;================================================================================ ; Open Mode Uncle Rain State Check ;================================================================================ !INFINITE_ARROWS = "$7F50C8" !INFINITE_BOMBS = "$7F50C9" !INFINITE_MAGIC = "$7F50CA" SetUncleRainState: LDA.l OpenMode : BEQ + : RTL : + ; we're done if open mode is on LDA.b #$01 : STA $7EF3C5 RTL ;-------------------------------------------------------------------------------- InitOpenMode: LDA.l OpenMode : BEQ + ; Skip if not open mode LDA $7EF3C5 : CMP #$02 : !BGE + ; Skip if already past escape LDA.b #02 : STA $7EF3C5 ; Go to post-escape phase (pre aga1) LDA $7EF3C6 : ORA #$14 : STA $7EF3C6 ; remove uncle LDA $7EF3C8 : CMP #$05 : BEQ ++ : LDA.b #$01 : ++ : STA $7EF3C8 ; set spawn points to house+sanc unless already house+sanc+mountain LDA $7EF29B : ORA.b #$20 : STA $7EF29B ; open castle gate RTL + RTL ;--------------------------------------------------------------------------------