Files
alttpr-baserom/tables.asm
cassidoxa 788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00

2570 lines
94 KiB
NASM

;================================================================================
; Item Tables
;--------------------------------------------------------------------------------
org $308000 ; bank #$30 ; PC 0x180000 - 0x180006 [encrypted]
HeartPieceIndoorValues:
HeartPiece_Forest_Thieves:
db #$17 ; #$17 = Heart Piece
HeartPiece_Lumberjack_Tree:
db #$17
HeartPiece_Spectacle_Cave:
db #$17
HeartPiece_Circle_Bushes:
db #$17
HeartPiece_Graveyard_Warp:
db #$17
HeartPiece_Mire_Warp:
db #$17
HeartPiece_Smith_Pegs:
db #$17
;--------------------------------------------------------------------------------
; 0x180006 - 0x18000F (unused) [encrypted]
;--------------------------------------------------------------------------------
org $308010 ; PC 0x180010 - 0x180017 [encrypted]
SpriteItemValues:
RupeeNPC_MoldormCave:
db #$46 ; #$46 = 300 Rupees
RupeeNPC_NortheastDarkSwampCave:
db #$46 ; #$46 = 300 Rupees
LibraryItem:
db #$1D ; #$1D = Book of Mudora
MushroomItem:
db #$29 ; #$29 = Mushroom
WitchItem:
db #$0D ; #$0D = Magic Powder
MagicBatItem:
db #$4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below
EtherItem:
db #$10 ; #$10 = Ether Medallion
BombosItem:
db #$0F ; #$0F = Bombos Medallion
;--------------------------------------------------------------------------------
; 0x180017 - 0x18001F (unused) [encrypted]
;--------------------------------------------------------------------------------
org $308020 ; PC 0x180020
DiggingGameRNG:
db #$0F ; #$0F = 15 digs (default) (max ~30)
org $1DFD95 ; PC 0xEFD95
db #$0F ; #$0F = 15 digs (default) (max ~30)
org $308021 ; PC 0x180021
ChestGameRNG:
db #$00 ; #$00 = 2nd chest (default) - #$01 = 1st chest
;--------------------------------------------------------------------------------
;0 = Bombos
;1 = Ether
;2 = Quake
org $308022 ; PC 0x180022
MireRequiredMedallion:
db #$01 ; #$01 = Ether (default)
org $308023 ; PC 0x180023
TRockRequiredMedallion:
db #$02 ; #$02 = Quake (default)
;--------------------------------------------------------------------------------
org $308024 ; PC 0x180024 - 0x180027
BigFairyHealth:
db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
BigFairyMagic:
db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
SpawnNPCHealth:
db #$A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
SpawnNPCMagic:
db #$00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
;--------------------------------------------------------------------------------
org $308028 ; PC 0x180028
FairySword:
db #$03 ; #$03 = Golden Sword (default)
PedestalMusicCheck:
;org $08C435 ; <- 44435 - ancilla_receive_item.asm : 125
;db #$01 ; #$01 = Master Sword (default)
org $0589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179
PedestalSword:
db #$01 ; #$01 = Master Sword (default)
org $308029 ; PC 0x180029 - 0x18002A
SmithItemMode:
db #$01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default)
SmithItem:
db #$02 ; #$02 = Tempered Sword (default)
;org $06B48E ; PC 0x3348E ; sprite_smithy_bros.asm : 473
;SmithSwordCheck:
;db #$03 ; #$03 = Tempered Sword (default) ; THESE VALUES ARE +1
org $06B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
SmithSword:
db #$02 ; #$02 = Tempered Sword (default)
;--------------------------------------------------------------------------------
; 0x18002B- 0x180030 (Unused)
;--------------------------------------------------------------------------------
org $308031 ; PC 0x180031
EnableEasterEggs:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x180032 (unused)
;--------------------------------------------------------------------------------
org $308033 ; PC 0x180033
HeartBeep:
db #$20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed
;--------------------------------------------------------------------------------
; 0x180034 - 0x180035 (Unused)
;--------------------------------------------------------------------------------
org $308036 ; PC 0x180036 - 0x180037
RupoorDeduction:
dw #$000A ; #$0A - Default (10 decimal)
;--------------------------------------------------------------------------------
org $308038 ; PC 0x180038 -0x18003A
LampConeSewers:
db #$01 ; #$00 = Off - #$01 = On (default)
LampConeLightWorld:
db #$01 ; #$00 = Off (default) - #$01 = On
LampConeDarkWorld:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30803B ; PC 0x18003B - PC 0x18003C
MapMode:
db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
CompassMode:
db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
;--------------------------------------------------------------------------------
org $30803D ; PC 0x18003D
PersistentFloodgate:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30803E ; PC 0x18003E
InvincibleGanon:
db #$00
; #$00 = Off (default)
; #$01 = On
; #$02 = Require All Dungeons
; #$03 = Require "NumberOfCrystalsRequiredForGanon" Crystals and Aga2
; #$04 = Require "NumberOfCrystalsRequiredForGanon" Crystals
; #$05 = Require "GoalItemRequirement" Goal Items
; #$06 = Light Speed
; #$07 = Require All Crystals and Crystal Bosses
; #$08 = Require All Crystal Bosses only
;--------------------------------------------------------------------------------
org $30803F ; PC 0x18003F
HammerableGanon:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x180040 - (unused)
;--------------------------------------------------------------------------------
org $308041 ; PC 0x180041
AllowSwordlessMedallionUse:
db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always
;--------------------------------------------------------------------------------
org $308042 ; PC 0x180042
PermitSQFromBosses:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x180043 (unused)
;--------------------------------------------------------------------------------
org $308044 ; PC 0x180044
AllowHammerTablets:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30805D ; PC 0x18005D
AllowHammerEvilBarrierWithFighterSword:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308045 ; PC 0x180045
HUDDungeonItems:
; display ---edcba a: Small Keys, b: Big Key, c: Map, d: Compass, e: Bosses
db #$00
;--------------------------------------------------------------------------------
; 0x180046 (unused)
;--------------------------------------------------------------------------------
org $308048 ; PC 0x180048
MenuSpeed:
db #$08 ; #$08 (default) - higher is faster - #$E8 = instant open
org $0DDD9A ; PC 0x6DD9A (equipment.asm:95) ; Menu Down Chime
db #$11 ; #$11 = Vwoop Down (Default) - #$20 = Menu Chime
org $0DDF2A ; PC 0x6DF2A (equipment.asm:466) ; Menu Up Chime
db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
org $0DE0E9 ; PC 0x6E0E9 (equipment.asm:780) ; Menu Up Chime
db #$12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
;--------------------------------------------------------------------------------
org $308049 ; PC 0x180049
MenuCollapse:
db #$00 ; #$00 = Press Start (default) - #$10 = Release Start
;--------------------------------------------------------------------------------
org $30804A ; PC 0x18004A
InvertedMode:
db #$00 ; #$00 = Normal (default) - #$01 = Inverted
;--------------------------------------------------------------------------------
org $30804B ; PC 0x18004B
QuickSwapFlag:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $30804C ; PC 0x18004C
SmithTravelsFreely:
db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance doors)
;--------------------------------------------------------------------------------
org $30804D ; PC 0x18004D
EscapeAssist: ; ScrubMode:
db #$00
;---- -mba
;m - Infinite Magic
;b - Infinite Bombs
;a - Infinite Arrows
;--------------------------------------------------------------------------------
org $30804E ; PC 0x18004E
UncleRefill:
db #$00
;---- -mba
;m - Refill Magic
;b - Refill Bombs
;a - Refill Arrows
;--------------------------------------------------------------------------------
org $30804F ; PC 0x18004F
ByrnaInvulnerability:
db #$01 ; #$00 = Off - #$01 = On (default)
;--------------------------------------------------------------------------------
org $308050 ; PC 0x180050 - 0x18005C
CrystalPendantFlags_2:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $00 ; Eastern Palace
db $00 ; Desert Palace
db $00 ; Agahnim's Tower
db $40 ; Swamp Palace
db $40 ; Palace of Darkness
db $40 ; Misery Mire
db $40 ; Skull Woods
db $40 ; Ice Palace
.hera
db $00 ; Tower of Hera
db $40 ; Thieves' Town
db $40 ; Turtle Rock
;Pendant: $00
;Crystal: $40
;--------------------------------------------------------------------------------
org $30805E ; PC 0x18005E - Number of crystals required to enter GT
NumberOfCrystalsRequiredForTower:
db #$07 ; #$07 = 7 Crystals
org $30805F ; PC 0x18005F - Number of crystals required to kill Ganon
NumberOfCrystalsRequiredForGanon:
db #$07 ; #$07 = 7 Crystals
;--------------------------------------------------------------------------------
org $308060 ; PC 0x180060 - 0x18007E
ProgrammableItemLogicJump_1:
JSL.l $000000 : RTL
ProgrammableItemLogicJump_2:
JSL.l $000000 : RTL
ProgrammableItemLogicJump_3:
JSL.l $000000 : RTL
org $308061 ; PC 0x180061
ProgrammableItemLogicPointer_1:
dl #$000000
org $308066 ; PC 0x180066
ProgrammableItemLogicPointer_2:
dl #$000000
org $30806B ; PC 0x18006B
ProgrammableItemLogicPointer_3:
dl #$000000
;--------------------------------------------------------------------------------
; 0x18007F (unused)
;--------------------------------------------------------------------------------
org $308070 ; PC 0x180070 - 0x18007F
CrystalNumberTable:
db $00 ;
db $79 ; Swamp
db $00 ;
db $6E ; Ice
db $00 ;
db $6F ; Mire
db $00 ;
db $6D ; Thieves
db $69 ; Desert
db $7C ; TRock
db $69 ; Hera
db $6C ; Skull
db $69 ; Eastern
db $7F ; Darkness
db $00 ;
db $00 ;
;1 Indicator : 7F
;2 Indicator : 79
;3 Indicator : 6C
;4 Indicator : 6D
;5 Indicator : 6E
;6 Indicator : 6F
;7 Indicator : 7C
;8 Indicator : 7D
;9 Indicator : 7E
;Dark Red X : 69
;Light Red X : 78
;White X : 68
;Pendant UL : 60
;Pendant UR : 61
;Pendant BL : 70
;Pendant BR : 71
;Sword UL : 62
;Sword UR : 63
;Sword BL : 72
;Sword BR : 73
;Crystal UL : 64
;Crystal UR : 65
;Crystal BL : 74
;Crystal BR : 75
;Skull UL : 66
;Skull UR : 67
;Skull BL : 76
;Skull BR : 77
;Warp UL : 6A
;Warp UR : 6B
;Warp BL : 7A
;Warp BR : 7B
;--------------------------------------------------------------------------------
org $308080 ; PC 0x180080 - 0x180083 ; Default to fill on upgrade. Can be set to 0 to not fill.
