org $008781 UseImplicitRegIndexedLocalJumpTable: org $00879c UseImplicitRegIndexedLongJumpTable: org $008333 Vram_EraseTilemaps_triforce: org $008913 Sound_LoadLightWorldSongBank: org $00891D .do_load org $00893D EnableForceBlank: DungeonMask = $0098C0 org $00D308 DecompSwordGfx: org $00D348 DecompShieldGfx: org $00D463 Tagalong_LoadGfx: org $00D51B GetAnimatedSpriteTile: org $00D52D GetAnimatedSpriteTile_variable: org $00D84E Attract_DecompressStoryGfx: org $00E529 LoadSelectScreenGfx: org $00F945 PrepDungeonExit: org $00FDEE Mirror_InitHdmaSettings: org $01873A Dungeon_LoadRoom: org $02821E Module_PreDungeon: org $028296 .setAmbientSfx org $02A0A8 Dungeon_SaveRoomData: org $02A0BE Dungeon_SaveRoomData_justKeys: org $02B861 Dungeon_SaveRoomQuadrantData: org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank LoadGearPalettes_bunny: org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank LoadGearPalettes_variable: org $02FEAB Filter_Majorly_Whiten_Color: org $05A51D Sprite_SpawnFallingItem: org $05DF6C ; 02DF6C - Bank05.asm : 2445 Sprite_DrawMultiple: org $05DF70 ; 02DF70 - Bank05.asm : 2454 Sprite_DrawMultiple_quantity_preset: org $05DF75 ; 02DF75 - Bank05.asm : 2461 Sprite_DrawMultiple_player_deferred: org $05E1A7 ; 02E1A7 - Bank05.asm : 2592 Sprite_ShowSolicitedMessageIfPlayerFacing: org $05E1F0 Sprite_ShowMessageFromPlayerContact: org $05E219 Sprite_ShowMessageUnconditional: org $05EC96 Sprite_ZeldaLong: org $05F0C0 Sprite_EB_HeartPiece_handle_flags: org $0680FA Player_ApplyRumbleToSprites: org $0683E6 Utility_CheckIfHitBoxesOverlapLong: org $06A7DB Chicken_SpawnAvengerChicken: ; returns short org $06DC5C Sprite_DrawShadowLong: org $06DD40 DashKey_Draw: org $06DBF8 Sprite_PrepAndDrawSingleLargeLong: org $06DC00 Sprite_PrepAndDrawSingleSmallLong: org $06EA18 Sprite_ApplySpeedTowardsPlayerLong: org $06EAA6 Sprite_DirectionToFacePlayerLong: org $06F12F Sprite_CheckDamageToPlayerSameLayerLong: org $06F86A OAM_AllocateDeferToPlayerLong: org $0791B3 Player_HaltDashAttackLong: org $07999D Link_ReceiveItem: org $07E68F Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM" org $07F4AA Sprite_CheckIfPlayerPreoccupied: org $08C3AE Ancilla_ReceiveItem: org $08CE93 Ancilla_BreakTowerSeal_draw_single_crystal: org $08CEC3 Ancilla_BreakTowerSeal_stop_spawning_sparkles: org $08CF59 BreakTowerSeal_ExecuteSparkles: org $08F710 Ancilla_SetOam_XY_Long: org $0985E2 ; (break on $0985E4) AddReceivedItem: org $098BAD AddPendantOrCrystal: org $098CFD AddWeathervaneExplosion: org $0993DF AddDashTremor: org $099D04 AddAncillaLong: org $099D1A Ancilla_CheckIfAlreadyExistsLong: org $09AE64 Sprite_SetSpawnedCoords: org $09AD58 GiveRupeeGift: org $0ABA4F OverworldMap_InitGfx: org $0ABA99 OverworldMap_DarkWorldTilemap: org $0ABAB9 OverworldMap_LoadSprGfx: org $0CD7D1 NameFile_MakeScreenVisible: org $0CDB3E InitializeSaveFile: org $0CDBC0 InitializeSaveFile_build_checksum: org $0DBA71 GetRandomInt: org $0DBA80 OAM_AllocateFromRegionA: org $0DBA84 OAM_AllocateFromRegionB: org $0DBA88 OAM_AllocateFromRegionC: org $0DBA8C OAM_AllocateFromRegionD: org $0DBA90 OAM_AllocateFromRegionE: org $0DBA94 OAM_AllocateFromRegionF: org $0DBB67 Sound_SetSfxPanWithPlayerCoords: org $0DBB6E Sound_SetSfx1PanLong: org $0DBB7C Sound_SetSfx2PanLong: org $0DBB8A Sound_SetSfx3PanLong: org $0DDB7F HUD_RefreshIconLong: org $0DDD32 Equipment_UpdateEquippedItemLong: org $0DE01E ; 6E10E - equipment.asm : 787 BottleMenu_movingOn: org $0DE346 RestoreNormalMenu: org $0DE395 Equipment_SearchForEquippedItemLong: org $0DE9C8 DrawProgressIcons: ; this returns short org $0DED29 DrawEquipment: ; this returns short org $0DFA78 HUD_RebuildLong: org $0DFA88 HUD_RebuildIndoor_Palace: org $0DFA88 HUD_RebuildLong2: org $0EEE10 Messaging_Text: org $0FFD94 Overworld_TileAttr: org $1BC97C Overworld_DrawPersistentMap16: org $1BED03 Palette_Sword: org $1BED29 Palette_Shield: org $1BEDF9 Palette_ArmorAndGloves: org $1BEE52 Palette_Hud: org $1BEF96 Palette_SelectScreen: org $1CFAAA ShopKeeper_RapidTerminateReceiveItem: org $1CF500 Sprite_NullifyHookshotDrag: org $1CF537 Ancilla_CheckForAvailableSlot: org $1DE9B6 Filter_MajorWhitenMain: org $1DF65D Sprite_SpawnDynamically: org $1DF65F Sprite_SpawnDynamically_arbitrary: org $1DFD4B DiggingGameGuy_AttemptPrizeSpawn: org $1EDE28 Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm org $1EF4E7 Sprite_PlayerCantPassThrough: