LoadUnderworldSprites: STA.b Scrap00 ; part one of what we replaced LDA.w #UWSpritesData>>16 : STA.b Scrap02 ; set the bank to 28 for now LDA.w $048E RTL GetSpriteSlot16Bit: LDA.b Scrap03 : AND.w #$00FF ASL A TAY RTL