; Thanks to Kazuto for developing the original QS code that inspired this one QuickSwap: ; We perform all other checks only if we are pushing L or R in order to have minimal ; perf impact, since this runs every frame LDA.b $F6 : AND #$30 : BEQ .done XBA ; stash away the value for after the checks. LDA.l QuickSwapFlag : BEQ .done LDA.w $0202 : BEQ .done ; Skip everything if we don't have any items PHX XBA ; restore the stashed value CMP.b #$30 : BNE + ; If prossing both L and R this frame, then go directly to the special swap code LDX.w $0202 : BRA .special_swap + BIT #$10 : BEQ + ; Only pressed R JSR.w RCode LDA.b $F2 : BIT #$20 : BNE .special_swap ; Still holding L from a previous frame BRA .store + ; Only pressed L JSR.w LCode LDA.b $F2 : BIT #$10 : BNE .special_swap ; Still holding R from a previous frame BRA .store .special_swap LDA !INVENTORY_SWAP_2 : ORA #$01 : STA !INVENTORY_SWAP_2 CPX.b #$02 : BEQ + ; boomerang CPX.b #$01 : BEQ + ; bow CPX.b #$05 : BEQ + ; powder CPX.b #$0D : BEQ + ; flute CPX.b #$10 : BEQ + ; bottle BRA .store + STX $0202 : JSL ProcessMenuButtons_y_pressed .store LDA.b #$20 : STA.w $012F STX $0202 JSL HUD_RefreshIconLong PLX .done LDA.b $F6 : AND.b #$40 ;what we wrote over RTL RCode: LDX.w $0202 LDA.b $F2 : BIT #$20 : BNE ++ ; Still holding L from a previous frame LDA !INVENTORY_SWAP_2 : AND #$FE : STA !INVENTORY_SWAP_2 BRA + ++ LDA !INVENTORY_SWAP_2 : BIT #$01 : BEQ + RTS - + CPX.b #$14 : BNE + : LDX.b #$00 ;will wrap around to 1 + INX .nextItem JSL.l IsItemAvailable : BEQ - RTS LCode: LDX.w $0202 LDA.b $F2 : BIT #$10 : BNE ++ ; Still holding R from a previous frame LDA !INVENTORY_SWAP_2 : AND #$FE : STA !INVENTORY_SWAP_2 BRA + ++ LDA !INVENTORY_SWAP_2 : BIT #$01 : BEQ + RTS - + CPX.b #$01 : BNE + : LDX.b #$15 ; will wrap around to $14 + DEX .nextItem JSL.l IsItemAvailable : BEQ - RTS