Files
alttpr-baserom/enemy_adjustments.asm
cassidoxa 788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00

28 lines
902 B
NASM

;--------------------------------------------------------------------------------
; NewBatInit:
; make sure bats always load LW stats
;--------------------------------------------------------------------------------
NewBatInit:
CPY.b #$00 : BEQ .light_world
;check if map id == 240 or 241
LDA.b RoomIndex : CMP.b #$F0 : BEQ .light_world ;oldman cave1
CMP.b #$F1 : BEQ .light_world ;oldman cave2
CMP.b #$B0 : BEQ .light_world ;agahnim statue keese
CMP.b #$D0 : BEQ .light_world ;agahnim darkmaze
LDA.b #$85 : STA.w $0CD2, X
LDA.b #$04 : STA.w $0E50, X
RTL
.light_world
LDA.b #$80 : STA.w $0CD2, X
LDA.b #$01 : STA.w $0E50, X
RTL
;--------------------------------------------------------------------------------
NewFireBarDamage:
LDA.w $00EE : CMP.w $0F20, X : BNE .NotSameLayer
JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
RTL
.NotSameLayer
RTL