;-------------------------------------------------------------------------------- ; LockAgahnimDoors: ; Returns: 0=Unlocked - 1=Locked ;-------------------------------------------------------------------------------- LockAgahnimDoors: LDA.l AgahnimDoorStyle BNE + ;#$0 = Never Locked LDA.w #$0000 : RTL + : CMP.w #$0001 : BNE + JSR.w OldLockAgahnimDoors : RTL + LDA.w #$0000 ; fallback to never locked RTL ;-------------------------------------------------------------------------------- OldLockAgahnimDoors: LDA $7EF3C5 : AND.w #$000F : CMP.w #$0002 : !BGE + ; if we rescued zelda, skip LDA $22 : CMP.w #1992 : !BLT + ; door too far left, skip CMP.w #2088 : !BGE + ; door too rat right, skip LDA $20 : CMP.w #1720 : !BGE + ; door too low, skip LDA.w #$0001 RTS + LDA.w #$0000 RTS ;-------------------------------------------------------------------------------- SmithDoorCheck: LDA.l SmithTravelsFreely : AND.w #$00FF : BEQ .orig ;If SmithTravelsFreely is set Frog/Smith can enter multi-entrance overworld doors JMP.l Overworld_Entrance_BRANCH_RHO .orig ; The rest is equivlent to what we overwrote CPX.w #$0076 : !BGE + JMP.l Overworld_Entrance_BRANCH_LAMBDA + JMP.l Overworld_Entrance_BRANCH_RHO ;--------------------------------------------------------------------------------