Upgrade5BombsRefill:
db #$32
Upgrade10BombsRefill:
db #$32
Upgrade5ArrowsRefill:
db #$46
Upgrade10ArrowsRefill:
db #$46
;--------------------------------------------------------------------------------
org $308084 ; PC 0x180084 - 0x180085
PotionHealthRefill:
db #$A0 ; #$A0 - Full Refill (Default)
PotionMagicRefill:
db #$80 ; #$80 - Full Refill (Default)
;--------------------------------------------------------------------------------
org $308086 ; PC 0x180086
GanonAgahRNG:
db #$00 ; $00 = static rng, $01 = no extra blue balls/warps
;--------------------------------------------------------------------------------
org $308087 ; PC 0x180087
IsEncrypted:
dw #$0000 ; $0000 = not encrypted, $0001 = encrypted with static key, $0002 = Encrypted w/ passcode entry screen
;--------------------------------------------------------------------------------
org $308089 ; PC 0x180089
TurtleRockAutoOpenFix:
db #$00 ; #$00 - Normal, #$01 - Open TR Entrance if exiting from it
;--------------------------------------------------------------------------------
org $30808A ; PC 0x18008A
BlockCastleDoorsInRain:
db #$00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode)
;--------------------------------------------------------------------------------
; 0x18008B-0x18008D (unused)
;--------------------------------------------------------------------------------
org $30808E ; PC 0x18008E
FakeBoots:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x18008F (unused)
;--------------------------------------------------------------------------------
org $308090 ; PC 0x180090 - 0x180097
ProgressiveSwordLimit:
db #$04 ; #$04 - 4 Swords (default)
ProgressiveSwordReplacement:
db #$47 ; #$47 - 20 Rupees (default)
ProgressiveShieldLimit:
db #$03 ; #$03 - 3 Shields (default)
ProgressiveShieldReplacement:
db #$47 ; #$47 - 20 Rupees (default)
ProgressiveArmorLimit:
db #$02 ; #$02 - 2 Armors (default)
ProgressiveArmorReplacement:
db #$47 ; #$47 - 20 Rupees (default)
BottleLimit:
db #$04 ; #$04 - 4 Bottles (default)
BottleLimitReplacement:
db #$47 ; #$47 - 20 Rupees (default)
ProgressiveBowLimit:
db #$02 ; #$02 - 2 Bows (default)
ProgressiveBowReplacement:
db #$47 ; #$47 - 20 Rupees (default)
;--------------------------------------------------------------------------------
; 0x18009A - 0x18009C one mind
;--------------------------------------------------------------------------------
org $30809A ; PC 0x18009A
OneMindPlayerCount:
db 0
org $30809B ; PC 0x18009B - 0x18009C
OneMindTimerInit:
dw 0
;--------------------------------------------------------------------------------
; 0x18009D - Dungeon map icons
; .... ...b
;
; b - boss icon
;--------------------------------------------------------------------------------
org $30809D
DungeonMapIcons:
db $01
;--------------------------------------------------------------------------------
; 0x18009E - 0x18009F (unused)
;--------------------------------------------------------------------------------
org $3080A0 ; PC 0x1800A0 - 0x1800A4
Bugfix_MirrorlessSQToLW:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SwampWaterLevel:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_PreAgaDWDungeonDeathToFakeDW:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SetWorldOnAgahnimDeath:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_PodEG:
db #$01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
;--------------------------------------------------------------------------------
; 0x1800A5 - 0x1800AF (unused)
;--------------------------------------------------------------------------------
org $3080B0 ; 0x1800B0-0x1800BF
StaticDecryptionKey:
dd $00000000, $00000000, $00000000, $00000000
;--------------------------------------------------------------------------------
org $3080C0 ; 0x1800C0-0x1800C7 [encrypted]
KnownEncryptedValue:
db $31, $41, $59, $26, $53, $58, $97, $93
;--------------------------------------------------------------------------------
; 0x1800C8 - 0x1800FF (unused)
;--------------------------------------------------------------------------------
org $308100 ; PC 0x180100 (0x40 bytes)
ShovelSpawnTable:
db $B2 ; Gold Bee
db $D8, $D8, $D8 ; Single Heart
db $D8, $D8, $D8, $D8, $D8 ; Single Heart
db $D9, $D9, $D9, $D9, $D9 ; Green Rupee
db $DA, $DA, $DA, $DA, $DA ; Blue Rupee
db $DB, $DB, $DB, $DB, $DB ; Red Rupee
db $DC, $DC, $DC, $DC, $DC ; 1 Bomb
db $DD, $DD, $DD, $DD, $DD ; 4 Bombs
db $DE, $DE, $DE, $DE, $DE ; 8 Bombs
db $DF, $DF, $DF, $DF, $DF ; Small Magic
db $E0, $E0, $E0, $E0, $E0 ; Large Magic
db $E1, $E1, $E1, $E1, $E1 ; 5 Arrows
db $E2, $E2, $E2, $E2, $E2 ; 10 Arrows
db $E3, $E3, $E3, $E3, $E3 ; Fairy
;--------------------------------------------------------------------------------
; Bank 30 resumes below at HeartPieceOutdoorValues
;--------------------------------------------------------------------------------
org $098B7C ; PC 0x48B7C
EtherTablet:
db #$10 ; #$10 = Ether
org $08CAA9 ; PC 0x44AA9
db #$10 ; #$10 = Ether
org $098B81 ; PC 0x48B81
BombosTablet:
db #$0F ; #$0F = Bombos
org $08CAAE ; PC 0x44AAE
db #$0F ; #$0F = Bombos
;--------------------------------------------------------------------------------
org $05FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01)
HalfMagic:
db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic
;--------------------------------------------------------------------------------
org $07ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8)
CapeMagicUse:
db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior
org $08DC42 ; PC 0x45C42 - ancilla_cane_spark.asm:200 - (db 4, 2, 1)
ByrnaMagicUsage:
db #$04, #$02, #$01 ; normal, 1/2, 1/4 magic
;--------------------------------------------------------------------------------
;Dungeon Music
;org $02D592 ; PC 0x15592
;11 - Pendant Dungeon
;16 - Crystal Dungeon
org $02D592+$03
Music_Castle:
db $10,$10,$10
org $02D592+$24
Music_AgaTower:
db $10
org $02D592+$81
Music_Sewer:
db $10
org $02D592+$08
Music_Eastern:
db $11
org $02D592+$09
Music_Desert:
db $11, $11, $11, $11
org $02D592+$33
Music_Hera:
db $11
org $02907A ; 0x1107A - Bank02.asm:3089 (#$11)
Music_Hera2:
db $11
org $028B8C ; 0x10B8C - Bank02.asm:2231 (#$11)
Music_Hera3:
db $11
org $02D592+$26
Music_Darkness:
db $16
org $02D592+$25
Music_Swamp:
db $16
org $02D592+$28
Music_Skull:
db $16, $16, $16, $16
org $02D592+$76
Music_Skull_Drop:
db $16, $16, $16, $16
org $02D592+$34
Music_Thieves:
db $16
org $02D592+$2D
Music_Ice:
db $16
org $02D592+$27
Music_Mire:
db $16
org $02D592+$35
Music_TRock:
db $16
org $02D592+$15
Music_TRock2:
db $16
org $02D592+$18
Music_TRock3:
db $16, $16
org $02D592+$37
Music_GTower:
db $16
;--------------------------------------------------------------------------------
; OWG EDM bridge sign text pointer (Message id of the upper left of map05 = map05)
;--------------------------------------------------------------------------------
org $07F501
dw #$018E
;--------------------------------------------------------------------------------
; GT sign text pointer (Message id of the upper right of map43 = map44)
;--------------------------------------------------------------------------------
org $07F57F
dw #$0190
;--------------------------------------------------------------------------------
; Pyramid sign text pointer (Message id of the upper left of map5B = map5B)
;--------------------------------------------------------------------------------
org $07F5AD
dw #$0191
;--------------------------------------------------------------------------------
; HC (inverted) left sign text pointer (Message id of the upper left of map1B = map1B)
;--------------------------------------------------------------------------------
org $07F52D
dw #$0190
;--------------------------------------------------------------------------------
; HC (inverted) right sign text pointer (Message id of the upper right of map1B = map1C)
;--------------------------------------------------------------------------------
org $07F52F
dw #$0191
;--------------------------------------------------------------------------------
;Map Pendant / Crystal Indicators
org $0ABF2E ; PC 0x53F02
dw $0100 ; #$6234 - Master Sword
org $0ABEF8 ; PC 0x53EF8
MapObject_Eastern:
dw $6038 ; #$6038 - Green Pendant / Courage
org $0ABF1C ; PC 0x53F1C
MapObject_Desert:
dw $6034 ; #$6034 - Blue Pendant / Power
org $0ABF0A ; PC 0x53F0A
MapObject_Hera:
dw $6032 ; #$6032 - Red Pendant / Wisdom
org $0ABF00 ; PC 0x53F00
MapObject_Darkness:
dw $6434 ; #6434 - Crystal
org $0ABF6C ; PC 0x53F6C
MapObject_Swamp:
dw $6434 ; #6434 - Crystal
org $0ABF12 ; PC 0x53F12
MapObject_Skull:
dw $6434 ; #6434 - Crystal
org $0ABF36 ; PC 0x53F36
MapObject_Thieves:
dw $6434 ; #6434 - Crystal
org $0ABF5A ; PC 0x53F5A
MapObject_Ice:
dw $6432 ; #6434 - Crystal 5/6
org $0ABF48 ; PC 0x53F48
MapObject_Mire:
dw $6432 ; #6434 - Crystal 5/6
org $0ABF24 ; PC 0x53F24
MapObject_TRock:
dw $6434 ; #6434 - Crystal
;--------------------------------------------------------------------------------
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
CrystalPendantFlags:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $04 ; Eastern Palace
db $02 ; Desert Palace
db $00 ; Agahnim's Tower
db $10 ; Swamp Palace
db $02 ; Palace of Darkness
db $01 ; Misery Mire
db $40 ; Skull Woods
db $04 ; Ice Palace
.hera
db $01 ; Tower of Hera
db $20 ; Thieves' Town
db $08 ; Turtle Rock
;Pendant 1: $04
;Pendant 2: $02
;Pendant 3: $01
;Crystal 1: $02
;Crystal 2: $10
;Crystal 3: $40
;Crystal 4: $20
;Crystal 5: $04
;Crystal 6: $01
;Crystal 7: $08
;Crystal 8: $80
;--------------------------------------------------------------------------------
;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx
;--------------------------------------------------------------------------------
org $01C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06)
db $00 ; Sewers
db $00 ; Hyrule Castle
db $01 ; Eastern Palace
db $02 ; Desert Palace
db $00 ; Agahnim's Tower
db $06 ; Swamp Palace
db $06 ; Palace of Darkness
db $06 ; Misery Mire
db $06 ; Skull Woods
db $06 ; Ice Palace
db $03 ; Tower of Hera
db $06 ; Thieves' Town
db $06 ; Turtle Rock
;Ether/Nothing: $00
;Green Pendant: $01
;Blue Pendant: $02
;Red Pendant: $03
;Heart Container: $04
;Bombos: $05
;Crystal: $06
;--------------------------------------------------------------------------------
org $02885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE
dw $0006 ; Crystal 2 Location
dw $005A ; Crystal 1 Location
dw $0029 ; Crystal 3 Location
dw $0090 ; Crystal 6 Location
dw $00DE ; Crystal 5 Location
dw $00A4 ; Crystal 7 Location
dw $00AC ; Crystal 4 Location ; AC
dw $000D ; Agahnim II Location ; 0D
;C8 = Armos Room
;33 = Lanmolas Room
;07 = Moldorm Room
;06 = Arrghus Room
;5A = Helmasaur Room
;29 = Mothula Room
;90 = Viterous Room
;DE = Kholdstare Room
;A4 = Trinexx Room
;AC = Blind Room
;0D = Agahnim 2 Room
;--------------------------------------------------------------------------------
;org $098B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE
;PendantEastern:
;db #$37
;PendantDesert:
;db #$39
;PendantHera:
;db #$38
;37:Pendant 1 Green / Courage
;38:Pendant 3 Red / Wisdom
;39:Pendant 2 Blue / Power
;--------------------------------------------------------------------------------
org $07B51D ; PC 0x3B51D
BlueBoomerangSubstitution:
db #$FF ; no substitution
org $07B53B ; PC 0x3B53B
RedBoomerangSubstitution:
db #$FF ; no substitution
;--------------------------------------------------------------------------------
;org $08D01A ; PC 0x4501A - ancilla_flute.asm - 42
;OldHauntedGroveItem:
; db #$14 ; #$14 = Flute
;--------------------------------------------------------------------------------
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
org $06C8FF ; PC 0x348FF
WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE
db #$2C ; #$2C = Green Potion
org $06C93B ; PC 0x3493B
PyramidPotion:
db #$2C ; #$2C = Green Potion
;--------------------------------------------------------------------------------
org $308140 ; PC 0x180140 - 0x18014A [encrypted]
HeartPieceOutdoorValues:
HeartPiece_Spectacle:
db #$17
HeartPiece_Mountain_Warp:
db #$17
HeartPiece_Maze:
db #$17
HeartPiece_Desert:
db #$17
HeartPiece_Lake:
db #$17
HeartPiece_Swamp:
db #$17
HeartPiece_Cliffside:
db #$17
HeartPiece_Pyramid:
db #$17
HeartPiece_Digging:
db #$17
HeartPiece_Zora:
db #$17
HauntedGroveItem:
db #$14 ; #$14 = Flute
;--------------------------------------------------------------------------------
; 0x18014B - 0x18014F (unused) [encrypted]
;================================================================================
org $308150 ; PC 0x180150 - 0x180159 [encrypted]
HeartContainerBossValues:
HeartContainer_ArmosKnights:
db #$3E ; #$3E = Boss Heart (putting pendants here causes main pendants to not drop for obvious (in retrospect) reasons)
HeartContainer_Lanmolas:
db #$3E
HeartContainer_Moldorm:
db #$3E
HeartContainer_HelmasaurKing:
db #$3E
HeartContainer_Arrghus:
db #$3E
HeartContainer_Mothula:
db #$3E
HeartContainer_Blind:
db #$3E
HeartContainer_Kholdstare:
db #$3E
HeartContainer_Vitreous:
db #$3E
HeartContainer_Trinexx:
db #$3E
;--------------------------------------------------------------------------------
; 0x180159 - 0x18015F (unused) [encrypted]
;================================================================================
org $308160 ; PC 0x180160 - 0x180162
BonkKey_Desert:
db #$24 ; #$24 = Small Key (default)
BonkKey_GTower:
db #$24 ; #$24 = Small Key (default)
StandingKey_Hera:
db #$24 ; #$24 = Small Key (default)
;--------------------------------------------------------------------------------
; 0x180163 - 0x180164 (unused)
;================================================================================
org $308165 ; PC 0x180165
GoalItemIcon:
dw #$280E ; #$280D = Star - #$280E = Triforce Piece (default)
;================================================================================
org $308167 ; PC 0x180167-0x180167
GoalItemRequirement:
dw $0000 ; #$0000 = Off (default) - #$XXXX = Require $XX Goal Items - #$FFFF = Counter-Only
;================================================================================
org $308169 ; PC 0x180169
AgahnimDoorStyle:
db #$01 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals
;================================================================================
org $30816A ; PC 0x18016A
FreeItemText:
db #$00 ; #00 = Off (default)
;---o bmcs
;o - enabled for outside dungeon items
;b - enabled for inside big key items
;m - enabled for inside map items
;c - enabled for inside compass items
;s - enabled for inside small key items
;================================================================================
org $30816B ; PC 0x18016B - 0x18016D
HardModeExclusionCaneOfByrnaUsage:
db #$04, #$02, #$01 ; Normal, 1/2, 1/4 Magic
org $30816E ; PC 0x18016E - 308170
HardModeExclusionCapeUsage:
db #$04, #$08, #$10 ; Normal, 1/2, 1/4 Magic
;================================================================================
org $308171 ; PC 0x180171
GanonPyramidRespawn:
db #$01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default)
;================================================================================
org $308172 ; PC 0x180172
GenericKeys:
db #$00 ; #00 = Dungeon-Specific Keys (Default) - #$01 = Generic Keys
;================================================================================
org $308173 ; PC 0x180173
Bob:
db #$01 ; #00 = Off - #$01 = On (Default)
;================================================================================
org $308174 ; PC 0x180174
; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld
; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer).
; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected.
FixFakeWorld:
db #$01 ; #00 = Fix Off (Default) - #$01 = Fix On
;================================================================================
org $308175 ; PC 0x180175 - 0x180179
ArrowMode:
db #$00 ; #00 = Normal (Default) - #$01 = Rupees
ArrowModeWoodArrowCost: ; keep these together
dw #$000A ; #$000A = 10 (Default)
ArrowModeSilverArrowCost: ; keep these together
dw #$0032 ; #$0032 = 50 (Default)
;================================================================================
org $30817A ; PC 0x18017A ; #$2000 for Eastern Palace
MapReveal_Sahasrahla:
dw #$0000
org $30817C ; PC 0x18017C ; #$0140 for Ice Palace and Misery Mire
MapReveal_BombShop:
dw #$0000
;================================================================================
org $30817E ; PC 0x18017E
Restrict_Ponds:
db #$01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default)
;================================================================================
org $30817F ; PC 0x18017F
DisableFlashing:
db #$00 ; #$00 = Flashing Enabled (Default) - #$01 = Flashing Disabled
;================================================================================
;---- --hb
;h - Hookshot
;b - Boomerang
org $308180 ; PC 0x180180
StunItemAction:
db #$03 ; #$03 = Hookshot and Boomerang (Default)
;================================================================================
org $308181 ; PC 0x180181
SilverArrowsUseRestriction:
db #$00 ; #$00 = Off (Default) - #$01 = Only At Ganon
;================================================================================
org $308182 ; PC 0x180182
SilverArrowsAutoEquip:
db #$01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon
;================================================================================
org $308183 ; PC 0x180183
FreeUncleItemAmount:
dw #$12C ; 300 rupees (Default)
;--------------------------------------------------------------------------------
org $308185 ; PC 0x180185
RainDeathRefillTable:
RainDeathRefillMagic_Uncle:
db #$00
RainDeathRefillBombs_Uncle:
db #$00
RainDeathRefillArrows_Uncle:
db #$00
RainDeathRefillMagic_Cell:
db #$00
RainDeathRefillBombs_Cell:
db #$00
RainDeathRefillArrows_Cell:
db #$00
RainDeathRefillMagic_Mantle:
db #$00
RainDeathRefillBombs_Mantle:
db #$00
RainDeathRefillArrows_Mantle:
db #$00
;================================================================================
; 0x18018E - 0x18018F (unused)
;================================================================================
org $308190 ; PC 0x180190 - 0x180192
TimerStyle:
db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
TimeoutBehavior:
db #$00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO - #$03 = End Game
TimerRestart:
db #$00 ; #$00 = Locked (Default) - #$01 = Restart
;--------------------------------------------------------------------------------
org $308193 ; PC 0x180193
ServerRequestMode:
db #$00 ; #$00 = Off (Default) - #$01 = Synchronous - #$02 = Asychronous
;---------------------------------------------------------------------------------
org $308194 ; PC 0x180194
TurnInGoalItems:
db #$01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items
;--------------------------------------------------------------------------------
org $308195 ; PC 0x180195
ByrnaCaveSpikeDamage:
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
;--------------------------------------------------------------------------------
; 0x180196 - 0x1801FF (unused)
;================================================================================
org $308200 ; PC 0x180200 - 0x18020B
RedClockAmount:
dw #$4650, #$0000 ; $00004650 = +5 minutes
BlueClockAmount:
dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes
GreenClockAmount:
dw #$0000, #$0000
;--------------------------------------------------------------------------------
; 0x18020C-0x18020F (unused)
;--------------------------------------------------------------------------------
;================================================================================
org $09E3BB ; PC 0x4E3BB
db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
;================================================================================
org $308210 ; PC 0x180210
RandomizerSeedType:
db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$A0 = Super Metroid Combo - #$FF = Not Randomizer
;--------------------------------------------------------------------------------
org $308211 ; PC 0x180211
GameType:
;---- ridn
;r - room randomization
;i - item randomization
;d - door/entrance randomization
;n - enemy randomization
db #$00 ; #$00 = Not Randomized (default)
;--------------------------------------------------------------------------------
;dgGe mutT
;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla)
;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc)
;G - Requires Major Glitches (OW YBA/Clips, etc)
;e - Requires EG
;
;m - Contains Multiples of Major Items
;u - Contains Unreachable Items
;t - Minor Trolling (Swapped around levers, etc)
;T - Major Trolling (Forced-guess softlocks, impossible seed, etc)
org $308212 ; PC 0x180212
WarningFlags:
db #$00
;--------------------------------------------------------------------------------
org $308213 ; PC 0x180213
TournamentSeed:
db #$00 ; #$00 = Off (default) - #$01 = On
TournamentSeedInverse:
db #$01 ; #$00 = On - #$01 = Off (Default)
;--------------------------------------------------------------------------------
org $308215 ; PC 0x180215
SeedHash:
db $00, $01, $02, $03, $04
;--------------------------------------------------------------------------------
org $30821A ; PC 0x18021A
NoBGM:
db $00 ; $00 = BGM enabled (default) $01 = BGM disabled
org $30821B ; PC 0x18021B
FastFanfare:
db $00 ; $00 = Normal fanfare (default) $01 = Fast fanfare
org $30821C ; PC 0x18021C
MSUResumeType:
db $01 ; Type of tracks to resume #$00 = Everything - #$01 = Overworld (default)
org $30821D ; PC 0x18021D
MSUResumeTimer:
dw $0708 ; Number of frames on a different track until we no longer resume (0x708 = 1800 = ~30s)
;--------------------------------------------------------------------------------
; 0x18021F - 0x18021F (unused)
;================================================================================
; $308220 (0x180220) - $30823F (0x18023F)
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
org $308220 ; PC 0x180220
;================================================================================
; $308240 (0x180420) - $308246 (0x180246)
; For starting areas in single entrance caves, we specify which row in the StartingAreaExitTable
; to use for exit information. Values are 1 based indexes, with 0 representing a multi-entrance cave
; start position.
; Position 0: Link's House
; Position 1: sanctuary
; Position 2: Zelda's cell
; Position 3: Wounded Uncle
; Position 4: Mantle
; Position 5: Middle of Old Man Cave
; Position 6: Old Man's House
org $308240 ; PC 0x180240
StartingAreaExitOffset:
db $00, $00, $00, $00, $00, $00, $00
;--------------------------------------------------------------------------------
org $308247 ; PC 0x180247
; For any starting areas in single entrance caves you can specify the overworld door here
; to enable drawing the doorframes These values should be the overworld door index+1.
; A value of zero will draw no door frame.
