;================================================================================ ; Spawn Zelda (or not) ;-------------------------------------------------------------------------------- SpawnZelda: LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present CMP #$07 : BEQ + ; don't spawn if frog is present CMP #$0C : BEQ + ; don't spawn if purple chest is present CLC + RTL ;-------------------------------------------------------------------------------- EndRainState: LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already LDA.l EscapeAssist : AND #$44 CMP #$04 : BNE + : LDA #$00 : STA !INFINITE_MAGIC : + CMP #$40 : BNE + : STA !INFINITE_MAGIC : + LDA.l EscapeAssist : AND #$22 CMP #$02 : BNE + : LDA #$00 : STA !INFINITE_BOMBS : + CMP #$20 : BNE + : STA !INFINITE_BOMBS : + LDA.l EscapeAssist : AND #$11 CMP #$01 : BNE + : LDA #$00 : STA !INFINITE_ARROWS : + CMP #$10 : BNE + : STA !INFINITE_ARROWS : + LDA.b #$02 : STA $7EF3C5 ; end rain state JSL MaybeSetPostAgaWorldState + RTL ;--------------------------------------------------------------------------------