# Conflicts: # LTTP_RND_GeneralBugfixes.asm # bookofmudora.asm # build.bat # catfish.asm # compasses.asm # contrib.asm # darkworldspawn.asm # entrances.asm # events.asm # floodgatesoftlock.asm # flute.asm # framehook.asm # goalitem.asm # halfmagicbat.asm # heartpieces.asm # hooks.asm # inventory.asm # invertedmaps.asm # itemtext_lower.asm # lampmantlecone.asm # mantle.asm # msu.asm # music.asm # newhud.asm # newitems.asm # pendantcrystalhud.asm # ram.asm # rngfixes.asm # roomloading.asm # shopkeeper.asm # stats.asm # stats/credits.asm # stats/creditsnew.asm # stats/statConfig.asm # tables.asm # tablets.asm # utilities.asm # zoraking.asm
17 lines
630 B
NASM
17 lines
630 B
NASM
;================================================================================
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; Randomize Half Magic Bat
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;--------------------------------------------------------------------------------
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GetMagicBatItem:
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JSL.l ItemSet_MagicBat
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%GetPossiblyEncryptedItem(MagicBatItem, SpriteItemValues)
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CMP.b #$FF : BEQ .normalLogic
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TAY
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PHA : LDA MagicBatItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
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STZ.b ItemReceiptMethod ; 0 = Receiving item from an NPC or message
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JML.l Link_ReceiveItem
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.normalLogic
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LDA.l HalfMagic
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STA.l MagicConsumption
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RTL
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;--------------------------------------------------------------------------------
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