StartingAreaOverworldDoor:
db $00, $00, $00, $00, $00, $00, $00
;--------------------------------------------------------------------------------
; 0x18024E - 0x18024F (unused)
;-------------------------------------------------------------------------------
; $308250 (0x180250) - $30829F (0x18029F)
org $308250 ; PC 0x180250
StartingAreaExitTable:
; This has the same format as the main Exit table, except
; is stored row major instead of column major
; it lacks the last two columns and has 1 padding byte per row (the last byte)
dw $0112 : db $53 : dw $001e, $0400, $06e2, $0446, $0758, $046d, $075f : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
;--------------------------------------------------------------------------------
; 0x1802A0 - 0x1802FF (unused)
;--------------------------------------------------------------------------------
; $308300 (0x180300) - $30834F (0x18034F)
org $308300 ; PC 0x180300
ExtraHole_Map16:
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
ExtraHole_Area:
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
ExtraHole_Entrance:
db $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00
;--------------------------------------------------------------------------------
; $308350 (0x180350) - $30834F (0x18034F)
; Correspond to the three start options
; do not set for a starting location that is using a single entrance cave
org $308350 ; PC 0x180350
ShouldStartatExit:
db $00, $00, $00
;--------------------------------------------------------------------------------
; $308358 (0x180358) fixes major glitches
; 0x00 - fix
; otherwise dont fix various major glitches
org $308358
AllowAccidentalMajorGlitch:
db $00
;--------------------------------------------------------------------------------
; GFX pointer (0x180359 - 0x18035B)
; For 3rd party sprite stuff
;--------------------------------------------------------------------------------
org $308359
dl GfxPalettes
;================================================================================
; 0x18035C - 0x1814FF (unused)
;================================================================================
; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
; Replacement Ending Sequence Text Data
; if you modify this table you will need to modify the pointers to it located at $0EECC0
org $309500 ; PC 0x181500
EndingSequenceText:
; the return of the king
db $62, $65, $00, $2B, $2D, $21, $1E, $9F, $2B, $1E, $2D, $2E, $2B, $27, $9F, $28, $1F, $9F, $2D, $21, $1E, $9F, $24, $22, $27, $20
db $62, $E9, $00, $19, $64, $75, $6E, $71, $68, $61, $9F, $5F, $5D, $6F, $70, $68, $61
db $63, $09, $00, $19, $8A, $9B, $94, $97, $8E, $87, $9F, $85, $83, $95, $96, $8E, $87
; the loyal priest
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $32, $1A, $25, $9F, $29, $2B, $22, $1E, $2C, $2D
db $62, $EB, $00, $11, $6F, $5D, $6A, $5F, $70, $71, $5D, $6E, $75
db $63, $0B, $00, $11, $95, $83, $90, $85, $96, $97, $83, $94, $9B
; sahasralah's homecoming
db $62, $4F, $00, $01, $34
db $62, $65, $00, $2D, $2C, $1A, $21, $1A, $2C, $2B, $1A, $25, $1A, $21, $35, $2C, $9F, $21, $28, $26, $1E, $1C, $28, $26, $22, $27, $20
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; vultures rule the desert
db $62, $64, $00, $2F, $2F, $2E, $25, $2D, $2E, $2B, $1E, $2C, $9F, $2B, $2E, $25, $1E, $9F, $2D, $21, $1E, $9F, $1D, $1E, $2C, $1E, $2B, $2D
db $62, $E9, $00, $19, $60, $61, $6F, $61, $6E, $70, $9F, $6C, $5D, $68, $5D, $5F, $61
db $63, $09, $00, $19, $86, $87, $95, $87, $94, $96, $9F, $92, $83, $8E, $83, $85, $87
; the bully makes a friend
db $62, $64, $00, $2F, $2D, $21, $1E, $9F, $1B, $2E, $25, $25, $32, $9F, $26, $1A, $24, $1E, $2C, $9F, $1A, $9F, $1F, $2B, $22, $1E, $27, $1D
db $62, $E9, $00, $1B, $69, $6B, $71, $6A, $70, $5D, $65, $6A, $9F, $70, $6B, $73, $61, $6E
db $63, $09, $00, $1B, $8F, $91, $97, $90, $96, $83, $8B, $90, $9F, $96, $91, $99, $87, $94
; your uncle recovers
db $62, $66, $00, $25, $32, $28, $2E, $2B, $9F, $2E, $27, $1C, $25, $1E, $9F, $2B, $1E, $1C, $28, $2F, $1E, $2B, $2C
db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61
db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87
; finger webs for sale
db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E
db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $77, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68
db $63, $08, $00, $1F, $9C, $91, $94, $83, $9D, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E
; the witch and assistant
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D
db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C
db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92
; twin lumberjacks
db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C
db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $77, $6F, $9F, $64, $71, $70
db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $9D, $95, $9F, $8A, $97, $96
; ocarina boy plays again
db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27
db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61
db $63, $09, $00, $19, $8A, $83, $97, $90, $96, $87, $86, $9F, $89, $94, $91, $98, $87
; venus. queen of faeries
db $62, $64, $00, $2D, $2F, $1E, $27, $2E, $2C, $37, $9F, $2A, $2E, $1E, $1E, $27, $9F, $28, $1F, $9F, $1F, $1A, $1E, $2B, $22, $1E, $2C
db $62, $EA, $00, $17, $73, $65, $6F, $64, $65, $6A, $63, $9F, $73, $61, $68, $68
db $63, $0A, $00, $17, $99, $8B, $95, $8A, $8B, $90, $89, $9F, $99, $87, $8E, $8E
; the dwarven swordsmiths
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $1D, $30, $1A, $2B, $2F, $1E, $27, $9F, $2C, $30, $28, $2B, $1D, $2C, $26, $22, $2D, $21, $2C
db $62, $EC, $00, $0F, $6F, $69, $65, $70, $64, $61, $6E, $75
db $63, $0C, $00, $0F, $95, $8F, $8B, $96, $8A, $87, $94, $9B
; the bug-catching kid
db $62, $66, $00, $27, $2D, $21, $1E, $9F, $1B, $2E, $20, $36, $1C, $1A, $2D, $1C, $21, $22, $27, $20, $9F, $24, $22, $1D
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; the lost old man
db $62, $48, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $2C, $2D, $9F, $28, $25, $1D, $9F, $26, $1A, $27
db $62, $E9, $00, $1B, $60, $61, $5D, $70, $64, $9F, $69, $6B, $71, $6A, $70, $5D, $65, $6A
db $63, $09, $00, $1B, $86, $87, $83, $96, $8A, $9F, $8F, $91, $97, $90, $96, $83, $8B, $90
; the forest thief
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $1F, $28, $2B, $1E, $2C, $2D, $9F, $2D, $21, $22, $1E, $1F
db $62, $EB, $00, $13, $68, $6B, $6F, $70, $9F, $73, $6B, $6B, $60, $6F
db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95
; master sword
db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D
db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52
db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $78
db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $9E
;--------------------------------------------------------------------------------
; org $0EECC0 ; PC 0x76CC0 poiters for above scenes
; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C
;================================================================================
org $30A000 ; $30A000 (0x182000) - $30A07F (0x18007F)
RNGSingleItemTable:
db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGSingleTableSize:
db $04
org $30A080 ; $30A080 (0x182080) - $30A0FF (0x1820FF)
RNGMultiItemTable:
db $31, $36, $40, $46, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGMultiTableSize:
db $04
;--------------------------------------------------------------------------------
; Bank 30 continues down below at EntranceDoorFrameTable
;================================================================================
;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14
;PC 0x50599: $38; lock door into room orig: $00
;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24
;--------------------------------------------------------------------------------
;00:Fighter's Sword (1) and Fighter's Shield (1)
;01:Master Sword (2)
;02:Tempered Sword (3)
;03:Golden Sword (4)
;04:Fighter's Shield (1)
;05:Red Shield (2)
;06:Mirror Shield (3)
;07:FireRod
;08:IceRod
;09:Hammer
;0A:HookShot
;0B:Bow
;0C:Boomerang (Alternate = 10 Arrows)
;0D:Powder
;0E:Bee
;0F:Bombos
;10:Ether
;11:Quake
;12:Lamp (Alternate = 5 Rupees)
;13:Shovel
;14:Flute
;15:Red Cane
;16:Bottle
;17:Heart Piece
;18:Blue Cane
;19:Cape
;1A:Mirror
;1B:Power Glove (1)
;1C:Titan Mitts (2)
;1D:Book
;1E:Flippers
;1F:Moon Pearl
;20:Crystal
;21:Net
;22:Blue Mail (2)
;23:Red Mail (3)
;24:Small Key
;25:Compass
;26:Heart Piece Completion Heart
;27:Bomb
;28:3 Bombs
;29:Mushroom
;2A:Red Boomerang (Alternate = 300 Rupees)
;2B:Red Potion (with bottle)
;2C:Green Potion (with bottle)
;2D:Blue Potion (with bottle)
;2E:Red Potion (without bottle)
;2F:Green Potion (without bottle)
;30:Blue Potion (without bottle)
;31:10 Bombs
;32:Big Key
;33:Map
;34:1 Rupee
;35:5 Rupees
;36:20 Rupees
;37:Pendant 1
;38:Pendant 2
;39:Pendant 3
;3A:Bow And Arrows (Different from "Bow", thrown into Fairy Fountains)
;3B:Bow And Silver Arrows
;3C:Bee
;3D:Fairy
;3E:Boss Heart
;3F:Sanctuary Heart
;40:100 Rupees
;41:50 Rupees
;42:Heart
;43:Arrow
;44:10 Arrows
;45:Magic
;46:300 Rupees
;47:20 Rupees
;48:Gold Bee
;49:Fighter's Sword (1) (without shield, thrown into Fairy Fountains)
;4A:Flute
;4B:Boots
;4C:Max Bombs
;4D:Max Arrows
;4E:Half Magic
;4F:Quarter Magic
;50:Master Sword (No Special Handling)
;51:+5 Bombs
;52:+10 Bombs
;53:+5 Arrows
;54:+10 Arrows
;55:Programmable Item 1
;56:Programmable Item 2
;57:Programmable Item 3
;58:Upgrade-Only Silver Arrows
;59:Rupoor
;5A:Null Item
;5B:Red Clock
;5C:Blue Clock
;5D:Green Clock
;5E:Progressive Sword
;5F:Progressive Shield
;60:Progressive Armor
;61:Progressive Lifting Glove
;62:RNG Pool Item (Single)
;63:RNG Pool Item (Multi)
;64:Progressive Bow
;65:Progressive Bow
;6A:Goal Item (Single/Triforce)
;6B:Goal Item (Multi/Power Star)
;6D:Server Request Item
;6E:Server Request Item (Dungeon Drop)
;DO NOT PLACE FREE DUNGEON ITEMS WITHIN THEIR OWN DUNGEONS - USE THE NORMAL VARIANTS
;70 - Map of Light World
;71 - Map of Dark World
;72 - Map of Ganon's Tower
;73 - Map of Turtle Rock
;74 - Map of Thieves' Town
;75 - Map of Tower of Hera
;76 - Map of Ice Palace
;77 - Map of Skull Woods
;78 - Map of Misery Mire
;79 - Map of Dark Palace
;7A - Map of Swamp Palace
;7B - Map of Agahnim's Tower
;7C - Map of Desert Palace
;7D - Map of Eastern Palace
;7E - Map of Hyrule Castle
;7F - Map of Sewers
;80 - Compass of Light World
;81 - Compass of Dark World
;82 - Compass of Ganon's Tower
;83 - Compass of Turtle Rock
;84 - Compass of Thieves' Town
;85 - Compass of Tower of Hera
;86 - Compass of Ice Palace
;87 - Compass of Skull Woods
;88 - Compass of Misery Mire
;89 - Compass of Dark Palace
;8A - Compass of Swamp Palace
;8B - Compass of Agahnim's Tower
