;================================================================================ ; Accessability Fixes ;================================================================================ FlipGreenPendant: LDA $0C : CMP #$38 : BNE + ; check if we have green pendant ORA #$40 : STA $0C ; flip it + LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite" LDA $0C : STA $0803, X RTL ;================================================================================