16 lines
408 B
NASM
16 lines
408 B
NASM
LoadOverworldSprites:
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; restore code
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STA.b Scrap01 ; 85 01
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LDY.w #$0000 ; A0 00 00
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; set bank
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LDA.b #$09 : STA.b Scrap02 ; default is bank 9
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RTL
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; return A = $03 for post-aga enemies, $02 for pre-aga enemies, else rain state enemies
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Overworld_LoadSprites_Decision:
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PHY : SEP #$10
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JSL ClearSpriteData_shared
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REP #$10 : PLY
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LDA.l ProgressIndicator ; what we wrote over
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RTL |