GfxFixer: { lda.l DRMode : bne + jsl LoadRoomHook ;this is the code we overwrote jsl Dungeon_InitStarTileCh jsl LoadTransAuxGfx_Alt inc.b SubSubModule rtl + lda.b $b1 : bne .stage2 jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads jsl Dungeon_InitStarTileCh jsl LoadTransAuxGfx jsl Dungeon_LoadCustomTileAttr jsl PrepTransAuxGfx lda.l DRMode : cmp.b #$02 : bne + ; only do this in crossed mode ldx.b RoomIndex : lda.l TilesetTable, x cmp.w $0aa1 : beq + ; already eq no need to decomp sta.w $0aa1 tax : lda.l AnimatedTileSheets, x : tay jsl DecompDungAnimatedTiles + lda.b #$09 : sta.b NMIINCR : sta.w SkipOAM jsl Palette_SpriteAux3 jsl Palette_SpriteAux2 jsl Palette_SpriteAux1 jsl Palette_DungBgMain jsr CgramAuxToMain inc.b $b1 rtl .stage2 lda.b #$0a : sta.b NMIINCR : sta.w SkipOAM stz.b $b1 : inc.b SubSubModule rtl } FixAnimatedTiles: LDA.l DRMode : CMP.b #$02 : BNE + LDA.w DungeonID : CMP.b #$FF : BEQ + PHX LDX.b RoomIndex : LDA.l TilesetTable, x CMP.w $0AA1 : beq ++ TAX : PLA : BRA + ++ PLX + LDA.l AnimatedTileSheets, X ; what we wrote over RTL FixCloseDungeonMap: LDA.l DRMode : CMP.b #$02 : BNE .vanilla LDA.w DungeonID : BMI .vanilla LSR : TAX LDA.l DungeonTilesets,x RTL .vanilla LDA.l $7EC20E RTL FixWallmasterLamp: ORA.w $0458 STY.b MAINDESQ : STA.b SUBDESQ : RTL ; what we wrote over CgramAuxToMain: ; ripped this from bank02 because it ended with rts { rep #$20 ldx.b #$00 .loop lda.l $7EC300, X : sta.l $7EC500, x lda.l $7EC340, x : sta.l $7EC540, x lda.l $7EC380, x : sta.l $7EC580, x lda.l $7EC3C0, x : sta.l $7EC5C0, x lda.l $7EC400, x : sta.l $7EC600, x lda.l $7EC440, x : sta.l $7EC640, x lda.l $7EC480, x : sta.l $7EC680, x lda.l $7EC4C0, x : sta.l $7EC6C0, x inx #2 : cpx.b #$40 : bne .loop sep #$20 ; tell NMI to upload new CGRAM data inc.b NMICGRAM rts } OverridePaletteHeader: lda.l DRMode : cmp.b #$02 : bne + lda.l DRFlags : and.b #$20 : bne + cpx.w #$01c2 : !BGE + rep #$20 txa : lsr : tax lda.l PaletteTable, x iny : rtl + rep #$20 : iny : lda.b [Scrap0D], Y ; what we wrote over rtl