert: db #$24 ; #$24 = Small Key (default) BonkKey_GTower: db #$24 ; #$24 = Small Key (default) StandingKey_Hera: db #$24 ; #$24 = Small Key (default) ;-------------------------------------------------------------------------------- ; 0x180163 - 0x180164 (unused) ;================================================================================ org $308165 ; PC 0x180165 GoalItemIcon: dw #$280E ; #$280D = Star - #$280E = Triforce Piece (default) ;================================================================================ org $308167 ; PC 0x180167 GoalItemRequirement: db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items - #$FF = Counter-Only ;================================================================================ org $308168 ; PC 0x180168 ByrnaCaveSpikeDamage: db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart ;================================================================================ org $308169 ; PC 0x180169 AgahnimDoorStyle: db #$02 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals ;================================================================================ org $30816A ; PC 0x18016A FreeItemText: db #$00 ; #00 = Off (default) ;---o bmcs ;o - enabled for outside dungeon items ;b - enabled for inside big key items ;m - enabled for inside map items ;c - enabled for inside compass items ;s - enabled for inside small key items ;================================================================================ org $30816B ; PC 0x18016B - 0x18016D HardModeExclusionCaneOfByrnaUsage: db #$04, #$02, #$01 ; Normal, 1/2, 1/4 Magic org $30816E ; PC 0x18016E - 308170 HardModeExclusionCapeUsage: db #$04, #$08, #$10 ; Normal, 1/2, 1/4 Magic ;================================================================================ org $308171 ; PC 0x180171 GanonPyramidRespawn: db #$01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default) ;================================================================================ org $308172 ; PC 0x180172 GenericKeys: db #$00 ; #00 = Dungeon-Specific Keys (Default) - #$01 = Generic Keys ;================================================================================ org $308173 ; PC 0x180173 Bob: db #$01 ; #00 = Off - #$01 = On (Default) ;================================================================================ org $308174 ; PC 0x180174 ; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld ; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer). ; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected. FixFakeWorld: db #$01 ; #00 = Fix Off (Default) - #$01 = Fix On ;================================================================================ org $308175 ; PC 0x180175 - 0x180179 ArrowMode: db #$00 ; #00 = Normal (Default) - #$01 = Rupees ArrowModeWoodArrowCost: ; keep these together dw #$000A ; #$000A = 10 (Default) ArrowModeSilverArrowCost: ; keep these together dw #$0032 ; #$0032 = 50 (Default) ;================================================================================ org $30817A ; PC 0x18017A ; #$2000 for Eastern Palace MapReveal_Sahasrahla: dw #$0000 org $30817C ; PC 0x18017C ; #$0140 for Ice Palace and Misery Mire MapReveal_BombShop: dw #$0000 ;================================================================================ org $30817E ; PC 0x18017E Restrict_Ponds: db #$01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default) ;================================================================================ org $30817F ; PC 0x18017F DisableFlashing: db #$00 ; #$00 = Flashing Enabled (Default) - #$01 = Flashing Disabled ;================================================================================ ;---- --hb ;h - Hookshot ;b - Boomerang org $308180 ; PC 0x180180 StunItemAction: db #$03 ; #$03 = Hookshot and Boomerang (Default) ;================================================================================ org $308181 ; PC 0x180181 SilverArrowsUseRestriction: db #$00 ; #$00 = Off (Default) - #$01 = Only At Ganon ;================================================================================ org $308182 ; PC 0x180182 SilverArrowsAutoEquip: db #$01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon ;================================================================================ org $308183 ; PC 0x180183 FreeUncleItemAmount: dw #$12C ; 300 rupees (Default) ;-------------------------------------------------------------------------------- org $308185 ; PC 0x180185 RainDeathRefillTable: RainDeathRefillMagic_Uncle: db #$00 RainDeathRefillBombs_Uncle: db #$00 RainDeathRefillArrows_Uncle: db #$00 RainDeathRefillMagic_Cell: db #$00 RainDeathRefillBombs_Cell: db #$00 RainDeathRefillArrows_Cell: db #$00 RainDeathRefillMagic_Mantle: db #$00 RainDeathRefillBombs_Mantle: db #$00 RainDeathRefillArrows_Mantle: db #$00 ;================================================================================ ; 0x18018E - 0x18018F (unused) ;================================================================================ org $308190 ; PC 0x180190 - 0x180192 TimerStyle: db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch TimeoutBehavior: db #$00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO - #$03 = End Game TimerRestart: db #$00 ; #$00 = Locked (Default) - #$01 = Restart ;-------------------------------------------------------------------------------- org $308193 ; PC 0x180193 ServerRequestMode: db #$00 ; #$00 = Off (Default) - #$01 = Synchronous - #$02 = Asychronous ;--------------------------------------------------------------------------------- org $308194 ; PC 0x180194 TurnInGoalItems: db #$01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items ;-------------------------------------------------------------------------------- ; 0x180195 - 0x1801FF (unused) ;================================================================================ org $308200 ; PC 0x180200 - 0x18020F RedClockAmount: dw #$4650, #$0000 ; $00004650 = +5 minutes BlueClockAmount: dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes GreenClockAmount: dw #$0000, #$0000 StartingTime: dw #$0000, #$0000 ; #$A5E0, #$0001 = 30 minutes ;================================================================================ org $09E3BB ; PC 0x4E3BB db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior) ;================================================================================ org $308210 ; PC 0x180210 RandomizerSeedType: db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$A0 = Super Metroid Combo - #$FF = Not Randomizer ;-------------------------------------------------------------------------------- org $308211 ; PC 0x180211 GameType: ;---- ridn ;r - room randomization ;i - item randomization ;d - door/entrance randomization ;n - enemy randomization db #$00 ; #$00 = Not Randomized (default) ;-------------------------------------------------------------------------------- ;dgGe mutT ;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla) ;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc) ;G - Requires Major Glitches (OW YBA/Clips, etc) ;e - Requires EG ; ;m - Contains Multiples of Major Items ;u - Contains Unreachable Items ;t - Minor Trolling (Swapped around levers, etc) ;T - Major Trolling (Forced-guess softlocks, impossible seed, etc) org $308212 ; PC 0x180212 WarningFlags: db #$00 ;-------------------------------------------------------------------------------- org $308213 ; PC 0x180213 TournamentSeed: db #$00 ; #$00 = Off (default) - #$01 = On TournamentSeedInverse: db #$01 ; #$00 = On - #$01 = Off (Default) ;-------------------------------------------------------------------------------- org $308215 ; PC 0x180215 SeedHash: db $00, $01, $02, $03, $04 ;-------------------------------------------------------------------------------- org $30821A ; PC 0x18021A NoBGM: db $00 ; $00 = BGM enabled (default) $01 = BGM disabled org $30821B ; PC 0x18021B FastFanfare: db $00 ; $00 = Normal fanfare (default) $01 = Fast fanfare org $30821C ; PC 0x18021C MSUResumeType: db $01 ; Type of tracks to resume #$00 = Everything - #$01 = Overworld (default) org $30821D ; PC 0x18021D MSUResumeTimer: dw $0708 ; Number of frames on a different track until we no longer resume (0x708 = 1800 = ~30s) ;-------------------------------------------------------------------------------- ; 0x18021F - 0x18021F (unused) ;================================================================================ ; $308220 (0x180220) - $30823F (0x18023F) ; Plandomizer Author Name (ASCII) - Leave unused chars as 0 org $308220 ; PC 0x180220 ;================================================================================ ; $308240 (0x180420) - $308246 (0x180246) ; For starting areas in single entrance caves, we specify which row in the StartingAreaExitTable ; to use for exit information. Values are 1 based indexes, with 0 representing a multi-entrance cave ; start position. ; Position 0: Link's House ; Position 1: sanctuary ; Position 2: Zelda's cell ; Position 3: Wounded Uncle ; Position 4: Mantle ; Position 5: Middle of Old Man Cave ; Position 6: Old Man's House org $308240 ; PC 0x180240 StartingAreaExitOffset: db $00, $00, $00, $00, $00, $00, $00 ;-------------------------------------------------------------------------------- org $308247 ; PC 0x180247 ; For any starting areas in single entrance caves you can specify the overworld door here ; to enable drawing the doorframes These values should be the overworld door index+1. ; A value of zero will draw no door frame. StartingAreaOverworldDoor: db $00, $00, $00, $00, $00, $00, $00 ;-------------------------------------------------------------------------------- ; 0x18024E - 0x18024F (unused) ;------------------------------------------------------------------------------- ; $308250 (0x180250) - $30829F (0x18029F) org $308250 ; PC 0x180250 StartingAreaExitTable: ; This has the same format as the main Exit table, except ; is stored row major instead of column major ; it lacks the last two columns and has 1 padding byte per row (the last byte) dw $0112 : db $53 : dw $001e, $0400, $06e2, $0446, $0758, $046d, $075f : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00 ;-------------------------------------------------------------------------------- ; 0x1802A0 - 0x1802FF (unused) ;-------------------------------------------------------------------------------- ; $308300 (0x180300) - $30834F (0x18034F) org $308300 ; PC 0x180300 ExtraHole_Map16: dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF ExtraHole_Area: dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF ExtraHole_Entrance: db $00, $00, $00, $00, $00, $00, $00, $00 db $00, $00, $00, $00, $00, $00, $00, $00 ;-------------------------------------------------------------------------------- ; $308350 (0x180350) - $30834F (0x18034F) ; Correspond to the three start options ; do not set for a starting location that is using a single entrance cave org $308350 ; PC 0x180350 ShouldStartatExit: db $00, $00, $00 ;================================================================================ ; 0x180350 - 0x1814FF (unused) ;================================================================================ ; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes ; Replacement Ending Sequence Text Data ; if you modify this table you will need to modify the pointers to it located at $0EECC0 org $309500 ; PC 0x181500 EndingSequenceText: ; the return of the king db $62, $65, $00, $2B, $2D, $21, $1E, $9F, $2B, $1E, $2D, $2E, $2B, $27, $9F, $28, $1F, $9F, $2D, $21, $1E, $9F, $24, $22, $27, $20 db $62, $E9, $00, $19, $64, $75, $6E, $71, $68, $61, $9F, $5F, $5D, $6F, $70, $68, $61 db $63, $09, $00, $19, $8A, $9B, $94, $97, $8E, $87, $9F, $85, $83, $95, $96, $8E, $87 ; the loyal priest db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $32, $1A, $25, $9F, $29, $2B, $22, $1E, $2C, $2D db $62, $EB, $00, $11, $6F, $5D, $6A, $5F, $70, $71, $5D, $6E, $75 db $63, $0B, $00, $11, $95, $83, $90, $85, $96, $97, $83, $94, $9B ; sahasralah's homecoming db $62, $4F, $00, $01, $34 db $62, $65, $00, $2D, $2C, $1A, $21, $1A, $2C, $2B, $1A, $25, $1A, $21, $35, $2C, $9F, $21, $28, $26, $1E, $1C, $28, $26, $22, $27, $20 db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90 ; vultures rule the desert db $62, $64, $00, $2F, $2F, $2E, $25, $2D, $2E, $2B, $1E, $2C, $9F, $2B, $2E, $25, $1E, $9F, $2D, $21, $1E, $9F, $1D, $1E, $2C, $1E, $2B, $2D db $62, $E9, $00, $19, $60, $61, $6F, $61, $6E, $70, $9F, $6C, $5D, $68, $5D, $5F, $61 db $63, $09, $00, $19, $86, $87, $95, $87, $94, $96, $9F, $92, $83, $8E, $83, $85, $87 ; the bully makes a friend db $62, $64, $00, $2F, $2D, $21, $1E, $9F, $1B, $2E, $25, $25, $32, $9F, $26, $1A, $24, $1E, $2C, $9F, $1A, $9F, $1F, $2B, $22, $1E, $27, $1D db $62, $E9, $00, $1B, $69, $6B, $71, $6A, $70, $5D, $65, $6A, $9F, $70, $6B, $73, $61, $6E db $63, $09, $00, $1B, $8F, $91, $97, $90, $96, $83, $8B, $90, $9F, $96, $91, $99, $87, $94 ; your uncle recovers db $62, $66, $00, $25, $32, $28, $2E, $2B, $9F, $2E, $27, $1C, $25, $1E, $9F, $2B, $1E, $1C, $28, $2F, $1E, $2B, $2C db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61 db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87 ; finger webs for sale db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $77, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68 db $63, $08, $00, $1F, $9C, $91, $94, $83, $9D, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E ; the witch and assistant db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92 ; twin lumberjacks db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $77, $6F, $9F, $64, $71, $70 db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $9D, $95, $9F, $8A, $97, $96 ; ocarina boy plays again db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27 db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61 db $63, $09, $00, $19, $8A, $83, $97, $90, $96, $87, $86, $9F, $89, $94, $91, $98, $87 ; venus. queen of faeries db $62, $64, $00, $2D, $2F, $1E, $27, $2E, $2C, $37, $9F, $2A, $2E, $1E, $1E, $27, $9F, $28, $1F, $9F, $1F, $1A, $1E, $2B, $22, $1E, $2C db $62, $EA, $00, $17, $73, $65, $6F, $64, $65, $6A, $63, $9F, $73, $61, $68, $68 db $63, $0A, $00, $17, $99, $8B, $95, $8A, $8B, $90, $89, $9F, $99, $87, $8E, $8E ; the dwarven swordsmiths db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $1D, $30, $1A, $2B, $2F, $1E, $27, $9F, $2C, $30, $28, $2B, $1D, $2C, $26, $22, $2D, $21, $2C db $62, $EC, $00, $0F, $6F, $69, $65, $70, $64, $61, $6E, $75 db $63, $0C, $00, $0F, $95, $8F, $8B, $96, $8A, $87, $94, $9B ; the bug-catching kid db $62, $66, $00, $27, $2D, $21, $1E, $9F, $1B, $2E, $20, $36, $1C, $1A, $2D, $1C, $21, $22, $27, $20, $9F, $24, $22, $1D db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90 ; the lost old man db $62, $48, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $2C, $2D, $9F, $28, $25, $1D, $9F, $26, $1A, $27 db $62, $E9, $00, $1B, $60, $61, $5D, $70, $64, $9F, $69, $6B, $71, $6A, $70, $5D, $65, $6A db $63, $09, $00, $1B, $86, $87, $83, $96, $8A, $9F, $8F, $91, $97, $90, $96, $83, $8B, $90 ; the forest thief db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $1F, $28, $2B, $1E, $2C, $2D, $9F, $2D, $21, $22, $1E, $1F db $62, $EB, $00, $13, $68, $6B, $6F, $70, $9F, $73, $6B, $6B, $60, $6F db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95 ; master sword db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52 db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $78 db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $9E ;-------------------------------------------------------------------------------- ; org $0EECC0 ; PC 0x76CC0 poiters for above scenes ; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C ;================================================================================ org $30A000 ; $30A000 (0x182000) - $30A07F (0x18007F) RNGSingleItemTable: db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGSingleTableSize: db $04 org $30A080 ; $30A080 (0x182080) - $30A0FF (0x1820FF) RNGMultiItemTable: db $31, $36, $40, $46, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGMultiTableSize: db $04 ;-------------------------------------------------------------------------------- ; Bank 30 continues down below at EntranceDoorFrameTable ;================================================================================ ;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14 ;PC 0x50599: $38; lock