Files
alttpr-baserom/framehook.asm
aerinon 2a789b04e4 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	bookofmudora.asm
#	build.bat
#	catfish.asm
#	compasses.asm
#	contrib.asm
#	darkworldspawn.asm
#	entrances.asm
#	events.asm
#	floodgatesoftlock.asm
#	flute.asm
#	framehook.asm
#	goalitem.asm
#	halfmagicbat.asm
#	heartpieces.asm
#	hooks.asm
#	inventory.asm
#	invertedmaps.asm
#	itemtext_lower.asm
#	lampmantlecone.asm
#	mantle.asm
#	msu.asm
#	music.asm
#	newhud.asm
#	newitems.asm
#	pendantcrystalhud.asm
#	ram.asm
#	rngfixes.asm
#	roomloading.asm
#	shopkeeper.asm
#	stats.asm
#	stats/credits.asm
#	stats/creditsnew.asm
#	stats/statConfig.asm
#	tables.asm
#	tablets.asm
#	utilities.asm
#	zoraking.asm
2023-08-23 13:02:39 -06:00

80 lines
2.5 KiB
NASM

;================================================================================
; Frame Hook
;--------------------------------------------------------------------------------
FrameHookAction:
JSL $8080B5 ; Module_MainRouting
JSL CheckMusicLoadRequest
PHP : REP #$30 : PHA
SEP #$20
LDA.l StatsLocked : BNE ++
REP #$20 ; set 16-bit accumulator
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
+
LDA.l GameMode : CMP.w #$010E : BNE ++ ; move this to nmi hook?
LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
++
REP #$30 : PLA : PLP
RTL
!NMI_MW = "$7F5047"
;--------------------------------------------------------------------------------
NMIHookAction:
PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
LDA !NMI_MW : BEQ ++
PHP
SEP #$30
LDA #$00 : STA !NMI_MW
; Multiworld text
LDA !NMI_MW+1 : BEQ +
LDA #$00 : STA !NMI_MW+1
JSL.l WriteText
+
PLP
++
LDA.l StatsLocked : AND.w #$00FF : BNE +
LDA.l NMIFrames : INC : STA.l NMIFrames : BNE +
LDA.l NMIFrames+2 : INC : STA.l NMIFrames+2
+
JML.l NMIHookReturn
;--------------------------------------------------------------------------------
PostNMIHookAction:
LDA.w NMIAux : BEQ +
PHK : PEA .return-1 ; push stack for RTL return
JMP.w [NMIAux]
.return
STZ.w NMIAux ; zero bank byte of NMI hook pointer
+
JSR.w TransferItemGFX
LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
JML.l PostNMIHookReturn
;--------------------------------------------------------------------------------
TransferItemGFX:
; Only used for shops now but could be used for anything. We should look at how door rando does this
; and try to unify one approach.
REP #$30
LDX.w ItemQueuePtr : BEQ .done
-
LDA.w ItemGFXQueue,X : STA.w ItemGFXPtr
LDA.w ItemTargetQueue,X : STA.w ItemGFXTarget
PHX
JSL.l TransferItemToVRAM
REP #$10
PLX
DEX #2
BPL -
STZ.w ItemQueuePtr
.done
SEP #$30
RTS