pushpc org $9EC147 JSL NewKodongoCollision JMP .continue : NOP #2 .continue org $9EC152 Kodongo_SetDirection: pullpc NewKodongoCollision: LDA.w SpriteMoveDirection, X : INC A : AND.b #$03 : STA.w SpriteMoveDirection, X ;If they collide more than 4 times just set direction LDA.w SpriteAuxTable, X : INC A : STA.w SpriteAuxTable, X : CMP.b #$04 : BCC .continue PLA : PLA : PEA.w Kodongo_SetDirection-1 .continue RTL