;8C - Compass of Desert Palace
;8D - Compass of Eastern Palace
;8E - Compass of Hyrule Castle
;8F - Compass of Sewers
;90 - Skull Key
;91 - Reserved
;92 - Big Key of Ganon's Tower
;93 - Big Key of Turtle Rock
;94 - Big Key of Thieves' Town
;95 - Big Key of Tower of Hera
;96 - Big Key of Ice Palace
;97 - Big Key of Skull Woods
;98 - Big Key of Misery Mire
;99 - Big Key of Dark Palace
;9A - Big Key of Swamp Palace
;9B - Big Key of Agahnim's Tower
;9C - Big Key of Desert Palace
;9D - Big Key of Eastern Palace
;9E - Big Key of Hyrule Castle
;9F - Big Key of Sewers
;A0 - Small Key of Sewers
;A1 - Small Key of Hyrule Castle
;A2 - Small Key of Eastern Palace
;A3 - Small Key of Desert Palace
;A4 - Small Key of Agahnim's Tower
;A5 - Small Key of Swamp Palace
;A6 - Small Key of Dark Palace
;A7 - Small Key of Misery Mire
;A8 - Small Key of Skull Woods
;A9 - Small Key of Ice Palace
;AA - Small Key of Tower of Hera
;AB - Small Key of Thieves' Town
;AC - Small Key of Turtle Rock
;AD - Small Key of Ganon's Tower
;AE - Reserved
;AF - Generic Small Key
;================================================================================
;;Residual Portal
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $02B34D ; PC 0x1334D (Bank02.asm:7902) (BNE)
;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $06DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24)
;db #$8B ; #$24 - Light Style, #$8B - Dark Style
;;Portal indicator in dark world map
;org $0ABFBB ; Bank0a.asm:1005 (LDA $008A : CMP.b #$40 : BCS BRANCH_BETA)
;db $90 ;$90 (BCC) - Show in Dark World, $B0 (BCS) normal
;;--------------------------------------------------------------------------------
;;Vortexes
;org $05AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE)
;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $0DB3C5 ; PC 0x6B3C5 (sprite_properties.asm:119) ($C4)
;db #$C6 ; #$C4 - Blue Portal, #$C6 - Red Portal
;;--------------------------------------------------------------------------------
;;Duck
;org $07A3F4 ; PC 0x3A3F4 (Bank07.asm:5772) (BNE)
;db #$F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $02E849 ; PC 0x16849 (Bank02.asm:11641)
;;dw $0003, $0016, $0018, $002C, $002F, $0030, $003B, $003F ; Light World Flute Spots
;dw $0043, $0056, $0058, $006C, $006F, $0070, $007B, $007F ; Dark World Flute Spots
;org $02E8D5 ; PC 0x168D5 (Bank02.asm:11661) ($07B7)
;dw $07C8 ; $07B7 - Normal Location 3 Y (Default), $07C7 - Inverted Location 3 Y
;org $02E8F7; PC 0x168F7 (Bank02.asm:11661) ($07B7)
;dw $01F8 ; $0200 - Normal Location 3 X (Default), $0200 - Inverted Location 3 X
;;--------------------------------------------------------------------------------
;;Mirror
;org $07A943 ; PC 0x3A943 (Bank07.asm:6548) (BNE)
;db #$80 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$80 - Both Directions, #$42 - Disabled
;;--------------------------------------------------------------------------------
;;Residual Portal
;org $07A96D ; PC 0x3A96D (Bank07.asm:6578) (BEQ)
;db #$D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side
;;--------------------------------------------------------------------------------
;org $08D40C ; PC 0x4540C (ancilla_morph_poof.asm:48) (BEQ)
;db #$D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side
;;--------------------------------------------------------------------------------
;; Spawn
; org $0280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld)
;db #$D0 ; #F0 - default to light (Default), #$D0 - Default to dark
;;--------------------------------------------------------------------------------
;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
;;---------------------------------------------------------------------------------
org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
Overworld_GetTileAttrAtLocation_continue:
;================================================================================
org $0DDBEC ; <- 6DBEC
dw #10000 ; Rupee Limit +1
org $0DDBF1 ; <- 6DBF1
dw #9999 ; Rupee Limit
;================================================================================
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
;================================================================================
; $2F8000 - $2F83FF - RNG Block
;================================================================================
; $7EC025 - $7EC034 - Item OAM Table
;================================================================================;
org $30A100 ; PC 0x182100 - 0x182304
EntranceDoorFrameTable:
; data for multi-entrance caves
dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000
; simple caves:
dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF
dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530
dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816
dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000
EntranceAltDoorFrameTable:
dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000
;--------------------------------------------------------------------------------
; 0x182305 - 182FFF (unused)
;================================================================================
org $30B000 ; PC 0x183000 - 0x1834FF
incsrc initsramtable.asm
;--------------------------------------------------------------------------------
; 0x183500 - 183FFF (unused)
;================================================================================
org $30C000 ; PC 0x184000 - 0x184040
ItemSubstitutionRules:
;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES
db $12, $01, $35, $FF
db $51, $06, $52, $FF
db $53, $06, $54, $FF
db $FF, $FF, $FF, $FF
org $30C041 ; PC 0x184041
ForceFileName:
db $00 ; $00 = Player picks name (default) - $01 = Use StaticFileName (initsramtable.asm)
;--------------------------------------------------------------------------------
; 0x18405B - 0x1847FF (unused)
;================================================================================
;shop_config - tdav --qq
; t - 0=Shop - 1=TakeAny
; d - 0=Check Door - 1=Skip Door Check
; a - 0=Shop/TakeAny - 1=TakeAll
; v - 0=normal vram, 1= alt vram
; qq - # of items for sale
;shopkeeper_config - ppp- -sss
; ppp - palette
; sss - sprite type
org $30C800 ; PC 0x184800 - 0x1848FF - max 32 shops ; do not exceed 36 tracked items sram_index > ($24)
ShopTable:
;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
db $01, $15, $01, $5D, $00, $12, $04, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30C900 ; PC 0x184900 - 0x184FFF - max 224 entries
ShopContentsTable:
;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
db $01, $51, $64, $00, $07, $FF, $00, $00
db $01, $53, $64, $00, $07, $FF, $00, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
;--------------------------------------------------------------------------------
; 0x185060 - 1850FF (unused)
;--------------------------------------------------------------------------------
org $30D100 ; PC 0x185100 - 0x18513F
UnusedTable: ; please do not move this - kkat
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
;================================================================================
org $30D800 ; PC 0x185800 - 0x18591F
MSUTrackList:
db $01,$03,$03,$03,$03,$03,$03,$01
db $03,$01,$03,$03,$03,$03,$03,$03
db $03,$03,$01,$03,$03,$03,$03,$03
db $01,$01,$03,$03,$01,$03,$03,$03
db $01,$01,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$00,$00,$00
MSUExtendedFallbackList:
db $01,$02,$03,$04,$05,$06,$07,$08
db $09,$0A,$0B,$0C,$0D,$0E,$0D,$10
db $11,$12,$13,$14,$15,$16,$17,$18
db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
db $21,$22,$11,$11,$10,$16,$16,$16
db $16,$16,$11,$16,$16,$16,$15,$15
db $15,$15,$15,$15,$15,$15,$15,$15
db $15,$15,$16,$02,$09,$00,$00,$00
MusicShuffleTable:
db $01,$02,$03,$04,$05,$06,$07,$08
db $09,$0A,$0B,$0C,$0D,$0E,$0F,$10
db $11,$12,$13,$14,$15,$16,$17,$18
db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
db $21,$22,$23,$24,$25,$26,$27,$28
db $29,$2A,$2B,$2C,$2D,$2E,$2F,$30
db $31,$32,$33,$34,$35,$36,$37,$38
db $39,$3A,$3B,$3C,$3D,$3E,$3F,$40
MSUDungeonFallbackList:
dw Music_Sewer
dw Music_Castle
dw Music_Eastern
dw Music_Desert
dw Music_AgaTower
dw Music_Swamp
dw Music_Darkness
dw Music_Mire
dw Music_Skull
dw Music_Ice
dw Music_Hera
dw Music_Thieves
dw Music_TRock
dw Music_GTower
dw $0000
dw $0000
;--------------------------------------------------------------------------------
; 0x185920 - 1859FF (Reserved)
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; 0x185A00 - 186BFF (room headers)
;--------------------------------------------------------------------------------
; BG2PROP
; PALETTE
; BLKSET
; SPRSET
; BGMOVE
; EFFECT1
; EFFECT2
; PLANES1
; PLANES2
; WARP
; STAIRS1
; STAIRS2
; STAIRS3
; STAIRS4
;--------------------------------------------------------------------------------
RoomHeaders:
org $30DA00 : RoomHeader_0000: ; pc 0x185A00
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
org $30DA0E : RoomHeader_0001: ; pc 0x185A0E
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $72, $00, $50, $52
org $30DA1C : RoomHeader_0002: ; pc 0x185A1C
db $C0, $1D, $04, $06, $00, $14, $00, $00, $00, $00, $11, $00, $18, $0D
org $30DA2A : RoomHeader_0003: ; pc 0x185A2A
db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00
org $30DA38 : RoomHeader_0004: ; pc 0x185A38
db $00, $18, $0D, $26, $00, $26, $14, $00, $00, $00, $B5, $00, $08, $08
org $30DA46 : RoomHeader_0005: ; pc 0x185A46
db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00
org $30DA54 : RoomHeader_0006: ; pc 0x185A54
db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00
org $30DA62 : RoomHeader_0007: ; pc 0x185A62
db $20, $06, $05, $0C, $00, $25, $00, $00, $00, $17, $17, $C0, $07, $06
org $30DA70 : RoomHeader_0008: ; pc 0x185A70
db $C0, $07, $06, $07, $00, $00, $00, $00, $0F, $07, $19, $00, $27, $00
org $30DA7E : RoomHeader_0009: ; pc 0x185A7E
db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $4B, $4A, $4A, $00, $0F
org $30DA8C : RoomHeader_000A: ; pc 0x185A8C
db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $09, $3A, $01, $0F, $07
org $30DA9A : RoomHeader_000B: ; pc 0x185A9A
db $01, $0F, $07, $19, $00, $03, $00, $00, $00, $6A, $1B, $C0, $28, $0E
org $30DAA8 : RoomHeader_000C: ; pc 0x185AA8
db $C0, $28, $0E, $13, $00, $00, $00, $00, $00, $00, $6B, $8C, $8C, $40
org $30DAB6 : RoomHeader_000D: ; pc 0x185AB6
db $40, $1B, $0E, $18, $05, $38, $00, $00, $13, $0B, $1C, $00, $08, $00
org $30DAC4 : RoomHeader_000E: ; pc 0x185AC4
db $00, $13, $0B, $1C, $00, $08, $00, $00, $00, $00, $1E, $00, $21, $13
org $30DAD2 : RoomHeader_000F: ; pc 0x185AD2
db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00
org $30DAE0 : RoomHeader_0010: ; pc 0x185AE0
db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00
