; adjust oam position after drawing eyes ;ED88E org $1DD88E { ; original: GiantMoldorm_Draw+5lines (sprite_giant_moldorm.asm) ; lda $90 : add.w #$0008 : sta $90 ; INC $92 : INC $92 JSL Moldorm_UpdateOamPosition NOP #08 } ; set number of eyes ;org $1DDBB2 ;$0EDBB2 ;{ ; LDX.b #$01 ; number of eyes (-1) ;0EDBB2 0EDBB3 ; LDX.b #$01 ;}