;================================================================================ ; Frame Hook ;-------------------------------------------------------------------------------- ; $7EF42Ew[2] - loop frame counter (low) !LOOP_FRAMES_LOW = "$7EF42E" ;-------------------------------------------------------------------------------- ; $7EF430w[2] - loop frame counter (high) !LOOP_FRAMES_HIGH = "$7EF430" ;-------------------------------------------------------------------------------- ; $7EF43Ew[2] - nmi frame counter (low) !NMI_FRAMES_LOW = "$7EF43E" ;-------------------------------------------------------------------------------- ; $7EF440w[2] - nmi frame counter (high) !NMI_FRAMES_HIGH = "$7EF440" ;-------------------------------------------------------------------------------- ; $7EF444w[2] - item menu frame counter (low) !ITEM_FRAMES_LOW = "$7EF444" ;-------------------------------------------------------------------------------- ; $7EF446w[2] - item menu frame counter (high) !ITEM_FRAMES_HIGH = "$7EF446" ;-------------------------------------------------------------------------------- !LOCK_STATS = "$7EF443" FrameHookAction: JSL $0080B5 ; Module_MainRouting JSL CheckMusicLoadRequest PHP : REP #$30 : PHA SEP #$20 ;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ + ; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames ;+ LDA !LOCK_STATS : BNE ++ REP #$20 ; set 16-bit accumulator LDA !LOOP_FRAMES_LOW : INC : STA !LOOP_FRAMES_LOW : BNE + LDA !LOOP_FRAMES_HIGH : INC : STA !LOOP_FRAMES_HIGH + LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook? LDA !ITEM_FRAMES_LOW : INC : STA !ITEM_FRAMES_LOW : BNE + LDA !ITEM_FRAMES_HIGH : INC : STA !ITEM_FRAMES_HIGH + ;SEP #$20 ; set 8-bit accumulator ?? check this ++ REP #$30 : PLA : PLP RTL !NMI_MW = "$7F5047" ;-------------------------------------------------------------------------------- NMIHookAction: PHA : PHX : PHY : PHD ; thing we wrote over, push stuff LDA !NMI_MW : BEQ ++ PHP SEP #$30 LDA #$00 : STA !NMI_MW ; Multiworld text LDA !NMI_MW+1 : BEQ + LDA #$00 : STA !NMI_MW+1 JSL.l WriteText + PLP ++ LDA !LOCK_STATS : AND.w #$00FF : BNE ++ LDA !NMI_FRAMES_LOW : INC : STA !NMI_FRAMES_LOW : BNE + LDA !NMI_FRAMES_HIGH : INC : STA !NMI_FRAMES_HIGH + ++ JML.l NMIHookReturn ;-------------------------------------------------------------------------------- !NMI_AUX = "$7F5044" PostNMIHookAction: LDA.l !NMI_AUX+2 : BEQ .return PHK PEA .return-1 PHA LDA.b #$00 : STA.l !NMI_AUX+2 REP #$20 LDA.l !NMI_AUX+0 : DEC : PHA SEP #$20 RTL .return LDA.b $13 : STA.w $2100 JML.l PostNMIHookReturn ;--------------------------------------------------------------------------------