Files
alttpr-baserom/playername.asm
Kevin Cathcart 703cf1518d Many File Select screen improvements.
Expand File Select screen drawable area

Remove Copy File text from Select Screen

Rename HASH to CODE (matches Z1R).

Relocate in vram 2 bpp graphics used for file select screen

Move names and hearts

Extend naming screen to allow for 12 character names
2018-07-21 23:56:50 -04:00

55 lines
1.1 KiB
NASM

; Note shortly before this we have a blank-the-sram slot code that we might want to hook
WriteBlanksToPlayerName:
STA.l !ExtendedPlayerName
STA.l !ExtendedPlayerName+2
STA.l !ExtendedPlayerName+4
STA.l !ExtendedPlayerName+6
STA.l !ExtendedPlayerName+8
STA.l !ExtendedPlayerName+10
STA.l !ExtendedPlayerName+12
STA.l !ExtendedPlayerName+14
STA.l $7003D9, X ;What we wrote over (clear first byte of vanilla name slot)
RTL
WriteCharacterToPlayerName:
CPX.w #$0008 : !BLT .orig
STA !ExtendedPlayerName-8, X
.orig
STA $7003D9, X ;what we wrote over
RTL
ReadCharacterFromPlayerName: ;Only for use on Name Screen
CPX.w #$0008 : !BLT .orig
LDA !ExtendedPlayerName-8, X
.orig
LDA $7003D9, X ;what we wrote over
RTL
GetCharacterPosition:
PHB : PHK : PLB
ORA.w CharacterPositions, Y
XBA
PLB
RTL
WrapCharacterPosition:
LDA $0B12 : BPL +
LDA.b #$0B
+
CMP.b #$0C : !BLT +
LDA.b #$00
+
STA $0B12
RTL
CharacterPositions:
dw $006E, $006F, $0070, $0071
dw $0073, $0074, $0075, $0076
dw $0078, $0079, $007a, $007b
HeartCursorPositions:
db $70, $78, $80, $88
db $98, $a0, $a8, $b0
db $c0, $c8, $d0, $d8