;================================================================================ ; Blind Boss fight ;-------------------------------------------------------------------------------- print "Blind Spawn Code Check: ", pc check_blind_boss_room: LDA.b RoomIndex ; load room index (low byte) CMP.b #172 : BNE + ; Is is Thieves Town Boss Room LDA.l !BLIND_DOOR_FLAG : BNE + ; Blind maiden does not need rescuing LDA.l FollowerIndicator : JML Check_for_Blind_Fight + JML Initialize_Blind_Fight