door into room orig: $00 ;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24 ;-------------------------------------------------------------------------------- ;00:Fighter's Sword (1) and Fighter's Shield (1) ;01:Master Sword (2) ;02:Tempered Sword (3) ;03:Golden Sword (4) ;04:Fighter's Shield (1) ;05:Red Shield (2) ;06:Mirror Shield (3) ;07:FireRod ;08:IceRod ;09:Hammer ;0A:HookShot ;0B:Bow ;0C:Boomerang (Alternate = 10 Arrows) ;0D:Powder ;0E:Bee ;0F:Bombos ;10:Ether ;11:Quake ;12:Lamp (Alternate = 5 Rupees) ;13:Shovel ;14:Flute ;15:Red Cane ;16:Bottle ;17:Heart Piece ;18:Blue Cane ;19:Cape ;1A:Mirror ;1B:Power Glove (1) ;1C:Titan Mitts (2) ;1D:Book ;1E:Flippers ;1F:Moon Pearl ;20:Crystal ;21:Net ;22:Blue Mail (2) ;23:Red Mail (3) ;24:Small Key ;25:Compass ;26:Heart Piece Completion Heart ;27:Bomb ;28:3 Bombs ;29:Mushroom ;2A:Red Boomerang (Alternate = 300 Rupees) ;2B:Red Potion (with bottle) ;2C:Green Potion (with bottle) ;2D:Blue Potion (with bottle) ;2E:Red Potion (without bottle) ;2F:Green Potion (without bottle) ;30:Blue Potion (without bottle) ;31:10 Bombs ;32:Big Key ;33:Map ;34:1 Rupee ;35:5 Rupees ;36:20 Rupees ;37:Pendant 1 ;38:Pendant 2 ;39:Pendant 3 ;3A:Bow And Arrows (Different from "Bow", thrown into Fairy Fountains) ;3B:Bow And Silver Arrows ;3C:Bee ;3D:Fairy ;3E:Boss Heart ;3F:Sanctuary Heart ;40:100 Rupees ;41:50 Rupees ;42:Heart ;43:Arrow ;44:10 Arrows ;45:Magic ;46:300 Rupees ;47:20 Rupees ;48:Gold Bee ;49:Fighter's Sword (1) (without shield, thrown into Fairy Fountains) ;4A:Flute ;4B:Boots ;4C:Max Bombs ;4D:Max Arrows ;4E:Half Magic ;4F:Quarter Magic ;50:Master Sword (No Special Handling) ;51:+5 Bombs ;52:+10 Bombs ;53:+5 Arrows ;54:+10 Arrows ;55:Programmable Item 1 ;56:Programmable Item 2 ;57:Programmable Item 3 ;58:Upgrade-Only Silver Arrows ;59:Rupoor ;5A:Null Item ;5B:Red Clock ;5C:Blue Clock ;5D:Green Clock ;5E:Progressive Sword ;5F:Progressive Shield ;60:Progressive Armor ;61:Progressive Lifting Glove ;62:RNG Pool Item (Single) ;63:RNG Pool Item (Multi) ;64:Progressive Bow ;65:Progressive Bow ;6A:Goal Item (Single/Triforce) ;6B:Goal Item (Multi/Power Star) ;6D:Server Request Item ;6E:Server Request Item (Dungeon Drop) ;DO NOT PLACE FREE DUNGEON ITEMS WITHIN THEIR OWN DUNGEONS - USE THE NORMAL VARIANTS ;70 - Map of Light World ;71 - Map of Dark World ;72 - Map of Ganon's Tower ;73 - Map of Turtle Rock ;74 - Map of Thieves' Town ;75 - Map of Tower of Hera ;76 - Map of Ice Palace ;77 - Map of Skull Woods ;78 - Map of Misery Mire ;79 - Map of Dark Palace ;7A - Map of Swamp Palace ;7B - Map of Agahnim's Tower ;7C - Map of Desert Palace ;7D - Map of Eastern Palace ;7E - Map of Hyrule Castle ;7F - Map of Sewers ;80 - Compass of Light World ;81 - Compass of Dark World ;82 - Compass of Ganon's Tower ;83 - Compass of Turtle Rock ;84 - Compass of Thieves' Town ;85 - Compass of Tower of Hera ;86 - Compass of Ice Palace ;87 - Compass of Skull Woods ;88 - Compass of Misery Mire ;89 - Compass of Dark Palace ;8A - Compass of Swamp Palace ;8B - Compass of Agahnim's Tower ;8C - Compass of Desert Palace ;8D - Compass of Eastern Palace ;8E - Compass of Hyrule Castle ;8F - Compass of Sewers ;90 - Skull Key ;91 - Reserved ;92 - Big Key of Ganon's Tower ;93 - Big Key of Turtle Rock ;94 - Big Key of Thieves' Town ;95 - Big Key of Tower of Hera ;96 - Big Key of Ice Palace ;97 - Big Key of Skull Woods ;98 - Big Key of Misery Mire ;99 - Big Key of Dark Palace ;9A - Big Key of Swamp Palace ;9B - Big Key of Agahnim's Tower ;9C - Big Key of Desert Palace ;9D - Big Key of Eastern Palace ;9E - Big Key of Hyrule Castle ;9F - Big Key of Sewers ;A0 - Small Key of Sewers ;A1 - Small Key of Hyrule Castle ;A2 - Small Key of Eastern Palace ;A3 - Small Key of Desert Palace ;A4 - Small Key of Agahnim's Tower ;A5 - Small Key of Swamp Palace ;A6 - Small Key of Dark Palace ;A7 - Small Key of Misery Mire ;A8 - Small Key of Skull Woods ;A9 - Small Key of Ice Palace ;AA - Small Key of Tower of Hera ;AB - Small Key of Thieves' Town ;AC - Small Key of Turtle Rock ;AD - Small Key of Ganon's Tower ;AE - Reserved ;AF - Generic Small Key ;B0 - reserved for bee traps ;B1 - L-2 Bombs ;B2 - L-3 Bombs ;B3 - L-4 Bombs ;B4 - L-5 Bombs ;B5 - Progressive Bombs ;================================================================================ ;;Residual Portal ;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE) ;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $02B34D ; PC 0x1334D (Bank02.asm:7902) (BNE) ;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $06DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24) ;db #$8B ; #$24 - Light Style, #$8B - Dark Style ;;Portal indicator in dark world map ;org $0ABFBB ; Bank0a.asm:1005 (LDA $008A : CMP.b #$40 : BCS BRANCH_BETA) ;db $90 ;$90 (BCC) - Show in Dark World, $B0 (BCS) normal ;;-------------------------------------------------------------------------------- ;;Vortexes ;org $05AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE) ;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $0DB3C5 ; PC 0x6B3C5 (sprite_properties.asm:119) ($C4) ;db #$C6 ; #$C4 - Blue Portal, #$C6 - Red Portal ;;-------------------------------------------------------------------------------- ;;Duck ;org $07A3F4 ; PC 0x3A3F4 (Bank07.asm:5772) (BNE) ;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only ;org $02E849 ; PC 0x16849 (Bank02.asm:11641) ;;dw $0003, $0016, $0018, $002C, $002F, $0030, $003B, $003F ; Light World Flute Spots ;dw $0043, $0056, $0058, $006C, $006F, $0070, $007B, $007F ; Dark World Flute Spots ;org $02E8D5 ; PC 0x168D5 (Bank02.asm:11661) ($07B7) ;dw $07C8 ; $07B7 - Normal Location 3 Y (Default), $07C7 - Inverted Location 3 Y ;org $02E8F7; PC 0x168F7 (Bank02.asm:11661) ($07B7) ;dw $01F8 ; $0200 - Normal Location 3 X (Default), $0200 - Inverted Location 3 X ;;-------------------------------------------------------------------------------- ;;Mirror ;org $07A943 ; PC 0x3A943 (Bank07.asm:6548) (BNE) ;db #$80 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$80 - Both Directions, #$42 - Disabled ;;-------------------------------------------------------------------------------- ;;Residual Portal ;org $07A96D ; PC 0x3A96D (Bank07.asm:6578) (BEQ) ;db #$D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side ;;-------------------------------------------------------------------------------- ;org $08D40C ; PC 0x4540C (ancilla_morph_poof.asm:48) (BEQ) ;db #$D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side ;;-------------------------------------------------------------------------------- ;; Spawn ; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld) ;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark ;;-------------------------------------------------------------------------------- ;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing) ;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact ;;--------------------------------------------------------------------------------- org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X) LDA Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted Overworld_GetTileAttrAtLocation_continue: ;================================================================================ org $0DDBEC ; <- 6DBEC dw #10000 ; Rupee Limit +1 org $0DDBF1 ; <- 6DBF1 dw #9999 ; Rupee Limit ;================================================================================ ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee ;================================================================================ ; $2F8000 - $2F83FF - RNG Block ;================================================================================ ; $7EC025 - $7EC034 - Item OAM Table ;================================================================================ ; $7F5000 - Redraw Flag ; $7F5001 - Flipper Softlock Possible ; $7F5002 - L/R Rotate ; $7F5003 - HexToDec 1st Digit ; $7F5004 - HexToDec 2nd Digit ; $7F5005 - HexToDec 3rd Digit ; $7F5006 - HexToDec 4th Digit ; $7F5007 - HexToDec 5th Digit ; $7F5008 - Skip Sprite_DrawMultiple EOR ; $7F5009 - Always Zero ; $7F5010 - Scratch Space (Callee Preserved) ; $7F5020 - Scratch Space (Caller Preserved) ; $7F5030 - Jar Cursor Status ; $7F5031 - HUD Master Sword Flag ; $7F5032 - Ganon Warp Chain Flag ; $7F5033 - Force Heart Spawn Counter ; $7F5034 - Skip Heart Collection Save Counter ; $7F5035 - Alternate Text Pointer Flag ; 0=Disable ; $7F5036 - Padding Byte (Must be Zero) ; $7F5037 - Stats Boss Kills ; $7F5038 - Stats Lag Time ; $7F5039 - Stats Lag Time ; $7F503A - Stats Lag Time ; $7F503B - Stats Lag Time ; $7F503C - Stats Rupee Total ; $7F503D - Stats Rupee Total ; $7F503E - Stats Item Total ; $7F503F - Unused ; $7F5040 - Free Item Dialog Temporary ; $7F5041 - Epilepsy Safety Timer ; $7F5042 - Tile Upload Offset Override (Low) ; $7F5043 - Tile Upload Offset Override (High) ; $7F5044 - $7F5046 - NMI Auxiliary Function ; $7F5047 - $7F504F - Unused ; $7F5050 - $7F506F - Shop Block ; $7F5070 - Reserved for OneMind ; $7F5071 - Reserved for OneMind ; $7F5072 - OneMind player ID ; $7F5073 - $7F5074 - OneMind timer ; $7F5075 - $7F507D - Unused ; $7F507E - Clock Status ; $7F507F - Always Zero ; $7F5080 - $7F5083 - Clock Hours ; $7F5084 - $7F5087 - Clock Minutes ; $7F5088 - $7F508B - Clock Seconds ; $7F508C - $7F508F - Clock Temporary ; $7F5090 - RNG Item Lock-In ; $7F5091 - Item Animation Busy Flag ; $7F5092 - Potion Animation Busy Flags (Health) ; $7F5093 - Potion Animation Busy Flags (Magic) ; $7F5094 - Dialog Offset Pointer (Low) ; $7F5095 - Dialog Offset Pointer (High) ; $7F5096 - Dialog Offset Pointer Return (Low) ; $7F5097 - Dialog Offset Pointer Return (High) ; $7F5098 - Water Entry Index ; $7F5099 - Last Entered Overworld Door ID ; $7F509A - (Reserved) ; $7F509B - Unused ; $7F509C - Inverted Mode Duck Map Temporary ; $7F509D - Stalfos Bomb Damage Value ; $7F509E - Valid Key Loaded ; $7F509F - Text Box Defer Flag ; $7F50A0 - $7F50AF - MSU Block ; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer) ; $7F50C0 - Sword Modifier ; $7F50C1 - Shield Modifier (Not Implemented) ; $7F50C2 - Armor Modifier ; $7F50C3 - Magic Modifier ; $7F50C4 - Light Cone Modifier ; $7F50C5 - Cucco Storm ; $7F50C6 - Old Man Dash Modifier ; $7F50C7 - Ice Physics Modifier ; $7F50C8 - Infinite Arrows Modifier ; $7F50C9 - Infinite Bombs Modifier ; $7F50CA - Infinite Magic Modifier ; $7F50CB - Invert D-Pad (Fill in values) ; $7F50CC - Temporary OHKO ; $7F50CD - Sprite Swapper ; $7F50CE - Boots Modifier (0=Off, 1=Always, 2=Never) ; $7F50D0 - $7F50FF - Block Cypher Parameters ; $7F5100 - $7F51FF - Block Cypher Buffer ; $7F5200 - $7F52FF - RNG Pointer Block ; $7F5300 - $7F53FF - Multiworld Block ; $7F5400 - $7F540F - MSU Block ; $7F5410 - $7F56FF - Unused ; $7F5700 - $7F57FF - Dialog Buffer ; ;================================================================================ !BIGRAM = "$7EC900"; ; $7EC900 - Big RAM Buffer ($1F00) ;================================================================================ org $30A100 ; PC 0x182100 - 0x182304 EntranceDoorFrameTable: ; data for multi-entrance caves dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000 ; simple caves: dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530 dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816 dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000 EntranceAltDoorFrameTable: dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000 ;-------------------------------------------------------------------------------- ; 0x182305 - 182FFF (unused) ;================================================================================ org $30B000 ; PC 0x183000 - 0x183054 StartingEquipment: dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $1818, $FF00 dw $0000, $0000, $0000, $0000, $F800, $0000, $0000, $0000 dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000 dw $0000, $0000 ;-------------------------------------------------------------------------------- ; 0x182355 - 183FFF (unused) ;================================================================================ org $30C000 ; PC 0x184000 - 0x184007 ItemSubstitutionRules: ;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES db $12, $01, $35, $FF db $51, $06, $52, $FF db $53, $06, $54, $FF db $FF, $FF, $FF, $FF ;-------------------------------------------------------------------------------- ; 0x184008 - 0x1847FF (unused) ;================================================================================ ;shop_config - tdav --qq ; t - 0=Shop - 1=TakeAny ; d - 0=Check Door - 1=Skip Door Check ; a - 0=Shop/TakeAny - 1=TakeAll ; v - 0=normal vram, 1= alt vram ; qq - # of items for sale ;shopkeeper_config - ppp- -sss ; ppp - palette ; sss - sprite type org $30C800 ; PC 0x184800 - 0x1848FF - max 32 shops ; do not exceed 36 tracked items sram_index > ($24) ShopTable: ;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index] db $01, $15, $01, $5D, $00, $12, $04, $00 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30C900 ; PC 0x184900 - 0x184FFF - max 224 entries ShopContentsTable: ;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high] db $01, $51, $64, $00, $07, $FF, $00, $00 db $01, $53, $64, $00, $07, $FF, $00, $00 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Fix spawning with more hearts than capacity when less than 3 heart containers LowHeartFix: org $09F4AC ; <- module_death.asm:331 db $08, $08, $10 ;-------------------------------------------------------------------------------- ; 0x185060 - 1850FF (unused) ;-------------------------------------------------------------------------------- org $30D100 ; PC 0x185100 - 0x18513F UnusedTable: ; please do not move this - kkat db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ;================================================================================ org $30D800 ; PC 0x185800 - 0x18591F MSUTrackList: db $01,$03,$03,$03,$03,$03,$03,$01 db $03,$01,$03,$03,$03,$03,$03,$03 db $03,$03,$01,$03,$03,$03,$03,$03 db $01,$01,$03,$03,$01,$03,$03,$03 db $01,$01,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$03,$03,$03 db $03,$03,$03,$03,$03,$00,$00,$00 MSUExtendedFallbackList: db $01,$02,$03,$04,$05,$06,$07,$08 db $09,$0A,$0B,$0C,$0D,$0E,$0D,$10 db $11,$12,$13,$14,$15,$16,$17,$18 db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20 db $21,$22,$11,$11,$10,$16,$16,$16 db $16,$16,$11,$16,$16,$16,$15,$15 db $15,$15,$15,$15,$15,$15,$15,$15 db $15,$15,$16,$02,$09,$00,$00,$00 MusicShuffleTable: db $01,$02,$03,$04,$05,$06,$07,$08 db $09,$0A,$0B,$0C,$0D,$0E,$0F,$10 db $11,$12,$13,$14,$15,$16,$17,$18 db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20 db $21,$22,$23,$24,$25,$26,$27,$28 db $29,$2A,$2B,$2C,$2D,$2E,$2F,$30 db $31,$32,$33,$34,$35,$36,$37,$38 db $39,$3A,$3B,$3C,$3D,$3E,$3F,$40 MSUDungeonFallbackList: dw Music_Sewer dw Music_Castle dw Music_Eastern dw Music_Desert dw Music_AgaTower dw Music_Swamp dw Music_Darkness dw Music_Mire dw Music_Skull dw Music_Ice dw Music_Hera dw Music_Thieves dw Music_TRock dw Music_GTower dw $0000 dw $0000 ;-------------------------------------------------------------------------------- ; 0x185920 - 1859FF (Reserved) ;-------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------- ; 0x185A00 - 186BFF (room headers) ;-------------------------------------------------------------------------------- ; BG2PROP ; PALETTE ; BLKSET ; SPRSET ; BGMOVE ; EFFECT1 ; EFFECT2 ; PLANES1 ; PLANES2 ; WARP ; STAIRS1 ; STAIRS2 ; STAIRS3 ; STAIRS4 ;-------------------------------------------------------------------------------- org $30DA00 : RoomHeader_0000: ; pc 0x185A00 db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04 org $30DA0E : RoomHeader_0001: ; pc 0x185A0E db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $72, $00, $50, $52 org $30DA1C : RoomHeader_0002: ; pc 0x185A1C db $C0, $1D, $04, $06, $00, $14, $00, $00, $00, $00, $11, $00, $18, $0D org $30DA2A : RoomHeader_0003: ; pc 0x185A2A db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00 org $30DA38 : RoomHeader_0004: ; pc 0x185A38 db $00, $18, $0D, $26, $00, $26, $14, $00, $00, $00, $B5, $00, $08, $08 org $30DA46 : RoomHeader_0005: ; pc 0x185A46 db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00 org $30DA54 : RoomHeader_0006: ; pc 0x185A54 db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00 org $30DA62 : RoomHeader_0007: ; pc 0x185A62 db $20, $06, $05, $0C, $00, $25, $00, $00, $00, $17, $17, $C0, $07, $06 org $30DA70 : RoomHeader_0008: ; pc 0x185A70 db $C0, $07, $06, $07, $00, $00, $00, $00, $0F, $07, $19, $00, $27, $00 org $30DA7E : RoomHeader_0009: ; pc 0x185A7E db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $4B, $4A, $4A, $00, $0F org $30DA8C : RoomHeader_000A: ; pc 0x185A8C db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $09, $3A, $01, $0F, $07 org $30DA9A : RoomHeader_000B: ; pc 0x185A9A db $01, $0F, $07, $19, $00, $03, $00, $00, $00, $6A, $1B, $C0, $28, $0E org $30DAA8 : RoomHeader_000C: ; pc 0x185AA8 db $C0, $28, $0E, $13, $00, $00, $00, $00, $00, $00, $6B, $8C, $8C, $40 org $30DAB6 : RoomHeader_000D: ; pc 0x185AB6 db $40, $1B, $0E, $18, $05, $38, $00, $00, $13, $0B, $1C, $00, $08, $00 org $30DAC4 : RoomHeader_000E: ; pc 0x185AC4 db $00, $13, $0B, $1C, $00, $08, $00, $00, $00, $00, $1E, $00, $21, $13 org $30DAD2 : RoomHeader_000F: ; pc 0x185AD2 db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00 org $30DAE0 : RoomHeader_0010: ; pc 0x185AE0 db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00 org $30DAEE : RoomHeader_0011: ; pc 0x185AEE db $00, $01, $01, $01, $00, $00, $00, $08, $00, $00, $02, $C0, $1D, $04 org $30DAFC : RoomHeader_0012: ; pc 0x185AFC db $C0, $1D, $04, $06, $00, $00, $00, $00, $18, $0D, $26, $00, $00, $00 org $30DB0A : RoomHeader_0013: ; pc 0x185B0A db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00 org $30DB18 : RoomHeader_0014: ; pc 0x185B18 db $20, $18, $0D, $26, $00, $00, $00, $C0, $18, $0D, $26, $00, $00, $00 org $30DB26 : RoomHeader_0015: ; pc 0x185B26 db $C0, $18, $0D, $26, $00, $00, $00, $00, $00, $00, $B6, $90, $08, $08 org $30DB34 : RoomHeader_0016: ; pc 0x185B34 db $90, $08, $08, $11, $03, $00, $00, $00, $00, $00, $66, $20, $06, $05 org $30DB42 : RoomHeader_0017: ; pc 0x185B42 db $20, $06, $05, $19, $00, $35, $00, $00, $00, $27, $07, $27, $01, $0F org $30DB50 : RoomHeader_0018: ; pc 0x185B50 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $30DB5E : RoomHeader_0019: ; pc 0x185B5E db $01, $0F, $07, $19, $00, $00, $00, $00, $0F, $07, $19, $00, $16, $00 org $30DB6C : RoomHeader_001A: ; pc 0x185B6C db $00, $0F, $07, $19, $00, $16, $00, $00, $00, $00, $6A, $6A, $68, $0F org $30DB7A : RoomHeader_001B: ; pc 0x185B7A db $68, $0F, $07, $08, $00, $03, $1C, $00, $00, $00, $0B, $00, $1A, $0E org $30DB88 : RoomHeader_001C: ; pc 0x185B88 db $00, $1A, $0E, $09, $00, $04, $3F, $00, $00, $00, $8C, $00, $1B, $0E org $30DB96 : RoomHeader_001D: ; pc 0x185B96 db $00, $1B, $0E, $18, $00, $00, $00, $00, $00, $00, $4C, $20, $13, $0B org $30DBA4 : RoomHeader_001E: ; pc 0x185BA4 db $20, $13, $0B, $1C, $00, $17, $00, $00, $00, $3E, $0E, $00, $13, $0B org $30DBB2 : RoomHeader_001F: ; pc 0x185BB2 db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $3F, $20, $0C, $02 org $30DBC0 : RoomHeader_0020: ; pc 0x185BC0 db $20, $0C, $02, $12, $00, $15, $25, $01, $01, $01, $01, $00, $00, $00 org $30DBCE : RoomHeader_0021: ; pc 0x185BCE db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00 org $30DBDC : RoomHeader_0022: ; pc 0x185BDC db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00 org $30DBEA : RoomHeader_0023: ; pc 0x185BEA db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00 org $30DBF8 : RoomHeader_0024: ; pc 0x185BF8 db $00, $18, $0D, $26, $00, $01, $00, $00, $0A, $08, $11, $00, $16, $00 org $30DC06 : RoomHeader_0025: ; pc 0x185C06 db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20 org $30DC14 : RoomHeader_0026: ; pc 0x185C14 db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20 org $30DC22 : RoomHeader_0027: ; pc 0x185C22 db $20, $06, $05, $19, $00, $36, $00, $00, $00, $31, $17, $31, $80, $0A org $30DC30 : RoomHeader_0028: ; pc 0x185C30 db $80, $0A, $08, $11, $00, $32, $1B, $00, $00, $00, $38, $CC, $0E, $09 org $30DC3E : RoomHeader_0029: ; pc 0x185C3E db $CC, $0E, $09, $1A, $02, $25, $00, $00, $0F, $07, $19, $00, $00, $00 org $30DC4C : RoomHeader_002A: ; pc 0x185C4C db $00, $0F, $07, $19, $00, $00, $00, $C0, $0F, $07, $2B, $00, $16, $00 org $30DC5A : RoomHeader_002B: ; pc 0x185C5A db $C0, $0F, $07, $2B, $00, $16, $00, $00, $00, $00, $3B, $00, $13, $0B org $30DC68 : RoomHeader_002C: ; pc 0x185C68 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $30DC76 : RoomHeader_002D: ; pc 0x185C76 db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00 org $30DC84 : RoomHeader_002E: ; pc 0x185C84 db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00 org $30DC92 : RoomHeader_002F: ; pc 0x185C92 db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00 org $30DCA0 : RoomHeader_0030: ; pc 0x185CA0 db $00, $0C, $02, $12, $00, $00, $00, $00, $00, $00, $40, $20, $06, $05 org $30DCAE : RoomHeader_0031: ; pc 0x185CAE db $20, $06, $05, $19, $00, $37, $04, $22, $00, $77, $27, $77, $01, $01 org $30DCBC : RoomHeader_0032: ; pc 0x185CBC db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $42, $00, $04, $05 org $30DCCA : RoomHeader_0033: ; pc 0x185CCA db $00, $04, $05, $0B, $00, $15, $25, $80, $0A, $08, $11, $00, $00, $00 org $30DCD8 : RoomHeader_0034: ; pc 0x185CD8 db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $54, $80, $0A, $08 org $30DCE6 : RoomHeader_0035: ; pc 0x185CE6 db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00 org $30DCF4 : RoomHeader_0036: ; pc 0x185CF4 db $80, $0A, $08, $11, $00, $00, $00, $80, $0A, $08, $11, $00, $00, $00 org $30DD02 : RoomHeader_0037: ; pc 0x185D02 db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00 org $30DD10 : RoomHeader_0038: ; pc 0x185D10 db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $28, $20, $0D, $09 org $30DD1E : RoomHeader_0039: ; pc 0x185D1E db $20, $0D, $09, $13, $00, $00, $00, $00, $00, $29, $20, $0F, $07, $19 org $30DD2C : RoomHeader_003A: ; pc 0x185D2C db $20, $0F, $07, $19, $00, $00, $00, $00, $00, $0A, $0A, $00, $0F, $07 org $30DD3A : RoomHeader_003B: ; pc 0x185D3A db $00, $0F, $07, $08, $00, $00, $00, $00, $00, $00, $2B, $00, $07, $06 org $30DD48 : RoomHeader_003C: ; pc 0x185D48 db $00, $07, $06, $13, $00, $00, $00, $20, $1A, $0E, $0C, $00, $33, $00 org $30DD56 : RoomHeader_003D: ; pc 0x185D56 db $20, $1A, $0E, $0C, $00, $33, $00, $00, $00, $96, $96, $CC, $13, $0B org $30DD64 : RoomHeader_003E: ; pc 0x185D64 db $CC, $13, $0B, $29, $02, $02, $00, $00, $00, $00, $1E, $00, $13, $0B org $30DD72 : RoomHeader_003F: ; pc 0x185D72 db $00, $13, $0B, $29, $00, $27, $14, $00, $00, $00, $1F, $5F, $C0, $00 org $30DD80 : RoomHeader_0040: ; pc 0x185D80 db $C0, $00, $02, $27, $00, $00, $00, $00, $00, $00, $30, $B0, $01, $00 org $30DD8E : RoomHeader_0041: ; pc 0x185D8E db $01, $00, $00, $02, $00, $13, $00, $00, $00, $00, $42, $01, $01, $01 org $30DD9C : RoomHeader_0042: ; pc 0x185D9C db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $41, $32, $68, $04 org $30DDAA : RoomHeader_0043: ; pc 0x185DAA db $68, $04, $05, $0A, $00, $00, $1D, $00, $17, $0A, $1B, $00, $01, $00 org $30DDB8 : RoomHeader_0044: ; pc 0x185DB8 db $00, $17, $0A, $1B, $00, $01, $00, $60, $17, $0A, $1B, $00, $01, $00 org $30DDC6 : RoomHeader_0045: ; pc 0x185DC6 db $60, $17, $0A, $1B, $00, $01, $00, $00, $00, $00, $BC, $00, $0A, $08 org $30DDD4 : RoomHeader_0046: ; pc 0x185DD4 db $00, $0A, $08, $11, $00, $3C, $00, $00, $0D, $09, $13, $00, $33, $34 org $30DDE2 : RoomHeader_0047: ; pc 0x185DE2 db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $30DDF0 : RoomHeader_0048: ; pc 0x185DF0 db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $30DDFE : RoomHeader_0049: ; pc 0x185DFE db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00 org $30DE0C : RoomHeader_004A: ; pc 0x185E0C db $00, $0F, $07, $19, $00, $17, $00, $00, $00, $00, $09, $09, $00, $0F org $30DE1A : RoomHeader_004B: ; pc 0x185E1A db $00, $0F, $07, $08, $00, $01, $00, $00, $00, $09, $00, $1A, $0E, $0C org $30DE28 : RoomHeader_004C: ; pc 0x185E28 db $00, $1A, $0E, $0C, $00, $00, $00, $00, $00, $00, $1D, $20, $1A, $0E org $30DE36 : RoomHeader_004D: ; pc 0x185E36 db $20, $1A, $0E, $0C, $00, $32, $3F, $00, $00, $A6, $A6, $00, $13, $0B org $30DE44 : RoomHeader_004E: ; pc 0x185E44 db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $6E, $00, $13, $0B org $30DE52 : RoomHeader_004F: ; pc 0x185E52 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $C0, $00, $00, $04 org $30DE60 : RoomHeader_0050: ; pc 0x185E60 