pushpc org $8DE4FE JSR.w ItemMenu_DrawEnhanced_Short org $8DE514 JSR.w ItemMenu_DrawEnhanced_Short org $8DE52A JSR.w ItemMenu_DrawEnhanced_Short org $8DE540 JSR.w ItemMenu_DrawEnhanced_Short org $8DE556 JSR.w ItemMenu_DrawEnhanced_Short org $8DE56C JSR.w ItemMenu_DrawEnhanced_Short org $8DE5FF JSR.w ItemMenu_DrawEnhanced_Short org $8DE615 JSR.w ItemMenu_DrawEnhanced_Short org $8DE62B JSR.w ItemMenu_DrawEnhanced_Short org $8DFB63 JSL.l GetItemLevelForHud org $8DFFFB ItemMenu_DrawEnhanced_Short: JSL.l ItemMenu_DrawEnhanced RTS pullpc ItemMenu_DrawEnhanced: LDA.b $02 BEQ + LDA.w #$0008 + TAY LDX.b $00 LDA.b ($04),Y STA.w $0000,X INY : INY LDA.b ($04),Y STA.w $0002,X INY : INY LDA.b ($04),Y STA.w $0040,X INY : INY LDA.b ($04),Y STA.w $0042,X RTL AddMagicMarker: LDA.w ItemCursor : AND.w #$00FF ; load item value PHX TAX LDA.l CanReduceMagic, X : AND.w #$00FF BEQ .done LDA.l EquipmentWRAM-1, X : AND.w #$00FF DEC : DEC BMI .done BEQ .half .quarter LDA.w #$3D4C BRA .write .half LDA.w #$3D3F .write STA.w $FFC2, Y LDA.w #$3D37 STA.w $FFC0, Y .done PLX RTL GetItemLevelForHud: LDA.l CanReduceMagic, X : AND.w #$00FF BNE + ; it's already $0001, so we can return LDA.l EquipmentWRAM-1, X ; normal, what we wrote over + RTL CheckMagicLevel: PHP : SEP #$30 LDA.w ItemCursor ; load item value TAX LDA.l CanReduceMagic, X BEQ .normal LDA.l EquipmentWRAM-1, X DEC : DEC BMI .normal BEQ .half .quarter LDA.b #$02 BRA .write .half LDA.b #$01 BRA .write .normal LDA.b #$00 .write STA.l MagicConsumption PLP RTL CanReduceMagic: db $00 db $00, $00, $00, $00, $00 db $01, $01, $01, $01, $01 db $01, $00, $00, $00, $00 db $00, $01, $01, $01, $00