;======================================= ; SPC engine changes ; ; Free space at $040F-07FF (probably) ; ; If we ever switch to ASAR we can rewrite ; this as actual SPC asm instead of this ; db jank. ; seek($0700) db $68, $F0 ; CMP A,#$F0 ; the thing we overwrote db $D0, $03 ; BNE + db $5F, $81, $0A ; JMP SilenceSong ; ($0A81) db $68, $FA ; + : CMP A,#$FA ; new mute command $FA db $D0, $1C ; BNE + db $C4, $F4 ; MOV $F4,A db $E8, $00 ; MOV A,#$00 db $C5, $4A, $0A ; MOV $0A4A,A ; $0A49: MOV A,#$70 -> MOV A,#$00 db $C5, $F3, $0A ; MOV $0AF3,A ; $0AF2: MOV $059,#$C0 -> MOV $059,#$00 db $C5, $32, $0C ; MOV $0C32,A ; $0C32: MOVW $058,YA -> NOP #2 db $C5, $33, $0C ; MOV $0C33,A db $E8, $C4 ; MOV A,#$C4 ; $0D19: MOVW $058,YA -> MOV $058,A db $C5, $19, $0D ; MOV $0D19,A db $E8, $58 ; MOV A,#$58 db $C5, $1A, $0D ; MOV $0D1A,A db $2F, $23 ; BRA ++ db $68, $FB ; + : CMP A,#$FB ; new unmute command $FB db $F0, $03 ; BEQ + db $5F, $9D, $0A ; JMP NewSongInput ; ($0A9D) db $C4, $F4 ; + : MOV $F4,A db $E8, $70 ; MOV A,#$70 db $C5, $4A, $0A ; MOV $0A4A,A ; $0A49: MOV A,#$70 db $E8, $C0 ; MOV A,#$C0 db $C5, $F3, $0A ; MOV $0AF3,A ; $0AF2: MOV $059,#$C0 db $E8, $DA ; MOV A,#$DA db $C5, $32, $0C ; MOV $0C32,A ; $0C32: MOVW $058,YA db $C5, $19, $0D ; MOV $0D19,A ; $0D19: MOVW $058,YA db $E8, $58 ; MOV A,#$58 db $C5, $33, $0C ; MOV $0C33,A db $C5, $1A, $0D ; MOV $0D1A,A db $3F, $81, $0A ; ++ : CALL SilenceSong ; ($0A81) db $E4, $F4 ; - : MOV A,$F4 db $D0, $FC ; BNE - db $64, $F4 ; CMP A,$F4 db $D0, $F8 ; BNE - db $FA, $00, $F4 ; MOV $F4,#$00 db $6F ; RET