;================================================================================ ; Randomize Zora King ;-------------------------------------------------------------------------------- LoadZoraKingItemGFX: LDA.l $1DE1C3 ; location randomizer writes zora item to JML.l PrepDynamicTile ;-------------------------------------------------------------------------------- JumpToSplashItemTarget: LDA $0D90, X CMP.b #$FF : BNE + : JML.l SplashItem_SpawnSplash : + CMP.b #$00 : JML.l SplashItem_SpawnOther ;--------------------------------------------------------------------------------