org $B9F000 SupertileRoomShapes: incsrc data/supertile_shapes.asm warnpc $B9F800 padbyte $FF pad $B9F800 org $B9F800 DungeonMapData: db $02, $04, $00, $00 ; Sewers db $1A, $00, $00, $00 ; Hyrule Castle db $00, $06, $00, $00 ; Eastern Palace db $04, $14, $00, $00 ; Desert Palace db $14, $0C, $01, $00 ; Castle Tower db $0C, $10, $00, $00 ; Swamp Palace db $08, $0A, $00, $00 ; Palace of Darkness db $12, $18, $00, $00 ; Misery Mire db $0A, $16, $FF, $00 ; Skull Woods db $16, $0E, $00, $00 ; Ice Palace db $06, $08, $01, $00 ; Tower of Hera db $10, $12, $00, $00 ; Thieves Town db $0E, $1A, $00, $00 ; Turtle Rock db $18, $02, $01, $00 ; Ganon's Tower db $1A, $02, $00, $00 ; Extra db $1A, $02, $00, $00 ; Extra struct DungeonMapData DungeonMapData .prev: skip 1 .next: skip 1 .floor: skip 1 .unused: skip 1 endstruct warnpc $B9F840 org $B9F840 DoorConnectionPointers: skip $20 warnpc $B9F860 org $B9F860 CustomMapPointers: skip $20 warnpc $B9F880 org $B9F880 LootTypeIcons: dw $0B00, $0B00, $0B00, $0B00 ; 00 - nothing dw $2DCB, $6DCB, $ADCB, $EDCB ; 01 - unknown - dot dw $29EB, $69EB, $29FB, $69FB ; 02 - junk - pot dw $29CA, $69CA, $29DA, $29DB ; 03 - small key dw $29E9, $69E9, $29F9, $69F9 ; 04 - triforce piece dw $29DD, $69DD, $A9DD, $E9DD ; 05 - health - plus dw $29EC, $69EC, $29FC, $69FC ; 06 - less important item - small chest dw $29E8, $69E8, $29F8, $69F8 ; 07 - compass dw $29CE, $29CF, $29DE, $29DF ; 08 - map dw $29CA, $69CA, $29DA, $29DB ; 09 - small key dw $29C8, $69C8, $29D8, $29D9 ; 0A - big key dw $29ED, $69ED, $29FD, $69FD ; 0B - important inventory item - big chest dw $29CC, $29CD, $29DC, $69DC ; 0C - pendant dw $2DC9, $69C9, $A9C9, $EDC9 ; 0D - crystal dw $29E9, $69E9, $29F9, $69F9 ; 0E - triforce piece dw $29EA, $69EA, $29FA, $69FA ; 0F - triforce warnpc $B9F900 org $B9F900 LootTypeMapping: incsrc data/item_mapping.asm warnpc $B9FA00 org $B9FA00 ; Room ID mappings to bit to check for presence and address of item drop MiscLocations: dw $10C8 : db $04 : dl HeartContainer_ArmosKnights dw $1033 : db $04 : dl HeartContainer_Lanmolas dw $1007 : db $04 : dl HeartContainer_Moldorm dw $105A : db $04 : dl HeartContainer_HelmasaurKing dw $1006 : db $04 : dl HeartContainer_Arrghus dw $1029 : db $04 : dl HeartContainer_Mothula dw $10AC : db $04 : dl HeartContainer_Blind dw $10DE : db $04 : dl HeartContainer_Kholdstare dw $1090 : db $04 : dl HeartContainer_Vitreous dw $10A4 : db $04 : dl HeartContainer_Trinexx dw $1073 : db $05 : dl BonkKey_Desert ; torch dw $108C : db $05 : dl BonkKey_GTower ; torch dw $1087 : db $05 : dl StandingKey_Hera dw $10E1 : db $06 : dl HeartPiece_Forest_Thieves dw $10E2 : db $06 : dl HeartPiece_Lumberjack_Tree dw $10EA : db $05 : dl HeartPiece_Spectacle_Cave dw $111B : db $06 : dl HeartPiece_Graveyard_Warp dw $211B : db $05 : dl HeartPiece_Circle_Bushes dw $111E : db $05 : dl RupeeNPC_NortheastDarkSwampCave dw $1123 : db $05 : dl RupeeNPC_MoldormCave dw $1126 : db $06 : dl HeartPiece_Mire_Warp dw $1127 : db $05 : dl HeartPiece_Smith_Pegs dw $FFFF warnpc $B9FA9A org $B9FA9A MapHUDPalette: dw $0000, $3ED8, $2E54 warnpc $B9FAA0 org $B9FAA0 PrizeLocations: dw $00C8 : db $02 ; Armos Knights dw $0033 : db $03 ; Lanmolas dw $0006 : db $05 ; Arrghus dw $005A : db $06 ; Helmasaur King dw $0090 : db $07 ; Vitreous dw $0029 : db $08 ; Mothula dw $00DE : db $09 ; Kholdstare dw $0007 : db $0A ; Moldorm dw $00AC : db $0B ; Blind dw $00A4 : db $0C ; Trinexx dw $FFFF warnpc $B9FAC0 org $B9FAC0 SupertileEntrances: incsrc data/entrance_tiles.asm warnpc $B9FB00 padbyte $FF pad $B9FB00 ; $B9FB00 DungeonLabels: dw $25A4, $2579 ; Sewers dw $2564, $255F ; Hyrule Castle dw $2561, $256C ; Eastern Palace dw $2560, $256C ; Desert Palace dw $255D, $2570 ; Agahnim's Tower dw $256F, $256C ; Swamp Palace dw $256C, $2560 ; Palace of Darkness dw $2569, $2569 ; Misery Mire dw $256F, $2573 ; Skull Woods dw $2565, $256C ; Ice Palace dw $2570, $2564 ; Tower of Hera dw $2570, $2570 ; Thieves' Town dw $2570, $256E ; Turtle Rock dw $2563, $2570 ; Ganon's Tower dw $25A4, $25A4 ; Reserved dw $25A4, $25A4 ; Reserved ; $B9FB40 HUDLootTypeIcons: dw $287F ; 00 - nothing dw $295C ; 01 - unknown - dot dw $2954 ; 02 - junk - pot dw $2950 ; 03 - small key dw $2952 ; 04 - triforce piece dw $2955 ; 05 - health - plus dw $2953 ; 06 - less important item - small chest dw $2D56 ; 07 - compass dw $2957 ; 08 - map dw $2950 ; 09 - small key dw $2951 ; 0A - big key dw $295A ; 0B - important inventory item - big chest dw $2D58 ; 0C - pendant dw $2D59 ; 0D - crystal dw $2952 ; 0E - triforce piece dw $295B ; 0F - triforce ; $B9FB60 NpcItems: dw $10E3 : dl $7EF411 : db $80 ; Magic Bat dw $1102 : dl $7EF410 : db $04 ; Sick Kid dw $1105 : dl $7EF410 : db $10 ; Sahasrahla dw $1109 : dl $7EF411 : db $20 ; Potion Shop dw $1121 : dl $7EF411 : db $04 ; Blacksmith dw $FFFF warnpc $B9FBA0 padbyte $FF pad $B9FBA0 ; $B9FBA0 ; Currently these two are hard-coded checks ; but maybe that will change if more show up someday? MiscLocations2: dw $1055 : dw $7EF3C6 : db $01 : dl UncleItem dw $2107 : dw $7EF410 : db $80 : dl LibraryItem dw $FFFF warnpc $B9FE00 org $B9FE00 JunkTable: incsrc data/junk_items.asm warnpc $B9FF00 org $B9FF00 ; $00 - do not show anything ; $01 - show presence of supertile as dark square ; $02 - show presence of quadrants as dark squares ; $03 - show outline of shape with walls but no interior details (palette 5) ; $04 - show dark with stairs but no hole/internal walls (palette 4) ; $05 - show mostly lit with stairs and holes/internal walls (palette 3) ; $06 - show fully lit with stairs and holes/internal walls (palette 2) ShowRooms: .default db $02 .have_map db $05 .have_compass db $03 .visited_tile db $04 .reserved skip 3 .dark_room_cap db $01 warnpc $B9FF08 org $B9FF08 ; $00 - do not show anything ; $01 - show presence of unobtained items ; $02 - show compass if presence, otherwise presence of unobtained items ; $03 - show category of item MapItems: .default db $00 .have_map db $00 .have_compass db $03 .visited_tile db $02 .reserved skip 3 .enabled db $01 warnpc $B9FF10 org $B9FF10 HudItems: .cave db $00 .default_dungeon db $00 .have_map db $01 .have_compass db $03 .reserved skip 3 .enabled db $01 warnpc $B9FF18 org $B9FF20 ; ---P sepc ; P - dungeon prizes ; s - standing items (plus torches in GT and desert and bosses) ; e - enemy drops ; p - pots ; c - chests ItemSources: db $09 ; B9FF21 ; a--- --mv ; a - always ; m - have map ; v - have visited dungeon MapSwapping: db $01