; Come in with ; A = item receipt ID ; X = slot RequestStandingItemVRAMSlot: PHA LDA.w DynamicDropGFXIndex INC CMP.b #$05 : BCC .fine LDA.b #$00 .fine STA.w DynamicDropGFXIndex STA.w SprItemGFX,X PLA : PHX ; unsure about substitution rules here, because they aren't skipped properly for MW yet JSL AttemptItemSubstitution JSL ResolveLootIDLong JSL ResolveBeeTrapLong REP #$30 ASL : TAX LDA.l StandingItemGraphicsOffsets,X LDX.w ItemStackPtr STA.l ItemGFXStack,X LDA.w DynamicDropGFXIndex : AND.w #$000F : ASL : TAX LDA.l FreeUWGraphics,X LDX.w ItemStackPtr STA.l ItemTargetStack,X TXA : INC #2 : STA.w ItemStackPtr SEP #$30 PLX RTL ;=================================================================================================== FreeUWGraphics: dw $8800>>1 dw $8840>>1 dw $8980>>1 dw $9CA0>>1 dw $9DC0>>1 ; dw $8800>>1 ; dw $8840>>1 ; dw $8980>>1 ; dw $9960>>1 # Arghuss Splash apparently ; dw $9C00>>1 ; dw $9CA0>>1 ; dw $9DC0>>1 ;=================================================================================================== DrawPotItem: PHX JSL.l AttemptItemSubstitution JSL.l ResolveLootIDLong TAX LDA.l BeeTrapDisguise : BEQ + TAX + LDA.l SpriteProperties_standing_width,X : BEQ .narrow .full PLX LDA.b #$01 : STA $06 LDA #$0C : JSL.l OAM_AllocateFromRegionC LDA #$02 : PHA REP #$20 LDA.w #DynamicOAMTile_full BRA .draw .narrow PLX LDA.b #$02 : STA $06 LDA #$10 : JSL.l OAM_AllocateFromRegionC LDA #$03 : PHA REP #$20 LDA.w #DynamicOAMTile_thin .draw PHB : PHK : PLB STA.b $08 LDA.w SprItemGFX,X AND.w #$00FF ASL : ASL : ASL : ASL ADC.b $08 STA.b $08 SEP #$20 STZ.b $07 LDA.b #$00 : STA.l SpriteSkipEOR JSL Sprite_DrawMultiple_quantity_preset LDA.b $90 : CLC : ADC.b #$08 : STA.b $90 INC.b $92 INC.b $92 PLB PLA RTL DynamicOAMTile_thin: dw 0, 0 : db $40, $00, $20, $00 dw 0, 8 : db $50, $00, $20, $00 dw 0, 0 : db $42, $00, $20, $00 dw 0, 8 : db $52, $00, $20, $00 dw 0, 0 : db $4C, $00, $20, $00 dw 0, 8 : db $5C, $00, $20, $00 dw 0, 0 : db $E5, $00, $20, $00 dw 0, 8 : db $F5, $00, $20, $00 dw 0, 0 : db $EE, $00, $20, $00 dw 0, 8 : db $FE, $00, $20, $00 DynamicOAMTile_full: dw -4, -1 : db $40, $00, $20, $02 dd 0, 0 dw -4, -1 : db $42, $00, $20, $02 dd 0, 0 dw -4, -1 : db $4C, $00, $20, $02 dd 0, 0 dw -4, -1 : db $E5, $00, $20, $02 dd 0, 0 dw -4, -1 : db $EE, $00, $20, $02 dd 0, 0