org $30DAEE : RoomHeader_0011: ; pc 0x185AEE
db $00, $01, $01, $01, $00, $00, $00, $08, $00, $00, $02, $C0, $1D, $04
org $30DAFC : RoomHeader_0012: ; pc 0x185AFC
db $C0, $1D, $04, $06, $00, $00, $00, $00, $18, $0D, $26, $00, $00, $00
org $30DB0A : RoomHeader_0013: ; pc 0x185B0A
db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00
org $30DB18 : RoomHeader_0014: ; pc 0x185B18
db $20, $18, $0D, $26, $00, $00, $00, $C0, $18, $0D, $26, $00, $00, $00
org $30DB26 : RoomHeader_0015: ; pc 0x185B26
db $C0, $18, $0D, $26, $00, $00, $00, $00, $00, $00, $B6, $90, $08, $08
org $30DB34 : RoomHeader_0016: ; pc 0x185B34
db $90, $08, $08, $11, $03, $00, $00, $00, $00, $00, $66, $20, $06, $05
org $30DB42 : RoomHeader_0017: ; pc 0x185B42
db $20, $06, $05, $19, $00, $35, $00, $00, $00, $27, $07, $27, $01, $0F
org $30DB50 : RoomHeader_0018: ; pc 0x185B50
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $30DB5E : RoomHeader_0019: ; pc 0x185B5E
db $01, $0F, $07, $19, $00, $00, $00, $00, $0F, $07, $19, $00, $16, $00
org $30DB6C : RoomHeader_001A: ; pc 0x185B6C
db $00, $0F, $07, $19, $00, $16, $00, $00, $00, $00, $6A, $6A, $68, $0F
org $30DB7A : RoomHeader_001B: ; pc 0x185B7A
db $68, $0F, $07, $08, $00, $03, $1C, $00, $00, $00, $0B, $00, $1A, $0E
org $30DB88 : RoomHeader_001C: ; pc 0x185B88
db $00, $1A, $0E, $09, $00, $04, $3F, $00, $00, $00, $8C, $00, $1B, $0E
org $30DB96 : RoomHeader_001D: ; pc 0x185B96
db $00, $1B, $0E, $18, $00, $00, $00, $00, $00, $00, $4C, $20, $13, $0B
org $30DBA4 : RoomHeader_001E: ; pc 0x185BA4
db $20, $13, $0B, $1C, $00, $17, $00, $00, $00, $3E, $0E, $00, $13, $0B
org $30DBB2 : RoomHeader_001F: ; pc 0x185BB2
db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $3F, $20, $0C, $02
org $30DBC0 : RoomHeader_0020: ; pc 0x185BC0
db $20, $0C, $02, $12, $00, $15, $25, $01, $01, $01, $01, $00, $00, $00
org $30DBCE : RoomHeader_0021: ; pc 0x185BCE
db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00
org $30DBDC : RoomHeader_0022: ; pc 0x185BDC
db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00
org $30DBEA : RoomHeader_0023: ; pc 0x185BEA
db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00
org $30DBF8 : RoomHeader_0024: ; pc 0x185BF8
db $00, $18, $0D, $26, $00, $01, $00, $00, $0A, $08, $11, $00, $16, $00
org $30DC06 : RoomHeader_0025: ; pc 0x185C06
db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20
org $30DC14 : RoomHeader_0026: ; pc 0x185C14
db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20
org $30DC22 : RoomHeader_0027: ; pc 0x185C22
db $20, $06, $05, $19, $00, $36, $00, $00, $00, $31, $17, $31, $80, $0A
org $30DC30 : RoomHeader_0028: ; pc 0x185C30
db $80, $0A, $08, $11, $00, $32, $1B, $00, $00, $00, $38, $CC, $0E, $09
org $30DC3E : RoomHeader_0029: ; pc 0x185C3E
db $CC, $0E, $09, $1A, $02, $25, $00, $00, $0F, $07, $19, $00, $00, $00
org $30DC4C : RoomHeader_002A: ; pc 0x185C4C
db $00, $0F, $07, $19, $00, $00, $00, $C0, $0F, $07, $2B, $00, $16, $00
org $30DC5A : RoomHeader_002B: ; pc 0x185C5A
db $C0, $0F, $07, $2B, $00, $16, $00, $00, $00, $00, $3B, $00, $13, $0B
org $30DC68 : RoomHeader_002C: ; pc 0x185C68
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $30DC76 : RoomHeader_002D: ; pc 0x185C76
db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00
org $30DC84 : RoomHeader_002E: ; pc 0x185C84
db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00
org $30DC92 : RoomHeader_002F: ; pc 0x185C92
db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00
org $30DCA0 : RoomHeader_0030: ; pc 0x185CA0
db $00, $0C, $02, $12, $00, $00, $00, $00, $00, $00, $40, $20, $06, $05
org $30DCAE : RoomHeader_0031: ; pc 0x185CAE
db $20, $06, $05, $19, $00, $37, $04, $22, $00, $77, $27, $77, $01, $01
org $30DCBC : RoomHeader_0032: ; pc 0x185CBC
db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $42, $00, $04, $05
org $30DCCA : RoomHeader_0033: ; pc 0x185CCA
db $00, $04, $05, $0B, $00, $15, $25, $80, $0A, $08, $11, $00, $00, $00
org $30DCD8 : RoomHeader_0034: ; pc 0x185CD8
db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $54, $80, $0A, $08
org $30DCE6 : RoomHeader_0035: ; pc 0x185CE6
db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00
org $30DCF4 : RoomHeader_0036: ; pc 0x185CF4
db $80, $0A, $08, $11, $00, $00, $00, $80, $0A, $08, $11, $00, $00, $00
org $30DD02 : RoomHeader_0037: ; pc 0x185D02
db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00
org $30DD10 : RoomHeader_0038: ; pc 0x185D10
db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $28, $20, $0D, $09
org $30DD1E : RoomHeader_0039: ; pc 0x185D1E
db $20, $0D, $09, $13, $00, $00, $00, $00, $00, $29, $20, $0F, $07, $19
org $30DD2C : RoomHeader_003A: ; pc 0x185D2C
db $20, $0F, $07, $19, $00, $00, $00, $00, $00, $0A, $0A, $00, $0F, $07
org $30DD3A : RoomHeader_003B: ; pc 0x185D3A
db $00, $0F, $07, $08, $00, $00, $00, $00, $00, $00, $2B, $00, $07, $06
org $30DD48 : RoomHeader_003C: ; pc 0x185D48
db $00, $07, $06, $13, $00, $00, $00, $20, $1A, $0E, $0C, $00, $33, $00
org $30DD56 : RoomHeader_003D: ; pc 0x185D56
db $20, $1A, $0E, $0C, $00, $33, $00, $00, $00, $96, $96, $CC, $13, $0B
org $30DD64 : RoomHeader_003E: ; pc 0x185D64
db $CC, $13, $0B, $29, $02, $02, $00, $00, $00, $00, $1E, $00, $13, $0B
org $30DD72 : RoomHeader_003F: ; pc 0x185D72
db $00, $13, $0B, $29, $00, $27, $14, $00, $00, $00, $1F, $5F, $C0, $00
org $30DD80 : RoomHeader_0040: ; pc 0x185D80
db $C0, $00, $02, $27, $00, $00, $00, $00, $00, $00, $30, $B0, $01, $00
org $30DD8E : RoomHeader_0041: ; pc 0x185D8E
db $01, $00, $00, $02, $00, $13, $00, $00, $00, $00, $42, $01, $01, $01
org $30DD9C : RoomHeader_0042: ; pc 0x185D9C
db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $41, $32, $68, $04
org $30DDAA : RoomHeader_0043: ; pc 0x185DAA
db $68, $04, $05, $0A, $00, $00, $1D, $00, $17, $0A, $1B, $00, $01, $00
org $30DDB8 : RoomHeader_0044: ; pc 0x185DB8
db $00, $17, $0A, $1B, $00, $01, $00, $60, $17, $0A, $1B, $00, $01, $00
org $30DDC6 : RoomHeader_0045: ; pc 0x185DC6
db $60, $17, $0A, $1B, $00, $01, $00, $00, $00, $00, $BC, $00, $0A, $08
org $30DDD4 : RoomHeader_0046: ; pc 0x185DD4
db $00, $0A, $08, $11, $00, $3C, $00, $00, $0D, $09, $13, $00, $33, $34
org $30DDE2 : RoomHeader_0047: ; pc 0x185DE2
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $30DDF0 : RoomHeader_0048: ; pc 0x185DF0
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $30DDFE : RoomHeader_0049: ; pc 0x185DFE
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $30DE0C : RoomHeader_004A: ; pc 0x185E0C
db $00, $0F, $07, $19, $00, $17, $00, $00, $00, $00, $09, $09, $00, $0F
org $30DE1A : RoomHeader_004B: ; pc 0x185E1A
db $00, $0F, $07, $08, $00, $01, $00, $00, $00, $09, $00, $1A, $0E, $0C
org $30DE28 : RoomHeader_004C: ; pc 0x185E28
db $00, $1A, $0E, $0C, $00, $00, $00, $00, $00, $00, $1D, $20, $1A, $0E
org $30DE36 : RoomHeader_004D: ; pc 0x185E36
db $20, $1A, $0E, $0C, $00, $32, $3F, $00, $00, $A6, $A6, $00, $13, $0B
org $30DE44 : RoomHeader_004E: ; pc 0x185E44
db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $6E, $00, $13, $0B
org $30DE52 : RoomHeader_004F: ; pc 0x185E52
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $C0, $00, $00, $04
org $30DE60 : RoomHeader_0050: ; pc 0x185E60
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
org $30DE6E : RoomHeader_0051: ; pc 0x185E6E
db $C0, $00, $00, $03, $00, $00, $00, $00, $00, $00, $61, $C0, $00, $00
org $30DE7C : RoomHeader_0052: ; pc 0x185E7C
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
org $30DE8A : RoomHeader_0053: ; pc 0x185E8A
db $C0, $04, $05, $0A, $00, $03, $00, $00, $00, $00, $63, $20, $0A, $08
org $30DE98 : RoomHeader_0054: ; pc 0x185E98
db $20, $0A, $08, $11, $00, $00, $00, $00, $00, $34, $34, $01, $01, $10
org $30DEA6 : RoomHeader_0055: ; pc 0x185EA6
db $01, $01, $10, $0D, $00, $00, $00, $00, $0D, $09, $13, $00, $23, $00
org $30DEB4 : RoomHeader_0056: ; pc 0x185EB4
db $00, $0D, $09, $13, $00, $23, $00, $00, $0D, $09, $13, $00, $16, $00
org $30DEC2 : RoomHeader_0057: ; pc 0x185EC2
db $00, $0D, $09, $13, $00, $16, $00, $00, $0D, $09, $13, $00, $21, $28
org $30DED0 : RoomHeader_0058: ; pc 0x185ED0
db $00, $0D, $09, $13, $00, $21, $28, $C0, $0D, $09, $13, $00, $00, $00
org $30DEDE : RoomHeader_0059: ; pc 0x185EDE
db $C0, $0D, $09, $13, $00, $00, $00, $00, $10, $07, $15, $00, $25, $00
org $30DEEC : RoomHeader_005A: ; pc 0x185EEC
db $00, $10, $07, $15, $00, $25, $00, $C0, $1B, $0E, $0A, $00, $17, $00
org $30DEFA : RoomHeader_005B: ; pc 0x185EFA
db $C0, $1B, $0E, $0A, $00, $17, $00, $00, $1B, $0E, $0A, $00, $00, $00
org $30DF08 : RoomHeader_005C: ; pc 0x185F08
db $00, $1B, $0E, $0A, $00, $00, $00, $00, $00, $00, $5D, $00, $24, $0E
org $30DF16 : RoomHeader_005D: ; pc 0x185F16
db $00, $24, $0E, $23, $00, $09, $00, $00, $00, $00, $5C, $20, $13, $0B
org $30DF24 : RoomHeader_005E: ; pc 0x185F24
db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $7E, $7E, $00, $13, $0B
org $30DF32 : RoomHeader_005F: ; pc 0x185F32
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $3F, $7F, $C0, $00
org $30DF40 : RoomHeader_0060: ; pc 0x185F40
db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00
org $30DF4E : RoomHeader_0061: ; pc 0x185F4E
db $C0, $00, $00, $04, $00, $00, $00, $08, $00, $00, $51, $00, $09, $05
org $30DF5C : RoomHeader_0062: ; pc 0x185F5C
db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00
org $30DF6A : RoomHeader_0063: ; pc 0x185F6A
db $00, $09, $05, $0A, $00, $0D, $00, $00, $00, $00, $53, $E0, $23, $0A
org $30DF78 : RoomHeader_0064: ; pc 0x185F78
db $E0, $23, $0A, $21, $00, $17, $00, $00, $00, $00, $AB, $E0, $23, $0A
org $30DF86 : RoomHeader_0065: ; pc 0x185F86
db $E0, $23, $0A, $21, $00, $00, $00, $00, $00, $AC, $C0, $0A, $08, $11
org $30DF94 : RoomHeader_0066: ; pc 0x185F94
db $C0, $0A, $08, $11, $00, $3C, $00, $00, $00, $00, $16, $00, $0D, $09
org $30DFA2 : RoomHeader_0067: ; pc 0x185FA2
db $00, $0D, $09, $13, $00, $22, $00, $00, $0D, $09, $13, $00, $00, $00
org $30DFB0 : RoomHeader_0068: ; pc 0x185FB0
db $00, $0D, $09, $13, $00, $00, $00, $01, $0F, $07, $19, $00, $00, $00
org $30DFBE : RoomHeader_0069: ; pc 0x185FBE
db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B
org $30DFCC : RoomHeader_006A: ; pc 0x185FCC
db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B
org $30DFDA : RoomHeader_006B: ; pc 0x185FDA
db $00, $1B, $0E, $0A, $00, $08, $0B, $00, $00, $00, $0C, $00, $24, $0E
org $30DFE8 : RoomHeader_006C: ; pc 0x185FE8
db $00, $24, $0E, $23, $00, $03, $3F, $00, $00, $00, $A5, $00, $24, $0E
org $30DFF6 : RoomHeader_006D: ; pc 0x185FF6
db $00, $24, $0E, $23, $00, $05, $00, $00, $13, $0B, $1C, $00, $02, $00
org $30E004 : RoomHeader_006E: ; pc 0x186004
db $00, $13, $0B, $1C, $00, $02, $00, $00, $00, $00, $4E, $00, $01, $01
