;================================================================================ ; Item Tables ;-------------------------------------------------------------------------------- org $308000 ; bank #$30 ; PC 0x180000 HeartPieceIndoorValues: HeartPiece_Forest_Thieves: db #$17 ; #$17 = Heart Piece HeartPiece_Lumberjack_Tree: db #$17 HeartPiece_Spectacle_Cave: db #$17 HeartPiece_Circle_Bushes: db #$61 HeartPiece_Graveyard_Warp: db #$17 HeartPiece_Mire_Warp: db #$17 HeartPiece_Smith_Pegs: db #$17 ;-------------------------------------------------------------------------------- org $308010 ; PC 0x180010 RupeeNPC_MoldormCave: db #$46 ; #$46 = 300 Rupees RupeeNPC_NortheastDarkSwampCave: db #$46 LibraryItem: db #$1D ; #$1D = Book of Mudora MushroomItem: db #$29 ; #$29 = Mushroom WitchItem: db #$0D ; #$0D = Magic Powder MagicBatItem: db #$4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below EtherItem: db #$10 ; #$10 = Ether Medallion BombosItem: db #$0F ; #$0F = Bombos Medallion ;-------------------------------------------------------------------------------- org $308020 ; PC 0x180020 DiggingGameRNG: db #$0F ; #$0F = 15 digs (default) (max ~30) org $1DFD95 ; PC 0xEFD95 db #$0F ; #$0F = 15 digs (default) (max ~30) org $308021 ; PC 0x180021 ChestGameRNG: db #$00 ; #$00 = 2nd chest (default) - #$01 = 1st chest ;-------------------------------------------------------------------------------- ;0 = Bombos ;1 = Ether ;2 = Quake org $308022 ; PC 0x180022 MireRequiredMedallion: db #$01 ; #$01 = Ether (default) org $308023 ; PC 0x180023 TRockRequiredMedallion: db #$02 ; #$02 = Quake (default) ;-------------------------------------------------------------------------------- org $308024 ; PC 0x180024 BigFairyHealth: db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health BigFairyMagic: db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) SpawnNPCHealth: db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health SpawnNPCMagic: db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default) ;-------------------------------------------------------------------------------- org $308028 ; PC 0x180028 FairySword: db #$03 ; #$03 = Golden Sword (default) PedestalMusicCheck: ;org $08C435 ; <- 44435 - ancilla_receive_item.asm : 125 ;db #$01 ; #$01 = Master Sword (default) org $0589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179 PedestalSword: db #$01 ; #$01 = Master Sword (default) org $308029 ; PC 0x180029 SmithItemMode: db #$01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default) SmithItem: db #$02 ; #$02 = Tempered Sword (default) ;org $06B48E ; PC 0x3348E ; sprite_smithy_bros.asm : 473 ;SmithSwordCheck: ;db #$03 ; #$03 = Tempered Sword (default) ; THESE VALUES ARE +1 org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634 SmithSword: db #$02 ; #$02 = Tempered Sword (default) org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords ;-------------------------------------------------------------------------------- org $308030 ; PC 0x180030 EnableSRAMTrace: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308031 ; PC 0x180031 EnableEasterEggs: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308032 ; PC 0x180032 OpenMode: db #$00 ; #$00 = Classic (default) - #$01 = Open ;-------------------------------------------------------------------------------- org $308033 ; PC 0x180033 HeartBeep: db #$20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed ;-------------------------------------------------------------------------------- org $308034 ; PC 0x180034 StartingMaxBombs: db #10 ; #10 = Default (10 decimal) StartingMaxArrows: db #30 ; #30 = Default (30 decimal) ;-------------------------------------------------------------------------------- org $308036 ; PC 0x180036 RupoorDeduction: dw #$000A ; #$0A - Default (10 decimal) ;-------------------------------------------------------------------------------- org $308038 ; PC 0x180038 LampConeSewers: db #$01 ; #$00 = Off - #$01 = On (default) LampConeLightWorld: db #$01 ; #$00 = Off - #$01 = On (default) LampConeDarkWorld: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $30803B ; PC 0x18003B MapMode: db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item CompassMode: db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count ;-------------------------------------------------------------------------------- org $30803D ; PC 0x18003D PersistentFloodgate: db #$00 ; #$00 = Off (default) - #$01 = On ;-------------------------------------------------------------------------------- org $308080 ; PC 0x180080 Upgrade5BombsRefill: db #$00 Upgrade10BombsRefill: db #$00 Upgrade5ArrowsRefill: db #$00 Upgrade10ArrowsRefill: db #$00 ;-------------------------------------------------------------------------------- org $308084 ; PC 0x180084 PotionHealthRefill: db #$A0 ; #$A0 - Full Refill (Default) PotionMagicRefill: db #$80 ; #$80 - Full Refill (Default) ;-------------------------------------------------------------------------------- org $308040 ; PC 0x180040 UncleQuote: db #$00 ; #$00 - #$1F ;-------------------------------------------------------------------------------- org $098B7C ; PC 0x48B7C EtherTablet: db #$10 ; #$10 = Ether org $08CAA9 ; PC 0x44AA9 db #$10 ; #$10 = Ether org $098B81 ; PC 0x48B81 BombosTablet: db #$0F ; #$0F = Bombos org $08CAAE ; PC 0x44AAE db #$0F ; #$0F = Bombos ;-------------------------------------------------------------------------------- org $05FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01) HalfMagic: db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic ;-------------------------------------------------------------------------------- org $07ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8) CapeMagicUse: db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior ;-------------------------------------------------------------------------------- ;Dungeon Music ;org $02D592 ; PC 0x15592 ;11 - Pendant Dungeon ;16 - Crystal Dungeon org $02D592+$08 Music_Eastern: db $11 org $02D592+$09 Music_Desert: db $11, $11, $11, $11 org $02D592+$33 Music_Hera: db $11 org $02907A ; 0x1107A - Bank02.asm:3089 (#$11) Music_Hera2: db $11 org $028B8C ; 0x10B8C - Bank02.asm:2231 (#$11) Music_Hera3: db $11 org $02D592+$26 Music_Darkness: db $16 org $02D592+$25 Music_Swamp: db $16 org $02D592+$28 Music_Skull: db $16, $16, $16, $16 org $02D592+$76 Music_Skul_Drop: db $16, $16, $16, $16 org $02D592+$34 Music_Thieves: db $16 org $02D592+$2D Music_Ice: db $16 org $02D592+$27 Music_Mire: db $16 org $02D592+$35 Music_TRock: db $16 org $02D592+$15 Music_TRock2: db $16 org $02D592+$18 Music_TRock3: db $16, $16 org $02D592+$37 Music_GTower: db $16 ;-------------------------------------------------------------------------------- ; THIS ENTIRE TABLE IS DEPRECATED ;Map Crystal Locations ;org $0AC5B8 ; PC 0x545B8 ;PendantLoc_Eastern: ; Green/Courage/Eastern Palace ;db $04 ; 04 ;PendantLoc_Hera: ; Red/Wisdom/Hera ;db $01 ; 01 ;PendantLoc_Desert: ; Blue/Power/Desert ;db $02 ; 02 ; ;org $0AC5D1 ; PC 0x545D1 ;CrystalLoc_Darkness: ;db $02 ;CrystalLoc_Skull: ;db $40 ; 40 ;CrystalLoc_TRock: ;db $08 ; 08 ;CrystalLoc_Thieves: ;db $20 ;CrystalLoc_Mire: ;db $01 ;CrystalLoc_Ice: ;db $04 ;CrystalLoc_Swamp: ;db $10 ; ;Pendant 1: $04 ;Pendant 2: $02 ;Pendant 3: $01 ;Crystal 1: $02 ;Crystal 2: $10 ;Crystal 3: $40 ;Crystal 4: $20 ;Crystal 5: $04 ;Crystal 6: $01 ;Crystal 7: $08 ;-------------------------------------------------------------------------------- ;Map Pendant / Crystal Indicators org $0ABF2E ; PC 0x53F02 dw $0100 ; #$6234 - Master Sword org $0ABEF8 ; PC 0x53EF8 MapObject_Eastern: dw $6038 ; #$6038 - Green Pendant / Courage org $0ABF1C ; PC 0x53F1C MapObject_Desert: dw $6034 ; #$6034 - Blue Pendant / Power org $0ABF0A ; PC 0x53F0A MapObject_Hera: dw $6032 ; #$6032 - Red Pendant / Wisdom org $0ABF00 ; PC 0x53F00 MapObject_Darkness: dw $6434 ; #6434 - Crystal org $0ABF6C ; PC 0x53F6C MapObject_Swamp: dw $6434 ; #6434 - Crystal org $0ABF12 ; PC 0x53F12 MapObject_Skull: dw $6434 ; #6434 - Crystal org $0ABF36 ; PC 0x53F36 MapObject_Thieves: dw $6434 ; #6434 - Crystal org $0ABF5A ; PC 0x53F5A MapObject_Ice: dw $6434 ; #6434 - Crystal org $0ABF48 ; PC 0x53F48 MapObject_Mire: dw $6434 ; #6434 - Crystal org $0ABF24 ; PC 0x53F24 MapObject_TRock: dw $6434 ; #6434 - Crystal ;-------------------------------------------------------------------------------- org $308070 ; PC 0x180070 CrystalNumberTable: db $00 ; db $79 ; Swamp db $00 ; db $6E ; Ice db $00 ; db $6F ; Mire db $00 ; db $6D ; Thieves db $69 ; Desert db $7C ; TRock db $69 ; Hera db $6C ; Skull db $69 ; Eastern db $7F ; Darkness db $00 ; db $00 ; ; Values are as the table below. ;-------------------------------------------------------------------------------- ; THIS ENTIRE TABLE IS DEPRECATED ;org $0AC52D ; PC 0x5452D ;CrystalNum_Darkness: ;db $7F ; ;org $0AC527 ; PC 0x54527 ;CrystalNum_Swamp: ;db $79 ; ;org $0AC52C ; PC 0x5452C ;CrystalNum_Skull: ;db $6C ; 6C ; ;org $0AC52A ; PC 0x5452A ;CrystalNum_Thieves: ;db $6D ; ;org $0AC528 ; PC 0x54528 ;CrystalNum_Ice: ;db $6E ; ;org $0AC529 ; PC 0x54529 ;CrystalNum_Mire: ;db $6F ; ;org $0AC52B ; PC 0x5452B ;CrystalNum_TRock: ;db $7C ; 7C ;1 Indicator : 7F ;2 Indicator : 79 ;3 Indicator : 6C ;4 Indicator : 6D ;5 Indicator : 6E ;6 Indicator : 6F ;7 Indicator : 7C ;8 Indicator : 7D ;9 Indicator : 7E ;Dark Red X : 69 ;Light Red X : 78 ;White X : 68 ;Pendant UL : 60 ;Pendant UR : 61 ;Pendant BL : 70 ;Pendant BR : 71 ;Sword UL : 62 ;Sword UR : 63 ;Sword BL : 72 ;Sword BR : 73 ;Crystal UL : 64 ;Crystal UR : 65 ;Crystal BL : 74 ;Crystal BR : 75 ;Skull UL : 66 ;Skull UR : 67 ;Skull BL : 76 ;Skull BR : 77 ;Warp UL : 6A ;Warp UR : 6B ;Warp BL : 7A ;Warp BR : 7B ;-------------------------------------------------------------------------------- org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:) CrystalPendantFlags: db $00 ; Sewers db $00 ; Hyrule Castle db $04 ; Eastern Palace db $02 ; Desert Palace db $00 ; Agahnim's Tower db $10 ; Swamp Palace db $02 ; Palace of Darkness db $01 ; Misery Mire db $40 ; Skull Woods db $04 ; Ice Palace .hera db $01 ; Tower of Hera db $20 ; Thieves' Town db $08 ; Turtle Rock ;Pendant 1: $04 ;Pendant 2: $02 ;Pendant 3: $01 ;Crystal 1: $02 ;Crystal 2: $10 ;Crystal 3: $40 ;Crystal 4: $20 ;Crystal 5: $04 ;Crystal 6: $01 ;Crystal 7: $08 ;-------------------------------------------------------------------------------- org $308050 ; PC 0x180050 CrystalPendantFlags_2: db $00 ; Sewers db $00 ; Hyrule Castle db $00 ; Eastern Palace db $00 ; Desert Palace db $00 ; Agahnim's Tower db $40 ; Swamp Palace db $40 ; Palace of Darkness db $40 ; Misery Mire db $40 ; Skull Woods db $40 ; Ice Palace .hera db $00 ; Tower of Hera db $40 ; Thieves' Town db $40 ; Turtle Rock ;Pendant: $00 ;Crystal: $40 ;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx ;-------------------------------------------------------------------------------- org $01C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06) db $00 ; Sewers db $00 ; Hyrule Castle db $01 ; Eastern Palace db $02 ; Desert Palace db $00 ; Agahnim's Tower db $06 ; Swamp Palace db $06 ; Palace of Darkness db $06 ; Misery Mire db $06 ; Skull Woods db $06 ; Ice Palace db $03 ; Tower of Hera db $06 ; Thieves' Town db $06 ; Turtle Rock ;Ether/Nothing: $00 ;Green Pendant: $01 ;Blue Pendant: $02 ;Red Pendant: $03 ;Heart Container: $04 ;Bombos: $05 ;Crystal: $06 ;-------------------------------------------------------------------------------- org $02885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE dw $0006 ; Crystal 2 Location dw $005A ; Crystal 1 Location dw $0029 ; Crystal 3 Location dw $0090 ; Crystal 6 Location dw $00DE ; Crystal 5 Location dw $00A4 ; Crystal 7 Location dw $00AC ; Crystal 4 Location ; AC dw $000D ; Agahnim II Location ; 0D ;C8 = Armos Room ;33 = Lanmolas Room ;07 = Moldorm Room ;06 = Arrghus Room ;5A = Helmasaur Room ;29 = Mothula Room ;90 = Viterous Room ;DE = Kholdstare Room ;A4 = Trinexx Room ;AC = Blind Room ;0D = Agahnim 2 Room ;-------------------------------------------------------------------------------- ;org $098B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE ;PendantEastern: ;db #$37 ;PendantDesert: ;db #$39 ;PendantHera: ;db #$38 ;37:Pendant 1 Green / Courage ;38:Pendant 3 Red / Wisdom ;39:Pendant 2 Blue / Power ;-------------------------------------------------------------------------------- org $07B51D ; PC 0x3B51D BlueBoomerangSubstitution: db #$FF ; no substitution org $07B53B ; PC 0x3B53B RedBoomerangSubstitution: db #$FF ; no substitution ;-------------------------------------------------------------------------------- org $308060 ; PC 0x180060 ProgrammableItemLogicJump_1: JSL.l $000000 : RTL ProgrammableItemLogicJump_2: JSL.l $000000 : RTL ProgrammableItemLogicJump_3: JSL.l $000000 : RTL ;-------------------------------------------------------------------------------- org $308061 ; PC 0x180061 ProgrammableItemLogicPointer_1: dl #$000000 org $308066 ; PC 0x180066 ProgrammableItemLogicPointer_2: dl #$000000 org $30806B ; PC 0x18006B ProgrammableItemLogicPointer_3: dl #$000000 ;-------------------------------------------------------------------------------- org $3080A0 ; PC 0x1800A0 Bugfix_MirrorlessSQToLW: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_SwampWaterLevel: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) Bugfix_PreAgaDWDungeonDeathToFakeDW: db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default) ;-------------------------------------------------------------------------------- ;org $08D01A ; PC 0x4501A - ancilla_flute.asm - 42 ;OldHauntedGroveItem: ; db #$14 ; #$14 = Flute ;-------------------------------------------------------------------------------- ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee org $06C8FF ; PC 0x348FF WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE db #$2C ; #$2C = Green Potion org $06C93B ; PC 0x3493B PyramidPotion: db #$2C ; #$2C = Green Potion ;-------------------------------------------------------------------------------- org $308140 ; PC 0x180140 HeartPieceOutdoorValues: HeartPiece_Spectacle: db #$17 HeartPiece_Mountain_Warp: db #$17 HeartPiece_Maze: db #$17 HeartPiece_Desert: db #$17 HeartPiece_Lake: db #$17 HeartPiece_Swamp: db #$17 HeartPiece_Cliffside: db #$17 HeartPiece_Pyramid: db #$17 HeartPiece_Digging: db #$17 HeartPiece_Zora: db #$17 HauntedGroveItem: db #$14 ; #$14 = Flute ;================================================================================ org $308150 ; PC 0x180150 HeartContainerBossValues: HeartContainer_ArmosKnights: db #$3E ; #$3E = Boss Heart (putting pendants here cause main pendant to not drop for obvious (in retrospect) reasons) HeartContainer_Lanmolas: db #$3E HeartContainer_Moldorm: db #$3E HeartContainer_HelmasaurKing: db #$3E HeartContainer_Arrghus: db #$3E HeartContainer_Mothula: db #$3E HeartContainer_Blind: db #$3E HeartContainer_Kholdstare: db #$3E HeartContainer_Vitreous: db #$3E HeartContainer_Trinexx: db #$3E ;================================================================================ org $308160 ; PC 0x180160 BonkKey_Desert: db #$24 ; #$24 = Small Key (default) BonkKey_GTower: db #$24 ; #$24 = Small Key (default) StandingKey_Hera: db #$24 ; #$24 = Small Key (default) ;================================================================================ org $308165 ; PC 0x180165 GoalItemIcon: dw #$280D ; #280D = Star (default) - #$280E = Triforce Piece ;================================================================================ org $308167 ; PC 0x180167 GoalItemRequirement: db #$00 ; #00 = Off (default) - #$XX = Require $XX Goal Items ;================================================================================ org $308168 ; PC 0x180168 ByrnaCaveSpikeDamage: db #$08 ; #08 = 1 Heart (default) - #$02 = 1/4 Heart ;================================================================================ org $308190 ; PC 0x180190 TimerStyle: db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch TimeoutBehavior: db #$00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO TimerRestart: db #$00 ; #$00 = Locked (Default) - #$01 = Restart ;================================================================================ org $308200 ; PC 0x180200 RedClockAmount: dw #$4650, #$0000 ; $00004650 = +5 minutes BlueClockAmount: dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes GreenClockAmount: dw #$0000, #$0000 StartingTime: dw #$4650, #$0000 ; #$A5E0, #$0001 = 30 minutes ;================================================================================ org $09E3BB ; PC 0x4E3BB db $EB ; Hera Big Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior) ;================================================================================ org $308210 ; PC 0x180210 RandomizerSeedType: db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$FF = Not Randomizer ;-------------------------------------------------------------------------------- org $308211 ; PC 0x180211 GameType: db #$00 ; #$00 = Randomizer (default) - #$01 = Plandomizer - #$FF = Other Editors ;-------------------------------------------------------------------------------- ;dgGe mutT ;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla) ;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc) ;G - Requires Major Glitches (OW YBA/Clips, etc) ;e - Requires EG ; ;m - Contains Multiples of Major Items ;u - Contains Unreachable Items ;t - Minor Trolling (Swapped around levers, etc) ;T - Major Trolling (Forced-guess softlocks, impossible seed, etc) org $308212 ; PC 0x180212 WarningFlags: db #$00 ;-------------------------------------------------------------------------------- org $308213 ; PC 0x180213 TournamentSeed: db #$00 ; #$00 = Off (default) - #$01 = On TournamentSeedInverse: db #$01 ; #$00 = On - #$01 = Off (Default) ;================================================================================ ; $308220 (0x180220) - $30823F (0x18023F) ; Plandomizer Author Name (ASCII) - Leave unused chars as 0 org $308220 ; PC 0x180220 ;================================================================================ ; $308300 (0x180300) - $3083FF (0x1803FF) ; MS Pedestal Text (ALTTP JP Text Format) org $308300 ; PC 0x180300 MSPedestalText: db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8 db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308400 (0x180400) - $3084FF (0x1804FF) ; Triforce Text (ALTTP JP Text Format) org $308400 ; PC 0x180400 TriforceText: db $74, $75, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $B0, $00, $FF, $00, $B0, $7F ;-------------------------------------------------------------------------------- ; $308500 (0x180500) - $3085FF (0x1805FF) ; Uncle Text (ALTTP JP Text Format) org $308500 ; PC 0x180500 UncleText: db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8 db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308600 (0x180600) - $3086FF (0x1806FF) ; Ganon Text 1 (ALTTP JP Text Format) org $308600 ; PC 0x180600 GanonText1: db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8 db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308700 (0x180700) - $3087FF (0x1807FF) ; Ganon Text 2 (ALTTP JP Text Format) org $308700 ; PC 0x180700 GanonText2: db $00, $c2, $00, $b8, $00, $be, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b0, $00, $b8, $00, $b2, $00, $b7, $00, $b0 db $75, $00, $bd, $00, $b8, $00, $ff, $00, $b1, $00, $aa, $00, $bf, $00, $ae, $00, $ff, $00, $aa, $00, $ff, $00, $bf, $00, $ae, $00, $bb, $00, $c2 db $76, $00, $ab, $00, $aa, $00, $ad, $00, $ff, $00, $bd, $00, $b2, $00, $b6, $00, $ae, $00, $cD db $7f, $7f ;-------------------------------------------------------------------------------- ; $308800 (0x180800) - $3088FF (0x1808FF) ; Blind Text org $308800 ; PC 0x180800 BlindText: db $75, $00, $cE, $00, $a6, $00, $a9, $00, $ff, $00, $ab, $00, $b5, $00, $aa, $00, $c3, $00, $ae, $00, $ff, $00, $b2, $00, $bd, $00, $c7, $00, $cE db $7f, $7f ;-------------------------------------------------------------------------------- ; $308900 (0x180900) - $3089FF (0x1809FF) ; Fat Fairy Text org $308900 ; PC 0x180900 FatFairyText: db $00, $b1, $00, $ae, $00, $c2, $00, $c7 db $76, $00, $b5, $00, $b2, $00, $bc, $00, $bd, $00, $ae, $00, $b7, $00, $c7 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308A00 (0x180A00) - $308AFF (0x180AFF) ; SahasrahlaNoPendantText org $308A00 ; PC 0x180A00 SahasrahlaNoPendantText: ; Want something|for free? Tell|you what…|bring me the|green pendant. db $74, $00, $C0, $00, $AA, $00, $B7, $00, $BD, $00, $FF, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $BD, $00, $B1, $00, $B2, $00, $B7, $00, $B0, $75, $00, $AF, $00, $B8, $00, $BB, $00, $FF, $00, $AF, $00, $BB, $00, $AE, $00, $AE, $00, $C6, $00, $FF, $00, $BD, $00, $AE, $00, $B5, $00, $B5, $76, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $C0, $00, $B1, $00, $AA, $00, $BD, $00, $CC, $7E, $73, $76, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B0, $00, $BB, $00, $AE, $00, $AE, $00, $B7, $00, $FF, $00, $B9, $00, $AE, $00, $B7, $00, $AD, $00, $AA, $00, $B7, $00, $BD, $00, $CD db $7f, $7f ;-------------------------------------------------------------------------------- ; $308B00 (0x180B00) - $308BFF (0x180BFF) ; SahasrahlaAfterItemText org $308B00 ; PC 0x180B00 SahasrahlaAfterItemText: ; I already gave|you all I have|Why don't you|go bother|someone else? db $74, $00, $B2, $00, $FF, $00, $AA, $00, $B5, $00, $BB, $00, $AE, $00, $AA, $00, $AD, $00, $C2, $00, $FF, $00, $B0, $00, $AA, $00, $BF, $00, $AE, $75, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $AA, $00, $B5, $00, $B5, $00, $FF, $00, $B2, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $76, $00, $C0, $00, $B1, $00, $C2, $00, $FF, $00, $AD, $00, $B8, $00, $B7, $00, $D8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $7E, $73, $76, $00, $B0, $00, $B8, $00, $FF, $00, $AB, $00, $B8, $00, $BD, $00, $B1, $00, $AE, $00, $BB, $73, $76, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $B8, $00, $B7, $00, $AE, $00, $FF, $00, $AE, $00, $B5, $00, $BC, $00, $AE, $00, $C6 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308C00 (0x180C00) - $308CFF (0x180CFF) ; AlcoholicText org $308C00 ; PC 0x180C00 AlcoholicText: ; If you haven't|found Quake|yet…|it's not your|fault. db $74, $00, $B2, $00, $AF, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $B7, $00, $D8, $00, $BD, $75, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD, $00, $FF, $00, $BA, $00, $BE, $00, $AA, $00, $B4, $00, $AE, $76, $00, $C2, $00, $AE, $00, $BD, $00, $CC, $7E, $73, $76, $00, $B2, $00, $BD, $00, $D8, $00, $BC, $00, $FF, $00, $B7, $00, $B8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $BB, $73, $76, $00, $AF, $00, $AA, $00, $BE, $00, $B5, $00, $BD, $00, $CD db $7f, $7f ;-------------------------------------------------------------------------------- ; $308D00 (0x180D00) - $308DFF (0x180DFF) ; BombShopGuyText org $308D00 ; PC 0x180D00 BombShopGuyText: ; please deliver|this big bomb|to my fairy|friend in the|pyramid? db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6 db $7f, $7f ;-------------------------------------------------------------------------------- ; $308E00 (0x180E00) - $308EFF (0x180EFF) ; BombShopGuyNoCrystalsText org $308E00 ; PC 0x180E00 BombShopGuyNoCrystalsText: ; bring me the|5th and 6th|crystals so I|can make a big|bomb! db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7 db $7f, $7f ;================================================================================ org $30A000 ; $30A000 (0x182000) - $30A07F (0x18007F) RNGSingleItemTable: db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGSingleTableSize: db $04 org $30A080 ; $30A080 (0x182080) - $30A0FF (0x1800FF) RNGMultiItemTable: db $31, $36, $40, $46, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF db $FF, $FF, $FF, $FF, $FF, $FF, $FF RNGMultiTableSize: db $04 ;================================================================================ ;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14 ;PC 0x50599: $38; lock door into room orig: $00 ;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24 ;-------------------------------------------------------------------------------- ;00:Fighter's Sword (1) and Fighter's Shield (1) ;01:Master Sword (2) ;02:Tempered Sword (3) ;03:Golden Sword (4) ;04:Fighter's Shield (1) ;05:Red Shield (2) ;06:Mirror Shield (3) ;07:FireRod ;08:IceRod ;09:Hammer ;0A:HookShot ;0B:Bow ;0C:Boomerang (Alternate = 10 Arrows) ;0D:Powder ;0E:Bee ;0F:Bombos ;10:Ether ;11:Quake ;12:Lamp (Alternate = 5 Rupees) ;13:Shovel ;14:Flute ;15:Red Cane ;16:Bottle ;17:Heart Piece ;18:Blue Cane ;19:Cape ;1A:Mirror ;1B:Power Glove (1) ;1C:Titan Mitts (2) ;1D:Book ;1E:Flippers ;1F:Moon Pearl ;20:Crystal ;21:Net ;22:Blue Mail (2) ;23:Red Mail (3) ;24:Small Key ;25:Compass ;26:Heart Piece Completion Heart ;27:Bomb ;28:3 Bombs ;29:Mushroom ;2A:Red Boomerang (Alternate = 300 Rupees) ;2B:Red Potion (with bottle) ;2C:Green Potion (with bottle) ;2D:Blue Potion (with bottle) ;2E:Red Potion (without bottle) ;2F:Green Potion (without bottle) ;30:Blue Potion (without bottle) ;31:10 Bombs ;32:Big Key ;33:Map ;34:1 Rupee ;35:5 Rupees ;36:20 Rupees ;37:Pendant 1 ;38:Pendant 2 ;39:Pendant 3 ;3A:Bow And Arrows (Different from "Bow", thrown into Fairy Fountains) ;3B:Bow And Silver Arrows ;3C:Bee ;3D:Fairy ;3E:Boss Heart ;3F:Sanctuary Heart ;40:100 Rupees ;41:50 Rupees ;42:Heart ;43:Arrow ;44:10 Arrows ;45:Magic ;46:300 Rupees ;47:20 Rupees ;48:Gold Bee ;49:Fighter's Sword (1) (without shield, thrown into Fairy Fountains) ;4A:Flute ;4B:Boots ;4C:Max Bombs ;4D:Max Arrows ;4E:Half Magic ;4F:Quarter Magic ;50:Master Sword (No Special Handling) ;51:+5 Bombs ;52:+10 Bombs ;53:+5 Arrows ;54:+10 Arrows ;55:Programmable Item 1 ;56:Programmable Item 2 ;57:Programmable Item 3 ;58:Upgrade-Only Silver Arrows ;59:Rupoor ;5A:Null Item ;5B:Red Clock ;5C:Blue Clock ;5D:Green Clock ;5E:Progressive Sword ;5F:Progressive Shield ;60:Progressive Armor ;61:Progressive Lifting Glove ;62:RNG Pool Item (Single) ;63:RNG Pool Item (Multi) ;6A:Goal Item (Single/Triforce) ;6B:Goal Item (Multi/Power Star) ;70 - Map of --- ;71 - Map of --- ;72 - Map of Ganon's Tower ;73 - Map of Turtle Rock ;74 - Map of Thieves' Town ;75 - Map of Tower of Hera ;76 - Map of Ice Palace ;77 - Map of Skull Woods ;78 - Map of Misery Mire ;79 - Map of Dark Palace ;7A - Map of Swamp Palace ;7B - Map of Agahnim's Tower ;7C - Map of Desert Palace ;7D - Map of Eastern Palace ;7E - Map of Hyrule Castle ;7F - Map of Sewers ;80 - Compass of --- ;81 - Compass of --- ;82 - Compass of Ganon's Tower ;83 - Compass of Turtle Rock ;84 - Compass of Thieves' Town ;85 - Compass of Tower of Hera ;86 - Compass of Ice Palace ;87 - Compass of Skull Woods ;88 - Compass of Misery Mire ;89 - Compass of Dark Palace ;8A - Compass of Swamp Palace ;8B - Compass of Agahnim's Tower ;8C - Compass of Desert Palace ;8D - Compass of Eastern Palace ;8E - Compass of Hyrule Castle ;8F - Compass of Sewers ;90 - Big Key of --- ;91 - Big Key of --- ;92 - Big Key of Ganon's Tower ;93 - Big Key of Turtle Rock ;94 - Big Key of Thieves' Town ;95 - Big Key of Tower of Hera ;96 - Big Key of Ice Palace ;97 - Big Key of Skull Woods ;98 - Big Key of Misery Mire ;99 - Big Key of Dark Palace ;9A - Big Key of Swamp Palace ;9B - Big Key of Agahnim's Tower ;9C - Big Key of Desert Palace ;9D - Big Key of Eastern Palace ;9E - Big Key of Hyrule Castle ;9F - Big Key of Sewers ;A0 - Small Key of Sewers ;A1 - Small Key of Hyrule Castle ;A2 - Small Key of Eastern Palace ;A3 - Small Key of Desert Palace ;A4 - Small Key of Agahnim's Tower ;A5 - Small Key of Swamp Palace ;A6 - Small Key of Dark Palace ;A7 - Small Key of Misery Mire ;A8 - Small Key of Skull Woods ;A9 - Small Key of Ice Palace ;AA - Small Key of Tower of Hera ;AB - Small Key of Thieves' Town ;AC - Small Key of Turtle Rock ;AD - Small Key of Ganon's Tower ;AE - Small Key of --- ;AF - Small Key of --- ;-------------------------------------------------------------------------------- org $308400 ; PC 0x180400 ;================================================================================ org $0DDBEC ; <- 6DBEC dw #10000 ; Rupee Limit +1 org $0DDBF1 ; <- 6DBF1 dw #9999 ; Rupee Limit ;================================================================================ ;2B:Bottle Already Filled w/ Red Potion ;2C:Bottle Already Filled w/ Green Potion ;2D:Bottle Already Filled w/ Blue Potion ;3C:Bottle Already Filled w/ Bee ;3D:Bottle Already Filled w/ Fairy ;48:Bottle Already Filled w/ Gold Bee ;================================================================================ ; $2F8000 - $2F83FF - RNG Block ;================================================================================ ; $7EC025 - $7EC034 - Item OAM Table ;================================================================================ ; $7F5000 - Redraw Flag ; $7F5001 - Flipper Softlock Possible ; $7F5002 - L/R Rotate ; $7F5003 - HexToDec 1st Digit ; $7F5004 - HexToDec 2nd Digit ; $7F5005 - HexToDec 3rd Digit ; $7F5006 - HexToDec 4th Digit ; $7F5007 - HexToDec 5th Digit ; $7F5008 - Skip Sprite_DrawMultiple EOR ; $7F5009 - Always Zero ; $7F5010 - Scratch Space (Callee Preserved) ; $7F5020 - Scratch Space (Caller Preserved) ; $7F5030 - Jar Cursor Status ; $7F5031 - HUD Master Sword Flag ; $7F5032 - Ganon Warp Chain Flag ; $7F5033 - Force Heart Spawn Counter ; $7F5034 - Skip Heart Collection Save Counter ; $7F5035 - Alternate Text Pointer Flag ; 0=Disable ; $7F5036 - Padding Byte (Must be Zero) ; $7F5037 - Stats Boss Kills ; $7F5038 - Stats Lag Time ; $7F5039 - Stats Lag Time ; $7F503A - Stats Lag Time ; $7F503B - Stats Lag Time ; $7F503C - Stats Rupee Total ; $7F503D - Stats Rupee Total ; $7F503E - Stats Item Total ; $7F503F - Bonk Repeat ; $7F5040 - $7F507E - Unused ; $7F507E - Clock Status ; $7F507F - Always Zero ; $7F5080 - $7F5083 - Clock Hours ; $7F5084 - $7F5087 - Clock Minutes ; $7F5088 - $7F508B - Clock Seconds ; $7F508C - $7F508F - Clock Temporary ; $7F5090 - RNG Item Lock-In ; $7F5091 - Item Animation Busy Flag ; $7F5092 - Potion Animation Busy Flags (Health) ; $7F5093 - Potion Animation Busy Flags (Magic) ; $7F50D0 - $7F50FF - Block Cypher Parameters ; $7F5100 - $7F51FF - Block Cypher Buffer ; ; $7F5700 - $7F57FF - Dialog Buffer ;================================================================================ !BIGRAM = "$7EC900"; ; $7EC900 - Big RAM Buffer ($1F00) ;================================================================================ org $309000 ; PC 0x181000 NameHashTable: ; change this for each new version - MOVE THIS TO BANK $30 db $57, $41, $D6, $7A, $E0, $10, $8A, $97, $A2, $89, $82, $45, $46, $1C, $DF, $F7 db $55, $0F, $1D, $56, $AC, $29, $DC, $D1, $25, $2A, $C5, $92, $42, $B7, $BE, $50 db $64, $62, $31, $E8, $49, $63, $40, $5F, $C9, $47, $F6, $0B, $FA, $FC, $E4, $F0 db $E6, $8F, $6D, $B1, $68, $A4, $D3, $0E, $54, $5D, $6B, $CF, $20, $69, $33, $07 db $2C, $4D, $32, $77, $C1, $95, $7B, $DE, $66, $8C, $35, $84, $86, $7C, $44, $1A db $3E, $15, $D4, $0C, $B5, $90, $4C, $B2, $26, $1E, $38, $C0, $76, $9C, $2B, $7F db $5E, $D5, $75, $B6, $E3, $7D, $8D, $72, $3A, $CB, $6F, $5B, $AD, $BD, $F1, $BB db $05, $9A, $F4, $03, $02, $FF, $DA, $4F, $93, $B3, $14, $EC, $EE, $D7, $F9, $96 db $A7, $13, $CA, $BF, $88, $19, $A3, $78, $24, $87, $3C, $9E, $B4, $27, $C2, $AF db $80, $C4, $C8, $6C, $E9, $94, $F8, $8B, $3D, $34, $A6, $53, $17, $22, $F3, $A5 db $1B, $2E, $06, $39, $D2, $43, $73, $12, $09, $58, $30, $5C, $99, $98, $9F, $ED db $37, $67, $EA, $BA, $E7, $D9, $81, $08, $7E, $BC, $70, $5A, $51, $C3, $B9, $61 db $36, $4B, $A8, $01, $65, $3B, $EF, $59, $04, $18, $79, $0D, $DD, $CE, $CC, $AE db $83, $21, $EB, $6E, $0A, $71, $B0, $11, $85, $C7, $A1, $FD, $E5, $16, $48, $FB db $F2, $23, $2F, $28, $9B, $AA, $AB, $D0, $6A, $9D, $C6, $2D, $00, $FE, $E1, $3F db $A0, $4A, $B8, $4E, $74, $1F, $8E, $A9, $F5, $CD, $60, $91, $DB, $D8, $52, $E2 ;================================================================================