Files
alttpr-baserom/lampmantlecone.asm
cassidoxa 09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00

41 lines
1.5 KiB
NASM

;================================================================================
; Lamp Mantle & Light Cone Fix
;--------------------------------------------------------------------------------
; Output: 0 for darkness, 1 for lamp cone
;--------------------------------------------------------------------------------
LampCheck:
LDA.l LightConeModifier : CMP.b #$01 : BNE + : RTL : +
CMP.b #$FF : BNE + : INC : RTL : +
LDA.l LampEquipment : BNE .done ; skip if we already have lantern
LDA.l CurrentWorld : BNE +
.lightWorld
LDA.w DungeonID : BNE ++ ; check if we're in sewers
LDA.l LampConeSewers : BRA .done
++
LDA.l LampConeLightWorld : BRA .done
+
.darkWorld
LDA.l LampConeDarkWorld
.done
RTL
;================================================================================
;--------------------------------------------------------------------------------
; Output: 0 locked, 1 open
;--------------------------------------------------------------------------------
CheckForZelda:
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
LDA.b #$01 ; pretend we have zelda anyway
RTL
+
LDA.l FollowerIndicator
RTL
;================================================================================
;--------------------------------------------------------------------------------
SetOverlayIfLamp:
JSL.l LampCheck
STA.b $1D ; write it directly to the overlay, this isn't a terrible idea at all
RTL
;================================================================================