db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01 org $30DE6E : RoomHeader_0051: ; pc 0x185E6E db $C0, $00, $00, $03, $00, $00, $00, $00, $00, $00, $61, $C0, $00, $00 org $30DE7C : RoomHeader_0052: ; pc 0x185E7C db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01 org $30DE8A : RoomHeader_0053: ; pc 0x185E8A db $C0, $04, $05, $0A, $00, $03, $00, $00, $00, $00, $63, $20, $0A, $08 org $30DE98 : RoomHeader_0054: ; pc 0x185E98 db $20, $0A, $08, $11, $00, $00, $00, $00, $00, $34, $34, $01, $01, $10 org $30DEA6 : RoomHeader_0055: ; pc 0x185EA6 db $01, $01, $10, $0D, $00, $00, $00, $00, $0D, $09, $13, $00, $23, $00 org $30DEB4 : RoomHeader_0056: ; pc 0x185EB4 db $00, $0D, $09, $13, $00, $23, $00, $00, $0D, $09, $13, $00, $16, $00 org $30DEC2 : RoomHeader_0057: ; pc 0x185EC2 db $00, $0D, $09, $13, $00, $16, $00, $00, $0D, $09, $13, $00, $21, $28 org $30DED0 : RoomHeader_0058: ; pc 0x185ED0 db $00, $0D, $09, $13, $00, $21, $28, $C0, $0D, $09, $13, $00, $00, $00 org $30DEDE : RoomHeader_0059: ; pc 0x185EDE db $C0, $0D, $09, $13, $00, $00, $00, $00, $10, $07, $15, $00, $25, $00 org $30DEEC : RoomHeader_005A: ; pc 0x185EEC db $00, $10, $07, $15, $00, $25, $00, $C0, $1B, $0E, $0A, $00, $17, $00 org $30DEFA : RoomHeader_005B: ; pc 0x185EFA db $C0, $1B, $0E, $0A, $00, $17, $00, $00, $1B, $0E, $0A, $00, $00, $00 org $30DF08 : RoomHeader_005C: ; pc 0x185F08 db $00, $1B, $0E, $0A, $00, $00, $00, $00, $00, $00, $5D, $00, $24, $0E org $30DF16 : RoomHeader_005D: ; pc 0x185F16 db $00, $24, $0E, $23, $00, $09, $00, $00, $00, $00, $5C, $20, $13, $0B org $30DF24 : RoomHeader_005E: ; pc 0x185F24 db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $7E, $7E, $00, $13, $0B org $30DF32 : RoomHeader_005F: ; pc 0x185F32 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $3F, $7F, $C0, $00 org $30DF40 : RoomHeader_0060: ; pc 0x185F40 db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00 org $30DF4E : RoomHeader_0061: ; pc 0x185F4E db $C0, $00, $00, $04, $00, $00, $00, $08, $00, $00, $51, $00, $09, $05 org $30DF5C : RoomHeader_0062: ; pc 0x185F5C db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00 org $30DF6A : RoomHeader_0063: ; pc 0x185F6A db $00, $09, $05, $0A, $00, $0D, $00, $00, $00, $00, $53, $E0, $23, $0A org $30DF78 : RoomHeader_0064: ; pc 0x185F78 db $E0, $23, $0A, $21, $00, $17, $00, $00, $00, $00, $AB, $E0, $23, $0A org $30DF86 : RoomHeader_0065: ; pc 0x185F86 db $E0, $23, $0A, $21, $00, $00, $00, $00, $00, $AC, $C0, $0A, $08, $11 org $30DF94 : RoomHeader_0066: ; pc 0x185F94 db $C0, $0A, $08, $11, $00, $3C, $00, $00, $00, $00, $16, $00, $0D, $09 org $30DFA2 : RoomHeader_0067: ; pc 0x185FA2 db $00, $0D, $09, $13, $00, $22, $00, $00, $0D, $09, $13, $00, $00, $00 org $30DFB0 : RoomHeader_0068: ; pc 0x185FB0 db $00, $0D, $09, $13, $00, $00, $00, $01, $0F, $07, $19, $00, $00, $00 org $30DFBE : RoomHeader_0069: ; pc 0x185FBE db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B org $30DFCC : RoomHeader_006A: ; pc 0x185FCC db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B org $30DFDA : RoomHeader_006B: ; pc 0x185FDA db $00, $1B, $0E, $0A, $00, $08, $0B, $00, $00, $00, $0C, $00, $24, $0E org $30DFE8 : RoomHeader_006C: ; pc 0x185FE8 db $00, $24, $0E, $23, $00, $03, $3F, $00, $00, $00, $A5, $00, $24, $0E org $30DFF6 : RoomHeader_006D: ; pc 0x185FF6 db $00, $24, $0E, $23, $00, $05, $00, $00, $13, $0B, $1C, $00, $02, $00 org $30E004 : RoomHeader_006E: ; pc 0x186004 db $00, $13, $0B, $1C, $00, $02, $00, $00, $00, $00, $4E, $00, $01, $01 org $30E012 : RoomHeader_006F: ; pc 0x186012 db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01 org $30E020 : RoomHeader_0070: ; pc 0x186020 db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01 org $30E02E : RoomHeader_0071: ; pc 0x18602E db $C0, $01, $01, $04, $00, $08, $00, $00, $00, $00, $70, $C0, $01, $01 org $30E03C : RoomHeader_0072: ; pc 0x18603C db $C0, $01, $01, $04, $00, $00, $00, $08, $00, $00, $01, $00, $09, $05 org $30E04A : RoomHeader_0073: ; pc 0x18604A db $00, $09, $05, $0A, $00, $17, $00, $00, $09, $05, $0A, $00, $27, $00 org $30E058 : RoomHeader_0074: ; pc 0x186058 db $00, $09, $05, $0A, $00, $27, $00, $00, $09, $05, $0A, $00, $01, $00 org $30E066 : RoomHeader_0075: ; pc 0x186066 db $00, $09, $05, $0A, $00, $01, $00, $80, $0A, $08, $11, $00, $00, $18 org $30E074 : RoomHeader_0076: ; pc 0x186074 db $80, $0A, $08, $11, $00, $00, $18, $00, $00, $00, $26, $26, $26, $C0 org $30E082 : RoomHeader_0077: ; pc 0x186082 db $C0, $06, $05, $19, $00, $00, $00, $00, $00, $A7, $31, $87, $87, $00 org $30E090 : RoomHeader_0078: ; pc 0x186090 db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $30E09E : RoomHeader_0079: ; pc 0x18609E db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $30E0AC : RoomHeader_007A: ; pc 0x1860AC db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $30E0BA : RoomHeader_007B: ; pc 0x1860BA db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13 org $30E0C8 : RoomHeader_007C: ; pc 0x1860C8 db $00, $28, $0E, $13, $00, $20, $00, $00, $28, $0E, $13, $00, $04, $3C org $30E0D6 : RoomHeader_007D: ; pc 0x1860D6 db $00, $28, $0E, $13, $00, $04, $3C, $00, $00, $9B, $20, $13, $0B, $1C org $30E0E4 : RoomHeader_007E: ; pc 0x1860E4 db $20, $13, $0B, $1C, $00, $2B, $17, $00, $00, $9E, $5E, $00, $13, $0B org $30E0F2 : RoomHeader_007F: ; pc 0x1860F2 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $5F, $60, $01, $01 org $30E100 : RoomHeader_0080: ; pc 0x186100 db $60, $01, $01, $04, $00, $00, $00, $00, $00, $00, $70, $C0, $01, $01 org $30E10E : RoomHeader_0081: ; pc 0x18610E db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00 org $30E11C : RoomHeader_0082: ; pc 0x18611C db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00 org $30E12A : RoomHeader_0083: ; pc 0x18612A db $00, $09, $05, $0A, $00, $0D, $00, $00, $09, $05, $0A, $00, $00, $00 org $30E138 : RoomHeader_0084: ; pc 0x186138 db $00, $09, $05, $0A, $00, $00, $00, $00, $09, $05, $0A, $00, $02, $00 org $30E146 : RoomHeader_0085: ; pc 0x186146 db $00, $09, $05, $0A, $00, $02, $00, $00, $06, $05, $19, $00, $3E, $01 org $30E154 : RoomHeader_0086: ; pc 0x186154 db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B org $30E162 : RoomHeader_0087: ; pc 0x186162 db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B org $30E170 : RoomHeader_0088: ; pc 0x186170 db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13 org $30E17E : RoomHeader_0089: ; pc 0x18617E db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13 org $30E18C : RoomHeader_008A: ; pc 0x18618C db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00 org $30E19A : RoomHeader_008B: ; pc 0x18619A db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00 org $30E1A8 : RoomHeader_008C: ; pc 0x1861A8 db $20, $28, $0E, $13, $00, $16, $00, $28, $00, $1C, $0C, $0C, $1C, $00 org $30E1B6 : RoomHeader_008D: ; pc 0x1861B6 db $00, $28, $0E, $13, $00, $33, $29, $00, $13, $0B, $1C, $00, $00, $00 org $30E1C4 : RoomHeader_008E: ; pc 0x1861C4 db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $AE, $80, $12, $0C org $30E1D2 : RoomHeader_008F: ; pc 0x1861D2 db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00 org $30E1E0 : RoomHeader_0090: ; pc 0x1861E0 db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00 org $30E1EE : RoomHeader_0091: ; pc 0x1861EE db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $A0, $01, $11, $0C org $30E1FC : RoomHeader_0092: ; pc 0x1861FC db $01, $11, $0C, $1C, $00, $00, $00, $01, $11, $0C, $1C, $00, $16, $00 org $30E20A : RoomHeader_0093: ; pc 0x18620A db $01, $11, $0C, $1C, $00, $16, $00, $08, $00, $00, $A2, $00, $25, $0E org $30E218 : RoomHeader_0094: ; pc 0x186218 db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00 org $30E226 : RoomHeader_0095: ; pc 0x186226 db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00 org $30E234 : RoomHeader_0096: ; pc 0x186234 db $00, $25, $0E, $24, $00, $33, $00, $00, $00, $00, $3D, $68, $11, $0C org $30E242 : RoomHeader_0097: ; pc 0x186242 db $68, $11, $0C, $1D, $00, $1C, $00, $00, $00, $D1, $D1, $00, $11, $0C org $30E250 : RoomHeader_0098: ; pc 0x186250 db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $D2, $01, $0B, $05 org $30E25E : RoomHeader_0099: ; pc 0x18625E db $01, $0B, $05, $08, $00, $00, $00, $00, $00, $00, $DA, $00, $28, $0E org $30E26C : RoomHeader_009A: ; pc 0x18626C db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13 org $30E27A : RoomHeader_009B: ; pc 0x18627A db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13 org $30E288 : RoomHeader_009C: ; pc 0x186288 db $00, $28, $0E, $13, $06, $00, $00, $00, $28, $0E, $13, $06, $00, $3B org $30E296 : RoomHeader_009D: ; pc 0x186296 db $00, $28, $0E, $13, $06, $00, $3B, $00, $00, $7B, $20, $13, $0B, $1C org $30E2A4 : RoomHeader_009E: ; pc 0x1862A4 db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $BE, $00, $13, $0B org $30E2B2 : RoomHeader_009F: ; pc 0x1862B2 db $00, $13, $0B, $1C, $00, $17, $00, $00, $12, $0C, $1D, $00, $00, $00 org $30E2C0 : RoomHeader_00A0: ; pc 0x1862C0 db $00, $12, $0C, $1D, $00, $00, $00, $00, $00, $00, $91, $00, $11, $0C org $30E2CE : RoomHeader_00A1: ; pc 0x1862CE db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $30E2DC : RoomHeader_00A2: ; pc 0x1862DC db $C0, $11, $0C, $1D, $00, $00, $00, $00, $00, $00, $93, $60, $19, $0D org $30E2EA : RoomHeader_00A3: ; pc 0x1862EA db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $30E2F8 : RoomHeader_00A4: ; pc 0x1862F8 db $60, $19, $0D, $17, $04, $25, $00, $00, $25, $0E, $24, $00, $07, $00 org $30E306 : RoomHeader_00A5: ; pc 0x186306 db $00, $25, $0E, $24, $00, $07, $00, $00, $00, $00, $6C, $00, $25, $0E org $30E314 : RoomHeader_00A6: ; pc 0x186314 db $00, $25, $0E, $24, $00, $00, $00, $00, $00, $00, $4D, $00, $06, $05 org $30E322 : RoomHeader_00A7: ; pc 0x186322 db $00, $06, $05, $19, $00, $00, $00, $00, $00, $17, $C0, $0B, $05, $08 org $30E330 : RoomHeader_00A8: ; pc 0x186330 db $C0, $0B, $05, $08, $00, $03, $00, $C0, $0B, $05, $08, $00, $17, $00 org $30E33E : RoomHeader_00A9: ; pc 0x18633E db $C0, $0B, $05, $08, $00, $17, $00, $00, $00, $89, $C0, $0B, $05, $08 org $30E34C : RoomHeader_00AA: ; pc 0x18634C db $C0, $0B, $05, $08, $00, $17, $00, $00, $17, $0A, $1B, $00, $00, $00 org $30E35A : RoomHeader_00AB: ; pc 0x18635A db $00, $17, $0A, $1B, $00, $00, $00, $00, $00, $00, $64, $E0, $17, $0A org $30E368 : RoomHeader_00AC: ; pc 0x186368 db $E0, $17, $0A, $20, $00, $25, $00, $00, $13, $0B, $1C, $00, $27, $00 org $30E376 : RoomHeader_00AD: ; pc 0x186376 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B org $30E384 : RoomHeader_00AE: ; pc 0x186384 db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B org $30E392 : RoomHeader_00AF: ; pc 0x186392 db $00, $13, $0B, $1C, $00, $00, $00, $00, $26, $02, $21, $00, $05, $02 org $30E3A0 : RoomHeader_00B0: ; pc 0x1863A0 db $00, $26, $02, $21, $00, $05, $02, $08, $00, $00, $40, $C0, $00, $11 org $30E3AE : RoomHeader_00B1: ; pc 0x1863AE db $00, $11, $0C, $1D, $00, $00, $00, $02, $00, $B2, $C0, $11, $0C, $1D org $30E3BC : RoomHeader_00B2: ; pc 0x1863BC db $C0, $11, $0C, $1D, $00, $03, $0E, $C0, $11, $0C, $1D, $00, $27, $00 org $30E3CA : RoomHeader_00B3: ; pc 0x1863CA db $C0, $11, $0C, $1D, $00, $27, $00, $00, $19, $0D, $17, $00, $00, $00 org $30E3D8 : RoomHeader_00B4: ; pc 0x1863D8 db $00, $19, $0D, $17, $00, $00, $00, $00, $00, $00, $C4, $01, $18, $0D org $30E3E6 : RoomHeader_00B5: ; pc 0x1863E6 db $01, $18, $0D, $25, $00, $17, $00, $00, $00, $00, $04, $00, $18, $0D org $30E3F4 : RoomHeader_00B6: ; pc 0x1863F4 db $00, $18, $0D, $1E, $00, $04, $3C, $00, $00, $00, $15, $00, $0B, $05 org $30E402 : RoomHeader_00B7: ; pc 0x186402 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $30E410 : RoomHeader_00B8: ; pc 0x186410 db $00, $0B, $05, $08, $00, $27, $00, $C0, $0B, $05, $08, $00, $00, $00 org $30E41E : RoomHeader_00B9: ; pc 0x18641E db $C0, $0B, $05, $08, $00, $00, $00, $01, $0B, $05, $08, $00, $17, $00 org $30E42C : RoomHeader_00BA: ; pc 0x18642C db $01, $0B, $05, $08, $00, $17, $00, $40, $17, $0A, $1B, $00, $00, $00 org $30E43A : RoomHeader_00BB: ; pc 0x18643A db $40, $17, $0A, $1B, $00, $00, $00, $00, $17, $0A, $1B, $00, $17, $00 org $30E448 : RoomHeader_00BC: ; pc 0x186448 db $00, $17, $0A, $1B, $00, $17, $00, $00, $00, $00, $45, $00, $13, $0B org $30E456 : RoomHeader_00BD: ; pc 0x186456 db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B org $30E464 : RoomHeader_00BE: ; pc 0x186464 db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B org $30E472 : RoomHeader_00BF: ; pc 0x186472 db $00, $13, $0B, $29, $00, $00, $00, $01, $00, $02, $27, $00, $02, $0F org $30E480 : RoomHeader_00C0: ; pc 0x186480 db $01, $00, $02, $27, $00, $02, $0F, $00, $00, $00, $B0, $D0, $00, $11 org $30E48E : RoomHeader_00C1: ; pc 0x18648E db $00, $11, $0C, $1D, $00, $33, $00, $C0, $11, $0C, $1D, $00, $27, $00 org $30E49C : RoomHeader_00C2: ; pc 0x18649C db $C0, $11, $0C, $1D, $00, $27, $00, $C0, $11, $0C, $1D, $00, $00, $00 org $30E4AA : RoomHeader_00C3: ; pc 0x1864AA db $C0, $11, $0C, $1D, $00, $00, $00, $00, $18, $0D, $25, $00, $00, $00 org $30E4B8 : RoomHeader_00C4: ; pc 0x1864B8 db $00, $18, $0D, $25, $00, $00, $00, $00, $00, $00, $B4, $00, $18, $0D org $30E4C6 : RoomHeader_00C5: ; pc 0x1864C6 db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00 org $30E4D4 : RoomHeader_00C6: ; pc 0x1864D4 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $30E4E2 : RoomHeader_00C7: ; pc 0x1864E2 db $00, $18, $0D, $1E, $00, $33, $00, $00, $0B, $05, $09, $00, $15, $25 org $30E4F0 : RoomHeader_00C8: ; pc 0x1864F0 db $00, $0B, $05, $09, $00, $15, $25, $00, $0B, $05, $08, $00, $17, $00 org $30E4FE : RoomHeader_00C9: ; pc 0x1864FE db $00, $0B, $05, $08, $00, $17, $00, $C0, $17, $0A, $1B, $00, $00, $00 org $30E50C : RoomHeader_00CA: ; pc 0x18650C db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $30E51A : RoomHeader_00CB: ; pc 0x18651A db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $30E528 : RoomHeader_00CC: ; pc 0x186528 db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $30E536 : RoomHeader_00CD: ; pc 0x186536 db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21 org $30E544 : RoomHeader_00CE: ; pc 0x186544 db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21 org $30E552 : RoomHeader_00CF: ; pc 0x186552 db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11 org $30E560 : RoomHeader_00D0: ; pc 0x186560 db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11 org $30E56E : RoomHeader_00D1: ; pc 0x18656E db $00, $11, $0C, $1D, $00, $00, $00, $00, $00, $B1, $97, $00, $11, $0C org $30E57C : RoomHeader_00D2: ; pc 0x18657C db $00, $11, $0C, $1D, $00, $0A, $00, $00, $00, $00, $98, $00, $0B, $05 org $30E58A : RoomHeader_00D3: ; pc 0x18658A db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $30E598 : RoomHeader_00D4: ; pc 0x186598 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $30E5A6 : RoomHeader_00D5: ; pc 0x1865A6 db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00 org $30E5B4 : RoomHeader_00D6: ; pc 0x1865B4 db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00 org $30E5C2 : RoomHeader_00D7: ; pc 0x1865C2 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $30E5D0 : RoomHeader_00D8: ; pc 0x1865D0 db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00 org $30E5DE : RoomHeader_00D9: ; pc 0x1865DE db $00, $0B, $05, $08, $00, $17, $00, $00, $0B, $05, $08, $00, $17, $00 org $30E5EC : RoomHeader_00DA: ; pc 0x1865EC db $00, $0B, $05, $08, $00, $17, $00, $00, $00, $00, $99, $E0, $14, $0B org $30E5FA : RoomHeader_00DB: ; pc 0x1865FA db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $30E608 : RoomHeader_00DC: ; pc 0x186608 db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00 org $30E616 : RoomHeader_00DD: ; pc 0x186616 db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00 org $30E624 : RoomHeader_00DE: ; pc 0x186624 db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00 org $30E632 : RoomHeader_00DF: ; pc 0x186632 db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EF, $00, $26, $02 org $30E640 : RoomHeader_00E0: ; pc 0x186640 db $00, $26, $02, $21, $00, $01, $2A, $00, $00, $00, $D0, $C0, $07, $06 org $30E64E : RoomHeader_00E1: ; pc 0x18664E db $C0, $07, $06, $28, $00, $00, $00, $00, $20, $06, $13, $00, $00, $00 org $30E65C : RoomHeader_00E2: ; pc 0x18665C db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $09, $00, $00, $00 org $30E66A : RoomHeader_00E3: ; pc 0x18666A db $C0, $20, $06, $09, $00, $00, $00, $01, $07, $14, $01, $00, $00, $00 