;================================================================================ ; SRAM Labels & Assertions ;-------------------------------------------------------------------------------- ; Labels for values in SRAM and assertions that ensure they're correct and ; at the expected addresses. All values larger than one byte are little endian. ;-------------------------------------------------------------------------------- ; $7EF000 - $7EF4FF in WRAM maps to the first $4FF bytes in SRAM (Bank $70) ; $7F6000 - $7F6FFF in WRAM maps to the next 4k bytes, occupying the 2nd and 3rd vanilla ; save file locations. ($700500 - $701500) ;-------------------------------------------------------------------------------- ;================================================================================ ; Room Data ($7EF000 - $7EF27F ;-------------------------------------------------------------------------------- ; Each room has two bytes. There are 296 ($128) rooms in the ROM. The data beyond ; $7EF24F is unused. The current room index is located at $A0 in WRAM (16-bits.) ; ; The quadrant bits from left to right correspond to quadrants ; 4 (northwest), 3 (northeast), 2 (southwest), and 1 (southeast), which is the same ; as they are laid out on the screen from left to right, top to bottom. ; ; Example: We can use RoomData[$37].Low to read or write the pot key in the first ; floodable room in Swamp Palace ($04) ;-------------------------------------------------------------------------------- ; Low Byte: d d d d b k u r ; High Byte: c c c c q q q q ; ; d = Door opened (key, bomb wall, etc) ; b = Boss kill / Heart Piece ; k = Key ; u = Second key ; t = Chest 4 / Rupee floor / Swamp drains ; s = Chest 3 / Bomable floor / PoD or Desert wall ; e = Chest 2 ; h = Chest 1 ; c = Chest 0 ; q = Quadrant visits ;-------------------------------------------------------------------------------- struct RoomData $7EF000 .Low: skip 1 .High: skip 1 endstruct align 2 ;================================================================================ ; Overworld Event Data ($7EF280 - $7EF33F) ;-------------------------------------------------------------------------------- ; Each overworld area has one byte. The overworld screen index is located at $8A ; in WRAM (16-bits.) ; ; This label can be indexed with a plus symbol (e.g. The Hyrule Castle screen would ; be OverworldData+$1B or OverworldData+27) ;-------------------------------------------------------------------------------- ; - i o - - - b - ; ; i = Free-standing item collected. Also used for sprites like the castle tower barrier ; o = Overlay active ; b = Secondary overlay active ;-------------------------------------------------------------------------------- OverworldData = $7EF280 ;================================================================================ ; Items & Equipment ($7EF340 - $7EF38B) ;-------------------------------------------------------------------------------- ; Current equipment labels & values ; Values will represent current menu selection in cases where player can switch ; items (e.g. holding powder and mushroom at the same time.) ; ; $00 = None ;-------------------------------------------------------------------------------- base $7EF340 SRAMEquipment: ; BowEquipment: skip 1 ; $01 = Bow | $02 = Bow & Arrows ; $03 = Silver Arrow Bow | $04 = Bow & Silver Arrows BoomerangEquipment: skip 1 ; $01 = Blue | $02 = Red HookshotEquipment: skip 1 ; $01 = Hookshot BombsEquipment: skip 1 ; Number of bombs currently held (8-bit integer) PowderEquipment: skip 1 ; $01 = Mushroom | $02 = Powder FireRodEquipment: skip 1 ; $01 = Fire Rod IceRodEquipment: skip 1 ; $01 = Ice Rod BombosEquipment: skip 1 ; $01 = Bombos Medallion EtherEquipment: skip 1 ; $01 = Ether Medallion QuakeEquipment: skip 1 ; $01 = Quake Medallion LampEquipment: skip 1 ; $01 = Lamp HammerEquipment: skip 1 ; $01 = Hammer FluteEquipment: skip 1 ; $01 = Shovel | $02 = Inactive Flute | $03 = Active Flute BugNetEquipment: skip 1 ; $01 = Bug Net BookOfMudoraEquipment: skip 1 ; $01 = Book of Mudora BottleIndex: skip 1 ; Current bottle in menu. 1-based index into BottleContents below SomariaEquipment: skip 1 ; $01 = Cane of Somaria ByrnaEquipment: skip 1 ; $01 = Cane