sprite_bush_spawn_table: { ; SPRITE DATA TABLE GENERATED BY ENEMIZER .overworld ; Skip 0x128(overworld [way overkill]) + 0x128 (dungeons) skip $128 .dungeons skip $128 ;Old sprite table - Could be changed as well (for the item id 04) .random_sprites ; if item == 04 db #$00, #$D8, #$E3, #$D8 } warnpc $B68374 ; the drop table has $E1 at B6837D which needs to be #$DA with retro bow item_drop_table_override: db #$00, #$D9, #$3E, #$79, #$D9, #$DC, #$D8, #$DA, #$E4, #$E1, #$DC db #$D8, #$DF, #$E0, #$0B, #$42, #$D3, #$41, #$D4, #$D9, #$E3, #$D8