org $30E012 : RoomHeader_006F: ; pc 0x186012
db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01
org $30E020 : RoomHeader_0070: ; pc 0x186020
db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01
org $30E02E : RoomHeader_0071: ; pc 0x18602E
db $C0, $01, $01, $04, $00, $08, $00, $00, $00, $00, $70, $C0, $01, $01
org $30E03C : RoomHeader_0072: ; pc 0x18603C
db $C0, $01, $01, $04, $00, $00, $00, $08, $00, $00, $01, $00, $09, $05
org $30E04A : RoomHeader_0073: ; pc 0x18604A
db $00, $09, $05, $0A, $00, $17, $00, $00, $09, $05, $0A, $00, $27, $00
org $30E058 : RoomHeader_0074: ; pc 0x186058
db $00, $09, $05, $0A, $00, $27, $00, $00, $09, $05, $0A, $00, $01, $00
org $30E066 : RoomHeader_0075: ; pc 0x186066
db $00, $09, $05, $0A, $00, $01, $00, $80, $0A, $08, $11, $00, $00, $18
org $30E074 : RoomHeader_0076: ; pc 0x186074
db $80, $0A, $08, $11, $00, $00, $18, $00, $00, $00, $26, $26, $26, $C0
org $30E082 : RoomHeader_0077: ; pc 0x186082
db $C0, $06, $05, $19, $00, $00, $00, $00, $00, $A7, $31, $87, $87, $00
org $30E090 : RoomHeader_0078: ; pc 0x186090
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $30E09E : RoomHeader_0079: ; pc 0x18609E
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $30E0AC : RoomHeader_007A: ; pc 0x1860AC
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $30E0BA : RoomHeader_007B: ; pc 0x1860BA
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $30E0C8 : RoomHeader_007C: ; pc 0x1860C8
db $00, $28, $0E, $13, $00, $20, $00, $00, $28, $0E, $13, $00, $04, $3C
org $30E0D6 : RoomHeader_007D: ; pc 0x1860D6
db $00, $28, $0E, $13, $00, $04, $3C, $00, $00, $9B, $20, $13, $0B, $1C
org $30E0E4 : RoomHeader_007E: ; pc 0x1860E4
db $20, $13, $0B, $1C, $00, $2B, $17, $00, $00, $9E, $5E, $00, $13, $0B
org $30E0F2 : RoomHeader_007F: ; pc 0x1860F2
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $5F, $60, $01, $01
org $30E100 : RoomHeader_0080: ; pc 0x186100
db $60, $01, $01, $04, $00, $00, $00, $00, $00, $00, $70, $C0, $01, $01
org $30E10E : RoomHeader_0081: ; pc 0x18610E
db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00
org $30E11C : RoomHeader_0082: ; pc 0x18611C
db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00
org $30E12A : RoomHeader_0083: ; pc 0x18612A
db $00, $09, $05, $0A, $00, $0D, $00, $00, $09, $05, $0A, $00, $00, $00
org $30E138 : RoomHeader_0084: ; pc 0x186138
db $00, $09, $05, $0A, $00, $00, $00, $00, $09, $05, $0A, $00, $02, $00
org $30E146 : RoomHeader_0085: ; pc 0x186146
db $00, $09, $05, $0A, $00, $02, $00, $00, $06, $05, $19, $00, $3E, $01
org $30E154 : RoomHeader_0086: ; pc 0x186154
db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B
org $30E162 : RoomHeader_0087: ; pc 0x186162
db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B
org $30E170 : RoomHeader_0088: ; pc 0x186170
db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13
org $30E17E : RoomHeader_0089: ; pc 0x18617E
db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13
org $30E18C : RoomHeader_008A: ; pc 0x18618C
db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00
org $30E19A : RoomHeader_008B: ; pc 0x18619A
db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00
org $30E1A8 : RoomHeader_008C: ; pc 0x1861A8
db $20, $28, $0E, $13, $00, $16, $00, $28, $00, $1C, $0C, $0C, $1C, $00
org $30E1B6 : RoomHeader_008D: ; pc 0x1861B6
db $00, $28, $0E, $13, $00, $33, $29, $00, $13, $0B, $1C, $00, $00, $00
org $30E1C4 : RoomHeader_008E: ; pc 0x1861C4
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $AE, $80, $12, $0C
org $30E1D2 : RoomHeader_008F: ; pc 0x1861D2
db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00
org $30E1E0 : RoomHeader_0090: ; pc 0x1861E0
db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00
org $30E1EE : RoomHeader_0091: ; pc 0x1861EE
db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $A0, $01, $11, $0C
org $30E1FC : RoomHeader_0092: ; pc 0x1861FC
db $01, $11, $0C, $1C, $00, $00, $00, $01, $11, $0C, $1C, $00, $16, $00
org $30E20A : RoomHeader_0093: ; pc 0x18620A
db $01, $11, $0C, $1C, $00, $16, $00, $08, $00, $00, $A2, $00, $25, $0E
org $30E218 : RoomHeader_0094: ; pc 0x186218
db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00
org $30E226 : RoomHeader_0095: ; pc 0x186226
db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00
org $30E234 : RoomHeader_0096: ; pc 0x186234
db $00, $25, $0E, $24, $00, $33, $00, $00, $00, $00, $3D, $68, $11, $0C
org $30E242 : RoomHeader_0097: ; pc 0x186242
db $68, $11, $0C, $1D, $00, $1C, $00, $00, $00, $D1, $D1, $00, $11, $0C
org $30E250 : RoomHeader_0098: ; pc 0x186250
db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $D2, $01, $0B, $05
org $30E25E : RoomHeader_0099: ; pc 0x18625E
db $01, $0B, $05, $08, $00, $00, $00, $00, $00, $00, $DA, $00, $28, $0E
org $30E26C : RoomHeader_009A: ; pc 0x18626C
db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13
org $30E27A : RoomHeader_009B: ; pc 0x18627A
db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13
org $30E288 : RoomHeader_009C: ; pc 0x186288
db $00, $28, $0E, $13, $06, $00, $00, $00, $28, $0E, $13, $06, $00, $3B
org $30E296 : RoomHeader_009D: ; pc 0x186296
db $00, $28, $0E, $13, $06, $00, $3B, $00, $00, $7B, $20, $13, $0B, $1C
org $30E2A4 : RoomHeader_009E: ; pc 0x1862A4
db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $BE, $00, $13, $0B
org $30E2B2 : RoomHeader_009F: ; pc 0x1862B2
db $00, $13, $0B, $1C, $00, $17, $00, $00, $12, $0C, $1D, $00, $00, $00
org $30E2C0 : RoomHeader_00A0: ; pc 0x1862C0
db $00, $12, $0C, $1D, $00, $00, $00, $00, $00, $00, $91, $00, $11, $0C
org $30E2CE : RoomHeader_00A1: ; pc 0x1862CE
db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $30E2DC : RoomHeader_00A2: ; pc 0x1862DC
db $C0, $11, $0C, $1D, $00, $00, $00, $00, $00, $00, $93, $60, $19, $0D
org $30E2EA : RoomHeader_00A3: ; pc 0x1862EA
db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $30E2F8 : RoomHeader_00A4: ; pc 0x1862F8
db $60, $19, $0D, $17, $04, $25, $00, $00, $25, $0E, $24, $00, $07, $00
org $30E306 : RoomHeader_00A5: ; pc 0x186306
db $00, $25, $0E, $24, $00, $07, $00, $00, $00, $00, $6C, $00, $25, $0E
org $30E314 : RoomHeader_00A6: ; pc 0x186314
db $00, $25, $0E, $24, $00, $00, $00, $00, $00, $00, $4D, $00, $06, $05
org $30E322 : RoomHeader_00A7: ; pc 0x186322
db $00, $06, $05, $19, $00, $00, $00, $00, $00, $17, $C0, $0B, $05, $08
org $30E330 : RoomHeader_00A8: ; pc 0x186330
db $C0, $0B, $05, $08, $00, $03, $00, $C0, $0B, $05, $08, $00, $17, $00
org $30E33E : RoomHeader_00A9: ; pc 0x18633E
db $C0, $0B, $05, $08, $00, $17, $00, $00, $00, $89, $C0, $0B, $05, $08
org $30E34C : RoomHeader_00AA: ; pc 0x18634C
db $C0, $0B, $05, $08, $00, $17, $00, $00, $17, $0A, $1B, $00, $00, $00
org $30E35A : RoomHeader_00AB: ; pc 0x18635A
db $00, $17, $0A, $1B, $00, $00, $00, $00, $00, $00, $64, $E0, $17, $0A
org $30E368 : RoomHeader_00AC: ; pc 0x186368
db $E0, $17, $0A, $20, $00, $25, $00, $00, $13, $0B, $1C, $00, $27, $00
org $30E376 : RoomHeader_00AD: ; pc 0x186376
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B
org $30E384 : RoomHeader_00AE: ; pc 0x186384
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B
org $30E392 : RoomHeader_00AF: ; pc 0x186392
db $00, $13, $0B, $1C, $00, $00, $00, $00, $26, $02, $21, $00, $05, $02
org $30E3A0 : RoomHeader_00B0: ; pc 0x1863A0
db $00, $26, $02, $21, $00, $05, $02, $08, $00, $00, $40, $C0, $00, $11
org $30E3AE : RoomHeader_00B1: ; pc 0x1863AE
db $00, $11, $0C, $1D, $00, $00, $00, $02, $00, $B2, $C0, $11, $0C, $1D
org $30E3BC : RoomHeader_00B2: ; pc 0x1863BC
db $C0, $11, $0C, $1D, $00, $03, $0E, $C0, $11, $0C, $1D, $00, $27, $00
org $30E3CA : RoomHeader_00B3: ; pc 0x1863CA
db $C0, $11, $0C, $1D, $00, $27, $00, $00, $19, $0D, $17, $00, $00, $00
org $30E3D8 : RoomHeader_00B4: ; pc 0x1863D8
db $00, $19, $0D, $17, $00, $00, $00, $00, $00, $00, $C4, $01, $18, $0D
org $30E3E6 : RoomHeader_00B5: ; pc 0x1863E6
db $01, $18, $0D, $25, $00, $17, $00, $00, $00, $00, $04, $00, $18, $0D
org $30E3F4 : RoomHeader_00B6: ; pc 0x1863F4
db $00, $18, $0D, $1E, $00, $04, $3C, $00, $00, $00, $15, $00, $0B, $05
org $30E402 : RoomHeader_00B7: ; pc 0x186402
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $30E410 : RoomHeader_00B8: ; pc 0x186410
db $00, $0B, $05, $08, $00, $27, $00, $C0, $0B, $05, $08, $00, $00, $00
org $30E41E : RoomHeader_00B9: ; pc 0x18641E
db $C0, $0B, $05, $08, $00, $00, $00, $01, $0B, $05, $08, $00, $17, $00
org $30E42C : RoomHeader_00BA: ; pc 0x18642C
db $01, $0B, $05, $08, $00, $17, $00, $40, $17, $0A, $1B, $00, $00, $00
org $30E43A : RoomHeader_00BB: ; pc 0x18643A
db $40, $17, $0A, $1B, $00, $00, $00, $00, $17, $0A, $1B, $00, $17, $00
org $30E448 : RoomHeader_00BC: ; pc 0x186448
db $00, $17, $0A, $1B, $00, $17, $00, $00, $00, $00, $45, $00, $13, $0B
org $30E456 : RoomHeader_00BD: ; pc 0x186456
db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B
org $30E464 : RoomHeader_00BE: ; pc 0x186464
db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B
org $30E472 : RoomHeader_00BF: ; pc 0x186472
db $00, $13, $0B, $29, $00, $00, $00, $01, $00, $02, $27, $00, $02, $0F
org $30E480 : RoomHeader_00C0: ; pc 0x186480
db $01, $00, $02, $27, $00, $02, $0F, $00, $00, $00, $B0, $D0, $00, $11
org $30E48E : RoomHeader_00C1: ; pc 0x18648E
db $00, $11, $0C, $1D, $00, $33, $00, $C0, $11, $0C, $1D, $00, $27, $00
org $30E49C : RoomHeader_00C2: ; pc 0x18649C
db $C0, $11, $0C, $1D, $00, $27, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $30E4AA : RoomHeader_00C3: ; pc 0x1864AA
db $C0, $11, $0C, $1D, $00, $00, $00, $00, $18, $0D, $25, $00, $00, $00
org $30E4B8 : RoomHeader_00C4: ; pc 0x1864B8
db $00, $18, $0D, $25, $00, $00, $00, $00, $00, $00, $B4, $00, $18, $0D
org $30E4C6 : RoomHeader_00C5: ; pc 0x1864C6
db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00
org $30E4D4 : RoomHeader_00C6: ; pc 0x1864D4
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $30E4E2 : RoomHeader_00C7: ; pc 0x1864E2
db $00, $18, $0D, $1E, $00, $33, $00, $00, $0B, $05, $09, $00, $15, $25
org $30E4F0 : RoomHeader_00C8: ; pc 0x1864F0
db $00, $0B, $05, $09, $00, $15, $25, $00, $0B, $05, $08, $00, $17, $00
org $30E4FE : RoomHeader_00C9: ; pc 0x1864FE
db $00, $0B, $05, $08, $00, $17, $00, $C0, $17, $0A, $1B, $00, $00, $00
org $30E50C : RoomHeader_00CA: ; pc 0x18650C
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $30E51A : RoomHeader_00CB: ; pc 0x18651A
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $30E528 : RoomHeader_00CC: ; pc 0x186528
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $30E536 : RoomHeader_00CD: ; pc 0x186536
db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21
org $30E544 : RoomHeader_00CE: ; pc 0x186544
db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21
org $30E552 : RoomHeader_00CF: ; pc 0x186552