of Byrna CapeEquipment: skip 1 ; $01 = Magic Cape MirrorEquipment: skip 1 ; $01 = Scroll (graphic only) | $02 = Mirror GloveEquipment: skip 1 ; $01 = Power Gloves | $02 = Titan's Mitts BootsEquipment: skip 1 ; \ $01 = Boots/Flippers | These only show menu item FlippersEquipment: skip 1 ; / Correct bits must be set in AbilityFlags to dash/swim MoonPearlEquipment: skip 1 ; $01 = Moon Pearl skip 1 ; Not used SwordEquipment: skip 1 ; $01 = Fighter | $02 = Master | $03 = Tempered | $04 = Gold ShieldEquipment: skip 1 ; $01 = Fighter | $02 = Red | $03 = Mirror ArmorEquipment: skip 1 ; $00 = Green | $01 = Blue | $02 = Red BottleContentsOne: skip 1 ; \ Bottle Contents BottleContentsTwo: skip 1 ; | $00 = No Bottle | $01 = Mushroom | $02 = Empty Bottle BottleContentsThree: skip 1 ; | $03 = Red Potion | $04 = Green Potion | $05 = Blue Potion BottleContentsFour: skip 1 ; / $06 = Fairy | $07 = Bee | $08 = Good Bee TargetRupees: skip 2 ; \ CurrentRupees will always increment or decrement to match CurrentRupees: skip 2 ; / TargetRupees if not equal (16-bit integer) ;-------------------------------------------------------------------------------- ; Dungeon item bitfields CompassFieldOne: skip 2 ; \ - - g r t h i s BigKeyFieldOne: skip 2 ; | g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town MapFieldOne: skip -3 ; / h = Tower of Hera | i = Ice Palace | s = Skull Woods CompassFieldTwo: skip 2 ; \ m d s a t e h p BigKeyFieldTwo: skip 2 ; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace MapFieldTwo: skip 1 ; | a = Aga Tower | t = Desert Palace | e = Eastern Palace ; / h = Hyrule Castle | s = Sewer Passage ;-------------------------------------------------------------------------------- ; HUD & other equipment skip 1 ; Wishing Pond Rupee (Unused) HeartPieceFraction: skip 1 ; Heart pieces of four for upgrade. Wraps around to $00 after $03. HealthCapacity: skip 1 ; \ Health Capacity & Current Health CurrentHealth: skip 1 ; / Max value is $A0 | $04 = half heart | $08 = heart CurrentMagic: skip 1 ; Current magic | Max value is $80 CurrentSmallKeys: skip 1 ; Number of small keys held for current dungeon (integer) BombCapacityUpgrades: skip 1 ; \ Bomb & Arrow Capacity Upgrades ArrowCapacityUpgrades: skip 1 ; / Indicates flatly how many can be held above vanilla max (integers) HeartFiller: skip 1 ; Hearts collected yet to be filled. Write in multiples of $08 MagicFiller: skip 1 ; Magic collected yet to be filled PendantsField: skip 1 ; - - - - - g b r (bitfield) ; g = Green (Courage) | b = Blue (Power) | r = Red (Wisdom) BombFiller: skip 1 ; Bombs collected yet to be filled (integer) ArrowFiller: skip 1 ; Arrows collected yet to be filled (integer) CurrentArrows: skip 1 ; Current arrows (integer) skip 1 ; Unknown AbilityFlags: skip 1 ; - r t - p d s - (bitfield) ; r = Read | t = Talk | p = Pull | d = Dash ; s = Swim CurrentCrystals: skip 1 ; - 3 4 2 7 5 1 6 (bitfield) MagicConsumption: skip 1 ; $00 = Normal | $01 = Half Magic | $02 = Quarter Magic ;-------------------------------------------------------------------------------- ; Small keys earned per dungeon (integers) SewerKeys: skip 1 ; \ Hyrule Castle and Sewer keys typically increment HyruleCastleKeys: skip 1 ; / and decrement together EasternKeys: skip 1 ; Eastern Palace small keys DesertKeys: skip 1 ; Desert Palace small keys CastleTowerKeys: skip 1 ; Agahnim's Tower small keys SwampKeys: skip 1 ; Swamp Palace small keys PalaceOfDarknessKeys: skip 1 ; Palace of Darkness small keys MireKeys: skip 1 ; Misery Mire small keys SkullWoodsKeys: skip 1 ; Skull Woods small keys IcePalaceKeys: skip 1 ; Ice Palace small keys HeraKeys: skip 1 ; Tower of Hera small keys ThievesTownKeys: skip 1 ; Thieves' Town small keys TurtleRockKeys: skip 1 ; Turtle Rock small keys GanonsTowerKeys: skip 1 ; Ganon's Tower small keys skip 2 ; Unused ;================================================================================ ; Tracking & Indicators ($7EF38C - $7EF3F0) ;-------------------------------------------------------------------------------- InventoryTracking: skip 2 ; b r m p n s k f (bitfield) ; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current ; p = Magic Powder | n = Mushroom Past | s = Shovel ; k = Inactive Flute | f = Active Flute BowTracking: skip 2 ; b s p - - - - - (bitfield) ; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow ; The front end writes two distinct progressive bow items. p ; indicates whether the "second" has been found independent of ; the first ItemLimitCounts: skip 3 ; Keeps track of limited non-progressive items such as lamp. ; See: ItemSubstitutionRules in tables.asm skip 50 ; ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued ; $03 = Agahnim 1 defeated ; $04 and above don't do anything. $00-$02 used in standard mode ProgressFlags: skip 1 ; - - - u - z - s (bitfield) ; u = Uncle left house | z = Mantle | s = Uncle item obtained MapIcons: skip 1 ; Used for deciding which icons to display on OW map ; $03 = Pendants | $04 = Master Sword | $05 = Skull at Hyrule Castle ; $06 = Crystal 1 | $07 = All Crystals | $08 = Skull at Ganon's Tower StartingEntrance: skip 1 ; Starting entrance to use ; $00 = Link's House | $01 = Menu or Pyramid w/ Aga dead & mirror ; $02 = Zelda's Cell | $03 = Secret Passage or HC if entered (escape) ; $04 = Throne Room (escape) | $05 = Old Man Cave w/ Old Man NpcFlagsVanilla: skip 1 ; - - b p s - m h (bitfield) ; b = Frog rescued | p = Purple Chest | s = Stumpy (tree kid) ; m = Bottle Merchant | h = Hobo CurrentWorld: skip 1 ; $00 = Light World | $40 = Dark World skip 1 ; Unused FollowerIndicator: skip 1 ; $00 = No Follower | $01 = Zelda | $04 = Old Man ; $06 = Blind Maiden | $07 = Frog | $08 = Dwarf ; $09 = Locksmith | $0A = Kiki | $0C = Purple Chest ; $0D = Big Bomb FollowerXCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower FollowerYCoord: skip 2 ; / (16-bit integers) DroppedFollowerIndoors: skip 1 ; $00 = Dropped follower outdoors | $01 = Dropped follower indoors DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 = Lower layer FollowerDropped: skip 1 ; Set to $80 when a follower exists and has been dropped somewhere ; $00 otherwise skip 5 ; Unused skip 8 ; Unused FileValidity: skip 2 ; Always $55AA. Don't write. ;================================================================================ ; Rando-Specific Assignments & Game Stats ($7EF3F1 - $7EF4FF) ;-------------------------------------------------------------------------------- skip 28 ; Unused GameCounter: skip 2 ; Number of deaths and save + quits (16-bit integer) PostGameCounter: skip 2 ; Initialized to $FFFF, replaced with GameCounter on goal completion ; Number is displayed on file select when not $FFFF. Max 999 (16-bit integer) skip 13 ; NpcFlagsOne: skip 1 ; l - c s t k z o (bitfield) ; l = Library | c = Catfish | s = Sahasrahla | t = Stumpy ; k = Sick Kid | z = King Zora | o = Old Man NpcFlagsTwo: skip 1 ; b - p m f s b e (bitfield) ; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom) ; f = Fairy (unused) | s = Smith | b = Bombos Tablet ; e = Ether Tablet skip 2 ; Unused MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps, ; Saha, and the bomb shop guy reveal dungeon prizes (bitfield) ; \ - - g r t h i s ; | g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town ; / h = Tower of Hera | i = Ice Palace | s = Skull Woods ; \ m d s a t e h p ; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace ; | a = Aga Tower | t = Desert Palace | e = Eastern Palace ; / h = Hyrule Castle | s = Sewer Passage GeneralFlags: skip 1 ; - - h - p i - g (bitfield) ; h = HUD Flag | p = Force pyramid ; i = Ignore faeries | g = Has diggable grove item HighestSword: skip 1 ; Highest sword level (integer) GoalCounter: skip 2 ; Goal items collected (16-bit integer) ProgrammableItemOne: skip 2 ; \ Reserved for programmable items ProgrammableItemTwo: skip 2 ; | ProgrammableItemThree: skip 2 ; / BonkCounter: skip 1 ; Number of times the player has bonked (integer) YAItemCounter: skip 1 ; y y y y y a a a (packed integers) ; Number of Y and A items collected represented as packed integers HighestShield: skip 1 ; Highest Shield level TotalItemCounter: skip 2 ; Total items collected (integer) TemperedGoldBosses: skip 1 ; t t t t g g g g (packed integers) ; t = Tempered Sword boss kills | g = Gold Sword boss kills FighterMasterBosses: skip 1 ; f f f f m m m m (packed integers) ; f = Fighter Sword boss kills | m = Master Sword boss kills BigKeysBigChests: skip 1 ; k k