SpiralPropsIndex: db $00, $04, $07, $00, $01, $00, $00, $0D, $00, $10, $04, $00, $15, $00, $0A, $00 db $00, $07, $00, $00, $00, $01, $07, $1C, $00, $00, $21, $00, $26, $07, $0A, $00 db $00, $00, $00, $00, $00, $00, $29, $30, $01, $00, $00, $00, $00, $00, $00, $00 db $00, $35, $00, $00, $3A, $00, $00, $00, $01, $00, $04, $00, $00, $00, $00, $3D db $40, $07, $07, $00, $00, $01, $00, $00, $00, $00, $43, $00, $07, $07, $07, $00 db $00, $00, $00, $01, $48, $00, $00, $00, $00, $00, $00, $00, $07, $07, $00, $4B db $00, $00, $00, $01, $50, $00, $07, $00, $00, $00, $53, $01, $01, $00, $58, $00 ; 0 1 2 3 4 5 6 7 8 9 a b c d e f db $5B, $01, $04, $00, $00, $00, $60, $67, $00, $00, $00, $00, $00, $00, $00, $6E db $01, $00, $00, $00, $00, $00, $00, $71, $00, $00, $00, $00, $76, $00, $04, $00 db $00, $07, $00, $04, $00, $00, $00, $01, $7D, $0A, $00, $00, $00, $00, $04, $00 db $01, $00, $04, $00, $00, $01, $07, $00, $00, $00, $00, $0A, $00, $00, $07, $00 db $80, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $00, $07, $00 db $85, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 db $8A, $92, $8F, $00, $00, $00, $00, $00, $00, $00, $0A, $00, $00, $00, $00, $00 db $04 SpiralProps: db $00 ;null row db $01, $00, $00 ; ($01) Single Top-Left Staircase db $01, $00, $01 ; ($04) Single Top-Middle Staircase db $01, $00, $02 ; ($07) Single Top-Right Staircase db $01, $00, $05 ; ($0A) Single Staircase at Top of Bottom Left Quadrant db $01, $00, $04 ; ($0D) Moldorm db $02, $01, $00, $00, $02 ; ($10) Pod Basement db $03, $01, $0A, $02, $01, $00, $0B ; ($15) GT Entrance db $02, $00, $03, $01, $04 ; ($1C) Hera Below Moldorm db $02, $00, $01, $01, $0B ; ($21) PoD Bridge db $01, $00, $08 ; ($26) GT Ice Armos db $03, $00, $01, $01, $0B, $02, $09 ; ($29) Swamp Statue db $02, $01, $03, $00, $04 ; ($30) Hera Big Chest db $02, $00, $04, $02, $09 ; ($35) Hera Startiles (middle value unused) db $01, $00, $08 ; ($3A) West Swamp db $01, $00, $05 ; ($3D) Ice Hamlift db $01, $00, $07 ; ($40) Aga Guards db $02, $01, $00, $00, $02 ; ($43) Pod Entrance db $01, $00, $08 ; ($48) Swamp Attic db $02, $03, $0C, $04, $06 ; ($4B) Ice U (1st three values unused) db $01, $00, $05 ; ($50) TT Attic Left db $02, $00, $01, $01, $0B ; ($53) Pod Rupees db $01, $00, $04 ; ($58) Ice Gators db $02, $01, $0A, $02, $01 ; ($5B) HC Tiny (first value placeholder) db $03, $00, $01, $01, $0B, $02, $09 ; ($60) Swamp Sunken db $03, $01, $00, $03, $08, $02, $09 ; ($67) Hera Entrance (first value unused) db $01, $00, $08 ; ($6E) Ice Hookshot db $02, $01, $00, $03, $08 ; ($71) Hera Basement (first and third values unused) db $03, $01, $00, $00, $02, $03, $08 ; ($76) GT Circle (third value unused) db $01, $00, $07 ; ($7D) Mire Entrance db $02, $00, $02, $02, $09 ; ($80) Tower Usains (2nd value unused) db $02, $00, $02, $02, $09 ; ($85) Tower Dark2 (2nd value unused) db $02, $00, $02, $02, $09 ; ($8A) Tower Dark1 (2nd value unused) db $01, $00, $09 ; ($8F) Mire2 db $01, $00, $0A ; ($92) Mire south of Torch Room SpiralLabelOffsets: db 1, -9 db 5, -9 db 9, -9 db -6, -1 db 15, -1 db 1, -1 db 5, -1 db 9, -1 db -6, 7 db 15, 7 db -3, -9 db 13, -9 db -3, -1 db 13, -1 SpiralLabelQuadrantMasks: dw $0008 dw $000C dw $0004 dw $0008 dw $0004 dw $0002 dw $0003 dw $0001 dw $0002 dw $0001 dw $0008 dw $0004 dw $0002 dw $0001