org $320000 ; You have found ; the map of Notice_MapOf: db $74, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $FF, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD db $75, $00, $BD, $00, $B1, $00, $AE, $00, $FF, $00, $B6, $00, $AA, $00, $B9, $00, $FF, $00, $B8, $00, $AF dw #$7F7F ; You have found ; the compass of Notice_CompassOf: db $74, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $FF, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD db $75, $00, $BD, $00, $B1, $00, $AE, $00, $FF, $00, $AC, $00, $B8, $00, $B6, $00, $B9, $00, $AA, $00, $BC, $00, $BC, $00, $FF, $00, $B8, $00, $AF dw #$7F7F ; Oh look! it's ; the big key of Notice_BigKeyOf: db $74, $00, $B8, $00, $B1, $00, $FF, $00, $B5, $00, $B8, $00, $B8, $00, $B4, $00, $C7, $00, $FF, $00, $B2, $00, $BD, $00, $D8, $00, $BC db $75, $00, $BD, $00, $B1, $00, $AE, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $B4, $00, $AE, $00, $C2, $00, $FF, $00, $B8, $00, $AF dw #$7F7F ; this is a ; small key to Notice_SmallKeyOf: db $74, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $B2, $00, $BC, $00, $FF, $00, $AA db $75, $00, $BC, $00, $B6, $00, $AA, $00, $B5, $00, $B5, $00, $FF, $00, $B4, $00, $AE, $00, $C2, $00, $FF, $00, $BD, $00, $B8 dw #$7F7F ; light world Notice_LightWorld: db $76, $00, $B5, $00, $B2, $00, $B0, $00, $B1, $00, $BD, $00, $FF, $00, $C0, $00, $B8, $00, $BB, $00, $B5, $00, $AD dw #$7F7F ; dark world Notice_DarkWorld: db $76, $00, $AD, $00, $AA, $00, $BB, $00, $B4, $00, $FF, $00, $C0, $00, $B8, $00, $BB, $00, $B5, $00, $AD dw #$7F7F ; Ganons Tower Notice_GTower: db $76, $00, $B0, $00, $AA, $00, $B7, $00, $B8, $00, $B7, $00, $BC, $00, $FF, $00, $BD, $00, $B8, $00, $C0, $00, $AE, $00, $BB dw #$7F7F ; Turtle Rock Notice_TRock: db #76, $00, $BD, $00, $BE, $00, $BB, $00, $BD, $00, $B5, $00, $AE, $00, $FF, $00, $BB, $00, $B8, $00, $AC, $00, $B4 dw #$7F7F ; Thieves Town Notice_Thieves: db $76, $00, $BD, $00, $B1, $00, $B2, $00, $AE, $00, $BF, $00, $AE, $00, $BC, $00, $FF, $00, $BD, $00, $B8, $00, $C0, $00, $B7 dw #$7F7F ; Tower of Hera Notice_Hera: db $76, $00, $BD, $00, $B8, $00, $C0, $00, $AE, $00, $BB, $00, $FF, $00, $B8, $00, $AF, $00, $FF, $00, $B1, $00, $AE, $00, $BB, $00, $AA dw #$7F7F ; Ice Palace Notice_Ice: db $76, $00, $B2, $00, $AC, $00, $AE, $00, $FF, $00, $B9, $00, $AA, $00, $B5, $00, $AA, $00, $AC, $00, $AE dw #$7F7F ; Skull Woods Notice_Skull: db $76, $00, $BC, $00, $B4, $00, $BE, $00, $B5, $00, $B5, $00, $FF, $00, $C0, $00, $B8, $00, $B8, $00, $AD, $00, $BC dw #$7F7F ; Misery Mire Notice_Mire: db $76, $00, $B6, $00, $B2, $00, $BC, $00, $AE, $00, $BB, $00, $C2, $00, $FF, $00, $B6, $00, $B2, $00, $BB, $00, $AE dw #$7F7F ; Dark Palace Notice_PoD: db $76, $00, $AD, $00, $AA, $00, $BB, $00, $B4, $00, $FF, $00, $B9, $00, $AA, $00, $B5, $00, $AA, $00, $AC, $00, $AE dw #$7F7F ; Swamp Palace Notice_Swamp: db $76, $00, $BC, $00, $C0, $00, $AA, $00, $B6, $00, $B9, $00, $FF, $00, $B9, $00, $AA, $00, $B5, $00, $AA, $00, $AC, $00, $AE dw #$7F7F ; Castle Tower Notice_AgaTower: db $76, $00, $AC, $00, $AA, $00, $BC, $00, $BD, $00, $B5, $00, $AE, $00, $FF, $00, $BD, $00, $B8, $00, $C0, $00, $AE, $00, $BB dw #$7F7F ; Desert Palace Notice_Desert: db $76, $00, $AD, $00, $AE, $00, $BC, $00, $AE, $00, $BB, $00, $BD, $00, $FF, $00, $B9, $00, $AA, $00, $B5, $00, $AA, $00, $AC, $00, $AE dw #$7F7F ; Eastern Palace Notice_Eastern: db $76, $00, $AE, $00, $AA, $00, $BC, $00, $BD, $00, $AE, $00, $BB, $00, $B7, $00, $FF, $00, $B9, $00, $AA, $00, $B5, $00, $AA, $00, $AC, $00, $AE dw #$7F7F ; Hyrule Castle Notice_Castle: db $76, $00, $B1, $00, $C2, $00, $BB, $00, $BE, $00, $B5, $00, $AE, $00, $FF, $00, $AC, $00, $AA, $00, $BC, $00, $BD, $00, $B5, $00, $AE dw #$7F7F ; Hyrule Castle Notice_Sewers: db $76, $00, $B1, $00, $C2, $00, $BB, $00, $BE, $00, $B5, $00, $AE, $00, $FF, $00, $AC, $00, $AA, $00, $BC, $00, $BD, $00, $B5, $00, $AE dw #$7F7F ; terminate