k k c c c c (packed integers) ; k = Big Keys collected | c = Big Chests opened MapsCompasses: skip 1 ; m m m m c c c c (packed integers) ; m = Maps collected | c = Compasses collected HeartPiecesPendants: skip 1 ; h h h h - - p p (packed integers) ; h = Heart Pieces collected | p = Pendants collected PreGTBKLocations: skip 1 ; Locations checked in GT before finding the big key ; b = Big Bomb Acquired | s = Silver Arrows Acquired ; c = GT locations collected before big key RupeesSpent: skip 2 ; Rupees spent (16-bit integer) SaveQuits: skip 1 ; Number of times player has saved and quit (integer) LoopFrames: skip 4 ; Frame counter incremented during frame hook (32-bit integer) PreBootsLocations: skip 2 ; Number of locations checked before getting boots (integer) PreMirrorLocations: skip 2 ; Number of locations checked before getting mirror (integer) PreFluteLocations: skip 2 ; Number of locations checked before getting flute (integer) skip 2 ; Unused OverworldMirrors: skip 1 ; Number of times mirror used on overworld (integer) UnderworldMirrors: skip 1 ; Number of times mirror used in underworld (integer) ScreenTransitions: skip 2 ; Number of screen transitions (16-bit integer) NMIFrames: skip 4 ; Frame counter incremented during NMI hook (32-bit integer) ChestsOpened: skip 1 ; Number of chests opened. Doesn't count NPC, free standing items etc (integer) StatsLocked: skip 1 ; Set to $01 when goal is completed; game stops counting stats. MenuTime: skip 4 ; Total menu time in frames (32-bit integer) HeartPieces: skip 1 ; Total number of heart pieces collected (integer) DeathCounter: skip 1 ; Number of deaths (integer) skip 1 ; Reserved FluteCounter: skip 1 ; Number of times fluted (integer) skip 6 ; SwordlessBosses: skip 1 ; Number of bosses killed without a sword (integer) FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer) ChallengeTimer: skip 4 ; Timer used for OHKO etc SwordTime: skip 4 ; Time first sword found in frames (32-bit integer) BootsTime: skip 4 ; Time boots found in frames (32-bit integer) FluteTime: skip 4 ; Time flute found in frames (32-bit integer) MirrorTime: skip 4 ; Time mirror found in frames (32-bit integer) ChestTurnCounter: skip 1 ; Number of chest turns (integer) CapacityUpgrades: skip 1 ; Number of capacity upgrades collected (integer) DamageCounter: skip 2 ; Damage taken by player (16-bit integer) MagicCounter: skip 2 ; Magic used by player (16-bit integer) HighestMail: skip 1 ; Highest mail level SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer) skip 48 ; Unused ServiceSequence: skip 1 ; Service sequence value. See servicerequest.asL skip 49 ; Unused ; \ Dungeon locations checked counters (integers) HCLocations: skip 1 ; | Hyrule Castle SewerLocations: skip 1 ; | Sewer Passage EPLocations: skip 1 ; | Eastern Palace DPLocations: skip 1 ; | Desert Palace CTLocations: skip 1 ; | Agahnim's Tower SPLocations: skip 1 ; | Swamp Palace PDLocations: skip 1 ; | Palace of Darkness MMLocations: skip 1 ; | Misery Mire SWLocations: skip 1 ; | Skull Woods IPLocations: skip 1 ; | Ice Palace THLocations: skip 1 ; | Tower of Hera TTLocations: skip 1 ; | Thieves' Town TRLocations: skip 1 ; | Turtle Rock GTLocations: skip 1 ; / Ganon's Tower ; \ Chest Key Counters. Only counts keys placed in chests. (integers) HCChestKeys: skip 1 ; | Hyrule Castle SewerChestKeys: skip 1 ; | Sewer Passage EPChestKeys: skip 1 ; | Eastern Palace DPChestKeys: skip 1 ; | Desert Palace CTChestKeys: skip 1 ; | Agahnim's Tower SPChestKeys: skip 1 ; | Swamp Palace PDChestKeys: skip 1 ; | Palace of Darkness MMChestKeys: skip 1 ; | Misery Mire SWChestKeys: skip 1 ; | Skull Woods IPChestKeys: skip 1 ; | Ice Palace THChestKeys: skip 1 ; | Tower of Hera TTChestKeys: skip 1 ; | Thieves' Town TRChestKeys: skip 1 ; | Turtle Rock GTChestKeys: skip 1 ; / Ganon's Tower skip 2 ; Unused FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file skip 13 ; Unused InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum. ;================================================================================ ; Expanded SRAM ($7F6000 - $7F6FFF) ;-------------------------------------------------------------------------------- ; This $1000 byte segment is saved beginning where the second save