db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11
org $30E560 : RoomHeader_00D0: ; pc 0x186560
db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11
org $30E56E : RoomHeader_00D1: ; pc 0x18656E
db $00, $11, $0C, $1D, $00, $00, $00, $00, $00, $B1, $97, $00, $11, $0C
org $30E57C : RoomHeader_00D2: ; pc 0x18657C
db $00, $11, $0C, $1D, $00, $0A, $00, $00, $00, $00, $98, $00, $0B, $05
org $30E58A : RoomHeader_00D3: ; pc 0x18658A
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $30E598 : RoomHeader_00D4: ; pc 0x186598
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $30E5A6 : RoomHeader_00D5: ; pc 0x1865A6
db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00
org $30E5B4 : RoomHeader_00D6: ; pc 0x1865B4
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $30E5C2 : RoomHeader_00D7: ; pc 0x1865C2
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $30E5D0 : RoomHeader_00D8: ; pc 0x1865D0
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $30E5DE : RoomHeader_00D9: ; pc 0x1865DE
db $00, $0B, $05, $08, $00, $17, $00, $00, $0B, $05, $08, $00, $17, $00
org $30E5EC : RoomHeader_00DA: ; pc 0x1865EC
db $00, $0B, $05, $08, $00, $17, $00, $00, $00, $00, $99, $E0, $14, $0B
org $30E5FA : RoomHeader_00DB: ; pc 0x1865FA
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $30E608 : RoomHeader_00DC: ; pc 0x186608
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $30E616 : RoomHeader_00DD: ; pc 0x186616
db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00
org $30E624 : RoomHeader_00DE: ; pc 0x186624
db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00
org $30E632 : RoomHeader_00DF: ; pc 0x186632
db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EF, $00, $26, $02
org $30E640 : RoomHeader_00E0: ; pc 0x186640
db $00, $26, $02, $21, $00, $01, $2A, $00, $00, $00, $D0, $C0, $07, $06
org $30E64E : RoomHeader_00E1: ; pc 0x18664E
db $C0, $07, $06, $28, $00, $00, $00, $00, $20, $06, $13, $00, $00, $00
org $30E65C : RoomHeader_00E2: ; pc 0x18665C
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $09, $00, $00, $00
org $30E66A : RoomHeader_00E3: ; pc 0x18666A
db $C0, $20, $06, $09, $00, $00, $00, $01, $07, $14, $01, $00, $00, $00
org $30E678 : RoomHeader_00E4: ; pc 0x186678
db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00
org $30E686 : RoomHeader_00E5: ; pc 0x186686
db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00
org $30E694 : RoomHeader_00E6: ; pc 0x186694
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $30E6A2 : RoomHeader_00E7: ; pc 0x1866A2
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $30E6B0 : RoomHeader_00E8: ; pc 0x1866B0
db $20, $07, $06, $13, $00, $00, $00, $00, $00, $F8, $F8, $F8, $F8, $F8
org $30E6BE : RoomHeader_00E9: ; pc 0x1866BE
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06
org $30E6CC : RoomHeader_00EA: ; pc 0x1866CC
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06
org $30E6DA : RoomHeader_00EB: ; pc 0x1866DA
db $20, $07, $06, $19, $00, $00, $00, $00, $00, $FB, $FB, $20, $20, $06
org $30E6E8 : RoomHeader_00EC: ; pc 0x1866E8
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20
org $30E6F6 : RoomHeader_00ED: ; pc 0x1866F6
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20
org $30E704 : RoomHeader_00EE: ; pc 0x186704
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FE, $20, $20, $06, $13
org $30E712 : RoomHeader_00EF: ; pc 0x186712
db $20, $20, $06, $13, $00, $02, $00, $08, $00, $FF, $DF, $FF, $00, $02
org $30E720 : RoomHeader_00F0: ; pc 0x186720
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $30E72E : RoomHeader_00F1: ; pc 0x18672E
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $30E73C : RoomHeader_00F2: ; pc 0x18673C
db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07
org $30E74A : RoomHeader_00F3: ; pc 0x18674A
db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07
org $30E758 : RoomHeader_00F4: ; pc 0x186758
db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00
org $30E766 : RoomHeader_00F5: ; pc 0x186766
db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00
org $30E774 : RoomHeader_00F6: ; pc 0x186774
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $30E782 : RoomHeader_00F7: ; pc 0x186782
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $30E790 : RoomHeader_00F8: ; pc 0x186790
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $30E79E : RoomHeader_00F9: ; pc 0x18679E
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00
org $30E7AC : RoomHeader_00FA: ; pc 0x1867AC
db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EA, $00, $07, $06
org $30E7BA : RoomHeader_00FB: ; pc 0x1867BA
db $00, $07, $06, $19, $00, $00, $00, $00, $00, $00, $EB, $00, $20, $06
org $30E7C8 : RoomHeader_00FC: ; pc 0x1867C8
db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07
org $30E7D6 : RoomHeader_00FD: ; pc 0x1867D6
db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07
org $30E7E4 : RoomHeader_00FE: ; pc 0x1867E4
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00
org $30E7F2 : RoomHeader_00FF: ; pc 0x1867F2
db $00, $07, $06, $05, $00, $00, $00, $00, $00, $00, $EF, $00, $05, $03
org $30E800 : RoomHeader_0100: ; pc 0x186800
db $00, $05, $03, $28, $00, $00, $00, $00, $1F, $03, $05, $00, $00, $00
org $30E80E : RoomHeader_0101: ; pc 0x18680E
db $00, $02, $03, $0F, $00, $00, $00, $00, $15, $03, $0D, $00, $00, $00
org $30E81C : RoomHeader_0102: ; pc 0x18681C
db $00, $15, $03, $0D, $00, $00, $00, $00, $05, $03, $0F, $00, $00, $00
org $30E82A : RoomHeader_0103: ; pc 0x18682A
db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00
org $30E838 : RoomHeader_0104: ; pc 0x186838
db $01, $15, $03, $0D, $00, $00, $00, $00, $1C, $0F, $10, $00, $00, $00
org $30E846 : RoomHeader_0105: ; pc 0x186846
db $00, $1C, $0F, $10, $00, $00, $00, $00, $1F, $03, $0F, $00, $00, $00
org $30E854 : RoomHeader_0106: ; pc 0x186854
db $00, $1F, $03, $0F, $00, $00, $00, $00, $02, $03, $01, $00, $00, $00
org $30E862 : RoomHeader_0107: ; pc 0x186862
db $00, $02, $03, $01, $00, $00, $00, $00, $02, $03, $0E, $00, $00, $00
org $30E870 : RoomHeader_0108: ; pc 0x186870
db $00, $02, $03, $0E, $00, $00, $00, $01, $05, $03, $05, $00, $00, $00
org $30E87E : RoomHeader_0109: ; pc 0x18687E
db $01, $05, $03, $05, $00, $00, $00, $01, $07, $06, $10, $00, $00, $00
org $30E88C : RoomHeader_010A: ; pc 0x18688C
db $01, $07, $06, $10, $00, $00, $00, $80, $0A, $08, $08, $00, $00, $1A
org $30E89A : RoomHeader_010B: ; pc 0x18689A
db $80, $0A, $08, $08, $00, $00, $1A, $00, $27, $06, $08, $00, $03, $00
org $30E8A8 : RoomHeader_010C: ; pc 0x1868A8
db $00, $27, $06, $08, $00, $03, $00, $00, $0A, $08, $11, $00, $00, $00
org $30E8B6 : RoomHeader_010D: ; pc 0x1868B6
db $00, $0A, $08, $11, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $30E8C4 : RoomHeader_010E: ; pc 0x1868C4
db $00, $07, $14, $05, $00, $00, $00, $00, $1E, $11, $05, $00, $00, $00
org $30E8D2 : RoomHeader_010F: ; pc 0x1868D2
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $30E8E0 : RoomHeader_0110: ; pc 0x1868E0
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $30E8EE : RoomHeader_0111: ; pc 0x1868EE
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $30E8FC : RoomHeader_0112: ; pc 0x1868FC
db $00, $07, $14, $05, $00, $00, $00, $00, $03, $10, $08, $00, $00, $00
org $30E90A : RoomHeader_0113: ; pc 0x18690A
db $00, $03, $10, $08, $00, $00, $00, $00, $07, $06, $07, $00, $00, $00
org $30E918 : RoomHeader_0114: ; pc 0x186918
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $30E926 : RoomHeader_0115: ; pc 0x186926
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $30E934 : RoomHeader_0116: ; pc 0x186934
db $00, $22, $12, $07, $00, $00, $00, $00, $20, $14, $05, $00, $00, $00
org $30E942 : RoomHeader_0117: ; pc 0x186942
db $00, $20, $14, $05, $00, $00, $00, $E0, $23, $0A, $0F, $00, $00, $00
org $30E950 : RoomHeader_0118: ; pc 0x186950
db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00
org $30E95E : RoomHeader_0119: ; pc 0x18695E
db $E0, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $1D, $00, $1C, $0F
org $30E96C : RoomHeader_011A: ; pc 0x18696C
db $00, $1C, $0F, $05, $00, $00, $00, $C0, $07, $06, $08, $00, $00, $00
org $30E97A : RoomHeader_011B: ; pc 0x18697A
db $C0, $07, $06, $08, $00, $00, $00, $00, $23, $0A, $0F, $00, $00, $00
org $30E988 : RoomHeader_011C: ; pc 0x186988
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $30E996 : RoomHeader_011D: ; pc 0x186996
db $00, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $19, $00, $20, $06
org $30E9A4 : RoomHeader_011E: ; pc 0x1869A4
db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00
org $30E9B2 : RoomHeader_011F: ; pc 0x1869B2
db $00, $05, $03, $05, $00, $00, $00, $00, $13, $06, $13, $00, $00, $00
org $30E9C0 : RoomHeader_0120: ; pc 0x1869C0
db $00, $13, $06, $13, $00, $00, $00, $00, $07, $06, $28, $00, $03, $00
org $30E9CE : RoomHeader_0121: ; pc 0x1869CE
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $30E9DC : RoomHeader_0122: ; pc 0x1869DC
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $30E9EA : RoomHeader_0123: ; pc 0x1869EA
db $00, $07, $06, $28, $00, $03, $00, $00, $07, $06, $28, $00, $00, $00
org $30E9F8 : RoomHeader_0124: ; pc 0x1869F8
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA06 : RoomHeader_0125: ; pc 0x186A06
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA14 : RoomHeader_0126: ; pc 0x186A14
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA22 : RoomHeader_0127: ; pc 0x186A22
db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00
org $30EA30 : RoomHeader_0128: ; pc 0x186A30
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA3E : RoomHeader_0129: ; pc 0x186A3E
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA4C : RoomHeader_012A: ; pc 0x186A4C
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA5A : RoomHeader_012B: ; pc 0x186A5A
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA68 : RoomHeader_012C: ; pc 0x186A68
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA76 : RoomHeader_012D: ; pc 0x186A76
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30EA84 : RoomHeader_012E: ; pc 0x186A84
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
;--------------------------------------------------------------------------------
; 0x186C00 - 186FFE (unused)
;--------------------------------------------------------------------------------
org $30EFFF ; PC 0x186FFF
BallNChainDungeon:
db #$02
org $30F000 ; PC 0x187000-0x18700F
CompassTotalsROM:
db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
;--------------------------------------------------------------------------------
; 0x187010 - 187FFF (unused)
;--------------------------------------------------------------------------------