Files
alttpr-baserom/hashalphabet.asm
cassidoxa 43f753b517 ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00

213 lines
8.4 KiB
NASM

;--------------------------------------------------------------------------------
; Hash Alphabet
; ALPHA_BOW = $0000
; ALPHA_BOOM = $0001
; ALPHA_HOOK = $0002
; ALPHA_BOMB = $0003
; ALPHA_SHROOM = $0004
; ALPHA_POWDER = $0005
; ALPHA_ROD = $0006
; ALPHA_PENDANT = $0007
; ALPHA_BOMBOS = $0008
; ALPHA_ETHER = $0009
; ALPHA_QUAKE = $000A
; ALPHA_LAMP = $000B
; ALPHA_HAMMER = $000C
; ALPHA_SHOVEL = $000D
; ALPHA_FLUTE = $000E
; ALPHA_NET = $000F
; ALPHA_BOOK = $0010
; ALPHA_BOTTLE = $0011
; ALPHA_POTION = $0012
; ALPHA_CANE = $0013
; ALPHA_CAPE = $0014
; ALPHA_MIRROR = $0015
; ALPHA_BOOTS = $0016
; ALPHA_GLOVES = $0017
; ALPHA_FLIPPERS = $0018
; ALPHA_PEARL = $0019
; ALPHA_SHIELD = $001A
; ALPHA_TUNIC = $001B
; ALPHA_HEART = $001C
; ALPHA_MAP = $001D
; ALPHA_COMPASS = $001E
; ALPHA_KEY = $001F
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
LoadAlphabetTilemap:
PHB : PHA : PHX : PHY : PHP
PHK : PLB
SEP #$10 ; 8-bit index registers
REP #$20 ; 16-bit accumulator
LDX.b #$00 : -
LDA.w FileSelect_PlayerSelectText_Top, X
STA.l BigRAM, X
INX #2
CPX.b #128 : !BLT -
LDY.b #00
LDX.b #$00 : -
PHX : TYX : LDA.l SeedHash, X : PLX
AND.w #$001F ; mask to alphabet of 32
ASL #3 : PHY : TAY
LDA.w HashAlphabetTiles,Y : STA.l BigRAM+24, X
LDA.w HashAlphabetTiles+2,Y : STA.l BigRAM+24+2, X
LDA.w HashAlphabetTiles+4,Y : STA.l BigRAM+24+64, X
LDA.w HashAlphabetTiles+6,Y : STA.l BigRAM+24+64+2, X
PLY : INX #6 : INY
CPX.b #25 : !BLT -
SEP #$20 ; 8-bit accumulator
JSR DMAAlphabetTilemap
PLP : PLY : PLX : PLA : PLB
RTL
;--------------------------------------------------------------------------------
; DMAAlphabetTilemap:
;--------------------------------------------------------------------------------
DMAAlphabetTilemap:
PHA : PHX
LDA.w DMAP0 : PHA ; preserve DMA parameters
LDA.w BBAD0 : PHA ; preserve DMA parameters
LDA.w A1T0L : PHA ; preserve DMA parameters
LDA.w A1T0H : PHA ; preserve DMA parameters
LDA.w A1B0 : PHA ; preserve DMA parameters
LDA.w DAS0L : PHA ; preserve DMA parameters
LDA.w DAS0H : PHA ; preserve DMA parameters
;--------------------------------------------------------------------------------
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
LDA.b #$60 : STA.w VMADDL ; write VRAM destination address
STA.w VMADDH ; write VRAM destination address
LDA.b #BigRAM : STA.w A1T0L ; set bus A source address to WRAM
LDA.b #BigRAM>>8 : STA.w A1T0H ; set bus A source address to WRAM
LDA.b #BigRAM>>16 : STA.w A1B0 ; set bus A source bank
LDA.b #$80 : STA.w DAS0L : STZ.w DAS0H ; set transfer size to 0x40
LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
PLA : STA.w INIDISP ; put screen back however it was before
;--------------------------------------------------------------------------------
PLA : STA.w DAS0H ; restore DMA parameters
PLA : STA.w DAS0L ; restore DMA parameters
PLA : STA.w A1B0 ; restore DMA parameters
PLA : STA.w A1T0H ; restore DMA parameters
PLA : STA.w A1T0L ; restore DMA parameters
PLA : STA.w BBAD0 ; restore DMA parameters
PLA : STA.w DMAP0 ; restore DMA parameters
PLX : PLA
RTS
;--------------------------------------------------------------------------------
HashAlphabetTilesWithBlank:
;BLANK
dw #$0186|!FS_COLOR_BW, #$0186|!FS_COLOR_BW, #$0196|!FS_COLOR_BW, #$0196|!FS_COLOR_BW
HashAlphabetTiles:
;BOW
dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW, #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW
;BOOM
dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE, #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE
;HOOK
dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED, #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW
;BOMB
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP
;SHROOM
dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED, #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED
;POWDER
dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN, #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN
;ROD
dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE, #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE
;PENDANT
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
;BOMBOS
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
;ETHER
dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
;QUAKE
dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
;LAMP
dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP, #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED
;HAMMER
dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN, #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN
;SHOVEL
dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN, #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN
;FLUTE
dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE, #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE
;NET
dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW, #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW
;BOOK
dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN, #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN
;BOTTLE
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
;POTION
dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP, #$0252|!FS_COLOR_GREEN, #$0253|!FS_COLOR_GREEN
;CANE
dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED, #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED
;CAPE
dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED, #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED
;MIRROR
dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE, #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE
;BOOTS
dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS, #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS
;GLOVES
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
;FLIPPERS
dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE, #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE
;PEARL
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
;SHIELD
dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW, #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW
;TUNIC
dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP, #$027F|!FS_COLOR_GREEN, #$027F|!FS_COLOR_GREEN|!FS_HFLIP
;HEART
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0291|!FS_COLOR_RED|!FS_HFLIP
;MAP
dw #$0282|!FS_COLOR_YELLOW, #$0283|!FS_COLOR_YELLOW, #$0292|!FS_COLOR_YELLOW, #$0293|!FS_COLOR_YELLOW
;COMPASS
dw #$0284|!FS_COLOR_RED, #$0284|!FS_COLOR_RED|!FS_HFLIP, #$0294|!FS_COLOR_RED, #$0294|!FS_COLOR_RED|!FS_HFLIP
;KEY
dw #$022F|!FS_COLOR_YELLOW|!FS_HFLIP, #$022F|!FS_COLOR_YELLOW, #$023E|!FS_COLOR_YELLOW, #$023F|!FS_COLOR_YELLOW
;--------------------------------------------------------------------------------
FileSelect_PlayerSelectText_Top:
;db $60, $62, $00, $37
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_BRACKET_OPEN_TOP
dw !FSTILE_SPACE, !FSTILE_C_TOP
dw !FSTILE_O_TOP
dw !FSTILE_D_TOP
dw !FSTILE_E_TOP
dw !FSTILE_SPACE, !FSTILE_SPACE
dw $05A0, $05A1
dw !FSTILE_SPACE, $05A4, $05A5
dw !FSTILE_SPACE, $05A8, $05A9
dw !FSTILE_SPACE, $05AC, $05AD
dw !FSTILE_SPACE, $05B0, $05B1
dw !FSTILE_SPACE
dw !FSTILE_BRACKET_CLOSE_TOP
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;--------------------------------------------------------------------------------
FileSelect_PlayerSelectText_Bottom:
;db $60, $82, $00, $37
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
dw !FSTILE_BRACKET_OPEN_BOTTOM
dw !FSTILE_SPACE, !FSTILE_C_BOTTOM
dw !FSTILE_O_BOTTOM
dw !FSTILE_D_BOTTOM
dw !FSTILE_E_BOTTOM
dw !FSTILE_SPACE, !FSTILE_SPACE
dw $05A2, $05A3
dw !FSTILE_SPACE, $05A6, $05A7
dw !FSTILE_SPACE, $05AA, $05AB
dw !FSTILE_SPACE, $05AE, $05AF
dw !FSTILE_SPACE, $05B2, $05B3
dw !FSTILE_SPACE
dw !FSTILE_BRACKET_CLOSE_BOTTOM
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
;--------------------------------------------------------------------------------