file was in SRAM ; beginning at $700500 ;-------------------------------------------------------------------------------- base $7F6000 ; $1000 byte buffer we place beginning at second save file ExtendedFileNameSRAM = $706000 ; We read and write the file name directly from and to SRAM ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters. VERSION: skip 4 ; $0000 = Default TODO RoomPotData: skip 592 ; Table for expanded pot shuffle PurchaseCounts: skip 96 ; Keeps track of shop purchases DummyValue: skip 1 ; $01 if you're a real dummy ;-------------------------------------------------------------------------------- base $7F1000 ; RomName: ; ROM name from $FFC0, burned in during init (21 bytes) ; If value in the ROM doesn't match SRAM, save is cleared. base off ;================================================================================ ; Vanilla Assertions ;-------------------------------------------------------------------------------- ; All of these need to pass for the base rom to build or something is probably ; very wrong. ;-------------------------------------------------------------------------------- assert SRAMEquipment = $7EF340, "SRAMEquipment labeled at incorrect address" assert BowEquipment = $7EF340, "BowEquipment labeled at incorrect address" assert BoomerangEquipment = $7EF341, "BoomerangEquipment labeled at incorrect address" assert HookshotEquipment = $7EF342, "HookshotEquipment labeled at incorrect address" assert BombsEquipment = $7EF343, "BombsEquipment labeled at incorrect address" assert PowderEquipment = $7EF344, "PowderEquipment labeled at incorrect address" assert FireRodEquipment = $7EF345, "FireRodEquipment labeled at incorrect address" assert IceRodEquipment = $7EF346, "IceRodEquipment labeled at incorrect address" assert BombosEquipment = $7EF347, "BombosEquipment labeled at incorrect address" assert EtherEquipment = $7EF348, "EtherEquipment labeled at incorrect address" assert QuakeEquipment = $7EF349, "QuakeEquipment labeled at incorrect address" assert LampEquipment = $7EF34A, "LampEquipment labeled at incorrect address" assert HammerEquipment = $7EF34B, "HammerEquipment labeled at incorrect address" assert FluteEquipment = $7EF34C, "FluteEquipment labeled at incorrect address" assert BugNetEquipment = $7EF34D, "BugNetEquipment labeled at incorrect address" assert BookOfMudoraEquipment = $7EF34E, "BookOfMudoraEquipment labeled at incorrect address" assert BottleIndex = $7EF34F, "BottleIndex labeled at incorrect address" assert SomariaEquipment = $7EF350, "SomariaEquipment labeled at incorrect address" assert ByrnaEquipment = $7EF351, "ByrnaEquipment labeled at incorrect address" assert CapeEquipment = $7EF352, "CapeEquipment labeled at incorrect address" assert MirrorEquipment = $7EF353, "MirrorEquipment labeled at incorrect address" assert GloveEquipment = $7EF354, "GloveEquipment labeled at incorrect address" assert BootsEquipment = $7EF355, "BootsEquipment labeled at incorrect address" assert FlippersEquipment = $7EF356, "FlippersEquipment labeled at incorrect address" assert MoonPearlEquipment = $7EF357, "MoonPearlEquipment labeled at incorrect address" assert SwordEquipment = $7EF359, "SwordEquipment labeled at incorrect address" assert ShieldEquipment = $7EF35A, "ShieldEquipment labeled at incorrect address" assert ArmorEquipment = $7EF35B, "ArmorEquipment labeled at incorrect address" assert BottleContentsOne = $7EF35C, "BottleContentsOne labeled at incorrect address" assert BottleContentsTwo = $7EF35D, "BottleContentsTwo labeled at incorrect address" assert BottleContentsThree = $7EF35E, "BottleContentsThree labeled at incorrect address" assert BottleContentsFour = $7EF35F, "BottleContentsFour labeled at incorrect address" assert TargetRupees = $7EF360, "TargetRupees labeled at incorrect address" assert CurrentRupees = $7EF362, "CurrentRupees labeled at incorrect address" ;-------------------------------------------------------------------------------- assert CompassFieldOne = $7EF364, "Compass bitfield labeled at incorrect address" assert CompassFieldTwo = $7EF365, "Compass bitfield labeled at incorrect address" assert BigKeyFieldOne = $7EF366, "Big Key item bitfield labeled at incorrect address" assert BigKeyFieldTwo = $7EF367, "Big Key item bitfield labeled at incorrect address" assert MapFieldOne = $7EF368, "Map item bitfield labeled at incorrect address" assert MapFieldTwo = $7EF369, "Map item bitfield labeled at incorrect address" ;-------------------------------------------------------------------------------- assert HeartPieceFraction = $7EF36B, "HeartPieceFraction labeled at incorrect address" assert HealthCapacity = $7EF36C, "HealthCapacity labeled at incorrect address" assert CurrentHealth = $7EF36D, "CurrentHealth labeled at incorrect address" assert CurrentMagic = $7EF36E, "CurrentMagic labeled at incorrect address" assert CurrentSmallKeys = $7EF36F, "CurrentSmallKeys labeled at incorrect address" assert BombCapacityUpgrades = $7EF370, "BombCapacityUpgrades labeled at incorrect address" assert ArrowCapacityUpgrades = $7EF371, "ArrowCapacityUpgrades labeled at incorrect address" assert HeartFiller = $7EF372, "HeartFiller labeled at incorrect address" assert MagicFiller = $7EF373, "MagicFiller labeled at incorrect address" assert PendantsField = $7EF374, "PendantsField labeled at incorrect address" assert BombFiller = $7EF375, "BombFiller labeled at incorrect address" assert ArrowFiller = $7EF376, "ArrowFiller labeled at incorrect address" assert CurrentArrows = $7EF377, "CurrentArrows labeled at incorrect address" assert AbilityFlags = $7EF379, "AbilityFlags labeled at incorrect address" assert CurrentCrystals = $7EF37A, "CurrentCrystals labeled at incorrect address" assert MagicConsumption = $7EF37B, "MagicConsumption labeled at incorrect address" ;-------------------------------------------------------------------------------- assert SewerKeys = $7EF37C, "SewerKeys labeled at incorrect address" assert HyruleCastleKeys = $7EF37D, "HyruleCastleKeys labeled at incorrect address" assert EasternKeys = $7EF37E, "EasternKeys labeled at incorrect address" assert DesertKeys = $7EF37F, "DesertKeys labeled at incorrect address" assert CastleTowerKeys = $7EF380, "CastleTowerKeys labeled at incorrect address" assert SwampKeys = $7EF381, "SwampKeys labeled at incorrect address" assert PalaceOfDarknessKeys = $7EF382, "PalaceOfDarknessKeys labeled at incorrect address" assert MireKeys = $7EF383, "MireKeys labeled at incorrect address" assert SkullWoodsKeys = $7EF384, "SkullWoodsKeys labeled at incorrect address" assert IcePalaceKeys = $7EF385, "IcePalaceKeys labeled at incorrect address" assert HeraKeys = $7EF386, "HeraKeys labeled at incorrect address" assert ThievesTownKeys = $7EF387, "ThievesTownKeys labeled at incorrect address" assert TurtleRockKeys = $7EF388, "TurtleRockKeys labeled at incorrect address" assert GanonsTowerKeys = $7EF389, "GanonsTowerKeys labeled at incorrect address" ;-------------------------------------------------------------------------------- assert ProgressIndicator = $7EF3C5, "ProgressIndicator labeled at incorrect address" assert ProgressFlags = $7EF3C6, "ProgressFlags labeled at incorrect address" assert MapIcons = $7EF3C7, "MapIcons labeled at incorrect address" assert StartingEntrance = $7EF3C8, "StartingEntrance labeled at incorrect address" assert NpcFlagsVanilla = $7EF3C9, "NpcFlagsVanilla labeled at incorrect address" assert CurrentWorld = $7EF3CA, "CurrentWorld labeled at incorrect address" assert FollowerIndicator = $7EF3CC, "FollowerIndicator labeled at incorrect address" assert FollowerXCoord = $7EF3CD, "FollowerXCoord labeled at incorrect address" assert FollowerYCoord = $7EF3CF, "FollowerYCoord labeled at incorrect address" assert DroppedFollowerIndoors = $7EF3D1, "DroppedFollowerIndoors labeled at incorrect address" assert DroppedFollowerLayer = $7EF3D2, "DroppedFollowerLayer labeled at incorrect address" assert FollowerDropped = $7EF3D3, "FollowerDropped labeled at incorrect address" assert FileValidity = $7EF3E1, "FileValidity labeled at incorrect address" assert InverseChecksum = $7EF4FE, "InverseChecksum labeled at incorrect address" ;================================================================================ ; Randomizer Assertions ;-------------------------------------------------------------------------------- ; Trackers and other third party consumers may depend on these values ;-------------------------------------------------------------------------------- assert InventoryTracking = $7EF38C, "InventoryTracking labeled at incorrect address" assert BowTracking = $7EF38E, "BowTracking labeled at incorrect address" assert ItemLimitCounts = $7EF390, "ItemLimitCounts labeled at incorrect address" ;-------------------------------------------------------------------------------- assert GameCounter = $7EF3FF, "GameCounter labeled at incorrect address" assert PostGameCounter = $7EF401, "PostGameCounter labeled at incorrect address" assert NpcFlagsOne = $7EF410, "NPCFlagsOne labeled at incorrect address" assert NpcFlagsTwo = $7EF411, "NPCFlagsTwo labeled at incorrect address" assert MapOverlay = $7EF414, "MapOverlay labeled at incorrect address" assert GeneralFlags = $7EF416, "GeneralFlags labeled at incorrect address" assert HighestSword = $7EF417, "HighestSword labeled at incorrect address" assert GoalCounter = $7EF418, "GoalCounter labeled at incorrect address" assert ProgrammableItemOne = $7EF41A, "ProgrammableItemOne labeled at incorrect address" assert ProgrammableItemTwo = $7EF41C, "ProgrammableItemTwo labeled at incorrect address" assert ProgrammableItemThree = $7EF41E, "ProgrammableItemThree labeled at incorrect address" assert BonkCounter = $7EF420, "BonkCounter labeled at incorrect address" assert YAItemCounter = $7EF421, "YAItemCounter labeled at incorrect address" assert HighestShield = $7EF422, "SwordsShields labeled at incorrect address" assert TotalItemCounter = $7EF423, "TotalItemCounter labeled at incorrect address" assert TemperedGoldBosses = $7EF425, "TemperedGoldBosses labeled at incorrect address" assert FighterMasterBosses = $7EF426, "FighterMasterBosses labeled at incorrect address" assert BigKeysBigChests = $7EF427, "BigKeysBigChests labeled at incorrect address" assert MapsCompasses = $7EF428, "MapsCompasses labeled at incorrect address" assert HeartPiecesPendants = $7EF429, "HeartPiecesPendants labeled at incorrect address" assert PreGTBKLocations = $7EF42A, "PreGTBKLocations labeled at incorrect address" assert RupeesSpent = $7EF42B, "RupeesSpent labeled at incorrect address" assert SaveQuits = $7EF42D, "SaveQuits labeled at incorrect address" assert LoopFrames = $7EF42E, "LoopFrames labeled at incorrect address" assert PreBootsLocations = $7EF432, "PreBootsLocations labeled at incorrect address" assert PreMirrorLocations = $7EF434, "PreMirrorLocations labeled at incorrect address" assert PreFluteLocations = $7EF436, "PreFluteLocations labeled at incorrect address" assert OverworldMirrors = $7EF43A, "OverworldMirrors labeled at incorrect address" assert UnderworldMirrors = $7EF43B, "UnderworldMirrors labeled at incorrect address" assert ScreenTransitions = $7EF43C, "ScreenTransitions labeled at incorrect address" assert NMIFrames = $7EF43E, "NMIFrames labeled at incorrect address" assert ChestsOpened = $7EF442, "ChestsOpened labeled at incorrect address" assert StatsLocked = $7EF443, "StatsLocked labeled at incorrect address" assert MenuTime = $7EF444, "MenuTime labeled at incorrect address" assert HeartPieces = $7EF448, "HeartPieces labeled at incorrect address" assert DeathCounter = $7EF449, "DeathCounter labeled at incorrect address" assert FluteCounter = $7EF44B, "FluteCounter labeled at incorrect address" assert SwordlessBosses = $7EF452, "SwordlessBosses labeled at incorrect address" assert FaerieRevivalCounter = $7EF453, "FaerieRevivalCounter labeled at incorrect address" assert ChallengeTimer = $7EF454, "ChallengeTimer labeled at incorrect address" assert SwordTime = $7EF458, "SwordTime labeled at incorrect address" assert BootsTime = $7EF45C, "BootsTime labeled at incorrect address" assert FluteTime = $7EF460, "FluteTime labeled at incorrect address" assert MirrorTime = $7EF464, "MirrorTime labeled at incorrect address" assert ChestTurnCounter = $7EF468, "ChestTurnCounter labeled at incorrect address" assert DamageCounter = $7EF46A, "DamageCounter labeled at incorrect address" assert MagicCounter = $7EF46C, "MagicCounter labeled at incorrect address" assert HighestMail = $7EF46E, "HighestMail labeled at incorrect address" assert SmallKeyCounter = $7EF46F, "SmallKeyCounter labeled at incorrect address" ;-------------------------------------------------------------------------------- assert