Files
alttpr-baserom/overrides.asm
2021-06-04 17:02:23 -06:00

151 lines
4.1 KiB
NASM

;================================================================================
; Lamp Mantle & Light Cone Fix
;--------------------------------------------------------------------------------
; Output: 0 for darkness, 1 for lamp cone
;--------------------------------------------------------------------------------
LampCheckOverride:
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
CMP.b #$FF : BNE + : INC : RTL : +
LDA $7EF34A : BNE .done ; skip if we already have lantern
LDA $7EF3CA : BNE +
.lightWorld
LDA $040C : CMP.b #$04 : !BGE ++ ; check if we're in HC
LDA LampConeSewers : BRA .done
++
LDA LampConeLightWorld : BRA .done
+
.darkWorld
LDA LampConeDarkWorld
.done
;BNE + : STZ $1D : + ; remember to turn cone off after a torch
RTL
GtBossHeartCheckOverride:
lda $a0 : cmp #$1c : beq ++
cmp #$6c : beq ++
cmp #$4d : bne +
++ lda.l DRFlags : and #$01 : bne ++ ;skip if flag on
lda $403 : ora #$80 : sta $403
++ clc
rtl
+ sec
rtl
OnFileLoadOverride:
jsl OnFileLoad ; what I wrote over
lda.l DRFlags : and #$80 : beq + ;flag is off
lda $7ef086 : ora #$80 : sta $7ef086
+ lda.l DRFlags : and #$40 : beq + ;flag is off
lda $7ef036 : ora #$80 : sta $7ef036
+ lda.l DRFlags : and #$02 : beq +
lda $7ef353 : bne +
lda #$01 : sta $7ef353
+ rtl
MirrorCheckOverride:
lda.l DRFlags : and #$02 : beq ++
lda $7ef353 : cmp #$01 : beq +
++ lda $8A : and #$40 ; what I wrote over
rtl
+ lda.l DRScroll : rtl
BlockEraseFix:
lda $7ef353 : and #$02 : beq +
stz $05fc : stz $05fd
+ rtl
FixShopCode:
cpx #$300 : !bge +
sta $7ef000, x
+ rtl
VitreousKeyReset:
lda.l DRMode : beq +
stz $0cba, x
+ JML $0db818 ;restore old code
GuruguruFix:
lda $a0 : cmp #$df : !bge +
and #$0f : cmp #$0e : !blt +
iny #2
+ rtl
BlindAtticFix:
lda.l DRMode : beq +
lda #$01 : rtl
+ lda $7EF3CC : cmp.b #$06
rtl
SuctionOverworldFix:
stz $50 : stz $5e
lda.l DRMode : beq +
stz $49
+ rtl
!CutoffTable = "$27E000"
CutoffEntranceRug:
PHA : PHX
LDA.l DRMode : BEQ .norm
LDA $04 : cmp #$000A : BEQ + ; only affect A & C objects
cmp #$000C : BNE .norm
+ LDX #$0000 : LDA !CutoffTable, x
- CMP.W $A0 : BEQ .check
INX #2 : LDA !CutoffTable, x : CMP.w #$FFFF : BNE -
.norm PLX : PLA : LDA $9B52, y : STA $7E2000, x ; what we wrote over
RTL
.check
LDA $0c : CMP #$0004 : !BGE .skip
LDA $0e : CMP #$0008 : !BGE .skip
CMP.l #$0004 : !BLT .skip
BRA .norm
.skip PLX : PLA : RTL
StoreTempBunnyState:
LDA $5D : CMP #$1C : BNE +
STA $5F
+ LDA #$15 : STA $5D ; what we wrote over
RTL
RetrieveBunnyState:
STY $5D : STZ $02D8 ; what we wrote over
LDA $5F : BEQ +
STA $5D
+ RTL
RainPrevention:
LDA $00 : XBA : AND #$00FF ; what we wrote over
PHA
LDA $7EF3C5 : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
LDA.l $7EF3C6 : AND #$0004 : BNE .done ; zelda's been rescued
LDA.l BlockSanctuaryDoorInRain : BEQ .done ;flagged
LDA $A0 : CMP #$0012 : BNE + ;we're in the sanctuary
LDA.l $7EF3CC : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
LDA $00 : AND #$00FF : CMP #$00A1 : BNE .done ; position is a1
PLA : LDA #$0008 : RTL
+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
LDX #$FFFE
- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
CMP $A0 : BNE -
LDA.l RainDoorMatch, X : CMP $00 : BNE -
PLA : LDA #$0008 : RTL
.done PLA : RTL
; A should be how much dmg to do to Aga when leaving this function
StandardAgaDmg:
LDX.b #$00 ; part of what we wrote over
LDA.l $7EF3C6 : AND #$04 : BEQ + ; zelda's not been rescued
LDA.b #$10 ; hurt him!
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
; note: this skips both maiden dialog triggers if the hole is open
BlindsAtticHint:
REP #$20
CMP.w #$0122 : BNE +
LDA $7EF0CA : AND.w #$0100 : BEQ +
SEP #$20 : RTL ; skip the dialog box if the hole is already open
+ SEP #$20 : JML Main_ShowTextMessage