CheckEnoughRupeeArrows: { LDA $0B99 : BNE .minigame_arrow LDA $7EF340 : CMP #$03 : BCS .skip_arrow_check ;03 is the silver bow without arrows LDA $7EF377 : BEQ .no_arrows .skip_arrow_check PHX REP #$30 ;Set 16bit mode LDA $7EF340 : AND #$00FF : TAX LDA $7EF360 : CMP.l .rupees_cost, X : BCC .not_enough_rupees ;Load Rupees count SBC.l .rupees_cost, X : STA $7EF360 ;decrease rupee by 5 SEP #$30 PLX BRA .ignore_minigame .minigame_arrow DEC $0B99 .ignore_minigame LDA #$01 ;return 01 if we have enough rupee so it doesnt despawn the arrow RTL .not_enough_rupees SEP #$30 PLX .no_arrows LDA #$00 ;Return 00 if we don't have enough rupee so it despawn the arrow RTL .rupees_cost ;Normal, Normal, Silver, Silver dw #$0005, #$0005, #$000A, #$000A }