ServiceSequence = $7EF4A0, "ServiceSequence labeled at incorrect address" ;-------------------------------------------------------------------------------- assert HCLocations = $7EF4D2, "HCLocations labeled at incorrect address" assert SewerLocations = $7EF4D3, "SewersLocations labeled at incorrect address" assert EPLocations = $7EF4D4, "EPLocations labeled at incorrect address" assert DPLocations = $7EF4D5, "DPLocations labeled at incorrect address" assert CTLocations = $7EF4D6, "CTLocations labeled at incorrect address" assert SPLocations = $7EF4D7, "SPLocations labeled at incorrect address" assert PDLocations = $7EF4D8, "PDLocations labeled at incorrect address" assert MMLocations = $7EF4D9, "MMLocations labeled at incorrect address" assert SWLocations = $7EF4DA, "SWLocations labeled at incorrect address" assert IPLocations = $7EF4DB, "IPLocations labeled at incorrect address" assert THLocations = $7EF4DC, "THLocations labeled at incorrect address" assert TTLocations = $7EF4DD, "TTLocations labeled at incorrect address" assert TRLocations = $7EF4DE, "TRLocations labeled at incorrect address" assert GTLocations = $7EF4DF, "GTLocations labeled at incorrect address" assert HCChestKeys = $7EF4E0, "HCChestKeys labeled at incorrect address" assert SewerChestKeys = $7EF4E1, "SewerChestKeys labeled at incorrect address" assert EPChestKeys = $7EF4E2, "EPChestKeys labeled at incorrect address" assert DPChestKeys = $7EF4E3, "DPChestKeys labeled at incorrect address" assert CTChestKeys = $7EF4E4, "ATChestKeys labeled at incorrect address" assert SPChestKeys = $7EF4E5, "SPChestKeys labeled at incorrect address" assert PDChestKeys = $7EF4E6, "PDChestKeys labeled at incorrect address" assert MMChestKeys = $7EF4E7, "MMChestKeys labeled at incorrect address" assert SWChestKeys = $7EF4E8, "SWChestKeys labeled at incorrect address" assert IPChestKeys = $7EF4E9, "IPChestKeys labeled at incorrect address" assert THChestKeys = $7EF4EA, "THChestKeys labeled at incorrect address" assert TTChestKeys = $7EF4EB, "TTChestKeys labeled at incorrect address" assert TRChestKeys = $7EF4EC, "TRChestKeys labeled at incorrect address" assert GTChestKeys = $7EF4ED, "GChestKeys labeled at incorrect address" assert FileMarker = $7EF4F0, "FileMarker labeled at incorrect address" ;-------------------------------------------------------------------------------- assert ExtendedFileNameWRAM = $7F6000, "Filename labeled at incorrect address" assert VERSION = $7F6018, "VERSION labeled at incorrect address" assert RoomPotData = $7F601C, "RoomPotData labeled at incorrect address" assert PurchaseCounts = $7F626C, "PurchaseCounts labeled at incorrect address" assert DummyValue = $7F62CC, "DummyValue labeled at incorrect address" ;-------------------------------------------------------------------------------- assert RomName = $7F1000, "RomName at incorrect address" ;-------------------------------------------------------------------------------- ; MOVED TODO ;-------------------------------------------------------------------------------- ; CapacityUpgrades: 7ef452 -> 7ef469 ; file name: 3e3-3f0, -> 7ef500 ; shop purchase counts: 7ef302 -> 7ef51a - 7ef579 ; GoalCounter: 7ef418 -> 7ef418 (2 bytes) ; HighestMail: 7ef424 -> 7ef470 ; HighestShield: 7ef422 -> swords using HighestSword, shields removed from general flags ; SmallKeyCounter: 7ef424 -> 7ef471 ; ServiceSequence: 7ef419 -> 7ef418 (two bytes reserved) ; SwordsShields: 7ef422 -> swords using HighestSword ; PreMirrorLocations: 7ef432 -> 7ef434, PreBoots and PreMirror now 2 bytes ; ; DungeonLocations values and labels moved to block right before ChestKeys block ; starting at address 7ef472 ; ; bombs (?), silvers, and pre gtbk at $7ef42a now just pre gtbk ; ; whole file name now at $7F6000/706000, first four still at vanilla location ;-------------------------------------------------------------------------------- ; ADDED ;-------------------------------------------------------------------------------- ; ; PreFluteLocations = $7EF436 ; VERSION = $7F6018 ; RoomPotData = $7F601C ; PurchaseCounts = $7F601C ; DummyValue = $7F607C ; ;--------------------------------------------------------------------------------