org $30E678 : RoomHeader_00E4: ; pc 0x186678 db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00 org $30E686 : RoomHeader_00E5: ; pc 0x186686 db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00 org $30E694 : RoomHeader_00E6: ; pc 0x186694 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $30E6A2 : RoomHeader_00E7: ; pc 0x1866A2 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $30E6B0 : RoomHeader_00E8: ; pc 0x1866B0 db $20, $07, $06, $13, $00, $00, $00, $00, $00, $F8, $F8, $F8, $F8, $F8 org $30E6BE : RoomHeader_00E9: ; pc 0x1866BE db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06 org $30E6CC : RoomHeader_00EA: ; pc 0x1866CC db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06 org $30E6DA : RoomHeader_00EB: ; pc 0x1866DA db $20, $07, $06, $19, $00, $00, $00, $00, $00, $FB, $FB, $20, $20, $06 org $30E6E8 : RoomHeader_00EC: ; pc 0x1866E8 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20 org $30E6F6 : RoomHeader_00ED: ; pc 0x1866F6 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20 org $30E704 : RoomHeader_00EE: ; pc 0x186704 db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FE, $20, $20, $06, $13 org $30E712 : RoomHeader_00EF: ; pc 0x186712 db $20, $20, $06, $13, $00, $02, $00, $08, $00, $FF, $DF, $FF, $00, $02 org $30E720 : RoomHeader_00F0: ; pc 0x186720 db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $30E72E : RoomHeader_00F1: ; pc 0x18672E db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00 org $30E73C : RoomHeader_00F2: ; pc 0x18673C db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07 org $30E74A : RoomHeader_00F3: ; pc 0x18674A db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07 org $30E758 : RoomHeader_00F4: ; pc 0x186758 db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00 org $30E766 : RoomHeader_00F5: ; pc 0x186766 db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00 org $30E774 : RoomHeader_00F6: ; pc 0x186774 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $30E782 : RoomHeader_00F7: ; pc 0x186782 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $30E790 : RoomHeader_00F8: ; pc 0x186790 db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8 org $30E79E : RoomHeader_00F9: ; pc 0x18679E db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00 org $30E7AC : RoomHeader_00FA: ; pc 0x1867AC db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EA, $00, $07, $06 org $30E7BA : RoomHeader_00FB: ; pc 0x1867BA db $00, $07, $06, $19, $00, $00, $00, $00, $00, $00, $EB, $00, $20, $06 org $30E7C8 : RoomHeader_00FC: ; pc 0x1867C8 db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07 org $30E7D6 : RoomHeader_00FD: ; pc 0x1867D6 db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07 org $30E7E4 : RoomHeader_00FE: ; pc 0x1867E4 db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00 org $30E7F2 : RoomHeader_00FF: ; pc 0x1867F2 db $00, $07, $06, $05, $00, $00, $00, $00, $00, $00, $EF, $00, $05, $03 org $30E800 : RoomHeader_0100: ; pc 0x186800 db $00, $05, $03, $28, $00, $00, $00, $00, $1F, $03, $05, $00, $00, $00 org $30E80E : RoomHeader_0101: ; pc 0x18680E db $00, $02, $03, $0F, $00, $00, $00, $00, $15, $03, $0D, $00, $00, $00 org $30E81C : RoomHeader_0102: ; pc 0x18681C db $00, $15, $03, $0D, $00, $00, $00, $00, $05, $03, $0F, $00, $00, $00 org $30E82A : RoomHeader_0103: ; pc 0x18682A db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00 org $30E838 : RoomHeader_0104: ; pc 0x186838 db $01, $15, $03, $0D, $00, $00, $00, $00, $1C, $0F, $10, $00, $00, $00 org $30E846 : RoomHeader_0105: ; pc 0x186846 db $00, $1C, $0F, $10, $00, $00, $00, $00, $1F, $03, $0F, $00, $00, $00 org $30E854 : RoomHeader_0106: ; pc 0x186854 db $00, $1F, $03, $0F, $00, $00, $00, $00, $02, $03, $01, $00, $00, $00 org $30E862 : RoomHeader_0107: ; pc 0x186862 db $00, $02, $03, $01, $00, $00, $00, $00, $02, $03, $0E, $00, $00, $00 org $30E870 : RoomHeader_0108: ; pc 0x186870 db $00, $02, $03, $0E, $00, $00, $00, $01, $05, $03, $05, $00, $00, $00 org $30E87E : RoomHeader_0109: ; pc 0x18687E db $01, $05, $03, $05, $00, $00, $00, $01, $07, $06, $10, $00, $00, $00 org $30E88C : RoomHeader_010A: ; pc 0x18688C db $01, $07, $06, $10, $00, $00, $00, $80, $0A, $08, $08, $00, $00, $1A org $30E89A : RoomHeader_010B: ; pc 0x18689A db $80, $0A, $08, $08, $00, $00, $1A, $00, $27, $06, $08, $00, $03, $00 org $30E8A8 : RoomHeader_010C: ; pc 0x1868A8 db $00, $27, $06, $08, $00, $03, $00, $00, $0A, $08, $11, $00, $00, $00 org $30E8B6 : RoomHeader_010D: ; pc 0x1868B6 db $00, $0A, $08, $11, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $30E8C4 : RoomHeader_010E: ; pc 0x1868C4 db $00, $07, $14, $05, $00, $00, $00, $00, $1E, $11, $05, $00, $00, $00 org $30E8D2 : RoomHeader_010F: ; pc 0x1868D2 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $30E8E0 : RoomHeader_0110: ; pc 0x1868E0 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $30E8EE : RoomHeader_0111: ; pc 0x1868EE db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $30E8FC : RoomHeader_0112: ; pc 0x1868FC db $00, $07, $14, $05, $00, $00, $00, $00, $03, $10, $08, $00, $00, $00 org $30E90A : RoomHeader_0113: ; pc 0x18690A db $00, $03, $10, $08, $00, $00, $00, $00, $07, $06, $07, $00, $00, $00 org $30E918 : RoomHeader_0114: ; pc 0x186918 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $30E926 : RoomHeader_0115: ; pc 0x186926 db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00 org $30E934 : RoomHeader_0116: ; pc 0x186934 db $00, $22, $12, $07, $00, $00, $00, $00, $20, $14, $05, $00, $00, $00 org $30E942 : RoomHeader_0117: ; pc 0x186942 db $00, $20, $14, $05, $00, $00, $00, $E0, $23, $0A, $0F, $00, $00, $00 org $30E950 : RoomHeader_0118: ; pc 0x186950 db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00 org $30E95E : RoomHeader_0119: ; pc 0x18695E db $E0, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $1D, $00, $1C, $0F org $30E96C : RoomHeader_011A: ; pc 0x18696C db $00, $1C, $0F, $05, $00, $00, $00, $C0, $07, $06, $08, $00, $00, $00 org $30E97A : RoomHeader_011B: ; pc 0x18697A db $C0, $07, $06, $08, $00, $00, $00, $00, $23, $0A, $0F, $00, $00, $00 org $30E988 : RoomHeader_011C: ; pc 0x186988 db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00 org $30E996 : RoomHeader_011D: ; pc 0x186996 db $00, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $19, $00, $20, $06 org $30E9A4 : RoomHeader_011E: ; pc 0x1869A4 db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00 org $30E9B2 : RoomHeader_011F: ; pc 0x1869B2 db $00, $05, $03, $05, $00, $00, $00, $00, $13, $06, $13, $00, $00, $00 org $30E9C0 : RoomHeader_0120: ; pc 0x1869C0 db $00, $13, $06, $13, $00, $00, $00, $00, $07, $06, $28, $00, $03, $00 org $30E9CE : RoomHeader_0121: ; pc 0x1869CE db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $30E9DC : RoomHeader_0122: ; pc 0x1869DC db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00 org $30E9EA : RoomHeader_0123: ; pc 0x1869EA db $00, $07, $06, $28, $00, $03, $00, $00, $07, $06, $28, $00, $00, $00 org $30E9F8 : RoomHeader_0124: ; pc 0x1869F8 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA06 : RoomHeader_0125: ; pc 0x186A06 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA14 : RoomHeader_0126: ; pc 0x186A14 db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA22 : RoomHeader_0127: ; pc 0x186A22 db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00 org $30EA30 : RoomHeader_0128: ; pc 0x186A30 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA3E : RoomHeader_0129: ; pc 0x186A3E db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA4C : RoomHeader_012A: ; pc 0x186A4C db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA5A : RoomHeader_012B: ; pc 0x186A5A db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA68 : RoomHeader_012C: ; pc 0x186A68 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA76 : RoomHeader_012D: ; pc 0x186A76 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF org $30EA84 : RoomHeader_012E: ; pc 0x186A84 db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ;-------------------------------------------------------------------------------- ; 0x186C00 - 187FFF (unused) ;--------------------------------------------------------------------------------