;================================================================================ ; Mantle Object Changes ;-------------------------------------------------------------------------------- Mantle_CorrectPosition: LDA.l ProgressFlags : AND.b #$04 : BNE .spawnOpen LDA.l StartingEntrance : CMP.b #$04 : BNE + .spawnOpen LDA.b #$0A : STA $0D10, X ; just spawn it off to the side where we know it should be LDA.b #$03 : STA $0D30, X LDA.b #$90 : STA $0ED0, X + LDA $0D00, X : !ADD.b #$03 ; thing we did originally RTL ;-------------------------------------------------------------------------------- MirrorScrollSpawnZelda: LDA.l MirrorEquipment : CMP.b #$01 : BNE + ;mirror scroll LDA.l StartingEntrance : CMP.b #$02 : BEQ ++ ; zelda's cell CMP.b #$04 : BNE + ++ INC $04AA ; what we replaced + STZ.b $11 : STZ.b $14 RTL