;================================================================================ ; Blind Boss fight ;-------------------------------------------------------------------------------- pushpc org $9DA081 ; Original Code JML check_blind_boss_room Check_for_Blind_Fight: org $9DA090 Initialize_Blind_Fight: pullpc check_blind_boss_room: LDA.b RoomIndex ; load room index (low byte) CMP.b #$AC : BNE + ; Is is Thieves Town Boss Room LDA.l !BLIND_DOOR_FLAG : BNE + ; Blind maiden does not need rescuing LDA.l FollowerIndicator : JML Check_for_Blind_Fight + JML Initialize_Blind_Fight